A powerful magic gloves created by the Magician Guild.
It was imbued with the power of Fire, Water, Wind, and Earth.
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SPL + 3
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MATK + 10%
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Reduce damage taken from Players by 3%.
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Every 1 Base Level, increase damage of Lord of Vermilion by 3%, up to level 250.
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Reduce fixed casting time of Crimson Rock by 100%.
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Every 10 Base Level, increase damage of Crimson Arrow, Frozen Slash, Storm Cannon, and Rock Down by 1%.
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Def : 0
A Sacred earring said to protect its wearer. It draws out the wearer's potential.
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Damage of Eternal Slash increased by 8%.
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For every 2 Refine Levels, CRI + 1, ATK + 4.
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For every 3 Refine Levels, Damage of Eternal Slash additionally increased by 2%.
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Set Bonus:
Eternal Cross Shadow Earring
Cross Slash Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Physical damage to enemies of all sizes increased by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Eternal Cross Shadow Earring
Cross Slash Shadow Pendant
Master Shadow Weapon
CRI + 3, C.RATE + 1,
If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players).
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Location : Earring
A dark marching hat worn by members of an undead band from Niffleheim.
Str +2. Attack +2% to all monsters.
If refined to +7 or higher, Critical +10%.
If refined to +9 or higher, the Attack and ranged attack damage increases by 5%.
Location: Upper
A gruesome sword used to behead criminals judged with the death penalty.
Property: Shadow
Increases physical damage on Demi-Human race targets by 20%.
Increases physical damage taken from Demi-Human race enemies by 10%.
Bypass 100% of Def of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 20%.
Increases physical damage taken from Human Player race enemies by 10%.
Bypass 100% of Def of Human Player race targets when performing a physical attack.
A gruesome sword used to behead criminals judged with the death penalty.
Account Bound
Rental Item
Property: Shadow
Increases physical damage on Demi-Human race targets by 20%.
Increases physical damage taken from Demi-Human race enemies by 10%.
Bypass 100% of Def of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 20%.
Increases physical damage taken from Human Playerrace enemies by 10%.
Bypass 100% of Def of Human Player race targets when performing a physical attack.
A gruesome sword used to behead criminals judged with the death penalty.
Account Bound
Rental Item
Property: Shadow
Increases physical damage on Demi-Human race targets by 20%.
Increases damage taken from Demi-Human race enemies by 10%.
Bypass 100% of Def of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 20%.
Increases damage taken from Human Player race enemies by 10%.
Bypass 100% of Def of Human Player race targets when performing a physical attack.
A gruesome sword used to behead criminals judged with the death penalty.
Property: Shadow
Increases physical damage on Demi-Human race targets by 20%.
Increases physical damage taken from Demi-Human race enemies by 10%.
Bypass 100% of Def of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 20%.
Increases physical damage taken from Human Player race enemies by 10%.
Bypass 100% of Def of Human Player race targets when performing a physical attack.
A box that contains:
Rental Item
1 Executioner
Duration: 7 Days after opening.
A gruesome sword used
to behead criminals judged with the death penalty.
Pierces Defense of
Demihuman monsters.
Increases damage inflicted on Demihuman monsters by 20%, but increases damage received by Demihuman monsters by 10%.
This item cannot be Dropped or Traded.
Two-handed Sword
Attack Strength: 190
Property: Shadow
A box that contains:
Rental Item
1 Executioner
Duration: 7 Days after opening.
A gruesome sword used
to behead criminals judged with the death penalty.
Pierces Defense of
Demihuman monsters.
Increases damage inflicted on Demihuman monsters by 20%, but increases damage received by Demihuman monsters by 10%.
This item cannot be Dropped or Traded.
Two-handed Sword
Attack Strength: 190
Property: Shadow
Scarce eyes from the exiled ninja clan.
All talent status +5.
ATK +20%, MATK +20%.
Increases physical & magical damage to boss monsters by 5%.
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When base STR is 120 or higher,
ATK +30%,
increases physical damage to boss monsters by additional 15%.
When equipped by Ninja class,
enable to use Cross Impact Lv. 5,
All talent status +10.
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When Base INT is 120 or higher,
MATK +30%,
Increases magical damage to boss monsters by additional 15%.
When equipped by Ninja class,
enable to use Crimson Rock Lv. 5,
All talent status +10.
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Location: Middle
Armor lv: 1
Required Lv: 100
A mysterious armor said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
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ATK + 30、MATK + 30.
