A helm worn by the Knights of Khalitzburg.
It seems to have been purified during the dimension investigation.
------------------------
SPL + 3
------------------------
Reduce damage taken from Players by 13%.
------------------------
Reduce damage taken from normal and boss monsters by 20%.
------------------------
MATK + 40%
------------------------
Every 10 Base Level, increase damage of Cross Rain and Judgement Cross by 1%.
------------------------
Every refine level, SPL + 1.
------------------------
Def : 10
Location : Upper
Manteau worn by King of Void. It has power to control Voids.
MDEF + 2, MaxHP + 5%, MATK + 1%.
When dealing physical damage to neutral monsters, increases damage by 2%.
Position: Garment
DEF : 16
Insignia used by King Schmidt.
MATK +10%.
------------------------
Set Bonus
King Schmidt's Insignia (Int)
King Schmidt's Suit
King Schmidt's Manteau
MATK +25,
Reduces variable casting time by 8%.
------------------------
For every 2 refine level, ATK, MATK + 10.
------------------------
For every 3 refine level, SPL, POW, CON + 1.
------------------------
When refined to +7 or higher, ATK, MATK + 7%.
------------------------
When refined to +9 or higher, reduce Fixed Casting Time by 0.3 seconds.
------------------------
When refined to +11 or higher,
Increase melee and long ranged physical damage by 10%.
Increase all property magic damage by 10%.
------------------------
When refined to +13 or higher, increase physical and magic damage against all size enemies by 10%.
------------------------
Set Bonus:
Midgard Knight Shoes [1]
Cursed Knight's Shield [1]
OR
Midgard Knight Shoes [1]
Bloody Knight's Shield [1]
Increase physical and magic damage against Boss monsters by 15%.
When shoes refined to +13 or higher, there's a 5% chance to increase STR, INT, DEX + 150 for 10 seconds.
------------------------
Set Bonus:
Midgard Knight Shoes [1]
Purified Knight's Shield [1]
Increase physical and magic damage against Boss monsters by 30%.
When shoes refined to +13 or higher, there's a 5% chance to increase STR, INT, DEX + 200 for 10 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magic damage against all property monsters by 8%.
[Grade B] P.ATK, S.MATK + 7.
[Grade A] When refined to +13 or higher, reduce Fixed Casting Time by additional 0.7 seconds.
------------------------
Def : 20
This piece's upper part is decorated with a golden dragon and a crystal with strong magical power compressed into it. It looks nice, but it's too heavy to easily carry around.
Int + 3
Max HP + 300
For every 2 upgrade levels of the item,
Additional Int + 1.
Additional Max HP + 50.
Adds a chance of buffing the user for 5 seconds when performing a magical attack;
MATK + 12%
Increases the SP cost of skills by 20%.
The guardian deity of minerals.
On the day of judgment, he will burn and purify the world with scorching hot molten ore.
------------------------
MDEF + 15.
------------------------
Reduce damage taken from Normal and Boss enemies by 5%.
------------------------
Reduce damage taken from Human and Doram Player by 10%.
------------------------
Increase physical damage against all class enemies by 40%.
------------------------
MATK + 40%.
------------------------
For every refine level, All Basic Status + 3.
------------------------
When refined to +10 or higher, MHP + 15%, reduce After Cast Delay by 15%.
------------------------
When refined to +11 or higher, MHP + 25%, reduce After Cast Delay by 25%.
------------------------
When refined to +12 or higher, MATK + 30%, increase physical damage against all class enemies by 30%.
------------------------
When refined to +13 or higher,
increase physical and magic damage against all size enemies by 15%.
When performing physical or magic attack, there's a low chance to enter [Divine Blessing] status for 10 seconds.
[Divine Blessing]
For every 10 Base Level, All Basic Status + 1, MHP + 1%, FLEE + 10, ATK + 10, MATK + 10.
------------------------
Def : 25
A dagger with a black blade that's studded with white, almost transparent, beads.
MATK +150
Physical/Magic damage +5% on Shadow and Undead enemies.
If upgrade level is +7 or higher,
Increases Physical and Magical Damage on Shadow and Undead targets by an additional 10%.
If upgrade level is +9 or higher,
Increases damage dealt by Kunai Splash by an additional 20%.
