A dagger that has a
shining white blade
crafted of bone, and
is designed for
stabbing, rather
than slashing.
Each short range
physical attack
has a low chance
of auto casting
Level 1 Heal on
its user.
A special modification box secretly developed by Team Licht.
The awakened hero's weapon can be immediately upgraded to an LT weapon regardless of refinement level or material.
[List of weapons]
Awakened Onimaru,
Awakened Dragonic Slayer,
Awakened Shiver Katar,
Awakened Blade Katar,
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Imperial Guard.
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ATK + 10%, MATK + 10%,
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Reduce Variable Casting Time by 10%.
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Set Bonus:
Heroic Token (Imperial Guard) [1]
Aquatic Spear-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Shield Shooting damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Shield Shooting damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Imperial Guard) [1]
Light Blade-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Cross Rain damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Cross Rain damage by additional 10%.
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Def : 10
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Shadow Cross.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Shadow Cross) [1]
Shiver Katar-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Savage Impact damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Savage Impact damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Shadow Cross) [1]
Blade Katar-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Eternal Slash damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Eternal Slash damage by additional 10%.
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Def : 10
Increases Flaming Petals, Freezing Spear and Wind Blade damage by 15%.
If refine rate is 7 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
If refine rate is 11 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%, increases Red Flame Cannon, Cold Blooded Cannon and Thundering Cannon damage by 15%.
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Increases Flaming Petals, Freezing Spear and Wind Blade damage by 15%.
If refine rate is 7 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
If refine rate is 11 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%, increases Red Flame Cannon, Cold Blooded Cannon and Thundering Cannon damage by 15%.
[Enchantable equipment]
Snow Flower Armor (2nd slot)
Snow Flower Robe (2nd slot)
A sword with an intangible blade that seems to have no form but has no shape.
Attack the spirit of the subject and destroy it.
Unbreakable.
Drains 1 SP when dealing normal physical attacks.
Has an 8% chance to drain 30% SP from an enemy when dealing physical attacks.
The chance increases by 2% per refine rate.
If the refine rate is 12 or higher, the drain effect is increased in 20%.
If Rogue Classes equip this item, player can get additional effect below.
If equipped with Illusion Ancient Cape,
MATK + 100.
If the refine rate of both is 7 or higher, additional MATK + 50.
If the sum of their refine rates is 18 or higher,
has a chance of auto casting Bolt-type spells when dealing physical damage.
If the sum of their refine rates is 22 or higher, has a chance to increase the damage of Storm Gust, Meteor Storm, Lord of Vermilion and Heaven's Drive by 30% for 10 seconds, when dealing physical damage.
A spear with a curved blade modeled after a lightning.
It can cut and stab at the same time.
------------------------
For every refine level, ATK + 4.
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For every 2 refine level, increase long ranged physical damage by 3%.
------------------------
When refined to +7 or higher, increase Clashing Spiral damage by 20%.
------------------------
When refined to +9 or higher, increase long ranged physical damage by additional 5%.
------------------------
When refined to +11 or higher, HIT + 10, increase physical damage against Medium and Large size monsters by 10%.
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Set Bonus:
Illusion Zephyrus [2]
Illusion Chain Mail [1]
ATK + 30.
------------------------
When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%.
------------------------
When the total refine level of set is 18 or higher, increase Clashing Spiral damage by 20%.
------------------------
When the total refine level of set is 22 or higher, increase physical damage against Water property and Fish race monsters by 15%.
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A noble Ninja uniform with the Rune-Midgarts crest engraved on it.
MATK +75
If refined to 7 or higher,
Variable Cast Time -15%
If refined to 9 or higher,
All elemental Magic damage +7%
SET BONUS
Imperial Magic Manteau
Imperial Magic Boots
Imperial Magic Ring
Variable Cast Time -5%
MATK +2%
Flaming Petals/Freezing Spear/Wind Blade damage +10%
SET BONUS
Imperial Ninja Suit
Imperial Magic Manteau
Imperial Magic Boots
If combined upgrade levels are 27 or higher,
Additional Variable Cast Time -5%
Additional MATK +3%
Additional Flaming Petals/Freezing Spear/Wind Blade damage +15%
A sword that has a beautiful, transparent blade and a hilt adorned with a princely jewel.
Property: Neutral
Adds a chance of gaining a jewel when a monster is killed.
Reduces the variable casting time of skills by 3%.
Increases ranged physical damage on targets by 5%.
Increases the damage of Flaming Petals by 5%.
Increases the damage of Freezing Spear by 5%.
Increases the damage of Wind Blade by 5%.
A dagger with a black blade that's studded with white, almost transparent, beads.
MATK +150
Physical/Magic damage +5% on Shadow and Undead enemies.
If upgrade level is +7 or higher,
Increases Physical and Magical Damage on Shadow and Undead targets by an additional 10%.
If upgrade level is +9 or higher,
Increases damage dealt by Kunai Splash by an additional 20%.
If upgrade level is +11 or higher,
Increases Physical and Magical Damage on Demon and Undead targets by an additional 10%.
Kuroiro-OS remodeled with Team Atnad's technology added.
------------------------
MATK + 150.
Increases physical and magical damage against shadow and undead property enemies by 7%.
If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 13%.
If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by 20% and Kunai Splash damage by 35%.
If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 15%.
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ATK : 150
Weapon Lv : 5
A double-bladed katar that inflicts incurable wounds.
Property: Neutral
Adds a 3% chance of inflicting Bleed on the target when performing a physical attack.
A bow crafted out of moonstone with an attached blade that allows its user to block and counter enemy attacks. The drawback is that this bow is quite heavy.
Property: Neutral
Def + 2
If upgrade level is +6 or higher,
Additional Def + 3.
If upgrade level is +9 or higher,
Additional Def + 5
Set Bonus
Luna Bow [2]
Lunatic Brooch [1]
Dex + 1
Max SP + 50
SP Recovery + 10%