A sword made using an ancient stone plate.
It seems to resonate with Ancient Hero Boots.
ATK + 10 per 2 refine rate.
Increases Cart Tornado damage by 10% per 3 refine rate.
If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%.
If refine rate is 11 or higher, reduces delay after skill by 10%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and ATK + 15% for 7 seconds.
Weapon Lv: 4
Required Lv: 100
Required Job: Genetic Jobs
A claymore made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Claymore.
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Increases Storm Slash damage by 6% per 2 refine rate.
Increases Hack and Slasher damage by 5% per 3 refine rate.
Increases melee physical damage by 3% per 4 refine rate.
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[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Storm Slash damage by additional 10%.
[Grade B] P.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Novice Classes
Max HP +1000, Max SP +200
Ignores 3% of the enemy's physical defense based on the skill level of [Sword Mastery].
Ignores 3% of the enemy's magic defense based on the skill level of [Increase SP Recovery].
For every upgrade level of Super Novice Shadow Weapon, ignores normal enemy's physical and magic defense an additional 3%.
If upgrade level is +7, MaxHP +5%, MaxSP +5%
If upgrade level is +9, MaxHP +5%, MaxSP +5%, SP recovery + 100%
A stick wand used as an accessory. This has a hidden knife that can be used for close quarter combat.
Property: Neutral
Aspd + 10%
Set Bonus
Sword Stick [2]
Lounge Suit
Reduces the global delay of skills by 10%.
Reduces the global delay of skills by an additional 1% per upgrade level of Sword Stick [2] up to a maximum upgrade level of 10.
Character Bound
Rental Item
Stats during WoE TE
Max HP + 200
Max SP + 100
Increases physical and magical damage on players by 10%.
Increases resistance to Frozen by 25%.
This magic knuckle, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost.
Property: Neutral
Vit + 6
Int + 6
Luk - 6
Adds a 5% chance of restoring 5% of damage as HP when performing a physical attack.
Adds a 1% chance of restoring 5% of damage as SP when performing a physical attack.
Drains 100 HP from the user every 10 seconds.
Drains 1000 HP from the user when the item is unequipped.
This two-handed magic spear, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shards. It offers incredible power and mana at a great cost.
Property: Neutral
Vit + 6
Int + 6
Luk - 6
MATK + 50
Adds a 5% chance of restoring 5% of damage as HP when performing a physical attack.
Adds a 1% chance of restoring 5% of damage as SP when performing a physical attack.
Drains 100 HP from the user every 10 seconds.
Drains 1000 HP from the user when the item is unequipped.
This magic spear, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shards. It offers incredible power and mana at a great cost.
Property: Neutral
Vit + 6
Int + 6
Luk - 6
MATK + 100
Adds a 5% chance of restoring 5% of damage as HP when performing a physical attack.
Adds a 1% chance of restoring 5% of damage as SP when performing a physical attack.
Drains 100 HP from the user every 10 seconds.
Drains 1000 HP from the user when the item is unequipped.
This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost.
Property: Neutral
Required Job: Warlock, Sorcerer, Arch Bishop, Sura
VIT + 6
INT + 6
LUK - 6
MATK + 200
Restores 300 HP to the user every 2 seconds.
Restores 50 SP to the user every 2 seconds.
Drains 100 HP from the user every 10 seconds.
Drains 1000 HP from the user when the item is unequipped.
Increases the recovery rate of recovery skills by 15%.
This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT +6. VIT +6. LUK -6.
+15% Healing effectiveness.
Creates a chance of recovering HP and SP while you are Magically attacking.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK +200.
This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT +6. VIT +6. LUK -6.
+18 % Healing effectiveness.
Creates a chance of recovering HP and SP while you are Magically attacking.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK +250.
This magic violin, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost.
Property: Neutral
Vit + 6
Int + 6
Luk - 6
Increases long-ranged damage on targets by 20%.
Adds a 5% chance of restoring 5% of damage as HP when performing a physical attack.
