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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

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Results for “ATK V” in Renewal

Page 4 of 20
Cherub Coronet

Cherub Coronet [1]

#410337 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
STR +10, ATK +140. Increases heal effectiveness by 30%. Increase rate of incoming recovery skills and items by 15% Increases resistance to Bleeding, Chaos status by 100% ------------------------ When base INT is 120 or higher, additional ATK +200. Increase physical damage against boss class enemies by 10% Increases heal effectiveness by additional 50%. Increase rate of incoming recovery skills and items by additional 30% Decreases the variable casting time of the Coluseo Heal skill by 100%. ------------------------ Def: 0 Location: Middle
Full item details & effects
Christmas Guardian Tree

Christmas Guardian Tree [1]

#20955 · Armor · Garment
DEF
20
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Christmas tree that's worn at the back. It resonates with various items to give the wearer some special abilities. ATK + 1%, MATK + 1% per 2 refine rate. When refined to +9 or higher, ATK + 30, MATK + 30. When refined to +11 or higher, has a chance to increase holy and neutral property magical damage by 20% for 10 seconds when dealing melee physical attack. When equipped with Noble Cross and Hurt Mind, MATK + 30, increase Duple Light's damage by 40%. When refine rate of Noble Cross is +10 or higher, increase Duple Light's damage by additional 20%. When equipped with Noble Cross and Kind Heart, ATK + 30, increase Knuckle Arrow damage by 40%, When refine rate of Noble Cross is +10 or higher, increase Knuckle Arrow damage by additional 20%. When equipped with Old Parasol and Evil Spirit Glove, MATK + 80, has a chance to auto-cast Soul Strike level 10 when dealing melee physical damage, When refine rate of Old parasol is +10 or higher, has a chance to auto-cast Napalm Vulcan level 5 when dealing melee physical damage. When equipped with Evil Spirit Glove and Red Lantern, increase attack speed (reduce delay after attack by 10%), HIT + 10, MATK + 10%. When refine rate of Christmas Guardian Tree is +10 or higher, has a chance to auto-cast Psychic Wave level 3 when dealing melee physical damage. When equipped with Hurt Mind and Kind Heart, increase attack speed (reduce delay after attack by 10%), increase long ranged physical damage by 10%, ATK+10%. When refine rate of Christmas Guardian Tree is +10 or higher, HIT + 15, increase critical damage by 15%.
Full item details & effects
Circulation of Life: Spring

Circulation of Life: Spring [1]

#480349 · Armor · Garment
DEF
80
Armor Lv.
2
Required Lv.
250
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A mantle that amplifies the energy of spring in accordance with the truth of life's cycle. Its true power has awakened through the authority of the constellations. ------------------------ POW + 4, CON + 4, CRI - 20. ------------------------ For every 2 refine levels, ATK + 10. ------------------------ For every 3 refine levels, Melee Physical Damage + 2%. ------------------------ When refined to +7 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +9 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, P.ATK + 7, reduce After Cast Delay by 10%. ------------------------ [Grade Bonus] [Grade D] RES + 25, MRES + 25. [Grade C] ATK + 10%, Melee Physical Damage + 7%. [Grade B] POW + 5, CON + 5, P.ATK + 7, DEF + 50. [Grade A] P.ATK + 9, Physical Damage to All Property + 7%. ------------------------ Def : 80
Full item details & effects
Circulation of Life: Summer

Circulation of Life: Summer [1]

#480350 · Armor · Garment
DEF
80
Armor Lv.
2
Required Lv.
250
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A mantle that amplifies the energy of summer in accordance with the truth of life's cycle. Its true power has awakened through the authority of the constellations. ------------------------ POW + 4, CON + 4, CRI - 20. ------------------------ For every 2 refine levels, ATK + 10. ------------------------ For every 3 refine levels, Long-range Physical Damage + 2%. ------------------------ When refined to +7 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +9 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, P.ATK + 7, reduce After Cast Delay by 10%. ------------------------ [Grade Bonus] [Grade D] RES + 25, MRES + 25. [Grade C] ATK + 10%, Long-range Physical Damage + 7%. [Grade B] POW + 5, CON + 5, P.ATK + 7, DEF + 50. [Grade A] P.ATK + 9, Physical Damage to All Property + 7%. ------------------------ Def : 80
Full item details & effects
Circulation of Life: Winter

