A sandle for a super novice's guardian angel. Looks like this will boost up your jumping ability.
Max HP + 500
Max SP + 100
Set Bonus
Advanced Angel's Kiss [1]
Advanced Angel's Reincarnation [1]
MATK + 20
Set Bonus
Advanced Angelic Guard [1]
Advanced Angel's Reincarnation [1]
All Stats + 2
Set Bonus
Advanced Angelic Cardigan [1]
Advanced Angelic Protection [1]
Advanced Angel's Reincarnation [1]
Advanced Angelic Guard [1]
Advanced Angel's Kiss [1]
Max HP + 900
Max SP + 100
Adds a 3% chance of casting Level 1 Assumptio on the user when receiving a physical attack.
The necklace of Egir, The God of the Sea. It is said to contain the blessings of the sea.
ATK + 10, increases melee/ranged physical damage by 2%.
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Set Bonus
Egir Necklace
Egir Helm"
Egir Armor"
Egir Manteau"
Egir Shoes"
Increases melee and ranged physical damage by additional 2%.
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Def : 5
The ring of Egir, The God of the Sea. It is said to contain the blessings of the sea.
MATK + 10, increases all property magical damage by 2%.
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Set Bonus
Egir Ring
Egir Helm"
Egir Armor"
Egir Manteau"
Egir Shoes"
Additionally increases all property magical damage by 2%.
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Def : 5
A newly crafted helmet based on Egir's.
Can't be destroyed.
ATK + 7%, MATK + 7%.
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If refine rate is 9 or higher, ATK + 40, MATK + 40.
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Set Bonus
Aegirnion Helm
Aegirnion Armor"
Aegirnion Manteau
Aegirnion Shoes
additional ATK + 5% and MATK + 5%,
Increases EXP gained from killing fish and demihuman race monsters by 20%.
Increases physical and magical damage against fish and demihuman race monsters by 50%.
Reduces damage taken from water and wind property by 25%.
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Location : Upper
Def : 10
Newly crafted shoes based on Egir's manteau.
MHP + 10%, MSP + 5%.
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If refine rate is 9 or higher, reduces variable casting time by 10%.
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Set Bonus
Aegirnion Manteau
Aegirnion Helm"
increases physical and magical damage against fish and demihuman race monsters by 10%.
Increases physical and magical damage against fish and demihuman race monsters by additional % per refine rate of garment.
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Def : 40
A newly crafted ring based on Aegir's ring.
MATK + 30, increases all property magical damage by 5%.
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Set Bonus
Aegirnion Ring
Aegirnion Helm"
Aegirnion Armor"
Aegirnion Manteau"
Aegirnion Shoes"
Increases all property magical damage by additional 5%.
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Def : 10
Boots worn by traveler riding the Airship. It is an object robbed by monsters during the airship attack incident.
Account Bound
Agi + 1
Aspd + 10%
This item cannot be upgraded.
Set Bonus
Airship's Cloak [1]
Airship's Armor
Airship's Boots
Max HP + 25%
Max SP + 25%
Increased Movement Speed.
Boots said to have been worn by ancient heroes. It resonates with armament of an ancient hero.
Max HP + 500
Max SP + 50
Max HP + 2% per upgrade 3 upgrade levels of the item.
Max SP + 1% per upgrade 3 upgrade levels of the item.
If upgrade level is +9 or higher, reduces the fixed casting time of skills by 0.3 seconds.
If upgrade level is +12 or higher, reduces the fixed casting time of skills by an additional 0.2 seconds.
If upgrade level is +14 or higher, reduces the global delay of skills by 5%.
Greaves made by ancient lost technology.
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MDEF + 10.
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For every 2 refine level, POW + 3.
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For every 3 refine level, MHP + 3%, reduce After Cast Delay by 2%.
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When refined to +9 or higher, ATK + 15%.
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When refined to +10 or higher, increase melee and long-range physical damage by 20%.
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When refined to +11 or higher, increase physical damage against all property enemies by 20%.
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When refined to +12 or higher, increase movement speed.
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When refined to +13 or higher,
reduce Variable Casting Time of Arm Cannon by 100%,
reduce Axe Tornado cooldown by 2 seconds,
increase Arm Cannon and Axe Tornado damage by 150%.
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Set Bonus:
Ancient Mechanic Greaves [1]
Rock Step Card
ATK + 75,
increase Arm Cannon damage by 50%,
increase melee and long-range physical damage by 10%.
