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PRE-RENEWAL DATABASE

Ragnarok Online Pre-Renewal Item Database

Browse Ragnarok Online Pre-Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Results for “STR+2” in Pre-Renewal

Page 8 of 9
Shark Hat

Shark Hat

#5508 · Armor · Headgear (Top)
DEF
3
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
50
Buy value
20 z
Sell value
10 z
Sharks are amazingly gentle creatures if you stay away from their food supply. Str +1, Agi +2, Mdef +1 Increases Damage to Water Element by 5%. Increases Damage taken by Water elemental monsters by 10%. Position: Upper
Full item details & effects
Shell Of Resistance

Shell Of Resistance

#2132 · Armor · Shield
DEF
9
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
Rental Item A Magical Shield that has a strong resistance against every attack that an opponent tries to deal you. Reduced 20% damage from monsters. Reflects 1% of Physical Attacks
Full item details & effects
Shinobi Card

Shinobi Card

#4230 · Card · Accessory
Weight
1
Buy value
20 z
Sell value
10 z
Agi +1 Add the chance of auto casting Level 5 Cloaking on the user when receiving Physical Damage. If the user has not learned level 3 or higher Cloaking skill or if the user is not an Assassin, this card allows the user to use the skill only when being near to a wall. [Thief Card Set] Wanderer Card Wild Rose Card Shinobi Card Zhu Po Long Card The Paper Card Agi +5 Str +5 Increase attack speed and movement speed by 5%. Recover SP by 1 on each attack. Disable the Auto-Intimidate ability of the Wanderer Card Thief Class Bonus: No Gemstones required to use certain skills. [Rogue Card Set] Wanderer Card Wild Rose Card Shinobi Card Stainer Card Wickebine Tres Card Str +6 Agi +4 Backstab Damage +10% A chance of auto casting Level 5 Strip Armor if Level 5 Strip Armor is learned. [Rogue class] -20% SP Consumption Disables the Auto-Intimidate ability of the Wanderer Card.
Full item details & effects
Sigrun's Wings

Sigrun's Wings

#5592 · Armor · Headgear (Mid)
DEF
2
Armor Lv.
1
Required Lv.
80
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
Ear adornments that symbolize rebirth. They have the ability to change its effects depending on the job of the wearer. If worn by a Swordman, Merchant, Thief or Taekwon Classes, STR +1. If worn by a Mage, Acolyte, Ninja or Soul Linker Classes, Int +1. If worn by Archer or Gunslinger Classes, Dex +1. If worn by Novice Class, MaxHP +80, MaxSP +30. Position: Middle
Full item details & effects
Sniping Suit

Sniping Suit [1]

#2367 · Armor · Armor
DEF
5
Armor Lv.
1
Required Lv.
50
Slots
1
Weight
75
Buy value
20 z
Sell value
10 z
A sniping suit that stimulates all the muscles used in firing arrows, increasing accuracy while reducing stress on the body. Critical +6 with additional Critical bonus determined by LUK stat. Mdef +5. Skill Delay reduced by 23%.
Full item details & effects
Soldier Gatling Gun

Soldier Gatling Gun

#13172 · Gatling Gun · Weapon (Two-Handed)
ATK
80
Weapon Lv.
3
Required Lv.
80
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A specialized Gatling Gun made for battles against Demihumans; occasionally, it shoots high-powered bullets. Dex +2 Increases Physical Attack Strength towards Demihuman monsters by 35%. Ignores Physical Defense from Demihuman monsters by 20%. Has a chance of adding 80 ATK for 6 seconds, but due to the recoil will drain 120 HP every second. Indestructible
Full item details & effects
Soldier Grenade Launcher

Soldier Grenade Launcher

#13174 · Grenade Launcher · Weapon (Two-Handed)
ATK
300
Weapon Lv.
3
Required Lv.
80
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A Grenade Launcher that shows great fire-power in battles against Demihumans. Dex +2 Increases Physical Attack Strength towards Demihuman monsters by 35%. Ignores Physical Defense from Demihuman monsters by 20%. Has a chance of adding 300 ATK for 9 seconds, but drains 120 HP every second. Indestructible
Full item details & effects
Soldier Revolver

Soldier Revolver

#13108 · Revolver · Weapon (Two-Handed)
ATK
70
Weapon Lv.
3
Required Lv.
80
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A Pistol made for short and medium ranged battles against Demihumans. It seems to be capable of doing damage even through a bulletproof vest. Dex +2, Accuracy -10 Increases Physical Attack Strength towards Demihuman monsters by 55%. Ignores Physical Defense from Demihuman monsters by 20%. When attacking, and weapon awakening in consistent probability, Has a chance of Increasing Attack Speed by 100% for 3 seconds. Indestructible
Full item details & effects
Soldier Rifle