Circulation of Life: Winter [1]

#480352 · Armor · Garment
DEF
80
Armor Lv.
2
Required Lv.
250
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A mantle that amplifies the energy of winter in accordance with the truth of life's cycle. Its true power has awakened through the authority of the constellations. ------------------------ POW + 2, CON + 2, CRI + 4. ------------------------ For every 2 refine levels, ATK + 5, CRI + 1. ------------------------ For every 3 refine levels, Critical Damage + 1%, CRT + 1. ------------------------ When refined to +7 or higher, reduce Variable Casting Time by 5%, C.RATE + 3. ------------------------ When refined to +9 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, P.ATK + 7, reduce After Cast Delay by 10%. ------------------------ [Grade Bonus] [Grade D] RES + 25, MRES + 25. [Grade C] CRI + 10, Melee and Long-range Physical Damage + 7%. [Grade B] POW + 5, CON + 5, CRT + 5, C.RATE + 5. [Grade A] Critical Damage + 15%, C.RATE + 7. ------------------------ Def : 80
Full item details & effects
Claw Sword

Claw Sword [2]

#21054 · Two-Handed Sword · Weapon (Two-Handed)
ATK
300
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
350
Buy value
0 z
Sell value
0 z
A tool used to remove various kinds of scrap at construction sites. Can be used for many purposes. ATK +15%, CRIT +5. When refined to +7 or higher, Critical damage +25%, increased ASPD (ASPD +10%) When refined to +9 or higher, when physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 5 sec. When refined to +11 or higher, CRIT +7, After-cast delay -20%.
Full item details & effects
Commander Manteau

Commander Manteau [1]

#20925 · Armor · Garment
DEF
20
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
20 z
Sell value
10 z
Increases player's tolerance by 5% MaxHP+3% MaxSP+3% ATK+10 MATK+10 If refine rate is 5 or higher, additional MaxHP+7% MaxSP+7% ATK+20 MATK+20 When refine rate is 7 or higher, additional MaxHP+10% MaxSP+10% ATK+30 MATK+30 When equipped with Hero Nependess shoes Increase player's tolerance by 5% Reduce variable cast time for skill by 10% INT+10 Agi+10 When equipped with Hero Silverleather Boots Increases resistance to players by 5% Reduce after cast delay by 20% Str+10 Dex+10 When equipped with Hero Ungloiant Boots Increases resistance to players by 5% Reduce SP comsumption by 10% Luk+10 Vit+10 Increases the effect of the Healing skills by 20% Position: Garment DEF : 20
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Concentration of Varmundt Lv1

Concentration of Varmundt Lv1

#310926 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Varmund's concentration essence. ------------------------ CON +1. ATK +3 and P.ATK +1 per 20 base CON of the user. If the enchanted equipment is grade D, additional P.ATK +1 per 20 base CON. If the enchanted equipment is grade C, additional P.ATK +1 per 20 base CON. If the enchanted equipment is grade B, additional P.ATK +1 per 20 base CON. If the enchanted equipment is grade A, additional P.ATK +1 per 20 base CON.
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Concentration of Varmundt Lv2

Concentration of Varmundt Lv2

#310927 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Varmund's concentration essence. ------------------------ CON +2. ATK +4 and P.ATK +2 per 20 base CON of the user. If the enchanted equipment is grade D, additional P.ATK +1 per 20 base CON. If the enchanted equipment is grade C, additional P.ATK +1 per 20 base CON. If the enchanted equipment is grade B, additional P.ATK +1 per 20 base CON. If the enchanted equipment is grade A, additional P.ATK +2 per 20 base CON.
Full item details & effects
Concentration of Varmundt Lv3

