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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “MATK + 4%” in Renewal

Page 14 of 17
Strange God Foxtail Staff

Strange God Foxtail Staff [2]

#1691 · One-Handed Staff · Weapon
ATK
100
MATK
240
Weapon Lv.
3
Required Lv.
100
Slots
2
Weight
50
Buy value
50,000 z
Sell value
25,000 z
This foxtail has become completely one with the dragonfly. Property: Neutral Max SP + 100 Max SP + 1% per 3 upgrade levels of the item. MATK + 2% per 3 upgrade levels of the item. If upgrade level is +7 or higher, Increases the base weapon ATK and MATK by 40%. Increases the base weapon ATK and MATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.
Full item details & effects
Striped Ribbon Hat

Striped Ribbon Hat [1]

#400505 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A hat made up of a set of white and blue ribbons. It has a cute design and decorated with various ribbons. ------------------------ SPL + 3 ------------------------ Reduce damage taken from Players by 13%. ------------------------ Reduce damage taken from normal and boss monsters by 20%. ------------------------ MATK + 40% ------------------------ Every 10 Base Level, increase damage of Arbitrium, Pneumaticus Procella, and Framen by 1%. ------------------------ Every refine level, SPL + 1. ------------------------ Def : 10 Location : Upper
Full item details & effects
Sunflower Kid

Sunflower Kid [2]

#2027 · Two-Handed Staff · Weapon (Two-Handed)
ATK
150
MATK
320
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
10 z
Sell value
5 z
This staff is said to be used by Archmage Nazohina. The magic emanating from the staff keeps flowers from withering. Property: Neutral Int + 5 MATK + 1% per 2 upgrade levels of the item. Reduces the cast delay of skills by 1% per upgrade level of the item. This item is indestructible in battle.
Full item details & effects
Survivor's Circlet

Survivor's Circlet [1]

#19020 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
50
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A circlet worn by monks. It has the powers to take out the magic of its' wearer. Eligible Survivor's Rod for set combo: Survivor's Rod (Dex) Survivor's Rod (Dex) [1] Survivor's Rod (Int) Survivor's Rod (Int) [1] Position: Upper Int + 3 MATK + 4% If the user's base level is 99 or lower, additional Int + 1 per 2 upgrade levels of the item. If the user's base level is 100 or higher, additional Int + 1 per 1 upgrade level of the item. Set Bonus Survivor's Circlet [1] Survivor's Rod MATK + 10 per upgrade level of Survivor's Rod. If Survivor's Rod upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Circlet [1] Survivor's Orb Vit + 4 Reduces damage taken from Demi-Human race enemies by 4%. Reduces the variable casting time of skills by 6%. Increases the damage of Earth and Wind property magical attacks on targets by 20%. If Survivor's Circlet [1] upgrade level is +7 or higher, Additional Vit + 4 Reduces damage taken from Demi-Human race enemies by an additional 4%. Reduces the variable casting time of skills by an additional 6%. If Survivor's Circlet [1] upgrade level is +9 or higher, Additional Vit + 4 Reduces damage taken from Demi-Human race enemies by an additional 4%. Reduces the variable casting time of skills by an additional 6%. Set Bonus Survivor's Circlet [1] Survivor's Shoes MATK + 10% If Survivor's Circlet [1] upgrade level is +7 or higher, Increases the damage of Earth and Wind property magical attacks on targets by 10%. If Survivor's Circlet [1] upgrade level is +9 or higher, Increases the damage of Earth and Wind property magical attacks on targets by an additional 10%.
Full item details & effects
Survivor's Orb

