One of the two rings worn by Old King Groza.
It was imbued with the power of the dragon.
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STR + 2, AGI + 1
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Physical damage against all class enemies + 6%
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Recovers 300 HP when monsters are killed using melee physical attacks.
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Every 4 Base Level, increase damage of Cross Ripper Slasher by 1%. (Up to level 200)
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Every 10 Base Level, increase damage of Rolling Cutter by 1%.
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Def : 0
A katar that has been a favorite of assassins that don't miss the target in any imminent situation. It was said that their luck was used to focus on the target.
Property: Neutral
Hit + 1 for every 2 base Luk.
Armor worn by traveler riding the Airship. It is an object robbed by monsters during the Airship attack incident.
Account Bound
Max HP + 1000
Max SP + 100
Mdef + 10
All Stats + 1
This item cannot be upgraded.
Set Bonus
Airship's Cloak [1]
Airship's Armor
Airship's Boots
Max HP + 25%
Max SP + 25%
Increased Movement Speed.
Boots worn by traveler riding the Airship. It is an object robbed by monsters during the airship attack incident.
Account Bound
Agi + 1
Aspd + 10%
This item cannot be upgraded.
Set Bonus
Airship's Cloak [1]
Airship's Armor
Airship's Boots
Max HP + 25%
Max SP + 25%
Increased Movement Speed.
Cloak worn by traveler riding the Airship. It is an object robbed by monsters during the Airship attack incident.
Account Bound
Flee + 20
Reduces damage taken from Neutral property attacks by 10%.
Reduces the variable casting time of skills by 20%.
This item cannot be upgraded.
Set Bonus
Airship‘s Cloak [1]
Airship's Armor
Airship's Boots
Max HP + 25%
Max SP + 25%
Increased Movement Speed.
A ring which bears holy powers that responds to certain abilities and strengthens their potency.
Int + 2
Dex + 1
Mdef + 2
Adds a chance of buffing the user for 3 seconds when using recovery skills;
Increases the recovery rate of recovery skills by 20%.
Set Bonus
Rose of Eden [1]
Angelic Ring
Increases the recovery rate of recovery skills by an additional 10%.
A beautiful ring engraved with a cross. It belonged to a leader with a special role.
Luk + 2
Perfect Dodge + 5
Increases the recovery rate of recovery skills by 15%.
Reduces the SP cost of skills by 5%.
Increases the recovery rate of recovery items by 15%.
Set Bonus
Arch Bishop Ring
Archbishop Lv1
Luk + 2
Perfect Dodge + 5
Reduces the variable casting time of High Heal by 100%.
Increases the recovery rate of recovery skills by 3%.
Reduces the SP cost of skills by 5%.
Set Bonus
Arch Bishop Ring
Catholic Lv1
Luk + 2
Perfect Dodge + 5
Reduces the variable casting time of Coluseo Heal by 100%.
Increases the recovery rate of recovery skills by 3%.
Reduces the SP cost of skills by 5%.
Reduces the SP cost of Coluseo Heal by 20.
Set Bonus
Arch Bishop Ring
Cure Lv1
Luk + 2
Perfect Dodge + 5
Reduces the cooldown of Epiclesis by 10 seconds.
Increases the recovery rate of recovery skills by 3%.
Reduces the SP cost of skills by 5%.
Reduces the SP cost of Epiclesis by 100.
Set Bonus
Arch Bishop Ring
Heal Lv3
Luk + 2
Perfect Dodge + 5
Reduces the cooldown time of High Heal by 1 second.
Increases the recovery rate of recovery skills by 3%.
Reduces the SP cost of skills by 5%.
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this armor protects its wearer against holiness and fear.
Mdef + 10
Reduces damage taken from Holy property attacks by 10%.
For every upgrade level of the item,
Reduces damage taken from Holy property attacks by an additional 2%.
Set Bonus
Cloak Of Gray [1]
Armor Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Adds a 1% chance of casting Level 3 Drain Life on the attacker when receiving a physical attack.
An armor made from the scales of Naga. It is very sharp and shiny and it seems like it will hurt anything that goes near it.
Mdef +2
Adds a chance of buffing the user for 10 seconds when performing a physical attack;
ATK + 20
A glove designed to defend and attack at the same time.
Max SP + 20
Crit + 3
Set Bonus
Krishna [1]
Assassin Handcuffs [1]
ATK + 50
Flee - 30
Increases the damage of Sonic Blow by 50%.