Concentration of Varmundt Lv3

#310928 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Varmund's concentration essence. ------------------------ CON +3. ATK +5 and P.ATK +3 per 20 base CON of the user. If the enchanted equipment is grade D, additional P.ATK +1 per 20 base CON. If the enchanted equipment is grade C, additional P.ATK +2 per 20 base CON. If the enchanted equipment is grade B, additional P.ATK +2 per 20 base CON. If the enchanted equipment is grade A, additional P.ATK +2 per 20 base CON.
Full item details & effects
Confession Domineering Crown

Confession Domineering Crown [1]

#400457 · Armor · Headgear (Top)
DEF
40
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A crown filled with ambition. It might resonate well with equipment from a certain tomb palace. ------------------------ MDEF + 10. ------------------------ For every 2 refine level, ATK + 15. ------------------------ For every 3 refine level, Critical Damage + 5%. ------------------------ For every 4 refine level, Melee Physical Damage + 4%. ------------------------ When refined to +9 or higher, CRI + 8. ------------------------ When refined to +11 or higher, increase physical damage against all size enemies by 15%. ------------------------ When refined to +13 or higher, increase physical damage against all race enemies by 20%, Fixed Casting Time - 0.5 seconds. ------------------------ Set Bonus: Poenetentia Ambition Crown [1] Poenitentia Manus [2] P.ATK + 10. For every 2 refine level of Weapon, increase Rolling Cutter and Impact Crater damage by 10%. ------------------------ Set Bonus: Poenetentia Ambition Crown [1] Poenitentia Mucro [2] Critical Damage + 20%. For every 2 refine level of Weapon, increase Cross Impact and Shadow Stab damage by 10%. ------------------------ Set Bonus: Poenetentia Ambition Crown [1] Poenitentia Dilacero [2] P.ATK + 10. For every 2 refine level of Weapon, increase Fatal Menace and Deft Stab damage by 10%. ------------------------ Set Bonus: Poenetentia Ambition Crown [1] Poenitentia Caestus [2] Melee Physical Damage + 15%. For every 2 refine level of Weapon, increase Tiger Cannon and Second Faith damage by 8%. ------------------------ Set Bonus: Poenetentia Ambition Crown [1] Poenitentia Ungula [2] Long Ranged Physical Damage + 15%. For every 2 refine level of Weapon, increase Rampage Blast and Explosion Blaster damage by 8%. ------------------------ Def : 40 Location : Upper
Full item details & effects
Convertible Critical Wing

Convertible Critical Wing [1]

#480197 · Armor · Garment
DEF
38
Armor Lv.
1
Required Lv.
150
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
Multipurpose wing improved for high efficiency and high output. Critical process is installed. Compatible with various items. ------------------------ For every 2 refine levels, Increases ATK +5 and CRI +2. For every 3 refine levels, Increases physical damage against all size enemies by 3%. ------------------------ If refine rate is 7 or higher, increases ASPD by 7%. If refine rate is 9 or higher, reduces damage taken from neutral property by 7%. If refine rate is 11 or higher, increases melee and long ranged physical damage by 10%. ------------------------ Set Bonus Convertible Critical Wing Deep Blue Sunglasses [1] Increases critical damage by 7%, reduces variable casting time by 15%. ------------------------ Set Bonus Convertible Critical Wing Victory Wing Ear [1] increases critical damage by 7%, reduces global cooldown by 15%. ------------------------ Set Bonus Convertible Critical Wing Battle Processor [1] increases critical damage by 7%, increases melee and long ranged physical damage by 5%. ------------------------
Full item details & effects
Convertible Physical Wing

Convertible Physical Wing [1]

