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Results for “Guillotine Katar” in Renewal

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Guillotine Katar

Guillotine Katar [1]

#1291 · Katar · Weapon (Two-Handed)
ATK
200
Weapon Lv.
4
Required Lv.
140
Slots
1
Weight
150
Buy value
56,000 z
Sell value
28,000 z
In the distant past, a guillotine cross known as Qatar used this to punish a traitor within the guild. Property: Neutral Dex + 2 Flee - 30 Increases physical damage on Demi-Human race targets by 50%. Increases physical damage on Human Player race targets by 50%. Increases the damage of Cross Impact by 30%.
Full item details & effects
Adulter Fides Chakram

Adulter Fides Chakram [2]

#610020 · Katar · Weapon (Two-Handed)
ATK
250
Weapon Lv.
4
Required Lv.
180
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A chakram shaped katar filled with false beliefs. ------------------------ Increases Rolling Cutter damage by 10%. ATK + 18 per 3 refine rate. If refine rate is 7 or higher, increases Rolling Cutter damage by additional 20%. If refine rate is 9 or higher, reduces global cooldown by 10%. If refine rate is 11 or higher, increases Rolling Cutter damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. ------------------------ ATK : 250 Weapon Lv : 4
Full item details & effects
Adulter Fides Katar

Adulter Fides Katar [2]

#610021 · Katar · Weapon (Two-Handed)
ATK
230
Weapon Lv.
4
Required Lv.
180
Slots
2
Weight
170
Buy value
0 z
Sell value
0 z
A katar filled with false beliefs. ------------------------ Increases Counter Slash damage by 10%. ATK + 18 per 3 refine rate. If refine rate is 7 or higher, increases Counter Slash damage by additional 20%. If refine rate is 9 or higher, reduces global cooldown by 10%. If refine rate is 11 or higher, increases Counter Slash damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. ------------------------ ATK : 230 Weapon Lv : 4
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Avaritia Metal

Avaritia Metal [2]

#610006 · Katar · Weapon (Two-Handed)
ATK
220
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
A mass of fragments that got fallen apart from broken robots. It has been horribly distorted by the magic-jamming device that Illusion has installed. Rolling Cutter damage +10%. ATK +12 for every 3 refine levels. When refined to +7 or higher, Cross Ripper Slasher damage +10%. When refined to +9 or higher, Increased ASPD (ASPD +10%). When refined to +11 or higher, Additional Rolling Cutter and Cross Ripper Slasher damage +15%.
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Awakened Old King's Double Edge

Awakened Old King's Double Edge [1]

#610029 · Katar · Weapon (Two-Handed)
ATK
240
Weapon Lv.
4
Required Lv.
130
Slots
1
Weight
120
Buy value
20 z
Sell value
10 z
The twin swords of glory and destruction wielded by the Old King Groza. At the end of the endless fierce battle with the strong, its power and brilliance reached its limit. ------------------------ Reduce damage taken from players by 30%. ------------------------ For every Base Level, increase Cross Impact, Cross Ripper Slasher, and Rolling Cutter damage by 1%, up to level 240. ------------------------ When refined to +11 or higher, for every Base Level, increase Cross Impact, Cross Ripper Slasher, and Rolling Cutter damage by additional 1%, up to level 240. ------------------------ When refined to +13 or higher, for every Base Level, increase Cross Impact, Cross Ripper Slasher, and Rolling Cutter damage by additional 1%, up to level 240. ------------------------ When refined to +14 or higher, adds Occult Impaction penetration effect to the weapon, reduce Rolling Cutter cooldown by 0.2 seconds. ------------------------
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Blade Katar

Blade Katar [2]

#610003 · Katar · Weapon (Two-Handed)
ATK
185
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
Katar with sharp blades. It seems to resonate with Ancient Hero Boots. Every 2 Refine levels ATK + 10. Every 3 Refine levels attack speed increased (delay after skill decreased by 2%). When Refine level is 9, damage of Rolling Cutter skill increased by 20% . When Refine level is 11, delay after skils decreased by 7%. When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate for 7 STR + 20, ATK + 15%. Weapon Lv: 4 Required Lv: 100 Required Job: Guillotine Cross Jobs
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Blade Katar-LT