Soldier Rifle

#13171 · Rifle · Weapon (Two-Handed)
ATK
50
Weapon Lv.
3
Required Lv.
80
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A Rifle made for short and medium ranged battles against Demihumans, that enables a reduction to the targeting delay; as it is designed to limit the trembling of the shooter's hands. Dex +2, Hit +10, Critical +10 Increases Physical Attack Strength towards Demihuman monsters by 75%. Ignores Physical Defense from Demihuman monsters by 20%. Reduce Tracking skill Casting Time by 25%. Indestructible
Full item details & effects
Soldier Shotgun

Soldier Shotgun

#13173 · Shotgun · Weapon (Two-Handed)
ATK
100
Weapon Lv.
3
Required Lv.
80
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A Shotgun that has a great attack in short ranged battles against Demihumans. It shows a wide variety of strength between each attack. Dex +2, Inflicts splash attack. Increases Physical Attack Strength towards Demihuman monsters by 55%. Ignores Physical Defense from Demihuman monsters by 20%. Has a chance of adding 80 ATK for 6 seconds, but drains 100 HP every second. Indestructible
Full item details & effects
Solider Card

Solider Card

#4220 · Card · Armor
Weight
1
Buy value
20 z
Sell value
10 z
Def +2 Mdef +2 [Swordman Card set] Assaulter Card Permeter Card Solider Card Freezer Card Heater Card Str +10 MaxHP +20% Increases HP regen by 50%. Randomly autocasts Level 1 Weapon Perfection when dealing physical attack. Randomly a defeated monster will drop Red Potion. When equipped by Swordman classes: Increases restoration gained from Red Potion, Yellow Potion and White Potion by 50%.
Full item details & effects
Spiritual Ring

Spiritual Ring

#2677 · Armor · Accessory
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A beautiful ring imbued with strange spiritual powers that result in surprising effects when worn with the right items. Dex +1, Int +2 When combined with Wizardry Staff or Soul Staff: Dex +2 Matk +6% Reduces cast time by a percentage according to the Staff's upgrade level. When combined with Clip or Rosary: Increases Magnus Exorcismus damage by 30%. +50% Heal damage on Undead monsters. Increases SP regen by 9%.
Full item details & effects
Sprint Shoes

Sprint Shoes [1]

#2440 · Armor · Footgear
DEF
2
Armor Lv.
1
Required Lv.
70
Slots
1
Weight
30
Buy value
20 z
Sell value
10 z
Very useful for running. Tighten the strips and you're off to the races! Agi +1 Increases SP regen by 5%. [Sprint set] Sprint Mail Sprint Shoes Sprint Ring MaxHP +7% MaxSP +7% Reduces cast time by 3%. Reduces after cast delay by 15%.
Full item details & effects
Staff of Destruction

Staff of Destruction [1]

#2000 · Two-Handed Staff · Weapon (Two-Handed)
ATK
130
Weapon Lv.
4
Required Lv.
80
Slots
1
Weight
250
Buy value
20 z
Sell value
10 z
A tremendously powerful Two-Handed Staff that can only be wielded by someone who is spiritually strong. Int +3 Agi +10 Matk +25% Reduces cast time of Mystical Amplification by 50%. Increases MATK by 1% for every 2 Upgrade Levels, but raising the Upgrade Level also increases SP Consumption. Adds a chance of autocasting Level 5 Jupitel Thunder on attacker when wielder receive physical attacks. this chance can be increased by raising the weapon's Upgrade Level.
Full item details & effects
Staff of Destruction

Staff of Destruction [1]

#2003 · Two-Handed Staff · Weapon (Two-Handed)
ATK
130
Weapon Lv.
4
Required Lv.
80
Slots
1
Weight
250
Buy value
20 z
Sell value
10 z
Two handed staff that seems to be possesing a tremendous power. The owner of the staff has to have a strong spiritual strength to use this staff properly. Matk +280, Int +3, Agi +10 Reduces cast time of Mystical Amplification by 50%. Increases MATK by 1% for every 2 Upgrade Levels, but raising the Upgrade Level also increases SP Consumption. Has a chance of auto casting Level 5 Jupitel Thunder when attacked; this chance can be increased by raising the weapon's Upgrade Level.
Full item details & effects
Stainer Card

Stainer Card

#4039 · Card · Headgear
Weight
1
Buy value
20 z
Sell value
10 z
Increases resistance against Silence status by 20%. [Rogue Card Set] Wanderer Card Wild Rose Card Shinobi Card Stainer Card Wickebine Tres Card Str +6 Agi +4 Backstab Damage +10% A chance of auto casting Level 5 Strip Armor if Level 5 Strip Armor is learned. Rogue Class Bonus: -20% SP Consumption Disables the Auto-Intimidate ability of the Wanderer Card.
Full item details & effects
Sting hat

Sting hat

#5509 · Armor · Headgear (Top)
DEF
5
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
100
Buy value
20 z
Sell value
10 z
A hand-shape hat made by mud. It feels weird when you wear it. Str +2, Vit +1 Mdef +3 Adds a chance of auto cast Level 1 Earth Spike when attacked by physical attacks. Reduces damage taken from Earth elemental monsters by 5%. Increase damage taken from Fire elemental monsters by 5%. Position: Upper
Full item details & effects
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