If upgrade level is +11 or higher,
Increases Physical and Magical Damage on Demon and Undead targets by an additional 10%.
Kuroiro-OS remodeled with Team Atnad's technology added.
------------------------
MATK + 150.
Increases physical and magical damage against shadow and undead property enemies by 7%.
If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 13%.
If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by 20% and Kunai Splash damage by 35%.
If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 15%.
------------------------
ATK : 150
Weapon Lv : 5
A shield of the Laphine tribe that has mysterious powers.
Mdef + 10
If upgrade level is +7 or higher,
MATK + 20
Set Bonus
Laphine Shield [1]
Laphine Staff
If Laphine Shield [1] upgrade level is +9 or higher
MATK + 15 per upgrade level of Laphine Staff.
If Laphine Shield [1] upgrade level is +9 or higher and Laphine Staff upgrade level is +10 or higher,
Additional MATK + 50
Reduces the variable casting time of skills by 10%.
Robe made with the skins of creatures in laval dungeon.
Seems like it's still heating.
MATK + 100.
If refined to +7 or higher, additional MATK + 50.
If refined to +9 or higher, additional MATK + 25.
When equipped with Lava Leather Hood, Lava Leather Sandles,
MATK + 2%.
If each of Lava Leather Robe, Lava Leather Hood, Lava Leather Sandles' refine rate is +7 or higher, MATK + 3%.
If the sum of refine rates is 27 or higher,
Increase fire magic damage by 15%.
Sandles made with the skins of creatures in laval dungeon.
Seems like it's still heating.
Increase fire magic damage by 3%.
If refined to +7 or higher, MATK + 25.
If refined to +9 or higher, additional MATK + 15.
A magnificent crown created to pay tribute to the 7th sign of the zodiac, Libra the Balance. Attached to the crown is an Opal gemstone, the birthstone for those born under this sign.
Position: Upper
Dex + 3
Reduces damage taken from Wind property attacks by 7%.
If upgrade level is +7 or higher,
MATK + 3%
If upgrade level is +9 or higher,
Additional MATK + 2%.
Adds a chance of casting Level 5 Frost Nova when performing a physical attack.
For every 2 refine levels, ATK +20, MATK +20.
If refine rate is 7 or higher, ASPD +10% and reduces variable casting time by 10%.
If refine rate is 9 or higher, Increases long ranged physical damage by 10%,
increases Neutral property magical damage by 10%.
If refine rate is 11 or higher, increases all property magical damage by 10%,
increases physical damage against all size enemies by 10%.
------------------------
Set Bonus:
Biolab Libra Crown
Black Circle or Heart Whip
Increases Neutral property magical damage by 10%.
increases Metallic Sound damage by 5% per refine rate of Black Circle or Heart Whip.
------------------------
Set Bonus:
Biolab Libra Crown
Antique Cello or Scarlet Ribbon
Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10% per refine rate of Antique Cello or Scarlet Ribbon.
------------------------
Set Bonus:
Biolab Libra Crown
Wind Gale
Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10% per refine rate of Wind Gale.
------------------------
Def : 10
Location : Upper
A sword of light that is said to have been used by a warrior.
It seems to resonate with Ancient Hero Boots.
MATK + 170.
MATK + 10 per 2 refine rate.
Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases holy property magical damage by 15%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and MATK + 15% for 7 seconds.
Weapon Lv: 4
Required Lv: 100
Required Job: Royal Guard Jobs
An improved version of the sword of light said to have been used by a certain warrior.
------------------------
MATK + 195, MATK + 5%.
------------------------
When character base level 210 or higher, SPL + 2, S.MATK + 1.
------------------------
For every 2 refine level, MATK + 15.
For every 3 refine level, increase Gloria Domini and Genesis Ray damage by 5%.
When refined to 7, reduced variable casting by 10%.
When refined to 9, increases Neutral and Holy magic damage by 15%.
When refined to 11, increases magic damage to enemies of all sizes by 15%, increases Gloria Domini and Genesis Ray damage by an additional 30%.
------------------------
Set Bonus
Light Blade-LT [2]
Hero Boots-LT [1]
MATK + 10%, S.MATK + 2.
