A gigantic and ridiculously heavy axe that requires great strength to use it properly.
1
ASPD - 40%
Increases SP cost of skills by 100%.
This item is indestructible in battle.
If base STR is 95 or higher
ATK + 340
Adds a 5% chance of Breaking Armor on targets when performing a physical attack.
Adds a 30% chance of inflicting Stun on the target when performing a physical attack.
A gigantic and ridiculously heavy axe which requires great strength to use properly.
Property: Neutral
ATK + 340, if the users base Str is 95 or higher.
Aspd - 40%
Increases the SP cost of skills by 100%.
Adds a 30% chance of inflicting Stun on the target when performing a physical attack.
Adds a 5% chance of inflicting Coma on Demi-Human race target when performing a physical attack.
This item is indestructible in battle.
Shoes that can be worn over regular footwear. They can be used alone, but their effect is limited.
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Mega Sonic Blow damage +8%.
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For every 2 refine levels, CRI +1, ATK +4.
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For every 3 refine levels, Mega Sonic Blow damage +2%.
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Location: Shoes
A replica of the long sword said to have been used by Sigurd to defeat Fafnir.
Due to its detailed production and material, some say this sword has even surpassed the original.
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MATK + 150
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STR + 10, INT + 10.
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When Base Level is 99 or lower, for every refine level, ATK + 3%, Holy Property Magic Damage + 2%.
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When Base Level is 100 or higher, for every refine level, ATK + 10%, Holy Property Magic Damage + 5%.
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When refined to +11 or higher, Basic Status + 10.
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When refined to +12 or higher, ATK + 200, MATK + 200.
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Set Bonus:
Dragon Slayer's Longsword [1]
Randgris Card
Enable to use Clearance Lv.5.
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When Base Level is 99 or lower, Holy Property Magic Damage + 15%, Silence and Stun Resistance + 20%.
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When Base Level is 100 or higher, Holy Property Magic Damage + 50%, Silence and Stun Resistance + 50%.
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Property : Holy
Attack Range : 3
All Basic Stat +5.
For every 2 refine level, All Basic Stat +1.
For every 3 refine level, ATK+3, ATK+1%, MATK+3, MATK+1%.
For every 4 refine level, increases physical and magical damage against all property enemies by 3%.
If refine rate is 9 or higher, ATK+3%, MATK+3%, reduces the global delay of skills by 5%,
reduces variable casting time by 5%.
If refine rate is 11 or higher, ATK+25, ATK+7%, MATK+25, MATK+7%, ASPD +5%.
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Set Bonus:
Dual Shadow World Cloak
Petal Card
POW +4.
Increases Critical Damage by 20%.
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Set Bonus:
Dual Shadow World Cloak
Menblatt Card
CRT +4.
Increases long ranged physical damage by 15%.
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Set Bonus:
Dual Shadow World Cloak
Cenere Card
CON +4.
Increases ASPD +15%.
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Set Bonus:
Dual Shadow World Cloak
Antique Book Card
SPL +4.
Increases magical damage to all property by 15%.
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Set Bonus:
Dual Shadow World Cloak
Wakwak Card
STA +4.
Increases physical damage to all property by 15%.
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Set Bonus:
Dual Shadow World Cloak
Jejeling Card
WIS +4.
Increases MHP by 20%.
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Def : 30
A rod that improves its user's ability to command the supernatural power of magic.
MATK 180, indestructible
Water/Earth Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Diamond Dust and Earth Grave damage +30%
+11 Effect: Diamond Dust and Earth Grave damage +20% (Additional)
When equipped with Thanos Hammer-AD [2],
Increase Duple Light and Petitio damage by 20%.
For every 2 refine level of weapon, increase long ranged physical damage by 4%.
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When equipped with Thanatos Knuckle-AD [2],
Increase Tiger Cannon and Third Flame Bomb damage by 20%.
For every 2 refine level of weapon, MHP + 3%.
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When equipped with Thanatos Katar-AD [2],
Increase Rolling Cutter and Impact Crater damage by 20%.
For every 2 refine level of weapon, increase Counter Slash damage by 9%.
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[Headgear Grade Bonus]
[Grade D] STA + 2.
[Grade C] P.ATK + 2.