Blade Katar-LT [2]

#610034 · Katar · Weapon (Two-Handed)
ATK
275
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
ATK +5%. When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level, ATK +15. For every 3 refine level, reduces global cooldown by 2%. When refined to +7 or higher, increases Rolling Cutter and Cross Ripper Slash damage by 25%, ASPD +10%. When refined to +9 or higher, increases Rollinng Cutter and Cross Ripper Slash damage by additional 20%, reduces global cooldown by 5%. When refined to +11 or higher, increases meele and long range physical damage by 15%, increases Counter Slash damage by 30%. ------------------------ Set Bonus: Blade Katar-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Bonus by Grade] [Grade D] ATK +3%. [Grade C] Increases meele and long ranged physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 190
Full item details & effects
Bolt Crusher

Bolt Crusher [2]

#28045 · Katar · Weapon (Two-Handed)
ATK
300
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A tool used in Einbroch to cut various metals. They modified it for battle use due to its superior cutting force. ATK +10%. Rolling Cutter damage +10%. When refined to +7 or higher, ATK +60, increased ASPD (ASPD +10%) When refined to +9 or higher, Additional Rolling Cutter damage +15%. When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%.
Full item details & effects
Booster Katar

Booster Katar [2]

#610000 · Katar · Weapon (Two-Handed)
ATK
150
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
Special Katar prepared for your rapid growth. ATK + 2% Increases critical damage by 3%. Increases ATK + 3 per refine rate. Increases ATK + 3 per 15 base levels up to level 180. If refine rate is +7 or higher, increases critical damage by additional 1% per Qatar Training level learned. If refine rate is +9 or higher, ATK + 10%. When equipped with Attacker Booster set (Plate, Manteau, Greeves, and Ring), ASPD + 2 Increases critical damage by 10%. Increases physical damage to all attribute enemies by 1% per 15 base levels up to level 180. When using Lethal Poison Inflict, increases physical damage inflicted to all attribute enemies by additional 10% for 60 seconds. When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch), ATK + 10% Reduces After Skill Delay by 15%. Increases Rolling Cutter damage by 1% per 15 base levels up to level 180. When using Lethal Poison, increases Rolling Cutter damage by additional 20% for 60 seconds.
Full item details & effects
Guillotine Cross Stone II (Garment)

Guillotine Cross Stone II (Garment)

#1000221 · Miscellaneous
Weight
10
Buy value
0 z
Sell value
0 z
Stone that awakens the potential of the Guillotine Cross. Bestows the following stats on the Garment slot of your outfit. Increases critical damage by 15%, if learned Katar Mastery level 10, enables to use Double Attack level 3 (If user has higher level, that level will be triggered instead). When equipped with Assassin Cross Stone II (Upper), ATK + 5%, increases critical damage by 15%. When equipped with Assassin Cross Stone II (Middle), increases Counter Slash damage by 20%. When equipped with Assassin Cross Stone II (Lower), reduces global cooldown by 5% [Lace La Zard]
Full item details & effects
Guillotine Cross Stone II (Garment)

Guillotine Cross Stone II (Garment)

#310188 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Increases critical damage by 15%, if learned Katar Mastery level 10, enables to use Double Attack level 3 (If user has higher level, that level will be triggered instead). When equipped with Assassin Cross Stone II (Upper), ATK + 5%, increases critical damage by 15%. When equipped with Assassin Cross Stone II (Middle), increases Counter Slash damage by 20%. When equipped with Assassin Cross Stone II (Lower), reduces global cooldown by 5%
Full item details & effects
Helm of Faith (Guillotine Cross)

Helm of Faith (Guillotine Cross) [1]

#400216 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ If the user base level is 210 or higher, POW +2, P.ATK +1. If the user base level is 230 or higher, POW +3, P.ATK +2. ATK +10 per 2 refine rate. Increases Counter Slash damage by 15% per 3 refine rate. Increases melee physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds. ------------------------ Set Bonus: Helm of Faith(Glt.Cross) Adulter Fides Katar increases melee physical damage by 10%, increases Counter Slash damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith(Glt.Cross) Vivatus Fides Katar increases melee physical damage by 10%, increases Counter Slash damage by 5% and Eternal Slash damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Eternal Slash damage by additional 15%. ------------------------ Location: Upper Armor Lv: 2 Required Lv: 180
Full item details & effects
Illusion Infiltrator

