A mysterious relic found in Old Glast Heim.
It seems to shimmer with the flow of time itself.
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Reduces After Cast Delay by 10%.
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Increases long-range physical damage by 10%.
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Set Bonus:
All Above Time (Range)
Shard of Dexterity Jewel
HIT + 50.
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Set Bonus:
All Above Time (Range)
Shard of Fatality Jewel
ATK + 80.
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Def : 0
Location : Lower
Account Bound.
The ultimate dish that has condensed all the dishes rumored to be good for your body.
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For 30 minutes,
All basic stats +10,
ATK and MATK +30,
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Caution! Does not stack with the existing food dish buff.
A hat said to be favored by astrologers.
The compass needle decoration will help you find Altair's light.
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CON + 3
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Reduce damage taken from Players by 13%.
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Reduce damage taken from normal and boss monsters by 20%.
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ATK + 40%
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Every 10 Base Level, increase damage of Hawk Rush and Hawk Boomerang by 1%.
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Every refine level, CON + 1.
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Def : 10
Location : Upper
Compounds On: Armor
ATK + 15%
MATK + 15%
Drains 666 HP and 66 SP from the user every 4 seconds.
Drains 6666 HP and 666 SP from the user when the compounded item is unequipped.
Beret modeled after Amistr's ears.
ATK + 10 and MATK + 10 per 2 refine rate.
If refine rate is 7 or higher, reduce variable casting time by 10%.
If refine rate is 9 or higher, increase neutral and holy property magic damage by 10%.
If refine rate is 11 or higher, MATK + 3%, ATK + 5%.
Each refine rate above 10 will reduce fixed casting time by 0.1 second (up to 15).
When equipped with Holy Stick, MATK + 10 and increase Adoramus damage by 30% every 2 refine rate of Holy Stick.
When equipped with Wondrous Foxtail Staff, increase neutral property magic damage by 5% every 2 refine rate of Wondrous Foxtail Staff.
When equipped with Twin Edge of Naght Sieger [Blue], increase Cart Cannon damage by 10% every 2 refine rate of Twin Edge of Naght Sieger [Blue].
An artifact once worn by the royal family during the Trial of the Gods.
A fragment of a star is embedded in it, amplifying the power of the holder.
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ASPD + 15%.
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ATK + 20%, MATK + 20%.
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Reduce After Cast Delay by 15%.
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Reduce damage taken from Human and Doram Player by 3%.
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For every 1 Base Level, ATK + 1, MATK + 1, MHP + 50, MSP + 5.
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When performing physical or magic attack, there's a chance to remove the cooldown of Elvira Candy.
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Def : 0
An ancient ritual dagger with unknown powers.
MATK + 120, MSP + 100, SP Recovery increased by 5%.
Low chance of cursing self with every physical or magic ATK.
A Beautiful Golden accessory with ancient magic. It changes its power depending on the owner's class.
If base Lv. 150, All Stats +2.
If Swordman, Merchant, Thief class, ATK + 8%
If Mage or Acolyte, MATK + 8%, increase 7% of heal amount,
If Archer, DEX +3, increase long distance physical attack power 10%.
Location : Upper
Greaves made by ancient lost technology.
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MDEF + 10.
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For every 2 refine level, POW + 3.
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For every 3 refine level, MHP + 3%, reduce After Cast Delay by 2%.
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When refined to +9 or higher, ATK + 15%.
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When refined to +10 or higher, increase melee and long-range physical damage by 20%.
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When refined to +11 or higher, increase physical damage against all property enemies by 20%.
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When refined to +12 or higher, increase movement speed.
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When refined to +13 or higher,
reduce Variable Casting Time of Arm Cannon by 100%,
reduce Axe Tornado cooldown by 2 seconds,
increase Arm Cannon and Axe Tornado damage by 150%.
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Set Bonus:
Ancient Mechanic Greaves [1]
Rock Step Card
ATK + 75,
increase Arm Cannon damage by 50%,
increase melee and long-range physical damage by 10%.
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Set Bonus:
Ancient Mechanic Greaves [1]
True Howard Alt-Eisen Card
ATK + 75,
increase Axe Tornado damage by 50%,
increase melee and long-range physical damage by 10%.
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Set Bonus:
Ancient Mechanic Greaves [1]
RSX-0806 Card
ATK + 100, POW + 15,
reduce physical damage taken from Large and Medium sized enemies by 10%,
For every 2 refine level, increase melee and long-range physical damage by 6%.
When equipped by Merchant classes, ATK + 200.
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[Grade Bonus]
[Grade D] Reduce Fixed Casting Time by 0.7 seconds.
[Grade C] Increase physical damage against all size enemies by 20%.
[Grade B] All Talent Status + 10.
[Grade A] Increase Arm Cannon and Axe Tornado damage by 150%.
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Def: 50
An old decorated headgear that was once used by nobles in Ancient Morocc.
There might be a curse embedded in it. Think twice before wearing this beautiful jewelry.