Survivor's Orb

#19139 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
50
Slots
0
Weight
30
Buy value
0 z
Sell value
0 z
A orb that automatically protects its' owner. Eligible Survivor's Rod for set combo: Survivor's Rod (Dex) Survivor's Rod (Dex) [1] Survivor's Rod (Int) Survivor's Rod (Int) [1] Eligible Survivor's Manteau for set combo: Survivor's Manteau Survivor's Manteau [1] Position: Lower Physical damage against all class enemies + 2% MATK + 2% Reduces the variable casting time of skills by 3%. Enables Level 1 Hiding. Set Bonus Survivor's Orb Survivor's Rod MATK + 10 per upgrade level of Survivor's Rod. If Survivor's Rod upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Circlet [1] Survivor's Orb Vit + 4 Reduces damage taken from Demi-Human race enemies by 4%. Reduces the variable casting time of skills by 6%. Increases the damage of Earth and Wind property magical attacks on targets by 20%. If Survivor's Circlet [1] upgrade level is +7 or higher, Additional Vit + 4 Reduces damage taken from Demi-Human race enemies by an additional 4%. Reduces the variable casting time of skills by an additional 6%. If Survivor's Circlet [1] upgrade level is +9 or higher, Additional Vit + 4 Reduces damage taken from Demi-Human race enemies by an additional 4%. Reduces the variable casting time of skills by an additional 6%. Set Bonus Survivor's Manteau Survivor's Orb Reduces damage taken from Demi-Human race enemies by 1%. Reduces the fixed casting time of skills by 50%. If Survivor's Manteau upgrade level is +5 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. If Survivor's Manteau upgrade level is +7 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod MATK + 1% If Survivor's Rod upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau Survivor's Orb Rental Survivor's Rod MATK + 1% Set Bonus Survivor's Orb Survivor's Shoes Vit + 5 Int + 5 Reduces damage taken from Demi-Human race enemies by 3%.
Full item details & effects
Survivor's Rod (Dex)

Survivor's Rod (Dex)

#1617 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
0
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Dex + 2 Max HP + 300 Set Bonus Survivor's Manteau Survivor's Rod (Dex) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex) up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Dex) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex). Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Survivor's Circlet [1] Survivor's Rod (Dex) MATK + 10 per upgrade level of Survivor's Rod (Dex). If Survivor's Rod (Dex) upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Dex) MATK + 10 per upgrade level of Survivor's Rod (Dex). If Survivor's Rod (Dex) upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod (Dex) MATK + 1% If Survivor's Rod (Dex) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod (Dex) MATK + 1% If Survivor's Rod (Dex) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Dex) Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Dex) upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 second. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Survivor's Rod (Dex)

Survivor's Rod (Dex) [1]

#1618 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
1
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Dex + 3 Max HP + 400 Set Bonus Survivor's Manteau Survivor's Rod (Dex) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex) [1] up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Dex) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex) [1]. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Illusion Survivor's Manteau [1] Survivor's Rod (Dex) [1] Max HP + 1000 MATK - 50 MATK + 20 per upgrade level of Survivor's Rod (Dex) [1] up to maximum upgrade of +10. Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod (Dex) [1]. Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10. Set Bonus Survival Circlet [1] Survivor's Rod (Dex) [1] MATK + 10 per upgrade level of Survivor's Rod (Dex) [1]. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Dex) [1] MATK + 10 per upgrade level of Survivor's Rod (Dex) [1]. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod (Dex) [1] MATK + 1% If Survivor's Rod (Dex) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod (Dex) [1] MATK + 1% If Survivor's Rod (Dex) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Dex) [1] Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 second. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Survivor's Rod (Int)

Survivor's Rod (Int)

#1619 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
0
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Int + 2 Max HP + 300 Set Bonus Survivor's Manteau Survivor's Rod (Int) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int) up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Int) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int). Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Survivor's Circlet [1] Survivor's Rod (int) MATK + 10 per upgrade level of Survivor's Rod (Int). If Survivor's Rod (Int) upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Int) MATK + 10 per upgrade level of Survivor's Rod (Int). If Survivor's Rod (Int) upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod (Int) MATK + 1% If Survivor's Rod (Int) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod (Int) MATK + 1% If Survivor's Rod (Int) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Int) Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Int) upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 seconds. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Survivor's Rod (Int)

Survivor's Rod (Int) [1]

#1620 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
1
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Int + 3 Max HP + 400 Set Bonus Survivor's Manteau Survivor's Rod (Int) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int) [1] up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Int) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int) [1]. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Illusion Survivor's Manteau [1] Survivor's Rod (Int) [1] Max HP + 1000 MATK - 50 MATK + 20 per upgrade level of Survivor's Rod (Int) [1] up to maximum upgrade of +10. Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod (Int) [1]. Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10. Set Bonus Survivor's Circlet [1] Survivor's Rod (Int) [1] MATK + 10 per upgrade level of Survivor's Rod (Int) [1]. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Int) [1] MATK + 10 per upgrade level of Survivor's Rod (Int) [1]. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod [1] (Int) [1] MATK + 1% If Survivor's Rod (Int) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod [1] (Int) [1] MATK + 1% If Survivor's Rod (Int) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Int) [1] Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 seconds. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Survivor's Shoes

