A high-end gun whose design is focused on performance.
Base Attack: 200
Property: Neutral
Required Job: Rebellion
HIT + 5
Attack Delay + 10%
Increases damage dealt with long-ranged attacks by 30%.
A high-end gun whose design is focused on performance.
Property: Neutral
Required Job: Rebellion
HIT + 5
Attack Delay + 10%
Increases damage dealt with long-ranged attacks by 30%.
A pistol emitting a red aura.
Property: Neutral
Required Job: Gunslinger Jobs
ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15.
If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.
The revolver decorated with red roses used by those who have reached the master's level.
It seems to resonate with the boots of an ancient hero.
ATK + 10 per 2 refine rate.
Reduce delay after attack by 3% per 3 refine rate.
When refined to +7 or higher, ASPD + 1, ATK + 5%.
When refined to +9 or higher, increase critical damage by 20%.
When refined to +11 or higher, when using Hit Barrel, increase ranged physical damage by 15%, CRI + 20 for 60s
Crown imbued with the power of good and evil.
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For every 3 refinement levels, Increases physical damage against all races enemies by 5%.
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For every 4 refinement levels, Increases long ranged physical damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%).
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When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Night Watch - Revolver) [1]
Devil's Bullet [2]
For every 3 weapon refinements, increases Only One Bullet damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases Only One Bullet damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Revolver) [1]
Devil's Bullet [2]
Evil Spell
increases Only One Bullet damage by additional 15% and long ranged physical damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Revolver) [1]
Devil Hunter [2]
For every 3 weapon refinements, increases Magazine for One damage by 4% and critical damage by 10%,
When weapon grade is B or higher, increases Magazine for One damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Revolver) [1]
Devil Hunter [2]
Good Spell
increases Magazine for One damage by additional 15% and critical damage by additional 25%.
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[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
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Position : Upper
A revolver that has slain countless demons.
ATK + 5%, CON + 2.
Magazine for One damage +5%.
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When refine level 5 or more, Magazine for One damage +10%.
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When refine level 7 or more, Ranged physical damage +5%.
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When refine level 9 or more, Magazine for One damage +10% additional.
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When refine level 10 or more, CRI + 10.
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When refine level 11 or more, Magazine for One damage +5% additional, Critical damage +20%.
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[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
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A revolver said to use demonic bullets.
ATK + 5%, CON + 2.
Only One Bullet damage +5%.
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When refine level 5 or more, Only One Bullet damage +10%.
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When refine level 7 or more, Ranged physical damage +5%.
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When refine level 9 or more, Only One Bullet damage +10% additional.
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When refine level 10 or more, ASPD +10%.
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When refine level 11 or more, Only One Bullet damage +5% additional, Ranged physical damage +15%.
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[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
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A revolver tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 230.
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Range : 7
Bolt Revolver strengthened by the energy of Mjolnir.
Increases long ranged physical damage by 15%.
Increases Fire Dance damage by 20%, increases Only One Bullet damage by 20%.
If refine rate is 7 or higher,
Atk + 90, increases attack speed (reduces delay after attack by 15%)
If refine rate is 9 or higher,
increases Fire Dance damage by additional 20%, increases Only One Bullet damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Fire Dance and Only One Bullet by 20.
If refine rate is 11 or higher,
reduces global cooldown by 15%, increases Fire Dance damage by additional 10%, increases Only One Bullet damage by additional 10%, increases SP consumption of Fire Dance and Only One Bullet by additional 20.
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[Grade Bonus]
[Grade D] P.Atk + 10.
[Grade C] Increases Fire Dance damage by 10%, increases Only One Bullet damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Fire Dance damage by additional 10%, increases Only One Bullet damage by additional 10%.
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Weapon Lv : 5
A revolver crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
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MATK +230
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Range : 7
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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When base level is 210 or higher, POW + 2, P.ATK + 1.
When base level is 230 or higher, POW + 3, P.ATK + 2.
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For every 2 refine level,
ATK + 10.
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For every 3 refine level,
Increase God's Hammer, Fire Dance and Dragon Tail damage by 15%.
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For every 4 refine level,
Increase long ranged physical damage by 7%.
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If refine rate is 7 or higher,
Increase physical damage against all size enemies by 5%.
