A two-handed sword tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
MATK + 270.
------------------------
A violin tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
MATK + 210.
------------------------
A one-handed staff tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
Indestructible in battle.
MATK + 230.
------------------------
A whip tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
MATK + 210.
------------------------
The key held by beings who cross dimensions.
I don't know which door the key is to open.
[Can be refined]
All trait stat + 3, reduces variable casting time by 10%.
If refine rate is 7 or higher, S.Matk + 3.
If refine rate is 9 or higher, WIS + 4 and S.Matk + 2 per 20 base SPL.
If refine rate is 12 or higher, reduces fixed casting time by 0.3 seconds.
------------------------
[Grade Bonus]
[Grade D] SPL + 2, Matk + 3%.
[Grade C] S.Matk + 2.
[Grade B] S.Matk + 3, Res + 20.
[Grade A] SPL + 2 per 15 base Int.
------------------------
The complete travel log of the Acolyte who explored the Tomb of Honor area.
------------------------
ATK + 100, ATK + 10%.
------------------------
MATK + 100, MATK + 10%.
------------------------
Reduce After Cast Delay by 10%.
------------------------
Increase physical and magic damage against all size enemies by 10%.
------------------------
Increase Judex and Rampage Blast damage by 30%.
------------------------
When equipped by Archbishop classes,
reduce Judex Variable Casting Time by 100%.
When using Judex, there's a 35% chance to auto cast Lv.10 Judex.
Ignore magic defense of all race enemies (except player) by 50%.
------------------------
When equipped by Sura classes,
reduce Earth Shaker and Rampage Blast cooldown by 1.5 seconds.
Ignore physical defense of all race enemies (except player) by 50%.
------------------------
Set Bonus:
Document Acolyte [1]
Old Mitra [1]
Reduce After Cast Delay by 15%.
For every 2 refine level of Headgear,
increase magic damage against all race enemies by 4%,
increase Judex damage by 40%.
------------------------
Set Bonus:
Document Acolyte [1]
Old Blazing Soul [1]
When using Rampage Blast, auto cast Lv.1 Zen.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Rampage Blast damage by 10%.
------------------------
Def : 7
The complete travel log of the Mage who explored the Tomb of Honor area.
------------------------
MATK + 100, MATK + 10%.
------------------------
Reduce After Cast Delay by 10%.
------------------------
Increase magic damage against all size enemies by 10%.
------------------------
Increase Comet and Varetyr Spear damage by 30%.
------------------------
When equipped by Warlock classes,
reduce Fixed Casting Time by 1 second.
Reduce Comet cooldown by 20 seconds.
Ignore magic defense of all race enemies (except player) by 50%.
------------------------
When equipped by Sorcerer classes,
enable to use Lv.5 Mystical Amplification.
Reduce Varetyr Spear cooldown by 4 seconds.
Ignore magic defense of all race enemies (except player) by 50%.
------------------------
Set Bonus:
Document Mage [1]
Old Magic Stone Hat [1]
Reduce After Cast Delay by 15%.
For every 2 refine level of Headgear,
increase magic damage against all race enemies by 4%,
increase Comet damage by 12%.
------------------------
Set Bonus:
Document Mage [1]
Old Wind Whisper [1]
Reduce After Cast Delay by 15%.
For every 2 refine level of Headgear,
increase magic damage against all race enemies by 4%,
increase Varetyr Spear damage by 15%.
------------------------
Def : 7
A forbidden bible filled with knowledge that may lead to destruction.
------------------------
Cannot be destroyed.
------------------------
MATK + 220.
------------------------
MATK + 5%, SPL + 2.
------------------------
Increase Venom Swamp damage by 5%.
------------------------
When refined to +5 or higher, increase Venom Swamp damage by additional 10%.
------------------------
When refined to +7 or higher, increase Fire and Poison property magic damage by 5%.
------------------------
When refined to +9 or higher, increase Venom Swamp damage by additional 10%.
------------------------
When refined to +10 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, increase Venom Swamp damage by additional 5% and Conflagration damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase Fire and Poison property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
------------------------
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Doram.
-------------
5% reduction in variable casting time
Each refine rate additionally reduce 1% in casting time
[Spirit of Land] Learned the skill, reduced fixed casting by 0.1 seconds
[Spirit of Sea] Learned the skill, reduced SP consumption 3% reduction
Refine +7 over, add MATK +5%
Refine +9 over, add MATK +5%
Location : Weapon Weight : 0
The Chibi Pope wishes to escape her duties in Rachel so she's taking a sightseeing vacation with the assistance of helpful Adventurers!