#480124 · Armor · Garment
DEF
38
Armor Lv.
1
Required Lv.
150
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
Multipurpose wing improved for high efficiency and high output. Physical process is installed. Compatible with various items. ------------------------ For every 2 refine levels, Increases ATK +5 and ATK +1%. For every 3 refine levels, Increases physical damage against all size enemies by 3%. ------------------------ If refine rate is 7 or higher, increases ASPD by 7%. If refine rate is 9 or higher, reduces damage taken from neutral property by 7%. If refine rate is 11 or higher, increases melee and long ranged physical damage by 10%. ------------------------ Set Bonus Convertible Physical Wing Deep Blue Sunglasses [1] ATK + 7%, reduces variable casting time by 15%. ------------------------ Set Bonus Convertible Physical Wing Victory Wing Ear [1] ATK + 7%, reduces global cooldown by 15%. ------------------------ Set Bonus Convertible Physical Wing Battle Processor [1] ATK + 7%, increases melee and long ranged physical damage by 5%. ------------------------
Full item details & effects
Corrupt Life Card

Corrupt Life Card

#27328 · Card · Headgear
Weight
1
Buy value
20 z
Sell value
10 z
MHP + 500, MSP + 50 ------------------------ Increase damage taken from angel race monsters by 50%. ------------------------ When equipped with Orc Baby Card, reduces damage taken from neutral property by 5%, FLEE + 5. ------------------------ When equipped with Baby Desert Wolf Card, INT + 3, MSP + 100, MATK + 5%. ------------------------ When equipped with Familiar Card, ATK + 15, increase physical damage against shadow property enemies by 20%. ------------------------ When equipped with Orc Warrior Card, reduce damage taken from Demi Human and Human Player race by 15%. ------------------------ When equipped with Desert Wolf Card, increase physical damage against medium and large enemies by 15%. ------------------------ When equipped with Phen Card, reduces variable casting time by 25%. ------------------------ When equipped with Orc Zombie Card, HIT + 15, FLEE + 15, Critical Damage + 15%. ------------------------ When equipped with Verit Card, MHP + 4%, MSP + 4%. ------------------------ When equipped with Megalodon Card, DEF + 100. ------------------------
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Costume Enchant Stone Box 4

Costume Enchant Stone Box 4

#22826 · Consumable
Weight
1
Buy value
0 z
Sell value
0 z
A box that contains enchantment stones for costume equipment. Opening this will give you one of the following enchantment stones: HP Absorption Stone (Garment) SP Absorption Stone (Garment) ASPD Stone(Garment) ATK Stone (Upper) MATK Stone (Upper) ATK Stone (Middle) MATK Stone (Middle) STR Stone (Upper) INT Stone (Upper) AGI Stone (Upper) DEX Stone (Upper) VIT Stone (Upper) LUK Stone (Upper) STR Stone (Middle) INT Stone (Middle) AGI Stone (Middle) DEX Stone (Middle) VIT Stone (Middle) LUK Stone (Middle) HP Stone (Middle) SP Stone (Middle) HP Stone (Lower) Large Stone (Upper) Medium Stone (Upper) Small Stone (Upper) Recovery Stone (Upper) Recovery Skill Stone (Upper) Recovery Stone (Middle) Recovery Stone (Lower) HIT Stone (Lower) FLEE Stone (Lower)
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Costume Enchant Stone Box 5

Costume Enchant Stone Box 5

#22868 · Consumable
Weight
1
Buy value
0 z
Sell value
0 z
A box that contains enchantment stones for costume equipment. Opening this will give you one of the following enchantment stones: HP Absorption Stone (Garment) SP Absorption Stone (Garment) ASPD Stone(Garment) ATK Stone (Upper) MATK Stone (Upper) ATK Stone (Middle) MATK Stone (Middle) STR Stone (Upper) INT Stone (Upper) AGI Stone (Upper) DEX Stone (Upper) VIT Stone (Upper) LUK Stone (Upper) STR Stone (Middle) INT Stone (Middle) AGI Stone (Middle) DEX Stone (Middle) VIT Stone (Middle) LUK Stone (Middle) HP Stone (Middle) SP Stone (Middle) HP Stone (Lower) Large Stone (Upper) Medium Stone (Upper) Small Stone (Upper) Recovery Stone (Upper) Recovery Skill Stone (Upper) Recovery Stone (Middle) Recovery Stone (Lower) HIT Stone (Lower) FLEE Stone (Lower)
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Costume Enchant Stone Box 6