Illusion Infiltrator [2]

#28022 · Katar · Weapon (Two-Handed)
ATK
200
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A lethal katar that has been perfectly designed to carry out quick assassinations. Def + 3 Flee + 5 Perfect Dodge + 2 Increases physical damage on Demi-Human race targets by 60%. If upgrade level is +9 or higher, Additional Flee + 5 Additional Perfect Dodge + 2 If upgrade level is +10 or higher, ATK + 5% Set Bonus Illusion Infiltrator [2] Illusion Ring [1] Aspd + 10% If Illusion Infiltrator [2] upgrade level is +9 or higher, Increases critical damage on targets by 10%. If Illusion Infiltrator [2] upgrade level is +11 or higher, Increases physical damage on Brute race targets by 25%.
Full item details & effects
Katar of Shiver

Katar of Shiver [2]

#28039 · Katar · Weapon (Two-Handed)
ATK
185
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Katar specially made to inflict lethal damage, it was once used by famous assassin in the past.. It seems to resonate with Ancient Hero Boots. Every 2 Refine levels ATK + 10. Every 3 Refine levels increases Critical Damage by 4%. When Refine level is , increases physical damage against Demi-Human and Brute race monsters by 15%. When Refine level is 9, decreases After Attack Delay by 10%). When Refine level is 11, increases physical damage against Demi-Human and Brute race monsters by 20%.. When equipped together with Ancient Hero Boots and using physical attacks, with a fixed rate for 7sLUK +20, Crital Damage + 10%. Weapon Lv : 4 Required Lv : 100 Required Job: Guillotine Cross Jobs
Full item details & effects
Patent Blade Katar

Patent Blade Katar [2]

#610009 · Katar · Weapon (Two-Handed)
ATK
275
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
Qatar with sharp blades. He regained his past glory and began to show his natural ability. It seems to resonate with the boots of the great hero. ATK + 15 per 2 refine rates. Reduce delay after attack by 2% per 3 refine rates When refined to +7 or higher, increase damage of Rolling Cutter, Cross Reaper Slasher by 25%. When refined to +9 or higher, reduce global cooltime by 12%. When refined to +11 or higher, increase melee and ranged physical damage by 10%. When equipped with Great Hero's Boots, STR + 10, ATK + 7%.
Full item details & effects
Patent Shiver Katar

Patent Shiver Katar [2]

#610008 · Katar · Weapon (Two-Handed)
ATK
255
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
Qatar that maximized the killing power that is said to have been used by an assassin who had a reputation in the past. He regained his past glory and began to show his natural ability. It seems to resonate with the boots of the great hero. ATK + 15 per 2 refine rates. Increase damage of Cross Impact by 10% per 3 refine rates. When refined to +7 or higher, increase critical damage by 15%, reduce delay after attack by 10%. When refined to +9 or higher, increase physical damage to human, animal type monsters by 25%. When refined to +11 or higher, CRI + 15, reduce cooltime of Black Claw by 10 sec. When equipped with Great Hero's Boots, AGI +10, increase melee physical damage by 5%.
Full item details & effects
Royal Katar

Royal Katar [2]

#28046 · Katar · Weapon (Two-Handed)
ATK
200
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A beautiful Katar used for decoration in Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ ATK + 5%. ATK + 5 per refine rate. ------------------------ If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Katar King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 20% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Shiver Katar-LT

Shiver Katar-LT [2]

#610033 · Katar · Weapon (Two-Handed)
ATK
255
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
ATK +5%. When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level ATK +15. For every 3 refine level, increases critical damage by 5%. When refined to +7 or higher, increases Cross Impact damage by 20% and ASPD by 10%. When refined to +9 or higher, increases Cross Impact damage by additional 25%, and increases physical damage against Demi-human, Brute, and Dragon race monsters by 25%. When refined to +11 or higher, CRI +15, reduces cooldown of Dark Claw by 10 seconds. ------------------------ Set Bonus: Shiver Katar-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Bonus by Grade] [Grade D] ATK +3%. [Grade C] Increases meele physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 190
Full item details & effects
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