+7 MDEF, Increases healing effectiveness by 5%.
Increases healing effectiveness when upgraded above +6
If upgraded to +9 or higher, increases MATK by 7%.
If upgraded to +12 or higher, increases MATK by an additional 5%.
If worn with Blush, increases healing effectiveness by an additional 10%
Location: Upper
A doll hat that resembles Thanatos' agony.
There's a rumor that this doll talks.
------------------------
MHP + 5%, MSP + 5%.
------------------------
Increase physical and magical damage against Shadow and Holy property enemies by 10%.
------------------------
Increase physical and magical damage against Dragon and Angel race enemies by 10%.
------------------------
For every 2 refine level, increase physical and magical damage against Shadow and Holy property enemies by additional 1%.
------------------------
For every 2 refine level, increase physical and magical damage against Dragon and Angel race enemies by by additional 1%.
------------------------
When refined to +7 or higher, ATK + 5%, MATK + 5%.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 15%.
------------------------
Def: 30
Location: Upper
An improved version of the doll hat that resembles Thanatos agony.
------------------------
Increases physical/magical damage to Holy and Shadow attribute by 10%,
Increases physical/magical damage to Dragon and Angel race by 10%.
For every 3 refine level, additional 2% of each bonus damage above.
------------------------
MHP +10%, MSP +7%.
------------------------
When refined +7 or higher,
ATK +5%, MATK +5%.
------------------------
When refined +9 or higher,
reduces Variable Casting Time by 15%.
------------------------
When refined +11 or higher,
reduces After Cast Delay by 15%.
------------------------
[Grade Bonus]
[Grade D] All talent status + 2.
[Grade C] RES +50, MRES +50.
[Grade B] Increases physical/magical damage to all size monsters by 10%
[Grade A] Reduces physical/magical damage taken from Dragon and Angel race by 5%.
------------------------
Def : 30
Location : Upper
All Basic Stat +5.
For every 2 refine level, All Basic Stat +1.
For every 3 refine level, ATK+3, ATK+1%, MATK+3, MATK+1%.
For every 4 refine level, increases physical and magical damage against all property enemies by 3%.
If refine rate is 9 or higher, ATK+3%, MATK+3%, reduces the global delay of skills by 5%,
reduces variable casting time by 5%.
If refine rate is 11 or higher, ATK+25, ATK+7%, MATK+25, MATK+7%, ASPD +5%.
------------------------
Set Bonus:
Dual Shadow World Cloak
Petal Card
POW +4.
Increases Critical Damage by 20%.
------------------------
Set Bonus:
Dual Shadow World Cloak
Menblatt Card
CRT +4.
Increases long ranged physical damage by 15%.
------------------------
Set Bonus:
Dual Shadow World Cloak
Cenere Card
CON +4.
Increases ASPD +15%.
------------------------
Set Bonus:
Dual Shadow World Cloak
Antique Book Card
SPL +4.
Increases magical damage to all property by 15%.
------------------------
Set Bonus:
Dual Shadow World Cloak
Wakwak Card
STA +4.
Increases physical damage to all property by 15%.
------------------------
Set Bonus:
Dual Shadow World Cloak
Jejeling Card
WIS +4.
Increases MHP by 20%.
------------------------
Def : 30
When equipped with Thanatos Two-handed Staff-AD [2],
Increase Crimson Rock, Floral Flare Road, and Stratum Tremor damage by 15%.
For every 2 refine level of weapon, increase Earth Strain damage by 6%.
------------------------
When equipped with Thanatos Staff-AD [2],
Increase Varetyr Spear and Lightning Land damage by 15%.
For every 2 refine level of weapon, increase Psychic Wave damage by 6%.
------------------------
When equipped with Thanatos Dagger-AD [2],
Increase Psychic Wave and From the Abyss damage by 15%.
For every 2 refine level of weapon, increase all property magic damage by 2%.
------------------------
[Headgear Grade Bonus]
[Grade D] SPL + 1.
[Grade C] S.MATK + 1.
When equipped with Thanatos Two-handed Staff-AD [2],
Increase Crimson Rock, Floral Flare Road, and Stratum Tremor damage by 20%.
For every 2 refine level of weapon, increase Earth Strain damage by 9%.