Survivor's Shoes

#22170 · Armor · Footgear
DEF
15
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
50
Buy value
10 z
Sell value
5 z
A pair of shoes that automatically protects its' owner. Eligible Survivor's Rod for set combo: Survivor's Rod (Dex) Survivor's Rod (Dex) [1] Survivor's Rod (Int) Survivor's Rod (Int) [1] Eligible Survivor's Manteau for set combo: Survivor's Manteau Survivor's Manteau [1] Max HP + 3% Max SP + 3% MATK + 2% Mdef + 15 Reduces damage taken from Demi-Human race enemies by 5%. Increases the damage of Earth and Wind property magical attacks on targets by 2%. If upgrade level is +5 or higher, Additional Max HP + 7% Additional Max SP + 7% Additional MATK + 3% Increases the damage of Earth and Wind property magical attacks on targets by an additional 3%. If upgrade level is +7 or higher, Additional Max HP + 10% Additional Max SP + 10% Additional MATK + 5% Increases the damage of Earth and Wind property magical attacks on targets by an additional 5%. Set Bonus Survivor's Rod Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 second. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%. Set Bonus Survivor's Circlet [1] Survivor's Shoes MATK + 10% If Survivor's Circlet [1] upgrade level is +7 or higher, Increases the damage of Earth and Wind property magical attacks on targets by 10%. If Survivor's Circlet [1] upgrade level is +9 or higher, Increases the damage of Earth and Wind property magical attacks on targets by an additional 10%. Set Bonus Survivor's Manteau Survivor's Shoes MATK + 10% If Survivor's Manteau upgrade level is +7 or higher, Reduces damage taken from Earth and Wind property attacks by 15%. If Survivor's Manteau upgrade level is +9 or higher, Reduces damage taken from Earth and Wind property attacks by an additional 15%. Set Bonus Survivor's Orb Survivor's Shoes Vit + 5 Int + 5 Reduces damage taken from Demi-Human race enemies by 3%.
Full item details & effects
TE Woe Cap

TE Woe Cap

#18732 · Armor · Headgear (Top)
DEF
5
Armor Lv.
1
Required Lv.
40
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Cannot be traded. Rental Item MDEF + 5. ** Additional WoE TE options ATK + 5, MATK + 5. Physical/Magic Attack Power +10% against other adventurers. Frost Resistance +25%. Location : UpperWeight : 0
Full item details & effects
TE Woe Knife

TE Woe Knife

#13083 · Dagger · Weapon
ATK
100
MATK
100
Weapon Lv.
3
Required Lv.
40
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Cannot be traded. Rental Item MATK + 100. ** Extra option available in WoE TE area Physical Attack Power +40% against other adventurers. Physical attacks have a high Silencing chance.
Full item details & effects
TE Woe Staff

TE Woe Staff

#1667 · One-Handed Staff · Weapon
ATK
50
MATK
100
Weapon Lv.
3
Required Lv.
40
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Character Bound Rental Item Property: Neutral Required Job: Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker Stats during WOE TE MATK + 100 Increases magical damage on Player protocol targets by 10%. Increases the recovery rate of recovery skills by 5%. Adds a 10% chance of inflicting Blind on the target when performing a physical attack. Cannot be traded. Rental Item MATK + 100. ** Extra option available in WoE TE area Magic Attack Power +10% against other adventurers. Magic attacks have a high Blinding chance. Heal Amount +5%.
Full item details & effects
Temporal Circlet (Archbishop)

Temporal Circlet (Archbishop) [1]

#19480 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ MATK + 15 per 2 refine rate. Reduces variable casting time by 3% per 3 refine rate. ------------------------ Increases Adoramus damage by 20% per 3 refine rate. ------------------------ Increases holy property magical damage by 7% per 4 refine rate. ------------------------ If refine rate is 11 or higher, MATK + 5%. ------------------------ Def : 10
Full item details & effects
Temporal Circlet (Oboro)