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Set Bonus:
Ancient Mechanic Greaves [1]
True Howard Alt-Eisen Card
ATK + 75,
increase Axe Tornado damage by 50%,
increase melee and long-range physical damage by 10%.
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Set Bonus:
Ancient Mechanic Greaves [1]
RSX-0806 Card
ATK + 100, POW + 15,
reduce physical damage taken from Large and Medium sized enemies by 10%,
For every 2 refine level, increase melee and long-range physical damage by 6%.
When equipped by Merchant classes, ATK + 200.
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[Grade Bonus]
[Grade D] Reduce Fixed Casting Time by 0.7 seconds.
[Grade C] Increase physical damage against all size enemies by 20%.
[Grade B] All Talent Status + 10.
[Grade A] Increase Arm Cannon and Axe Tornado damage by 150%.
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Def: 50
Heavenly sandals worn by the Guardian Angel of Super Novices.
Max HP + 100
Set Bonus
Angelic Cardigan [1]
Angelic Protection [1]
Angel's Reincarnation [1]
Angelic Guard [1]
Angel's Kiss [1]
Max HP + 900
Max SP + 100
Adds a chance of casting Level 1 Assumptio on the user when receiving a physical attack.
Shoes sent to a woman. Do you have the power to make the impossible possible?
Mdef +10, reduce after cast delay by 2% per 1 refine rate
When equipped with Crown,
reduce variable casting time by 10%. Increase physical damage by 1% and reduce variable casting time by additional 1% per 2 refine rates of Crown and Applause Sandals combined.
When equipped with Tiara,
reduce variable casting time by 10%. Increase magic damage by 1% and reduce variable casting time by additional 1% per 2 refine rates of Tiara and Applause Sandals combined.
When equipped with Amon Ra Card,
Autospell Kyrie Eleison does not activate. Reduce variable casting time by 10%, All Stats +3 per 1 refine rate
A sea-blue crystal ball imbued with the power of water.
Int + 1
Mdef + 2
Reduces damage taken from Water property attacks by 15%.
Adds a chance of casting Level 3 Frost Nova on the attacker when receiving a physical or a magical attack.
Set Bonus
Aqua Staff [2]
Aqua Robe
Aqua Shoes [1]
Aqua Orb [1]
Increases the damage of Water property magical attacks on targets by 40%.
Reduces the damage of Wind property magical attacks on targets by 30%.
Increases damage taken from Wind property attacks by 50%.
Set Bonus
Empowered Aqua Staff [1]
Aqua Robe
Aqua Shoes [1]
Aqua Orb [1]
Increases the damage of Water property magical attacks on targets by 60%.
Reduces the damage of Wind property magical attacks on targets by 60%.
Increases damage taken from Wind property attacks by 50%.
An elegant blue robe imbued with the power of water.
Property: Water
Int + 1
Mdef + 10
Reduces the variable casting time of Storm Gust by 3 seconds.
If the user's base Int is 120 or higher, additional Int + 1.
Set Bonus
Aqua Staff [2]
Aqua Robe
Aqua Shoes [1]
Aqua Orb [1]
Increases the damage of Water property magical attacks on targets by 40%.
Reduces the damage of Wind property magical attacks on targets by 30%.
Increases damage taken from Wind property attacks by 50%.
Set Bonus
Empowered Aqua Staff [1]
Aqua Robe
Aqua Shoes [1]
Aqua Orb [1]
Increases the damage of Water property magical attacks on targets by 60%.
Reduces the damage of Wind property magical attacks on targets by 60%.
Increases damage taken from Wind property attacks by 50%.
A magic staff charged with the freezing power of water.
Property: Water
Int + 3
Increases the damage of Cold Bolt and Frost Driver by 10%.
Set Bonus
Aqua Staff [2]
Aqua Robe
Aqua Shoes [1]
Aqua Orb [1]
Increases the damage of Water property magical attacks on targets by 40%.
Reduces the damage of Wind property magical attacks on targets by 30%.
Increases damage taken from Wind property attacks by 50%.
A sculpture expressing the despair of an assassin who had to kill his beloved one.
Aspd + 1
Set Bonus
Assassin's Despair [1]
Assassin's Skull Mask
Increases physical damage on Demi-Human race targets by 10%.
Set Bonus
Assassin's Despair [1]
Assassin's Shoes
Increases physical damage on Demi-Human race targets by 1% per upgrade level of the item up to a maximum upgrade level of 12.