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If refine rate is 9 or higher,
Reduces Fixed Casting Time by 0.2 seconds.
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If refine rate is 11 or higher,
ATK + 5%, reduces Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Helm of Faith (Rebellion)[1]
Adulter Fides Rifle [2]
Reduces skill cooldown of God's Hammer by 10 seconds,
Increase God's Hammer damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith (Rebellion)[1]
Adulter Fides Revolver [2]
Increase long ranged physical damage by 10%,
Increase Fire Dance damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith (Rebellion)[1]
Adulter Fides Launcher [2]
Reduces skill cooldown of Dragon Tail by 2 seconds,
Increase Dragon Tail damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith (Rebellion)[1]
Vivatus Fides Rifle [2]
Reduces skill cooldown of God's Hammer by 10 seconds,
Increase God's Hammer damage by 5% and Only One Bullet damage by 7% per 3 refine rate of weapon,
If Grade of weapon is C or higher, increase Only One Bullet damage by additional 15%.
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Set Bonus:
Helm of Faith (Rebellion)[1]
Vivatus Fides Revolver [2]
Increase long ranged physical damage by 10%,
Increase Fire Dance damage by 5% and Magazine for One damage by 7% per 3 refine rate of weapon,
If Grade of weapon is C or higher, increase Magazine for One damage by additional 15%.
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Set Bonus:
Helm of Faith (Rebellion)[1]
Vivatus Fides Launcher [2]
Reduces skill cooldown of Dragon Tail by 2 seconds,
Increase Dragon Tail damage by 5% and Spiral Shooting damage by 7% per 3 refine rate of weapon,
If Grade of weapon is C or higher, increase Spiral Shooting damage by additional 15%.
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Location : Upper
Gunslinger's revolver that can also be used in Herosria.
Increases long ranged physical damage by 15%, reduces critical damage by 7%.
Increases attack speed (reduces delay after attack by 15%), Increase variable casting by 7%.
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Weapon Lv : 5
A dazzling golden revolver that emphasizes the decorative aspect rather than the functional aspect.
If you carry it around, it will definitely attract attention.
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HIT + 10.
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For every 2 refine level, increase long ranged physical damage by 3%.
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When refined to +7 or higher, increase Desperado damage by 40%.
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When refined to +9 or higher, reduce Heat Barrel cooldown by 5 seconds.
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When refined to +11 or higher, increase Fire Dance damage by 30%.
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Set Bonus:
Illusion Gold Lux [2]
Illusion Passion Hairband [1]
ATK + 30.
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When the both items are refined to +7 or higher,
ATK + 5%.
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When the total refine level of set are 18 or higher,
Reduce damage taken from Small and Medium sized enemies by 20%.
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When the total refine level of set are 22 or higher,
When using Fire Dance, there's a chance to gain ATK + 100 and increase long ranged physical damage by 15% for 10 seconds.
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A mysterious revolver filled with strange energy obtained from the infinite space.
It feels like part of its abilities are sealed.
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Range : 7
A revolver decorated with red roses used by those who reached the level of the master.
Looking at the condition of the red rose, he started to show his natural power.
It seems to resonate with the boots of the great hero.
ATK + 10 per 2 refine rates.
Increase damage of Fire Dance by 2% per 3 refine rates.
When refined to +7 or higher, ATK + 5%, increase ranged physical damage by 10%.
When refined to +9 or higher, increase damage of Fire Dance by 25%, when using Hit Barrel, increase ranged physical damage by 20% for 60 sec
When refined to +11 or higher, reduce global cooltime by 10%.
When equipped with Great Hero's Boots, DEX + 10, ATK + 7%.
The gun that was smuggled into Glastheim Castle.
It's an ordinary pistol with no special features, but it's influenced by Himmelmes and has magical energy.
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Increases long ranged physical damage by 15%.
ATK + 4 per refine rate.
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If refine rate is 9 or higher, increases Fire Dance damage by 20%.
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If refine rate is 11 or higher, reduces skill cooldown of Heat Barrel by 5 seconds, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Revolver
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, Increases physical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
A pistol that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Dex + 2
Hit - 10
Increases physical damage on Demi-Human race targets by 55%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 55%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
Adds a 1% chance of buffing the user for 3 seconds when performing a physical attack; Aspd + 100%.
This item is indestructible in battle.