------------------------
When equipped with Thanatos Staff-AD [2],
Increase Varetyr Spear and Lightning Land damage by 20%.
For every 2 refine level of weapon, increase Psychic Wave damage by 9%.
------------------------
When equipped with Thanatos Dagger-AD [2],
Increase Psychic Wave and From the Abyss damage by 20%.
For every 2 refine level of weapon, increase all property magic damage by 4%.
------------------------
[Headgear Grade Bonus]
[Grade D] SPL + 2.
[Grade C] S.MATK + 2.
When equipped with Thanatos Two-handed Staff-AD [2],
Increase Crimson Rock, Floral Flare Road, and Stratum Tremor damage by 25%.
For every 2 refine level of weapon, increase Earth Strain damage by 12%.
------------------------
When equipped with Thanatos Staff-AD [2],
Increase Varetyr Spear and Lightning Land damage by 25%.
For every 2 refine level of weapon, increase Psychic Wave damage by 12%.
------------------------
When equipped with Thanatos Dagger-AD [2],
Increase Psychic Wave and From the Abyss damage by 25%.
For every 2 refine level of weapon, increase all property magic damage by 6%.
------------------------
[Headgear Grade Bonus]
[Grade D] SPL + 3.
[Grade C] S.MATK + 3.
A foxtail-shaped machine that consists of numerous cables.
These ultra-thin cables sometimes rub against each other and generate dangerous static electricity.
This item is indestructible in battle.
MATK +350
MATK +5%
If upgrade level is +7 or higher,
Increases damage dealt by Silvervine Stem Spear by an additional 20%.
If upgrade level is +9 or higher,
Reduces the variable casting time of skills by 10%.
Increases Earth, Fire, Water, Wind, Ghost, and Neutral Magic damage on targets by/by an additional 15%.
If upgrade level is +11 or higher,
Increases damage dealt by Catnip Meteor by an additional 30%.
Electric Fox-OS remodeled with Team Atnad's technology added.
------------------------
Can't be destroyed in battle.
MATK + 350.
MATK +10%.
If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 30%.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 20%.
If refine rate is 11 or higher, increases Catnip Meteor damage by 45%.
------------------------
ATK : 250
Weapon Lv : 5
A special muffler for your rapid growth.
Specialized in elemental Magic Attack.
Cannot be refined.
Reduces variable cast time by 5%.
For every 3 refine levels, increases MATK + 4.
If refined to +7, increases Water, Wind, Earth, Fire, Neutral property Magic Damage by 5%.
If refined to +9, reduces after cast delay by 10%.
A special robe for your rapid growth.
Specialized in elemental Magic Attack.
Cannot be refined.
MATK + 100
Variable Cast Time reduced by 5%.
For every 2 refine levels, increases MATK + 1%.
For every 3 refine levels, reduces Variable Cast Time by 1%.
If refined to +7, increases MATK + 50.
If refined to +9, reduces Variable Cast Time by 5%.
A crystallized magical power of higher-level spirits over a long period of time.
It can command any spirits and exercise their powers.
------------------------
MATK + 50, SPL + 3, MATK + 10%.
------------------------
Reduce damage taken from players by 3%.
------------------------
Reduce Varetyr Spear cooldown by 1 second.
------------------------
For every 3 Base Level, increase Varetyr Spear damage by 1%, up to Base Level 249.
------------------------
For every 10 Base Level, increase Conflagration, Diamond Storm, Lightning Land, Terra Drive, and Venom Swamp damage by 1%.
------------------------
Def : 0
Robes made for experienced Sorcerers. It contains special enchantments favored by spirits.
MHP +10%, MSP +10%.
When refined to +5 or higher, INT +15.
When refined to +7 or higher, Additional INT +15.
When refined to +10 or higher :
Armor will be indestructible.
Increase neutral,fire,water,wind,earth, and poison property magical damage by 15%.
------------------------
When learned Varetyr Spear lv 10 :
Reduce cooldown of Varetyr Spear by 1 sec.
Reduce cooldown of Call Ventus by 25 sec.
------------------------
Every level of Total level learned : Call Agni, Call Aqua, Call Tera, and Call Ventus :
ASPD +1%, MATK +15.
------------------------
For every level of Spirit Sympathy learned,
Increase magic damage against all races by 14%,
------------------------
Def : 100
A legendary ring made of rare materials that are compatible with four elemental magic.
It was inlaid with rare magic stones that can store large amounts of magic power.
------------------------
MATK + 30, INT + 10.