Set Bonus
Assassin's Despair [1]
Assassin's Muffler [1]
Increases physical damage on Demi-Human race targets by 1% per upgrade level of the item up to a maximum upgrade level of 12.
Armor said to have been worn by a noble being from a distant land.
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When equipped with Evil Druid Card,
for every 2 refine level, MAX HP +3% (Maximum: +14 refine level).
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When equipped with High Priest Card,
if refine level is +10 or above, MAX HP + (Refine level -5)*(Refine level -5)%. (Maximum: +14 refine level.
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When equipped with Astraea Shoes and Astraea Manteau,
All Stats +3, MAX HP +15%.
Physical damage taken from Medium size Enemies -5%.
If total refine level is +45 or above, Immune to Frozen.
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Def : 80
Reduce damage taken from enemies of all sizes by 5%.
MaxHP +20%.
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Every 2 refine level, VIT +6, ATK & MATK +20.
Every 3 refine level, Max HP +1200.
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When refined to +7 or higher, global cooldown reduced by 12%.
When refined to +9 or higher, physical/magic damage to enemies of all properties +15%.
When refined to +11,
if WIS is 90 or higher, reduces melee physical damage taken by 18%,
if STA is 90 or higher, reduces ranged physical damage taken by 18%.
if WIS and STA are both 90 or higher, increase melee & ranged physical damage taken by 10%.
When refined to +13 or higher, increases physical/magic damage to enemies of all sizes +15%.
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Set Bonus:
Astraea Armor-LT
Evil Druid Card
increases physical/magic damage to all class enemies (Normal/Boss Monsters) by 15%,
Max HP +8% every 2 Armor refine (up to +14).
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Set Bonus:
Astraea Armor-LT
Arch Bishop Margaretha Card
Increases physical/magic damage to enemies of all class by 25% (Normal/Boss Monsters),
when Armor refined to +10 or higher, increases Max HP by (Refinement Value -4) * (Refinement Value -4) % (up to +14).
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Set Bonus:
Astraea Armor-LT
Astraea Shoes-LT
Astraea Cloak-LT
All basic status +3, Max HP+15%.
Reduces physical damage taken from enemies of all sizes by 10%.
If both shoes and Cloak are 'A grade', you will not be affected by Freezing, Stone Curse, Stun, Sleep, or Curse status.
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[Grade Bonus]
[Grade D] Every 2 refine level, VIT +2, Max HP +500.
[Grade C] Reduces physical damage taken from enemies of all sizes by 8%, increases physical/magic damage to enemies of all races by 15%.
[Grade B] When attacked by physical attack, there is a 30% chance to Stone Curse the target.
[Grade A] When attacking with a melee/ranged physical attack, there's a 10% chance to put the target in Lex Aeterna status.
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Def: 100
Shoes said to have been worn by a noble being in a distant land.
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All basic status + 1
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If refine level is +10 or above,
If pure STR is 100 or above, MAX HP & MAX SP +5% (If pure STR is 120 or above, +2% additionally),
If pure INT is 100 or above, Fixed cast time -30% (If pure INT is 120 or above, fixed cast time -0.5 seconds additionally),
If pure VIT is 100 or above, Damage taken from Medium size enemies -10% (If pure VIT is 120 or above, -5% additionally),
If pure AGI is 100 or above, Increases ASPD (delay after attack -8%) (If pure AGI is 120 or above, ASPD +1 additionally),
If pure DEX is 100 or above, Delay after skill -3% (If pure DEX is 120 or above, -2% additionally),
If pure LUK is 100 or above, CRIT +5 (If pure LUK is 120 or above, CRIT +2 additionally, Perfect Dodge +1).
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Def : 25
All basic Status +3.
MDEF+10.
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When refined to +10,
If pure STR is 100, Max HP +10%,Max SP +10%.
If pure INT is 100, reduces fixed casting time 0.5 seconds.
If pure VIT is 100, physical damage taken from medium targets is -15%.
If pure AGI is 100, ASPD +15%.
If pure DEX is 100, delay after skill -7%.
If pure LUK is 100, CRI +10, perfect dodge +5.
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When refined to +13,
When POW 60 or higher, melee physical attack damage +15%.
When STA 60 or higher, reduces after cast delay 8%, RES +30.
When WIS 60 or higher, reduces after cast delay 8%, MRES +30.