Set Bonus
Chakram [2]
Assassin Handcuffs [1]
Max HP - 10%
Crit + 4
Increases critical damage on targets by 40%.
It was a cape without any characteristics, but due to the mana interference equipment installed by Ilusion, it turned into an earful shape that fits the name of Greed.
MaxHP + 5%
Reduce incoming damage from players by 5%.
When Hallucination Walk lv5, increase resistance against water property attack by 100%, holy property attack by 30%.
Adds a chance to perfect hit by 2%, increase damage of Cross Impact by 20%, Dark Claw by 50% per 1 skill level of Cross Impact.
When Cross Impact lv5, reduce cooldown of Hallucination Walk by 20 sec.
When refined to +7 or higher, additional MaxHP + 5%, recovers SP+10 when monsters killed using physical attack, increase damage to all size monsters by 10%.
When refined to +9 or higher, additional MaxHP + 10%, recovers additional SP+10 when monsters killed using physical attack, increase damage to all size monsters by additional 10%.
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A mass of fragments that got fallen apart from broken robots.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Rolling Cutter damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Cross Ripper Slasher damage +10%.
When refined to +9 or higher, Increased ASPD (ASPD +10%).
When refined to +11 or higher, Additional Rolling Cutter and Cross Ripper Slasher damage +15%.
The twin swords of glory and destruction wielded by the Old King Groza.
At the end of the endless fierce battle with the strong, its power and brilliance reached its limit.
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Reduce damage taken from players by 30%.
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For every Base Level, increase Cross Impact, Cross Ripper Slasher, and Rolling Cutter damage by 1%, up to level 240.
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When refined to +11 or higher, for every Base Level, increase Cross Impact, Cross Ripper Slasher, and Rolling Cutter damage by additional 1%, up to level 240.
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When refined to +13 or higher, for every Base Level, increase Cross Impact, Cross Ripper Slasher, and Rolling Cutter damage by additional 1%, up to level 240.
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When refined to +14 or higher,
adds Occult Impaction penetration effect to the weapon,
reduce Rolling Cutter cooldown by 0.2 seconds.
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An ornament made from wild bison horns.
Agi + 2
Set Bonus
Thorny Buckler [1]
Bison Horn [1]
Aspd + 10%
Reflects 5% of the received short-ranged damage back to the attacker.
A pair of boots made of light, resilient leather that makes you want to run when you wear them.
Agi + 1
If upgrade level is +9 or higher,
Additional Agi + 2
Set Bonus
Black Leather Boots
Rider Insignia or Rider Insignia [1]
Flee + 10
A pair of boots made of light, resilient leather that makes you want to run when you wear them.
Agi + 1
If upgrade level is +9 or higher,
Additional Agi + 2
Set Bonus
Black Leather Boots [1]
Rider Insignia or Rider Insignia [1]
Flee + 10
A katar with a wedge-shaped blade. Extensive and brutal attacks using this leave deep scars.
Property: Neutral
Adds a 3% chance of casting Level 1 Wide Bleed on the target when performing a physical attack.
If upgrade level is +9 or higher,
Level 2 Wide Bleed will be cast instead.
Katar with wedge-shaped blades. Its extensive and brutal attack leaves a deep scar.
Property: Neutral
Adds a chance of inflicting Bleed on any target within 5-5 cells of the user when performing a physical attack.
If upgrade level is +9 or higher, the area of effect becomes 11-11 cells.
A mace in the shape of a blood red cross infused with dark power. It's blood red color makes you feel uneasy.
Property: Shadow
Adds a chance of casting Level 1 Hell Inferno on the target when performing a physical attack.
For every upgrade level of the item, adds an additional chance of casting Level 1 Hell Inferno.
A tool used in Einbroch to cut various metals.
They modified it for battle use due to its superior cutting force.
ATK +10%.
Rolling Cutter damage +10%.
When refined to +7 or higher, ATK +60, increased ASPD (ASPD +10%)
When refined to +9 or higher, Additional Rolling Cutter damage +15%.
When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
Dark Plated Armor covered with sharp bones.
Property: Neutral
Str + 1
Mdef + 3
Bypass 10% of hard defense of Demi-Human, Human Player, Doram, and Brute race targets when performing a physical attack.
Adds a 1% chance of inflicting Bleed on any target within 5-5 cells of the user when receiving a physical attack.
Boots imbued with the power of good and evil.
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MHP + 500, MSP + 100.