When equipped with Thanatos Sword-AD [2],
Increase Cart Cannon and Acidified Zone (Fire/Water/Wind/Ground) damage by 20%.
For every 2 refine level of weapon, increase long ranged physical damage by 4%.
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When equipped with Thanatos Bow-AD [2],
Increase Focused Arrow Strike and Crescive Bolt damage by 20%.
For every 2 refine level of weapon, increase long ranged physical damage by 4%.
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When equipped with Thanatos Violin-AD [2] or Thanatos Whipsword-AD [2],
Increase Severe Rainstorm and Rhythm Shooting damage by 20%.
For every 2 refine level of weapon, increase long ranged physical damage by 4%.
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[Headgear Grade Bonus]
[Grade D] CON + 2
[Grade C] P.ATK + 2
When equipped with Thanatos Great Sword-AD [2],
Increase Wind Cutter and Servant Weapon damage by 20%.
For every 2 refine level of weapon, increase melee physical damage by 4%.
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When equipped with Thanatos Axe-AD [2],
Increase Axe Tornado and Axe Stomp damage by 20%.
For every 2 refine level of weapon, increase Axe Boomerang damage by 9%.
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When equipped with Thanatos Spear-AD [2],
Increase Hesperus Lit and Overslash damage by 20%.
For every 2 refine level of weapon, increase Overbrand damage by 9%.
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[Headgear Grade Bonus]
[Grade D] POW + 2
[Grade C] P.ATK + 2
Electric Fox-OS remodeled with Team Atnad's technology added.
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Can't be destroyed in battle.
MATK + 350.
MATK +10%.
If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 30%.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 20%.
If refine rate is 11 or higher, increases Catnip Meteor damage by 45%.
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ATK : 250
Weapon Lv : 5
A pilebunker equipped with an engine.
It's more powerful than other pilebunkers.
Indestructible, Vulcan Arm damage +10%
Increased ASPD (Post-attack delay -1%) for every upgrade level
+9 Effect: Arm Cannon and Knuckle Boost damage +15%
+11 Effect: Vulcan Arm damage +15% (Additional)
This armor is made from Naga scales and is dazzling in its sharpness and sparkle.
If you get close, it looks like you will get seriously hurt by the scales.
Enhanced by Varmund's rune engraving.
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Reflects 5% of melee physical damage taken back to the attackers.
MRES +3.
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When armor refined to +7 or higher,
reflects additional 5% of melee physical damage taken back to the attackers.
When armor refined to +9 or higher,
increases melee physical damage by 10%.
When armor refined to +11 or higher,
has a chance to transform into Naga for 7 seconds when dealing physical damage, gains P.ATK +15 while in Naga form.
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Set Bonus:
Engraved Naga's Scale Armor
Engraved Naga's Scale Shield
increases melee physical damage by additional 10%.
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Def: 450
Armor Lv: 2
Req Level: 210
Gold Winged hat that is a symbol for the great Sun God. Don't ask how to walk in this hat.
STR +3, INT +2, ATK +10, MATK +10.
When refined to +7 or higher, ATK + 15, MATK + 15
When refined to +9 or higher, ATK + 15, MATK + 15
Location : Upper Middle
A mass of fragments that got fallen apart from broken robots.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
MATK +210.
Duple Light damage +15%.
MATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Duple Light damage +20%.
When refined to +9 or higher, Increased ASPD (ASPD +10%).
When refined to +11 or higher, Additional Duple Light damage +35%, Duple Light's Fixed Cast Time -50%.
A sword that can resist even the most powerful explosion.
Spore Explosion cooldown -1 sec.
ATK +4 for every upgrade level
+9 Effect: Spore Explosion damage +30%
+11 Effect: Spore Explosion damage +20% (Additional)
A Sacred earring said to protect its wearer. It draws out the wearer's potential.
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Damage of Eternal Slash increased by 8%.
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For every 2 Refine Levels, CRI + 1, ATK + 4.
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For every 3 Refine Levels, Damage of Eternal Slash additionally increased by 2%.
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Set Bonus:
Eternal Cross Shadow Earring
Cross Slash Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Physical damage to enemies of all sizes increased by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Eternal Cross Shadow Earring
Cross Slash Shadow Pendant
Master Shadow Weapon
CRI + 3, C.RATE + 1,
If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players).