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ATK + 40, MATK + 40.
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For every 8 base STR, ATK + 5.
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For every 8 base AGI, ATK + 3.
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For every 8 base VIT, ATK + 2, MATK + 2.
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For every 8 base INT, MATK + 5.
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For every 8 base DEX, ATK + 2, MATK + 2.
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For every 8 base LUK, MATK + 3.
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Set Bonus:
Ancient Morocc Noble Jewelry [1]
Marduk Card
Reduce After Cast Delay by 8%.
Increase physical and magical damage against all property enemies by 12%.
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Set Bonus:
Ancient Morocc Noble Jewelry [1]
Pharaoh Card
Enable to detect Hiding and Cloaking enemies,
Reduce After Cast Delay by 15%.
Increase physical and magical damage against all property enemies by 25%.
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Def : 0
Location : Middle
A pair of greaves said to have been worn by ancient rangers.
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MDEF + 10.
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For every 2 refine level, CON + 3.
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For every 3 refine level, MHP + 3%, After Cast Delay - 2%.
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When refined to +10 or higher, ATK + 15%.
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When refined to +11 or higher, All Basic Status + 7, increase Movement Speed.
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When refined to +12 or higher, increase physical damage against all property enemies by 20%.
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When refined to +13 or higher, increase long-range physical damage by 30%.
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When refined to +14 or higher,
reduce Aimed Bolt Variable Casting Time by 100%,
reduce Aimed Bolt cooldown by 1 second,
increase Aimed Bolt and Arrow Storm damage by 100%.
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Set Bonus:
Ancient Ranger Shoes [1]
Goblin Archer Card
ATK + 75.
Increase Aimed Bolt damage by 40%.
Increase long-range physical damage by 20%.
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Set Bonus:
Ancient Ranger Shoes [1]
Kobold Archer Card
ATK + 75.
Increase Arrow Storm damage by 40%.
Increase long-range physical damage by 20%.
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Set Bonus:
Ancient Ranger Shoes [1]
Angry Moonlight Flower Card
ATK + 100, CON + 20.
Reduce physical damage taken from Medium and Large enemies by 15%.
For every 2 refine level of Shoes, increase long-range physical damage by 6%.
When equipped by Archer classes, ATK + 200.
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[Grade Bonus]
[Grade D] Reduces Fixed Casting Time by 0.7 seconds.
[Grade C] Increases physical damage to all sizes enemies by 20%.
[Grade B] All talent stat +10.
[Grade A] Increases Aimed Bolt and Arrow Storm damage by 100%.
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Def : 50
An armor worn to enhance accuracy.
Max HP + 10 per upgrade level of the item.
Hit + 10
If upgrade level is +7 or higher,
Additional Hit + 10
Set Bonus
Ancient Shadow Armor
Kingbird's Shadow Weapon
ATK + 1 per upgrade level of Ancient Shadow Armor and Kingbird's Shadow Weapon.
If the combined upgrade levels of Ancient Shadow Armor and Kingbird's Shadow Weapon are +15 or higher,
Increases long-ranged damage on targets by 1%.
For every 10 base DEX, increase bow damage and ASPD by 1%.
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When base DEX is 120 or higher, ATK + 40.
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Compound : Garment
A shield that contains the power of the wind.
Required Jobs: All Jobs
Mdef + 15
Increases physical and magical damage on Wind property targets by 5%.
Reduces damage taken from Wind property attacks by 10%.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Increases physical and magical damage on Wind property targets by an additional 10%.
Reduces damage taken from Wind property attacks by an additional 15%.
If upgrade level is +8 or higher,
If the users base Str is 90 or higher,
ATK + 50
If the users base Agi is 90 or higher,
Aspd + 5%
If the users base Vit is 90 or higher,
Increases the recovery rate of recovery items by 10%.
If the users base Int is 90 or higher,
MATK + 30
If the users base Dex is 90 or higher,
Reduces the variable casting time of skills by 5%.
If the users base Luk is 90 or higher,
Increases critical damage on targets by 5%.
A bow said to be made of an angel's wings.
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ATK + 5%, CON + 2.
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Increase Crescive Bolt damage by 5%.
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When refined to +5 or higher, increase Crescive Bolt damage by additional 10%.
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When refined to +7 or higher, increase long-range physical damage by 5%.
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When refined to +9 or higher, increase Crescive Bolt damage by additional 10%.
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When refined to +10 or higher, CRI + 10.
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When refined to +11 or higher, increase Crescive Bolt damage by additional 5% and Gale Storm damage by 15%.
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[Grade Bonus]
[Grade D] Increase long-range physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
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A hat applied a special engine which can move Angeling's wings. This engine seems to have a myterious function.
All State + 1.
ATK, MATK + 2.
Additional ATK, MATK + 2 per 1 refine grade.
Transform into Angeling for 5 sec by a certain chance when attacking physically or magically.
When transforming with a phycial attack, ASPD +2 for 5 sec.