Temporal Circlet (Oboro) [1]

#19489 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ MATK + 15 per 2 refine rate. Increases ASPD by 2% per 3 refine rate. ------------------------ Increases Wind Blade and Freezing Spear damage by 30% per 3 refine rate. ------------------------ Increases wind and water property magical damage by 5% per 4 refine rate. ------------------------ If refine rate is 11 or higher, MATK + 5%. ------------------------ Def : 10
Full item details & effects
Temporal Circlet (Sorcerer)

Temporal Circlet (Sorcerer) [1]

#19483 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ MATK + 15 per 2 refine rate. Reduces variable casting time by 3% per 3 refine rate. ------------------------ Increases Psychic Wave and Diamond Dust damage by 20% per 3 refine rate. ------------------------ Increases neutral and water property magical damage by 5% per 4 refine rate. ------------------------ If refine rate is 11 or higher, MATK + 5%. ------------------------ Def : 10
Full item details & effects
Temporal Circlet (Soul Reaper)

Temporal Circlet (Soul Reaper) [1]

#19487 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ MATK + 15 per 2 refine rate. Reduces variable casting time by 5% per 3 refine rate. ------------------------ Increases Curse Explosion and Eswhoo damage by 20% per 3 refine rate. ------------------------ Increases shadow property magical damage by 7% per 4 refine rate. ------------------------ If refine rate is 11 or higher, MATK + 5%. ------------------------ Def : 10
Full item details & effects
Temporal Circlet (Super Novice)

Temporal Circlet (Super Novice) [1]

#19491 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ ATK + 10 and MATK + 10 per 2 refine rate. Increases ASPD by 4% and reduces variable casting time by 4% per 3 refine rate. ------------------------ Increases critical damage by 5% and increases all property magical damage by 5% per 4 refine rate. ------------------------ Increases physical damage against all size enemies by 2% per 4 refine rate. ------------------------ If refine rate is 11 or higher, reduces global cooldown by 5%. ------------------------ Def : 10
Full item details & effects
Temporal Circlet (Wanderer & Minstrel)

Temporal Circlet (Wanderer & Minstrel) [1]

#19485 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ MATK + 15 per 2 refine rate. Reduces variable casting time by 5% per 3 refine rate. ------------------------ Increases Reverberation and Metallic Sound damage by 20% per 3 refine rate. ------------------------ Increases neutral property magical damage by 7% per 4 refine rate. ------------------------ If refine rate is 11 or higher, MATK + 5%. ------------------------ Def : 10
Full item details & effects
Temporal Circlet (Warlock)

Temporal Circlet (Warlock) [1]

#19482 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ MATK + 15 per 2 refine rate. Reduces variable casting time by 3% per 3 refine rate. ------------------------ Increases Chain Lightning and Jack Frost damage by 20% per 3 refine rate. ------------------------ Increases wind and water property magical damage by 5% per 4 refine rate. ------------------------ If refine rate is 11 or higher, MATK + 5%. ------------------------ Def : 10
Full item details & effects
Temporal Int Manteau

Temporal Int Manteau [1]

#20966 · Armor · Garment
DEF
38
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
A curious manteau that was obviously made a long time ago but has no wear and tear. It boosts the power of INT. MATK + 10 and MATK + 1% per 2 refine rate. Increases all property magical damage by 3% per 4 refine rate. If refine rate is 7 or higher, additional MATK + 7%. If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%. If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%. When equipped with Temporal Int Boots [1] or Modified Int Boots [1], MATK + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. Required Lv: 100
Full item details & effects
Temporal Manteau

Temporal Manteau [1]