------------------------
[Bonus By Grade]
[Grade D] MATK + 3%.
[Grade C] Increases Neutral and Holy magic damage by 15%, S.MATK + 1.
[Grade B] SPL + 3, S.MATK + 2.
------------------------
Weapon Lv : 5
A small dragon born from the abyss.
It grows based on its owner's emotions, which can bring either glory or destruction.
------------------------
Every 2 Base Level, ATK + 1, MATK + 1, up to level 240.
------------------------
Def : 2
Location : Middle
A young dragon born from the Abyss.
It grows by feeding on its master's emotions, and depending on its nature, brings either glory or destruction.
For every Base Level, increases ATK +1 and MATK +1.
------------------------
Def: 2
Location: Middle
Your parents forgot to tell you that sticking your tongue out at people was rude, and this is the result. Sometimes you just gotta be you!
Position: Lower
MATK + 2%
Reduces the variable casting time of skills by 3%.
A ring received from the Spirit King as proof of the bond with the spirits.
You can use all higher-level spirits to exercise their power.
------------------------
SPL + 3
------------------------
MATK + 10%
------------------------
Reduce damage taken from players by 3%.
------------------------
Enable to use Cure Level 1.
------------------------
Reduce Fixed Casting Time of Call Aqua and Call Tera by 100%.
------------------------
Every 10 Base Level, increase damage of Conflagration, Diamond Storm, Lightning Land, Terra Drive, and Venom Swamp by 1%.
------------------------
Def : 0
Gorgeous costumes worn by the legendary band that caused earthquakes with loud music and blew holes in the ceiling of live houses with their superb singing.
Increases ASPD +10%.
------------------------
For every level of Frigg's Song learned,
INT + 6, MATK 30.
------------------------
For every level of Gloomy Shyness learned,
Increase magic damage against all race enemies by 14%.
------------------------
When learning Lv5 Deep Sleep Lullaby,
DEF +300.
When defeating monster with magic damage, recover HP +200 and SP +20
------------------------
When refined to +9 or higher,
Increase damage of Metallic Sound by 50%.
------------------------
When refined to +11 or higher,
Increase damage of Metallic Sound by additional 50%.
Def : 100
P.ATK+5, S.MATK+5,
Increases damage against demihuman race enemies and angel race monster by 5%.
Reduces damage taken from demihuman race enemies and angel race monster by 3%.
When equipped with Darklord Essence Force 3,
Increases melee physical damage by 20%.
Increases damage taken from all race enemies by 15%.
When equipped with Darklord Essence Intelligence 3,
Increases all property magical damage by 20%.
Increases damage taken from all race enemies by 15%.
When equipped with Darklord Essence Speed 3,
Reduces global cooldown by 10%.
MaxHP -20%.
When equipped with Darklord Essence Concentration 3,
Increases long ranged physical damage by 20%.
Increases damage taken from all race enemies by 15%.
When equipped with Darklord Essence Vitality 3,
MaxHP +30%.
ASPD -50%.
When equipped with Darklord Essence Luck 3,
Increases critical damage by 20%.
Increases heal efffectiveness by 20%.
Increases global cooldown by 10%.
------------------------
Set Bonus
Loyal Servant of Morroc
Demon God's Apostle Shnaim Card
Increases physical and magical damage against all race enemies by 15%.
------------------------
Set Bonus
Loyal Servant of Morroc
Demon God's Apostle Ahat Card
Increases physical and magical damage against all size enemies by 15%.
------------------------
Set Bonus
Loyal Servant of Morroc
Despair God Morocc Card
MaxHP + 50%.
Increases physical damage against all race enemies by 40%.
------------------------
Def : 0
Location : Lower
A flail with a glowing blue pendulum attached to it.
MATK +160, indestructible
ASPD +1
MATK +4 for every upgrade level
+9 Effect: Duple Light damage +40%
+11 Effect: Normal Physical Melee attacks create a chance of casting Level 2 Judex. (Applies your skill level if it's higher.)
A beautiful moon rainbow which is caused by the moonlight.
A +10 version of this hat will casts a level 10 skill at 10% chance.
Position: Upper
Agi + 3
MATK + 10 per upgrade level of the item.