When transforming with a magical attack, decrease Floating Casting time for 5 sec.
Transformation success chance will be increased per each refine grade.
Bypass 5% of hard defense of Angel Race monsters when performing a physical attack.
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For every 2 refine levels, bypass additional 1% of hard defense of Angel Race monsters when performing a physical attack.
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Set Bonus
Corrupt Shadow Weapon
Penetration Shadow Earring
Penetration Shadow Pendant
ATK +5,
If sum total refine level of the set is 25 or higher,
Bypass 100% of hard defense of Angel Race monsters when performing a physical attack.
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Location : Weapon
ATK - 10%
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For every 3 refine level of Shield, ATK + 3%.
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When Shield is refined to +11 or higher, ATK + 5%.
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The suit, which has become more powerful through continuous research and improvement, is designed to make it easier to operate various magics.
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Increases incoming heal effectiveness by 10%.
Reduces SP consumption of skills by 10%.
MHP + 3%, STR + 3, AGI +3.
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ATK + 10 per refine rate.
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Increases ASPD by 2% per 2 refine rate.
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If refine rate is 9 or higher, increases melee and long range physical damage by 10%.
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If refine rate is 11 or higher, increases ASPD by additional 7%.
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If refine rate is 13 or higher, additional MATK + 60.
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Def : 120
It appears to have been one of the prize of the Geffen Magic Tournament, but somehow it was hidden in Kachua's secret box.
It seems to be matched with the equipment provided by the Geffen Magic Tournament in the past.
MHP + 300.
MaxHP + 100 per 2 refine rate.
MaxHP + 2% per 3 refine rate.
If refine rate is 7 or higher, ATK + 7%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
When equipped with Anti Magic Suit,
ATK + 30.
If refine rate of Anti Magic Suit is 11 or higher,
additional ATK + 40, reduces delay after skill by 10%.
When equipped with Physical Enhancer Ring,
reduces delay after skill by 5%.
An antique cello.
It once was used for royal feasts and other luxurious banquets.
Variable Cast Time -10%
Long-ranged Physical damage +1% for every upgrade level
+9 Effect: Severe Rainstorm cooldown -1 sec.
+11 Effect: Severe Rainstorm SP cost -20%
This crown honors Aquarius, the 11th astrological sign in the zodiac calendar.
Position: Upper
Str + 2
Flee + 10
Reduces damage taken from Wind property attacks by 5%.
If upgrade level is +7 or higher,
ATK + 15
Def + 1
This diadem honors Aquarius, the 11th astrological sign in the zodiac calendar. Its power increases defense from Wind attacks.
Position: Upper
Str + 2
Flee + 10
Reduces damage taken from Wind property attacks by 5%.
If upgrade level is +7 or higher,
ATK + 15
Def + 1
Spear used by a hero who received the blessing of the water spirit in the past.
A beautiful spear that reminisces a crashing wave.
It seems to resonate with Ancient Hero Boots.
For each 2 refine levels, ATK + 10.
For each 3 refine levels, increase ranged physical damage dealth by 4%.
When refined to +7 or higher, increases damage of Cannon Spear, Banishing Point by 15%.
When refined to +9 or higher, increases attack speed (reduces delay after attack by 10%.
When refined to +11 or higher, increases damage of Cannon Spear, Banishing Point by additional 20%.
When equipped with Ancient Hero Boots, adds random chance to increase STR +20, ATRK+15% for 7 sec when wearer physical attacks.
Weapon Lv : 4
Required Lv : 100
Required Job: Royal Guard Jobs
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases long range physical damage by 4%.
When refined to +7 or higher, increases Cannon Spear and Vanishing Point damage by 15%, ASPD +10%.
When refined to +9 or higher, increases Cannon Spear and Vanishing Point damage by additional 35%.
When refined to +11 or higher, Perfect Hit +15%, increases physical damage to all size enemies by 15%.
Set Bonus:
Aquatic Spear-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
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[Grade Bonus]
[Grade D] ATK + 3%.
[Grade C] Increases physical damage against all property enemies by 15%, P.ATK + 1.
[Grade B] POW + 3, P.ATK + 2.
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An elegant shawl that perfectly matches the Platinum Arbitrator.
It can unlock the powerful possibilities sealed within the silver armor.
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ATK + 10%
Reduce After Cast Delay by 5%.
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Set Bonus:
Arbitrator Shawl
Platinum Arbitrator [1]
ATK + 5%
Perfect Hit + 20
When armor refined to +8 or higher,
MHP +5%, MSP +5%.
When armor refined to +9 or higher,
ATK +10%, MHP +10%, MSP +10%.
When armor refined to +10 or higher,
Reduce Cooldown of Cannon Spear by 1.5 seconds,
Increase Cannon Spear damage by 30%.
When armor refined to +11 or higher,
For every 2 Base Level, increase Cannon Spear damage by 1% and Vanishing Point by 2%.
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Def : 0
Location : Lower