Costume Enchant Stone Box 6

#22905 · Consumable
Weight
1
Buy value
0 z
Sell value
0 z
A box that contains enchantment stones for costume equipment. Opening this will give you one of the following enchantment stones: HP Absorption Stone (Garment) SP Absorption Stone (Garment) ASPD Stone(Garment) ATK Stone (Upper) MATK Stone (Upper) ATK Stone (Middle) MATK Stone (Middle) STR Stone (Upper) INT Stone (Upper) AGI Stone (Upper) DEX Stone (Upper) VIT Stone (Upper) LUK Stone (Upper) STR Stone (Middle) INT Stone (Middle) AGI Stone (Middle) DEX Stone (Middle) VIT Stone (Middle) LUK Stone (Middle) HP Stone (Middle) SP Stone (Middle) HP Stone (Lower) Large Stone (Upper) Medium Stone (Upper) Small Stone (Upper) Recovery Stone (Upper) Recovery Skill Stone (Upper) Recovery Stone (Middle) Recovery Stone (Lower) HIT Stone (Lower) FLEE Stone (Lower)
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Creative of Varmundt Lv1

Creative of Varmundt Lv1

#310929 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Varmund's fatal essence. ------------------------ CRT +1. ATK +3, P.ATK +1 and critical damage +3% per 20 base CRT of the user. If the enchanted equipment is grade D, additional P.ATK +1 per 20 base CRT. If the enchanted equipment is grade C, additional P.ATK +1 per 20 base CRT. If the enchanted equipment is grade B, additional P.ATK +1 per 20 base CRT. If the enchanted equipment is grade A, additional P.ATK +2 per 20 base CRT.
Full item details & effects
Creative of Varmundt Lv2

Creative of Varmundt Lv2

#310930 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Varmund's fatal essence. ------------------------ CRT +2. ATK +4, P.ATK +2 and critical damage +4% per 20 base CRT of the user. If the enchanted equipment is grade D, additional P.ATK +1 per 20 base CRT. If the enchanted equipment is grade C, additional P.ATK +1 per 20 base CRT. If the enchanted equipment is grade B, additional P.ATK +1 per 20 base CRT. If the enchanted equipment is grade A, additional P.ATK +2 per 20 base CRT.
Full item details & effects
Creative of Varmundt Lv3

Creative of Varmundt Lv3

#310932 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Varmund's fatal essence. ------------------------ CRT +3. ATK +5, P.ATK +2 and critical damage +5% per 20 base CRT of the user. If the enchanted equipment is grade D, additional P.ATK +1 per 20 base CRT. If the enchanted equipment is grade C, additional P.ATK +1 per 20 base CRT. If the enchanted equipment is grade B, additional P.ATK +1 per 20 base CRT. If the enchanted equipment is grade A, additional P.ATK +2 per 20 base CRT.
Full item details & effects
Crown of Good and Evil (Arch Mage)

Crown of Good and Evil (Arch Mage) [1]

#400376 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase magic damage against all races enemies by 5%. ------------------------ For every 4 refine level, increae Ghost, Shadow, and Water property magic damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Devil Wing Staff [2] For every 3 refine level of Weapon, increase Soul Vulcan Strike damage by 4%, increase Mystery Illusion damage by 5%. When weapon grade is B or higher, increase Soul Vulcan Strike damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Devil Wing Staff [2] Evil Spell Increase Soul Vulcan Strike damage by additional 15%, increase Mystery Illusion damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Destiny Staff [2] For every 3 refine level of Weapon, increase Frozen Slash damage by 4%, increase Crystal Rain damage by 5%. When weapon grade is B or higher, increase Frozen Slash damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Destiny Staff [2] Good Spell Increase Frozen Slash damage by additional 15%, increase Crystal Rain damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Biolo)