When SPL 60 or higher, increases all properties magic damage by +15%.
When CON 60 or higher, increases range physical atttack damage by +15%.
When CRT 60 or higher, H.PLUS +10, C.Rate +10.
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[Grade Bonus]
[Grade D] RES +30, MRES +30.
[Grade C] P.ATK, S.MATK +5.
[Grade B] Increases physical/magic damage to enemies of all sizes by 15%.
[Grade A] When refined to +13, reduces fixed casting 0.5 seconds.
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Def: 25
A cloak said to have been worn by a noble being in a distant land.
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MAX HP, MAX SP +5%
INT +2, VIT +2, DEX +2
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When refine +12 or above, ASPD+2
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When equipped with Astraea Shoes,
All Stats +1
Resistance to all races +10%
MAX HP, MAX SP +5%
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Def : 15
All basic status +2.
MaxHP, SP +10%.
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Every 2 refine level, ATK, MATK +10.
Every 3 refine level, increases to resist neutral properties by 3%.
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When refined to +9 or higher, increases physical/magic damage to targets of all sizes by 10%.
When refined to +11 or higher, increases melee/ranged physical damage by 10%, increases all properties magic damage by 10%.
When refined to +13 or highers, reduce global cooldown skill by 10%.
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Set Bonus:
Astraea Cape-LT
Astraea Shoes-LT
Increases resistance to all races by 10%,
Max HP, SP +10%.
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[Grade Bonus]
[Grade D]?RES +30, MRES +30.
[Grade C]?P.ATK, S.MATK +5.
[Grade B]?Max HP +10000.
[Grade A]?Increases resistance to all races by 5%.
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Def: 15
MHP +5%.
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When refined to +7 or higher, additional MHP +5%.
When refined to +9 or higher,
Reduces physical and magical damage taken from all property enemies by 5%.
When refined to +10 or higher,
Reduces physical and magical damage taken from all size enemies by 5%.
When refined to +11 or higher,
Reduces physical and magical damage taken by 5%.
When refined to +12 or higher,
Reduces physical and magical damage taken from all race by 5%.
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Set Bonus:
Astraea Helm [1]
Astraea Shoes [1]
Reduces fixed casting time by 0.5 seconds.
Perfect evasion +10
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Set Bonus:
Astraea Helm [1]
Astraea Armor [1]
When receiving a melee physical attack, has a 5% chance to activated the "Muscle Fool".
Increases healing skill recovery by 20%.
Muscle Fool effect,
VIT +200,
reduces physical and magical damage taken by 50%,
MATK -50%,
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Set Bonus:
Astraea Helm [1]
Astraea Manteau [1]
Reduces damage taken from long ranged physical attack by 15%,
reduces magical and physical damage taken from all property enemies by 5%.
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Set Bonus:
Astraea Helm [1]
Astraea Ring [1]
All basic status +3,
reduces after cast delay by 7%.
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Set Bonus:
Astraea Helm [1]
Astraea Shoes [1]
Astraea Armor [1]
Astraea Manteau [1]
Astraea Ring [1]
When total refine level of the set is 48 and equipped by Archbishop,
enables to use Energy Coat Lv.1
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Location: Upper
Armor lv: 1
Required Lv: 100
MaxHP+5%.
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Every 2 refine level, ATK & MATK +15,
Every 4 refine level, Reduces damage taken from enemies of all class (Normal/Boss Monsters), Races, Properties by 2%.
reduces physical/magical damage taken from enemies of all sizes by 2%.
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When refined to +7 or higher, MaxHP +7%, MRES +20.
When refined to +9 or higher, reduces variable casting 15%.
When refined to +11 or higher, increases ATK & MATK by 10% to all sizes enemies.
When refined to +13 or higher, reduces fixed casting by 0.3 seconds.
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Set Bonus:
Astraea Helm-LT
Astraea Shoes-LT
MaxHP+7000,
reduces fixed casting time by 0.5 seconds,
perfect dodge +12.
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Set Bonus:
Astraea Helm-LT
Astraea Cape-LT
Increases melee/ranged damage by 15% and all property magic damage by 15%,
reduces damage taken from ranged physical ATK by 15%,
reduces physical/magical damage taken from all properties by 5%.
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Set Bonus:
Astraea Helm-LT
Astraea Armor-LT
when receiving physical ATK, there is a 3% chance to gain VIT+200 for 10 seconds, and
the effectiveness of heal and recovery items increases by 20%.