------------------------
ASPD + 20%.
------------------------
Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
MATK + 40, MATK + 3%, INT + 20.
Increase Water, Wind, Earth, and Fire property magic damage by 20%.
When refined to +13 or higher,
there's a 5% chance to ignore magic defense by 100% for 5 seconds when performing magic attack.
------------------------
Set Bonus:
Elemental Ring [1]
Elemental Sword [3]
MATK + 60, MATK + 5%, ASPD + 5.
Increase magical damage against all size enemies by 15%.
When refined to +12 or higher, there's a 30% chance to auto cast Lv.1 Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, and Summon Stone when performing melee physical attack.
When refined to +14 or higher, there's a 30% chance to auto cast Lv.2 Release when performing melee physical attack.
------------------------
Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
Elemental Sword [3]
MATK + 120,
increase magical damage against all Class enemies by 30%.
When the total refine level of Weapon and Shoes is 26 or higher,
MATK + 7%, SPL + 10, S.MATK + 10.
When performing melee physical attack, there's a 5% chance to auto cast Lv.1 Recognized Spell.
When performing melee physical attack, there's a 30% chance to auto cast Lv.10 Tetra Vortex.
------------------------
Def: 0
A magical sword that bears 4 different properties of nature. Very effective to enemies without the properties of Water, Wind, Earth and Fire.
Str +2, Int +4,
Dex +1, MATK +95
10% additional damage to Monsters with Neutral property.
When attacking, has a chance of adding an additional elemental magic attack.
A pair of earrings each crafted from large emeralds.
Agi + 5
Int + 5
Dex + 5
Increases the damage of Arrow Vulcan, Melody Strike and Slinging Arrow by 1% for every base level.
Increases the damage of Metallic Sound by 2% for every 5 base levels.
Reduces the variable casting time of Metallic Sound by 1% for every 5 base levels.
Additional Agi + 1 per 2 levels of Voice Lessons known.
Additional Int + 1 per 2 levels of Voice Lessons known.
Additional Dex + 1 per 2 levels of Voice Lessons known.
MATK + 20 per 2 levels of Voice Lessons known.
Gloves used by the best court chefs. I feel like I can imitate his hand movements when I wear it.
Enhanced by Varmund's rune engraving.
------------------------
SPL +2, CRT +2, S.MATK +3.
------------------------
Def: 0
Armor Lv: 2
Req Level: 210
A uniform said to be worn by a court cook who suffered from extreme myopathy. When he was preaching about cooking, no one could stop him from talking.
Enhanced by Varmund's rune engraving.
------------------------
Increases variable casting time by 15%, skill casting can't be interrupted.
------------------------
If refine rate is 7 or higher, MATK +50.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases neutral and fire property magical damage by 20%.
------------------------
Set Bonus:
Engraved Orlean's Gown
Engraved Orlean's Glove
MATK +1% per 3 refine rate of Engraved Orlean's Gown,
When armor refined to +9 or higher,
reduces variable casting time by 10%,
When armor refined to +11 or higher,
increases water, wind and earth property magical damage by 20%,
When armor refined to +13 or higher,
The armor can't be destroyed in battle.
------------------------
Def: 50
Armor Lv: 2
Req Level: 210
A wide circular iron plate that appears to have been used to transport food. Polished well and shiny.
Enhanced by Varmund's rune engraving.
------------------------
MRES +2.
------------------------
If refine rate is 7 or higher, MRES +3, S.MATK +1.
If refine rate is 11 or higher, MATK +5%, increases all property magical damage by 5%.
------------------------
Set Bonus:
Engraved Orlean's Server
Engraved Orlean's Glove
Reduces variable time by 5%, S.MATK +2,
If refine rate of Orlean's Server is 9 or higher,
reduces variable time by additional 5%, SPL +1.
------------------------
Def: 75
Armor Lv: 2
Req Level: 210
A powerful magic gloves created by the Magician Guild.
It was imbued with the power of Fire, Water, Wind, and Earth.
------------------------
SPL + 3
------------------------
MATK + 10%
------------------------
Reduce damage taken from Players by 3%.
------------------------
Every 1 Base Level, increase damage of Lord of Vermilion by 3%, up to level 250.
------------------------
Reduce fixed casting time of Crimson Rock by 100%.
------------------------
Every 10 Base Level, increase damage of Crimson Arrow, Frozen Slash, Storm Cannon, and Rock Down by 1%.
------------------------
Def : 0