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For every 3 refine level, ATK + 2%, MATK + 2%.
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When refined to +7 or higher, ATK + 50, MATK + 50.
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When refined to +9 or higher, ignore physical and magic defense of Brute and Demon race enemies by 30%.
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When refined to +11 or higher, increase physical and magic damage against all property enemies by 10%.
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Set Bonus:
Exotic Temporal Armor [1]
Exotic Temporal Manteau [1]
When total refine level of set is 22 or higher,
Increase physical and magic damage against all size enemies by 10%.
Critical Damage + 8%.
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Set Bonus:
Exotic Temporal Armor [1]
Exotic Temporal Boots [1]
ATK + 80, MATK + 80.
When total refine level of set is 22 or higher,
ignore physical and magic defense of Brute and Demon race enemies by 20%.
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Set Bonus:
Exotic Temporal Armor [1]
Exotic Temporal Manteau [1]
Exotic Temporal Boots [1]
When total refine level of set is 27 or higher, reduce After Cast Delay by 5%.
When total refine level of set is 37 or higher, reduce After Cast Delay by 8%.
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Def : 120
A pair of boots said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
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MDEF + 15.
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When refined to +10 or higher,
All Basic Status + 2.
When Base STR is 108 or higher, ATK + 50.
When Base AGI 108 or higher, ASPD + 1.
When Base VIT 108 or higher, MHP + 8%.
When Base INT 108 or higher, MATK + 60.
When Base DEX 108 or higher, Fixed Casting Time - 0.5 seconds, Long-range Physical Damage + 5%.
When Base LUK 108 or higher, Critical Damage + 30%.
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Set Bonus:
Exotic Temporal Boots [1]
Giant Faceworm Snake Skin [1]
OR
Giant Faceworm Snake Skin
MHP + 15%, MSP + 5%.
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Def : 25
MHP +15%, MSP +5%.
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When refine level 10 or more,
When pure STR is 108 or higher, ATK +80.
When pure AGI is 108 or higher, ASPD +2.
When pure VIT is 108 or higher, MHP +10%.
When pure INT is 108 or higher, MATK +80.
When pure DEX is 108 or higher, fixed casting time -0.5 sec.
[=[long range physical damage +10%.
When pure LUK is 108 or higher, critical damage +35%.
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When refine level 13 or more,
When pure POW is 60 or higher, physical damage to all size enemies +15%.
When pure STA is 60 or higher, after cast delay -5%. P.ATK +15.
When pure WIS is 60 or higher, after cast delay -5%. S.MATK +15.
When pure SPL is 60 or higher, magical damage to all size enemies +15%.
When pure CON is 60 or higher, ASPD +10%.
When pure CRT is 60 or higher, fixed casting time -0.2 sec. critical damage +10%.
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[Grade Bonus]
[Grade D] RES & MRES +30.
[Grade C] ATK & MATK +50.
[Grade B] physical/magical damage to all size enemies +15%.
[Grade A] P.ATK & S.MATK +7.
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Def : 20
A mysterious cape said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
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MDEF + 10.
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For every 2 refine level, ATK + 1%, MATK + 1%, CRI + 3, Long-range physical damage + 1%, Critical Damage + 1%.
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For every 4 refine level, MHP + 3%, ASPD + 3%, After Cast Delay - 3%, Critical Damage + 3%, Physical damage against all size enemies + 3%, All property magic damage + 3%.
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When refined to +9 or higher, ATK + 7%, MATK + 7%.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Bear's Power
ATK + 25.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Speed of Light
Reduce After Cast Delay by 4%.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Muscle Fool
MHP + 7%.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Runaway Magic
MATK + 25.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Hawkeye
Increase long-range physical damage by 5%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Lucky Day
Critical Damage + 5%.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Boots [1]
MDEF + 5.
When total refine level of set is 22 or higher,
When Base STR is 108 or higher, ATK + 50.
When Base AGI is 108 or higher, ASPD + 1.
When Base VIT is 108 or higher, After Cast Delay - 5%.
When Base INT is 108 or higher, MATK + 50.
When Base DEX is 108 or higher, Long-range physical damage + 7%.
When Base LUK is 108 or higher, Critical Damage + 7%.
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Def : 40
MDEF+10.
------------------------
For every 2 refine level, ATK & MATK +15.
For every 3 refine level, ATK +4%, MATK +4%, CRI +3.
For every 4 refine level,
melee/ranged physical damage +5%,
all property magical damage +5%,
MHP +5%, ASPD +5%, critical damage +5%, after skill delay -5%.