When equiped by Arch Bishop, can use 'Energy Coat' skill.
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[Grade Bonus]
[Grade D] RES+30, MRES+30.
[Grade C] POW,SPL,CON +5.
[Grade B] Physical/magical damage to targets of all races +15%.
[Grade A] After Cast Delay -15%.
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Def: 20
Location: Upper
The ring is said to have been worn by a noble being from a distant land.
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All basic status +1.
Enables to use Suffragium Lv.3.
Increses physical and magical damage to Boss monster by 5%.
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Set Bonus:
Astraea Ring [1]
High Priest Card
Or
Sealed High Priest Card
Removed the High Priest Card effect to autocast Assumptio.
Adds a permanent ghost property to the armor.
Increses physical and magical damage to Boss monster by additional 20%.
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Set Bonus:
Astraea Ring [1]
Astraea Shoes [1]
Reduces after skill delay by 5%,
MHP, MSP +8%.
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Def : 0
POW, CON, STA, WIS, SPL, CRT +3.
Enable to use skill 'Sacrament' LV5.
Increases physical/magic damage to enemies of all class by 10%.
Ignores physical/magic defense to enemies of all races by 10%.
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Set Bonus:
Astraea Ring-LT
High Priest Card
Change the armor to ghost properties and remove auto spell 'Asumptio'.
Increases physical/magic damage to enemies of all class by 30%.
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Set Bonus:
Astraea Ring-LT
Astraea Shoes-LT
Increases melee/ranged physical damage and all properties magic damage by 15%.
Reduce global cooldown skill by 8%, Max HP & Max SP +8%.
When refined to +13 or higher, reduces physical/magic damage taken from enemies of all sizes by 5% and reduces damage taken from players by 3%.
------------------------
Set Bonus:
Astraea Ring-LT
Astraea Helm-LT
All Status +5,
Reduces global cooldown skill by 7%
------------------------
Def: 0
All talent status +10.
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Every 2 refine level, ATK and MATK +10.
Every 3 refine level, POW, SPL, CON +2.
------------------------
When refine +7 or higher,
increases melee/ranged physical damage by 12%,
increases all property magical damage by 12%.
When refine +9 or higher,
decreases after cast delay by 8%.
When refine +11 or higher,
reduces fixed casting time by 0.7 seconds.
When refine +13 or higher,
increases physical/magical damage to all race enemies by 12%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv2
When physically attacking, has 3% chance to increase STR by 100 for 10 seconds.
when Shoes [C grade], POW +7,
When Shoes [A grade], additional POW +12, and Perfect Hit +8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv2
When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds.
when Shoes [C grade], MHP +8%, P.ATK +10,
When Shoes [A grade], additional MHP +15%, P.ATK +15,
and increases physical damage all sizes enemies by 25%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv2
When magically attack, has 3% chance to increase MATK by 30% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15,
and increases magical damage to all sizes enemies by 25%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv2
When magically attack, has 3% chance to increase INT by 120 for 10 seconds.
when Shoes [C grade], SPL +10.
When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv2
When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds.
when Shoes [C grade], CON +10.
When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv2
When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds.
when Shoes [C grade], CRI +7.
When Shoes [A grade], additional CRT +12, and C.RATE +10.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv3
When physically attacking, has 3% chance to increase STR by 120 for 10 seconds.
when Shoes [C grade], POW +10,
When Shoes [A grade], additional POW +18, and Perfect Hit +15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv3
When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds.
when Shoes [C grade], MHP +10%, P.ATK +10,
When Shoes [A grade], additional MHP +20%, P.ATK +15,
and increases physical damage all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv3
When magically attack, has 3% chance to increase MATK by 35% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15,
and increases magical damage to all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv3
When magically attack, has 3% chance to increase INT by 150 for 10 seconds.
when Shoes [C grade], SPL +12.
When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv3
When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds.
when Shoes [C grade], CON +12.
When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv3
When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds.
when Shoes [C grade], CRI +8.
When Shoes [A grade], additional CRT +17, and C.RATE +12.
------------------------
[Grade Bonus]
[Grade D] MHP and MSP +5%.
[Grade C] ATK and MATK +7%.
[Grade B] Reduced fixed casting time by 0.3 seconds.
[Grade A] Increases physical/magical damage to all class enemies by 10%.
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Def : 20