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For every 2 refine level, MHP + 1%, MSP + 1%.
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When refined to +7 or higher, ATK + 7%.
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When refined to +9 or higher, increase melee physical damage by 10%.
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When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
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[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
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Def: 20
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, these shoes protect their wearer against holiness and fear.
Adds a X% chance of casting Level 3 Drain Life on the target when receiving a physical attack.
What is the chance to cast this? It is a set bonus effect.
Reduces damage taken from Holy property attacks by 2%.
Reduces damage taken from Holy property attacks by an additional 1% per 3 upgrade levels of the item.
Set Bonus
Cloak Of Gray [1]
Armor Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Adds a 1% chance of casting Level 3 Drain Life on the attacker when receiving a physical attack.
Set Bonus
Cloak Of Gray [1]
Robe Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Max HP + 25%
Max SP + 25%
MATK + 10%
A rare design for a katar, its design has the meaning of 'transmigration'.
Property: Neutral
If Katar Mastery is level 10,
ATK + 10
Increases the damage of Meteor Assault by 20%.
Set Bonus
Chakram [2]
Assassin Handcuffs [1]
Max HP - 10%
Crit + 4
Increases critical damage on targets by 40%.
Christmas tree that's worn at the back.
It resonates with various items to give the wearer some special abilities.
ATK + 1%, MATK + 1% per 2 refine rate.
When refined to +9 or higher, ATK + 30, MATK + 30.
When refined to +11 or higher, has a chance to increase holy and neutral property magical damage by 20% for 10 seconds when dealing melee physical attack.
When equipped with Noble Cross and Hurt Mind,
MATK + 30, increase Duple Light's damage by 40%.
When refine rate of Noble Cross is +10 or higher, increase Duple Light's damage by additional 20%.
When equipped with Noble Cross and Kind Heart,
ATK + 30, increase Knuckle Arrow damage by 40%,
When refine rate of Noble Cross is +10 or higher, increase Knuckle Arrow damage by additional 20%.
When equipped with Old Parasol and Evil Spirit Glove,
MATK + 80, has a chance to auto-cast Soul Strike level 10 when dealing melee physical damage,
When refine rate of Old parasol is +10 or higher, has a chance to auto-cast Napalm Vulcan level 5 when dealing melee physical damage.
When equipped with Evil Spirit Glove and Red Lantern,
increase attack speed (reduce delay after attack by 10%), HIT + 10, MATK + 10%.
When refine rate of Christmas Guardian Tree is +10 or higher, has a chance to auto-cast Psychic Wave level 3 when dealing melee physical damage.
When equipped with Hurt Mind and Kind Heart,
increase attack speed (reduce delay after attack by 10%), increase long ranged physical damage by 10%, ATK+10%.
When refine rate of Christmas Guardian Tree is +10 or higher, HIT + 15, increase critical damage by 15%.
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this manteau protects its wearer against holiness and fear.
Reduces damage taken from Holy property attacks by 5%.
For every 2 upgrade levels of the item,
Reduces damage taken from Holy property attacks by an additional 1%.
Set Bonus
Cloak Of Gray [1]
Armor Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Adds a 1% chance of casting Level 3 Drain Life on the attacker when receiving a physical attack.
Set Bonus
Cloak Of Gray [1]
Robe Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Max HP + 25%
Max SP + 25%
MATK + 10%
A little something that Assassins should have. There're a number of rumors regarding the blood stain at the end of the blade.
Agi +3
When equipped with Ring of Rogue, damage against medium sized monsters +8%.
Increase in attack speed(delay after attacking reduces by 3%)
A big and thick cross-shaped shield.
Str + 1
Increases the SP cost of skills by 10%.
Increases the damage of Shield Boomerang and Rapid Smiting by 30%.
Increases long ranged physical damage by 3%.
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When refined to 7 or higher, increases long ranged physical damage by 3%.
When refined to 9 or higher, reduces SP consumption of Cross Slash by 10%.
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Set Bonus
Cross Shuriken Shadow Earring
Cross Shuriken Shadow Pendant
Cross Shuriken Shadow Shoes
Increases Swirling Petal damage equal to the half sum of refine rate of set as percentage.
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Set Bonus
Kagerou Shadow Armor
Cross Shuriken Shadow Earring
Ignores physical defense of all race monsters (except players) by 40%.
Additional Ignores physical defense (except players) equal to the sum of refine rate of set.
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Location : Earring