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Location : Earring
A Sacred pendant said to protect its wearer. It draws out the wearer's potential.
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Damage of Cross Slash increased by 8%.
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For every 2 Refine Levels, CRI + 1, ATK + 4.
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For every 3 Refine Levels, Damage of Cross Slash additionally increased by 2%.
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Location : Pendant
The symbol of naughty student, it represents the devil and troublesome.
VIT+2, STR+2, LUK+1.
If equipped with Blue Pencil In Mouth and School Uniform, ATK increase according Base Lv (BaseLv 1/3, maximum Lv150), EXP from monster +5%.
Series : Headgear Defense : 4
Location : Upper Weight : 10
A two-handed sword that brings execution to all it beholds.
Nothing escapes its ruthless judgment.
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ATK + 5%, POW + 2.
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Increases Hack and Slash damage by 5%.
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When refined to +5 or higher, increases Hack and Slash damage by 10%.
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When refined to +7 or higher, increases melee physical damage by 5%.
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When refined to +9 or higher, increases Hack and Slash damage by 10%.
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When refined to +10 or higher, ASPD + 10%.
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When refined to +11 or higher, increases Hack and Slash damage by 5%, Storm Slash damage by 15%.
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[Grade Bonus]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
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Indestructible.
MATK +190, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, ATK and MATK +10.
For every 3 refine level, increases Duple Light and Judex damage by 25%.
When refined to +7 or higher, increases ASPD by 10%, increases neutral and holy magical damage by 15%.
When refined to +9 or higher, increases Duple Light and Judex damage by additional 45%.
When refined to +11 or higher, when performing melee physical attack, there is a chance to auto-cast Level 5 Judex.
Set Bonus:
Exorcist's Bible-LT [2]
Hero Boots-LT [1]
MATK +10%, S.MATK +2.
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[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] Increases holy property magical damage by 15%, S.MATK +1.
[Grade B] SPL +3, S.MATK +2.
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A mysterious cape said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
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MDEF + 10.
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For every 2 refine level, ATK + 1%, MATK + 1%, CRI + 3, Long-range physical damage + 1%, Critical Damage + 1%.
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For every 4 refine level, MHP + 3%, ASPD + 3%, After Cast Delay - 3%, Critical Damage + 3%, Physical damage against all size enemies + 3%, All property magic damage + 3%.
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When refined to +9 or higher, ATK + 7%, MATK + 7%.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Bear's Power
ATK + 25.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Speed of Light
Reduce After Cast Delay by 4%.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Muscle Fool
MHP + 7%.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Runaway Magic
MATK + 25.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Hawkeye
Increase long-range physical damage by 5%.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Lucky Day
Critical Damage + 5%.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Boots [1]
MDEF + 5.
When total refine level of set is 22 or higher,
When Base STR is 108 or higher, ATK + 50.
When Base AGI is 108 or higher, ASPD + 1.
When Base VIT is 108 or higher, After Cast Delay - 5%.
When Base INT is 108 or higher, MATK + 50.
When Base DEX is 108 or higher, Long-range physical damage + 7%.
When Base LUK is 108 or higher, Critical Damage + 7%.
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Def : 40
MDEF+10.
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For every 2 refine level, ATK & MATK +15.
For every 3 refine level, ATK +4%, MATK +4%, CRI +3.
For every 4 refine level,
melee/ranged physical damage +5%,
all property magical damage +5%,
MHP +5%, ASPD +5%, critical damage +5%, after skill delay -5%.
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When refine level 7 or more, ATK & MATK +7%.
When refine level 9 or more, physical/magical damage to all size enemies +15%.
When refine level 12 or more, physical/magical damage to all property enemies +15%.
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Set Bonus:
Exotic Temporal Manteau-LT [1]
Exotic Temporal Boots-LT [1]
MDEF +5, fixed casting time -0.2 sec.
If the sum of refinement is 25 or higher,
When pure STR is 108 or higher, ATK +120.
When pure AGI is 108 or higher, ASPD +1.
When pure VIT is 108 or higher, after skill delay -8%.