Crown of Good and Evil (Biolo) [1]

#400381 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee and long-range physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, CRI + 5, ASPD + 5%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Biolo) [1] Blood Rapier [2] For every 3 refine level of Weapon, increase Mayhemic Thorns damage by 4%, and Critical Damage by 10%. When weapon grade is B or higher, increase Mayhemic Thorns damage by additional 10%. When equipped with Evil Spell, increase Mayhemic Thorns damage by additional 15% and Critical Damage by additional 25%. ------------------------ Set Bonus: Crown of Good and Evil (Biolo) [1] Victory Sword [2] For every 3 refine level of Weapon, increase Explosive Powder damage by 4%, and melee physical damage by 5%. When weapon grade is B or higher, increase Explosive Powder damage by additional 10%. When equipped with Good Spell, increase Explosive Powder damage by additional 15% and melee physical damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Elemental Master)

Crown of Good and Evil (Elemental Master) [1]

#400377 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase magic damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase Fire, Poison, Water, and Earth property magic damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Elemental Master) [1] Doom Bible [2] For every 3 refine level of Weapon, increase Venom Swamp damage by 4%, increase Conflagration damage by 5%. When weapon grade is B or higher, increase Venom Swamp damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Elemental Master) [1] Doom Bible [2] Evil Spell Increase Venom Swamp damage by additional 15%, increase Conflagration damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Elemental Master) [1] Blessed Bible [2] For every 3 refine level of Weapon, increase Diamond Storm damage by 4%, increase Terra Drive damage by 5%. When weapon grade is B or higher, increase Diamond Storm damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Elemental Master) [1] Blessed Bible [2] Good Spell Increase Diamond Storm damage by additional 15%, increase Terra Drive damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Hyper Novice)

Crown of Good and Evil (Hyper Novice) [1]

#400389 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases physical and magical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases long ranged physical damage, ghost and neutral property magical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces variable casting time by 5%, reduces global cooldown by 5%. ------------------------ When refined to +11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Hyper Novice) [1] Devil Cursed Sword [2] For every 3 weapon refinements, increases Napalm Vulcan Strike damage by 4% and Ground Gravitation damage by 5%, When weapon grade is B or higher, increases Napalm Vulcan Strike damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Hyper Novice) [1] Devil Cursed Sword [2] Evil Spell increases Napalm Vulcan Strike damage by additional 15% and Ground Gravitation damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Hyper Novice) [1] Guardian Saber [2] For every 3 weapon refinements, increases Shield Chain Rush damage by 4% and Spiral Pierce Max damage by 5%, When weapon grade is B or higher, increases Shield Chain Rush damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Hyper Novice) [1] Guardian Saber [2] Good Spell increases Shield Chain Rush damage by additional 15% and Spiral Pierce Max damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Imperial Guard)

Crown of Good and Evil (Imperial Guard) [1]

#400375 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical and magic damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee physical and Holy property magic damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 5%, ASPD + 5%. ------------------------ When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Imperial Guard) [1] Devil Guardian Sword [2] For every 3 refine level of Weapon, increase Cross Rain damage by 4%, increase Holy property magic damage by 5%. When weapon grade is B or higher, increase Cross Rain damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Imperial Guard) [1] Devil Guardian Sword [2] Evil Spell Increase Cross Rain damage by additional 15%, increase Holy property magic damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Imperial Guard) [1] Holy Light Spear [2] For every 3 refine level of Weapon, increase Overslash damage by 4%, increase melee physical damage by 5%. When weapon grade is B or higher, increase Overslash damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Imperial Guard) [1] Holy Light Spear [2] Good Spell Increase Overslash damage by additional 15%, increase melee physical damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Night Watch - Gatling Gun)