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When refine level 7 or more, ATK & MATK +7%.
When refine level 9 or more, physical/magical damage to all size enemies +15%.
When refine level 12 or more, physical/magical damage to all property enemies +15%.
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Set Bonus:
Exotic Temporal Manteau-LT [1]
Exotic Temporal Boots-LT [1]
MDEF +5, fixed casting time -0.2 sec.
If the sum of refinement is 25 or higher,
When pure STR is 108 or higher, ATK +120.
When pure AGI is 108 or higher, ASPD +1.
When pure VIT is 108 or higher, after skill delay -8%.
When pure INT is 108 or higher, MATK +120.
When pure DEX is 108 or higher, long range physical damage +15%.
When pure LUK is 108 or higher, critical damage +20%.
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[Grade Bonus]
[Grade D] ATK & MATK +5%.
[Grade C] POW & SPL +5.
[Grade B] P.ATK & S.MATK +7.
[Grade A] When refine level 13 or more, physical/magical damage to all race enemies +15%.
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Def : 40
A mysterious bracelet said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
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All Basic Status + 2.
------------------------
MDEF + 5.
------------------------
Set Bonus:
Exotic Temporal Bracelet [1]
Exotic Temporal Boots [1]
MDEF + 5.
When Base STR is 120 or higher, ATK + 8%, Physical damage against all size enemies + 8%.
When Base AGI is 120 or higher, ASPD + 4%, Critical Damage + 15%.
When Base VIT is 120 or higher, MHP + 8%, After Cast Delay - 8%.
When Base INT is 120 or higher, MATK + 8%, All property magic damage + 8%.
When Base DEX is 120 or higher, long-range physical damage + 5%, ATK + 8%.
When Base LUK is 120 or higher, Critical Damage + 10%, ASPD + 1.
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Set Bonus:
Exotic Temporal Bracelet [1]
Exotic Temporal Manteau [1]
MDEF + 5.
When garment is refined to +9 or higher,
ignore physical and magic defense of all race enemies (except players) by 5%.
When garment is refined to +12 or higher,
ignore physical and magic defense of all race enemies (except players) by additional 10%.
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Def : 0
MDEF+20.
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Every 2 refine level, All Status +1, Max HP +2%.
Every 3 refine level, Resistance to neutral property by +5%.
------------------------
When refined to +9 or higher, All Status +3, Max HP +5%.
When refined to +11 or higher, increases ASPD by +10%, reduce after cast delay by 10%.
When refined to +12 or higher, All Status +5, Max HP +6%.
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When equiped by Geneticist Class,
Acid Demonstration damage +50%, Hell Plant damage +50%, Cart Cannon +50%, Cart Tornado +50%.
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[Grade Bonus]
[Grade D] After Cast Delay -5%.
[Grade C] P.ATK+4, S.MATK+4.
[Grade B] Resistance to all property damage by +5%.
If Geneticist Class, increases physical damage to all size enemy by +20%.
[Grade A] CRI+10, CRI damage +30%, give infinite effect of Endure.
If Genetics Class, P.ATK+6, Melee/Ranged physical damage by +20%,
When refined to +12, when receiving a melee physical attack there is a 50% chance that Acid Demonstration Lv.1, Spore Exploison Lv.1, and Cart Cannon Lv.1 will be activated on the target. (If a higher level has been learned, it will be activated according to the level learned. Material will be consumed when casting, if the material are not carried it will not be cast.)
When using Cart Tornado Lv10, there is a 70% chance that Explosive Powder Lv1 will be activated. (If you have learned a higher level, it will be activated according to the level learned).
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Def: 100
The beads of the rosary turned black during the endless fight with a monstrous monkey.
Crit + 5
Aspd + 5%
Reduces the SP cost of Zen by 5.
Increases the damage of Dragon Combo by 2% for every 15 base levels.
Increases the damage of Knuckle Arrow by 2% for every 20 base levels.
Increases the damage of Sky Blow by 2% for every 30 base levels.
A legendary manteau that has been worn by those who fought bravely and were killed in battle.
Required Jobs: All Jobs
If the users base Str is 90 or higher,
ATK + 10
Additional ATK + 2 per upgrade level of the item.
If the users base Agi is 90 or higher,
Aspd + 3%
Additional Aspd + 1% per 2 upgrade levels of the item.
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by 3%.
If the users base Int is 90 or higher,
MATK + 20
Additional MATK + 3 per upgrade level of the item.