When pure INT is 108 or higher, MATK +120.
When pure DEX is 108 or higher, long range physical damage +15%.
When pure LUK is 108 or higher, critical damage +20%.
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[Grade Bonus]
[Grade D] ATK & MATK +5%.
[Grade C] POW & SPL +5.
[Grade B] P.ATK & S.MATK +7.
[Grade A] When refine level 13 or more, physical/magical damage to all race enemies +15%.
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Def : 40
A mysterious bracelet said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
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All Basic Status + 2.
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MDEF + 5.
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Set Bonus:
Exotic Temporal Bracelet [1]
Exotic Temporal Boots [1]
MDEF + 5.
When Base STR is 120 or higher, ATK + 8%, Physical damage against all size enemies + 8%.
When Base AGI is 120 or higher, ASPD + 4%, Critical Damage + 15%.
When Base VIT is 120 or higher, MHP + 8%, After Cast Delay - 8%.
When Base INT is 120 or higher, MATK + 8%, All property magic damage + 8%.
When Base DEX is 120 or higher, long-range physical damage + 5%, ATK + 8%.
When Base LUK is 120 or higher, Critical Damage + 10%, ASPD + 1.
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Set Bonus:
Exotic Temporal Bracelet [1]
Exotic Temporal Manteau [1]
MDEF + 5.
When garment is refined to +9 or higher,
ignore physical and magic defense of all race enemies (except players) by 5%.
When garment is refined to +12 or higher,
ignore physical and magic defense of all race enemies (except players) by additional 10%.
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Def : 0
An elaborately crafted foxtail-shaped replica.
Property: Neutral
Dex + 3 per 2 upgrade levels of the item.
Max HP + 5%
Max SP + 15 per 2 upgrade levels of the item.
Increases long-ranged damage on targets by 8%.
If upgrade level is +7 or higher,
Increases the base weapon ATK by 40%.
Increases the base weapon ATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.
An elaborately crafted yellow foxtail-shaped replica.
Property: Neutral
Required Jobs: Doram
Max HP + 7%
Max SP + 20 per 2 upgrade levels of the item.
Increases long-ranged damage on targets by 9%.
Increases long-ranged damage on targets by 1% per 2 upgrade levels of the item.
Adds a chance of casting Level 1 Fresh Shrimp on the user when using Picky Peck, if a higher level of this skill is known, it will be cast instead.
If upgrade level is +7 or higher,
Increases the base weapon ATK by 40%.
Increases the base weapon ATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.
MDEF+20.
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Every 2 refine level, All Status +1, Max HP +2%.
Every 3 refine level, Resistance to neutral property by +5%.
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When refined to +9 or higher, All Status +3, Max HP +5%.
When refined to +11 or higher, increases ASPD by +10%, reduce after cast delay by 10%.
When refined to +12 or higher, All Status +5, Max HP +6%.
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When equiped by Geneticist Class,
Acid Demonstration damage +50%, Hell Plant damage +50%, Cart Cannon +50%, Cart Tornado +50%.
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[Grade Bonus]
[Grade D] After Cast Delay -5%.
[Grade C] P.ATK+4, S.MATK+4.
[Grade B] Resistance to all property damage by +5%.
If Geneticist Class, increases physical damage to all size enemy by +20%.
[Grade A] CRI+10, CRI damage +30%, give infinite effect of Endure.
If Genetics Class, P.ATK+6, Melee/Ranged physical damage by +20%,
When refined to +12, when receiving a melee physical attack there is a 50% chance that Acid Demonstration Lv.1, Spore Exploison Lv.1, and Cart Cannon Lv.1 will be activated on the target. (If a higher level has been learned, it will be activated according to the level learned. Material will be consumed when casting, if the material are not carried it will not be cast.)
When using Cart Tornado Lv10, there is a 70% chance that Explosive Powder Lv1 will be activated. (If you have learned a higher level, it will be activated according to the level learned).
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Def: 100
A bow designed to shoot multiple arrows quickly without much force applied to it.
Long-ranged Physical damage +10%
ATK +4 for every upgrade level
+9 Effect: Arrow Storm damage +25%
+11 Effect: Arrow Storm cooldown -0.7 sec.