Adds a 1% chance of restoring 5% of damage as SP when performing a physical attack.
Drains 100 HP from the user every 10 seconds.
Drains 1000 HP from the user when the item is unequipped.
This two-handed magic spear, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost.
Property: Neutral
Vit + 6
Int + 6
Luk - 6
Adds a 5% chance of restoring 5% of damage as HP when performing a physical attack.
Adds a 1% chance of restoring 5% of damage as SP when performing a physical attack.
Increases long-ranged damage on targets by 20%.
Drains 100 HP from the user every 10 seconds.
Drains 1000 HP from the user when the item is unequipped.
A mysterious cape with a protective spell that can convert the wearer's magic defense to physical defense.
Adds a chance of casting Level 6 Stone Skin on the user when receiving a physical attack that lasts for 2 seconds;
Def + 20%
Mdef - 20%
The royal knife of a powerful warrior maiden. Though its power is mighty, it is easy to handle, even by those less experienced.
Property: Neutral
Novice Bonus
ATK + 100
MATK + 150
Max HP + 300
Max SP + 300
Reduces the SP cost of skills by 5%.
This item is indestructible in battle.
For every upgrade level of Valkyrie Knife [4],
Int + 2
Dex + 2
Dex - 1 for every 10 base Dex.
Additional Max HP + 200.
Additional Max SP + 20.
Additional MATK + 15.
Crit + 7
Aspd + 10%
Increases critical damage on targets by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by 10%.
Mage Bonus
For every upgrade level of Valkyrie Knife [4],
Max HP + 200
Max SP + 20
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by 10%.
Hunter Bonus
Max HP + 200
Reduces the SP cost of skills by 5%.
For every upgrade level of Valkyrie Knife [4],
Int + 2
Dex + 2
Dancer and Bard Bonus
ATK + 100
This item is indestructible in battle.
For every upgrade level of Valkyrie Knife [4],
Aspd + 10%
Dex - 1 for every 10 base Dex.
Thief Bonus
Max SP + 100
MATK + 150
For every upgrade level of Valkyrie Knife [4],
Increases critical damage on targets by 1%.
Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
A two-handed sword that has been designed specifically for battles against players.
Property: Neutral
Stats during WoE, PvP
Increases physical damage on Human Player and Doram player race targets by 80%.
Bypass 30% of hard defense of Human Player and Doram Player race targets when performing a physical attack.
If upgrade level is +6 or higher,
Increases physical damage on Human Player and Doram Player race targets by an additional 40%.
If upgrade level is +9 or higher,
Reflects 20% of the received short-ranged and magical damage back to the attacker.
Adds a 30% chance of casting Level 8 Magic Mirror on the user when receiving a magical attack.
Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
A dagger that has been designed specifically for battles against players.
Skills are not counted as a physical attack for this item.
Property: Neutral
Stats during WoE, PvP
Aspd + 1% per upgrade level of the item.
Adds a 100% chance to reduce hard defense and hard magic defense to 1 on Human Player and Doram Player race targets for 5 seconds when performing a short-ranged attack.
Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
A two-handed spear that has been designed specifically for battles against players.
Property: Neutral
Stats during WoE, PvP
Increases physical damage on Human Player and Doram Player race targets by 80%.
If upgrade level is +6 or higher,
Increases the damage of Overbrand by 50%.
Increases the damage of Clashing Spiral by 100%.
If upgrade level is +9 or higher,
Reflects 20% of the received short-ranged damage back to the attacker.
Reflects magical attacks that do not target the ground back to the attacker.
Adds a 3% chance of casting Level 7 Magic Mirror on the user when receiving a magical attack.
Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
A mace that has been designed specifically for battles against players.
Skills are not counted as a physical attack for this item.
Property: Neutral
This item is indestructible in battle.
Stats during WoE, PvP
Adds a 100% chance to reduce hard defense and hard magic defense to 1 on players for 5 seconds when performing a short-ranged attack.
Per upgrade level of the item,
Aspd + 1%
Adds a 3% chance of inflicting Stun on the target when performing a short-ranged or long-ranged attack.