Crown of Good and Evil (Night Watch - Gatling Gun) [1]

#400393 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases physical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases long ranged physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%). ------------------------ When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Gatling Gun) [1] RG-5649 [2] For every 3 weapon refinements, increases The Vigilante at Night damage by 4% and long ranged physical damage by 5%, When weapon grade is B or higher, increases The Vigilante at Night damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Gatling Gun) [1] RG-5649 [2] Evil Spell increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Gatling Gun) [1] Lightning Splatter [2] For every 3 weapon refinements, increases Magazine for One damage by 4% and long ranged physical damage by 5%, When weapon grade is B or higher, increases Magazine for One damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Gatling Gun) [1] Lightning Splatter [2] Good Spell Increases Magazine for One damage by additional 15% and long ranged physical damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Night Watch - Shotgun)

Crown of Good and Evil (Night Watch - Shotgun) [1]

#400394 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases physical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases long ranged physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%). ------------------------ When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Shotgun) [1] Outlaw Cursed Shotgun [2] For every 3 weapon refinements, increases Wild Fire damage by 4% and long ranged physical damage by 5%, When weapon grade is B or higher, increases Wild Fire damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Shotgun) [1] Outlaw Cursed Shotgun [2] Evil Spell increases Wild Fire damage by additional 15% and long ranged physical damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Shotgun) [1] Lord of Glory [2] For every 3 weapon refinements, increases The Vigilante at Night damage by 4% and long ranged physical damage by 5%, When weapon grade is B or higher, increases The Vigilante at Night damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Shotgun) [1] Lord of Glory [2] Good Spell Increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Shinkiro & Shiranui)

Crown of Good and Evil (Shinkiro & Shiranui) [1]

#400386 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, increases Physical and Magical damage against all races by 5%. ------------------------ For every 4 refinement levels, increases Ranged Physical damage and all property Magic damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 5%, reduce after cast delay by 5%. ------------------------ When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Shinkiro & Shiranui) [1] Devil Claw [2] For every 3 refine level of Weapon, increases Darkening Cannon damage by 4% and Red Flame Cannon damage by 5%, When weapon grade is B or higher, increases Darkening Cannon damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Shinkiro & Shiranui) [1] Devil Claw [2] Evil Spell increases Darkening Cannon damage by additional 15% and Red Flame Cannon damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Shinkiro & Shiranui) [1] Huuma Shuriken Brilliance [2] For every 3 refine level of Weapon, increases Darkening Cannon damage by 4% and Red Flame Cannon damage by 5%, When weapon grade is B or higher, increases Darkening Cannon damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Shinkiro & Shiranui) [1] Huuma Shuriken Brilliance [2] Good Spell increases Huuma Shuriken - Construct damage by additional 15% and Huuma Shuriken - Grasp damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Sky Emperor)

Crown of Good and Evil (Sky Emperor) [1]

#400387 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, increases Physical damage against all race enemies by 5%. ------------------------ For every 4 refinement levels, increases melee physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 5%, reduce after cast delay by 5%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Sky Emperor) [1] Darkness Tablet [2] For every 3 weapon refinements, increases Midnight Kick damage by 4% and Dawn Break damage by 5% When weapon grade is B or higher, increases Midnight Kick damage by additional 10%, ------------------------ Set Bonus: Crown of Good and Evil (Sky Emperor) [1] Darkness Tablet [2] Evil Spell increases Midnight Kick damage by additional 15% and Dawn Break damage by additional 20%. ------------------------ Crown of Good and Evil (Sky Emperor) [1] Origin of Life [2] For every 3 weapon refinements, increases Noon Blast damage by 4% and Sunset Blast damage by 5% When weapon grade is B or higher, increases Noon Blast damage by additional 10%, ------------------------ Crown of Good and Evil (Sky Emperor) [1] Origin of Life [2] Good Spell increases Noon Blast damage by additional 15% and Sunset Blast damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
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