Mdef + 10
Set Bonus
Lunar Rainbow [1]
Ring of the Ancient Wise King
Adds a 4% chance of casting Level 4 Water Ball on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
Set Bonus
Lunar Rainbow [1]
Pitman Card
Adds a 4% chance of casting Level 4 Earth Spike or Level 4 Heaven's Drive on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
Set Bonus
Lunar Rainbow [1]
Hill Wind Card
Adds a 4% chance of casting Level 4 Lightning Bolt or Level 4 Thunderstorm on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
Set Bonus
Lunar Rainbow [1]
Laurell Weinder Card
Adds a 4% chance of casting Level 4 Cold Bolt or Level 4 Frost Nova on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
Set Bonus
Lunar Rainbow [1]
Red Ferus Card
Adds a 4% chance of casting Level 4 Fire Bolt or Level 4 Fire Ball on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
Nobody knows when this beautiful rose was picked and decorated, but it has still managed to keep its freshness all this time.
Position: Upper
MATK + 20
Additional MATK + 5 per upgrade level of the item.
Restores 100 HP to the user when a monster is killed by a magical attack.
Drains 50 HP from the user every 5 seconds.
Set Bonus
Celine's Brooch [1]
Lush Rose [1]
Reduces the fixed casting time of skills by 50%.
All Stats + 1 per upgrade level of Lush Rose [1] up to a maximum upgrade level of 10.
If upgrade level is +7 or higher,
Increases magical damage on boss monster by 20%.
Set Bonus:
M. Abyss Chaser Shadow Armor
Master Shadow Shield
All Talent Status + 2.
------------------------
Set Bonus:
M. Abyss Chaser Shadow Armor
M. Abyss Chaser Shadow Shoes
Master Shadow Shield
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Abyss Chaser Shadow Armor
M. Abyss Chaser Shadow Shoes
M. Abyss Chaser Shadow Earring
M. Abyss Chaser Shadow Pendant
Master Shadow Shield
Master Shadow Weapon
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location: Armor
Set Bonus:
M. Abyss Chaser Shadow Earring
Master Shadow Weapon
All Talent Status + 2.
------------------------
Set Bonus:
M. Abyss Chaser Shadow Earring
M. Abyss Chaser Shadow Pendant
Master Shadow Weapon
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Location: Earring
Set Bonus:
M. Arch Mage Shadow Armor
Master Shadow Shield
All Talent Status + 2.
------------------------
Set Bonus:
M. Arch Mage Shadow Armor
M. Arch Mage Shadow Shoes
Master Shadow Shield
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Arch Mage Shadow Armor
M. Arch Mage Shadow Shoes
M. Arch Mage Shadow Earring
M. Arch Mage Shadow Pendant
Master Shadow Shield
Master Shadow Weapon
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location: Armor
Set Bonus:
M. Arch Mage Shadow Earring
Master Shadow Weapon
All Talent Status + 2.
------------------------
Set Bonus:
M. Arch Mage Shadow Earring
M. Arch Mage Shadow Pendant
Master Shadow Weapon
P.ATK + 1, S.MATK + 1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Location: Earring
Set Bonus:
M. Biolo Shadow Armor
Master Shadow Shield
All talent status +2.
------------------------
Set Bonus:
M. Biolo Shadow Armor
M. Biolo Shadow Shoes
Master Shadow Shield
P.ATK +1, S.MATK +1,
If the sum of refinement is 27 or higher,
ignores physical / magical defense of all race monsters (except players) by 50%.
------------------------
Set Bonus:
M. Biolo Shadow Armor
M. Biolo Shadow Shoes
M. Biolo Shadow Earring
M. Biolo Shadow Pendant
Master Shadow Weapon
Master Shadow Shield
ignores physical / magical resistance of all race monsters (except players) by additional 20%.
------------------------
Location : Armor
Set Bonus:
M. Biolo Shadow Earring
Master Shadow Weapon
All talent status +2.
------------------------
Set Bonus:
M. Biolo Shadow Earring
M. Biolo Shadow Pendant
Master Shadow Weapon
P.ATK +1, S.MATK +1.
If the sum of refinement is 27 or higher,
ignores physical / magical defense of all race monsters (except players) by 50%.
------------------------
Location : Earring