A sword reborn with the power of true faith through a purification ritual.
MATK + 220.
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Increases Genesis Ray damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Genesis Ray damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Genesis Ray by 0.5 seconds.
If refine rate is 11 or higher,
increases Genesis Ray damage by additional 25%.
If refine rate is 12 or higher,
increases holy and neutral property magical damage by 15%.
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[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.
[Grade C] Increases Genesis Ray damage by additional 15%.
[Grade B] MATK + 7%.
[Grade A] SPL +1 and S.MATK + 1 per 3 refine rate.
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ATK : 200
Weapon Lv : 5
A knife with resistance attributes.
AGI +2, MaxHP -2%.
Increase fire resistance by 2%.
Reduce water resistance by 5%.
When refined to +7 or higher, MaxHP +1%, additional fire resistance by 3%.
For each refine level above +7, additional MaxHP +1%.
By converting the force of yin and yang into magic power and accumulate, it can release stronger magic power.
MATK + 5%
Hit + 20
Aspd + 5%
Set Bonus
Yin Yang Talisman [1]
Sealed Magic Sword [2]
Increases the damage of Crimson Rock by 2% per upgrade level of the weapon.
Set Bonus
Yin Yang Talisman [1]
Sealed Magic Sword [2]
Ultralight Magic Shield [1]
Additional Hit + 5 per upgrade level of the weapon.
Additional Aspd + 4% per upgrade level of the weapon.
Set Bonus
Yin Yang Talisman [1]
Sealed Evil Sword [2]
Increases the damage of Hell Inferno by 20% per upgrade level of the weapon.
Set Bonus
Yin Yang Talisman [1]
Sealed Evil Sword [2]
Ultralight Magic Shield [1]
Additional Hit + 5 per upgrade level of the weapon.
Additional Aspd + 4% per upgrade level of the weapon.
Set Bonus
Yin Yang Talisman [1]
Sealed Maximum Sword [2]
Increases the damage of Judex by 10% per upgrade level of the weapon.
Set Bonus
Yin Yang Talisman [1]
Sealed Maximum Sword [2]
Ultralight Magic Shield [1]
Additional Hit + 5 per upgrade level of the weapon.
Additional Aspd + 4% per upgrade level of the weapon.
Shoes modeled after the constellations of Aries and Libra.
It can unleash powerful abilities when combined with certain memories.
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ATK + 50, MATK + 50.
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For every 2 refine level,
ATK + 10, MATK + 10.
ATK + 1%, MATK + 1%.
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For every 4 refine level, increase Sonic Wave and Genesis Ray damage by 15%.
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When refined to +9 or higher, reduce Fixed Casting Time by 0.5 seconds.
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When refined to +11 or higher, reduce After Cast Delay by 10%.
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Set Bonus:
Zodiac Boots (Swordman) [1]
Seyren's Memory
Reduce Sonic Wave cooldown by 0.5 seconds.
For every 4 refine level of weapon, increase Critical Damage by 20%.
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Set Bonus:
Zodiac Boots (Swordman) [1]
Randel's Memory
Reduce Ray of Genesis cooldown by 0.2 seconds.
For every 4 refine level of weapon, increase Gloria Domini damage by 40%.
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Set Bonus:
Zodiac Boots (Swordman) [1]
Biolab Aries Crown [1]
Seyren's Memory
When total refine level of helmet, shoes, and weapon is 33 or higher,
Increase long ranged physical damage by 30%.
When total refine level of helmet, shoes, and weapon is 35 or higher,
Ignore physical defense of monsters of all races (except players) by 40%.
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Set Bonus:
Zodiac Boots (Swordman) [1]
Biolab Libra Diadem [1]
Randel's Memory
When total refine level of helmet, shoes, and weapon is 33 or higher,
Increase Holy property magic damage by 30%.
When total refine level of helmet, shoes, and weapon is 35 or higher,
Ignore magic defense of monsters of all races (except players) by 40%.
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Def : 60