#20846 · Armor · Garment
DEF
38
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
A cape that has been made long time ago but it still looks brand new. Required Jobs: All Jobs Reduces damage taken from Demi-Human race enemies by 5%. Set Bonus Temporal Manteau Temporal Agi Boots Max HP + 15% Mdef + 10 Aspd + 5% Reduces damage taken from Demi-Human race enemies by 5%. Set Bonus Temporal Manteau Temporal Dex Boots Max HP + 15% Mdef + 10 Increases long-ranged damage on targets by 5%. Reduces damage taken from Demi-Human race enemies by 5%. Set Bonus Temporal Manteau Temporal Int Boots Max HP + 15% MATK + 30 Mdef + 10 Reduces damage taken from Demi-Human race enemies by 5%. Set Bonus Temporal Manteau Temporal Luk Boots Max HP + 15% Mdef + 10 Increases critical damage on targets by 5%. Reduces damage taken from Demi-Human race enemies by 5%. Set Bonus Temporal Manteau Temporal Str Boots Max HP + 15% ATK + 30 Mdef + 10 Reduces damage taken from Demi-Human race enemies by 5%. Set Bonus Temporal Manteau Temporal Vit Boots Max HP + 15% Mdef + 10 Reduces damage taken from Demi-Human race enemies by 5%. Increases the recovery rate of recovery items by 10%.
Full item details & effects
Temporal Ring

Temporal Ring [1]

#28594 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
A ring that the magician had on his body for a long time. It seems to resonate with the power of time's decision. Max HP + 10% Max SP + 10% ATK + 50 MATK + 50 Set Bonus Bear's Power Temporal Ring Str + 40 Max HP + 10% Set Bonus Hawkeye Temporal Ring Dex + 40 Hit + 50 Set Bonus Lucky Day Luk + 40 Increases critical damage on targets by 30%. Set Bonus Muscle Fool Temporal Ring Mdef + 40 Reduces the variable casting time of skills by 20%. Set Bonus Runaway Magic Temporal Ring Int + 40 Max SP + 10% Set Bonus Speed of Light Temporal Ring Flee + 40 Reduces the global delay of skills by 30%.
Full item details & effects
Thanatos Two-handed Staff-AD

Thanatos Two-handed Staff-AD [2]

#640017 · Two-Handed Staff · Weapon (Two-Handed)
ATK
150
MATK
300
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
Thanatos Staff remodeled with Team Atnad's technology added. ------------------------ Can't be destroyed in battle. MATK +300. When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times. MATK + 10 per 2 refine rate. Increases Crimson Rock damage by 10% per 3 refine rate. If refine rate is 7 or higher, reduces global cooldown by 10%, increases fire and earth property magical damage by 15%. If refine rate is 9 or higher, increases Earth Strain damage by 40%, increases Crimson Rock damage by additional 15%. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, reduces damage taken from all property enemies by 15%. ------------------------ [Bonus By Grade] [Grade D] MATK + 2%, increases Floral Flare Road and Stratum Tremor damage by 10%.. [Grade C] Additional MATK + 3%, S.MATK + 1. [Grade B] Increases Floral Flare Road and Stratum Tremor damage by additional 10%. ------------------------ ATK : 150 Weapon Lv : 5
Full item details & effects
Thanos Axe

Thanos Axe [1]

#28100 · Two-Handed Axe · Weapon (Two-Handed)
ATK
300
MATK
80
Weapon Lv.
4
Required Lv.
120
Slots
1
Weight
400
Buy value
10 z
Sell value
5 z
This two-handed axe, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost. INT +6. VIT +6. LUK -6. Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking. Consumes 100 HP every 10 seconds. Consumes 1,000 HP when unequipped. MATK +80.
Full item details & effects
Thanos Bow

Thanos Bow [1]

#18119 · Bow · Weapon (Two-Handed)
ATK
180
Weapon Lv.
4
Required Lv.
120
Slots
1
Weight
130
Buy value
10 z
Sell value
5 z
This bow, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost. INT +6. VIT +6. LUK -6. Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking. Consumes 100 HP every 10 seconds. Consumes 1,000 HP when unequipped. MATK +110.
Full item details & effects
Thanos Dagger

Thanos Dagger [1]

#13093 · Dagger · Weapon
ATK
100
MATK
130
Weapon Lv.
4
Required Lv.
120
Slots
1
Weight
80
Buy value
10 z
Sell value
5 z
This dagger, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost. INT +6. VIT +6. LUK -6. Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking. Consumes 100 HP every 10 seconds. Consumes 1,000 HP when unequipped. MATK +130.
Full item details & effects
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