If the users base Dex is 90 or higher,
Increases long-ranged damage on targets by 3%.
Increases long-ranged damage on targets by an additional 1% per 2 upgrade levels of the item.
If the users base Luk is 90 or higher,
Increases critical damage on targets by 5%.
Increases critical damage on targets by an additional 1% per upgrade level of the item.
If upgrade level is +8 or higher,
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by an additional 3%.
If upgrade level is +10 or higher,
If the users base Agi is 90 or higher,
Aspd + 1
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by an additional 4%.
A legendary manteau that has been worn by those who fought bravely and were killed in battle.
Required Jobs: All Jobs
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
If the users base Str is 90 or higher,
ATK + 10
Additional ATK + 2 per upgrade level of the item.
If the users base Agi is 90 or higher,
Aspd + 3%
Additional Aspd + 1% per 2 upgrade levels of the item.
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by 3%.
If the users base Int is 90 or higher,
MATK + 20
Additional MATK + 3 per upgrade level of the item.
If the users base Dex is 90 or higher,
Increases long-ranged damage on targets by 3%.
Increases long-ranged damage on targets by an additional 1% per 2 upgrade levels of the item.
If the users base Luk is 90 or higher,
Increases critical damage on targets by 5%.
Increases critical damage on targets by an additional 1% per upgrade level of the item.
If upgrade level is +8 or higher,
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by an additional 3%.
If upgrade level is +10 or higher,
If the users base Agi is 90 or higher,
Aspd + 1
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by an additional 4%.
Set Bonus
Fallen Warrior Armor
Fallen Warrior Manteau
ATK + 3 per upgrade level of the item.
If Fallen Warrior Manteau upgrade level is +7 or higher,
Additional ATK + 5 for every 10 base Str.
If Fallen Warrior Manteau upgrade level is +8 or higher,
Additional ATK + 7 for every 10 base Str.
When used, receives a buff from the Main character of the Fantasy Series 009 'Critura Business Manual' for 30 minutes.
Cooldown: 30 minutes.
All buffs in the Fantasy Series share a cooldown.
------------------------
[Fantasy Series 009 Main character Buff]
DEF +400, MDEF +100.
------------------------
An outer armor worn over regular armor, providing additional defensive effects.
It can be used alone, but the defensive effect is small.
------------------------
CRI +1, C.RATE +1.
------------------------
For every 3 refine levels, critical damage +2%.
------------------------
When refined to +10 or higher, CRI +3, P.ATK +1.
------------------------
Set Bonus:
Fatal Master Shadow Armor
Fatal Master Shadow Shoes
C.RATE +2.
If total refine of set items is +15 or higher, CRI +3, physical damage against all property enemies +5%.
If total refine of set items is +18 or higher, ignores 50% physical defense of all race enemies except players.
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Set Bonus:
Fatal Master Shadow Armor
Fatal Master Shadow Shoes
Master Shadow Shield
Increases physical damage to all size enemies by 5%, P.ATK +2.
If total refine is +27 or higher, additionally ignores 10% physical resistance of all race enemies except players.
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Location : Armor
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
------------------------
CRI +1, C.RATE +1.
------------------------
For every 3 refine levels, critical damage +2%.
------------------------
When refined to +10 or higher, CRI +3, P.ATK +1.
------------------------
Set Bonus:
Fatal Master Shadow Earring
Fatal Master Shadow Pendant
C.RATE +2.
If total refine is +15 or higher, CRI +3, physical damage to all property enemies +5%.
If total refine is +18 or higher, ignores 50% physical defense of all race enemies except players.
------------------------
Set Bonus:
Fatal Master Shadow Earring
Fatal Master Shadow Pendant
Master Shadow Weapon
Increases physical damage to all size enemies by 5%, P.ATK +2.
If total refine is +27 or higher, ignores an additional 10% physical resistance of all race enemies except players.
------------------------
Location : Earring
A holy pendant said to protect its wearer. It draws out the wearer's latent abilities.
------------------------
CRI +1, C.RATE +1.
------------------------
For every 3 refine levels, critical damage +2%.
------------------------
When refined to +10 or higher, CRI +3, P.ATK +1.
------------------------
Location : Pendant
Shoes worn over regular footwear that provide additional effects. They can be used alone, but the effect is small.
------------------------
CRI +1, C.RATE +1.
------------------------
For every 3 refine levels, critical damage +2%.
------------------------
When refined to +10 or higher, CRI +3, P.ATK +1.
------------------------
Location : Shoes