A book filled with false beliefs.
MATK +200.
------------------------
Increases Psychic Wave damage by 10%.
MATK +12 per 3 refine rate.
If refine rate is 7 or higher,
increases Psychic Wave damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Psychic Wave by 1 second.
If refine rate is 11 or higher,
increases Psychic Wave damage by additional 25%.
If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
ATK : 170
Weapon Lv : 4
A book filled with false beliefs.
------------------------
Increases Full Moon Kick damage by 10%.
ATK +12 per 3 refine rate.
If refine rate is 7 or higher,
increases Full Moon Kick damage by additional 20%.
If refine rate is 9 or higher,
increases physical damage against all size enemies by 15%.
If refine rate is 11 or higher,
increases Full Moon Kick damage by additional 25%.
If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
ATK : 230
Weapon Lv : 4
A book filled with false beliefs.
MATK +200.
------------------------
Increases Poison Burst damage by 10%.
MATK +12 per 3 refine rate.
If refine rate is 7 or higher,
increases Poison Burst damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Poison Burst by 1 second.
If refine rate is 11 or higher,
increases Poison Burst damage by additional 25%.
If refine rate is 12 or higher,
increases poison property magical damage by 15%.
------------------------
ATK : 170
Weapon Lv : 4
A rapier filled with false beliefs.
------------------------
Increases Cart Cannon damage by 10%.
ATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Cart Cannon damage by additional 20%.
If refine rate is 9 or higher,
reduces variable casting time by 10%.
If refine rate is 11 or higher,
increases Cart Cannon damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
ATK : 210
Weapon Lv : 4
A revolver filled with false beliefs.
Can't be destoryed in battle.
------------------------
Increases Fire Dance damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Fire Dance damage by additional 20%.
If refine rate is 9 or higher,
reduces physical and magical damage taken from all race monsters (except players) by 15%).
If refine rate is 11 or higher,
increases Fire Dance damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
ATK : 210
Weapon Lv : 4
An ornament rope filled with false beliefs.
MATK + 210.
------------------------
Increases Metallic Sound damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Metallic Sound damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher,
increases Metallic Sound damage by additional 25%.
If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
ATK : 100
Weapon Lv : 4
A rifle filled with false beliefs.
Can't be destoryed in battle.
------------------------
Increases God's Hammer damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases God's Hammer damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of God's Hammer by 8 seconds.
If refine rate is 11 or higher,
increases God's Hammer damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
ATK : 280
Weapon Lv : 4
A rod filled with false beliefs.
------------------------
MATK +340.
Can't be destroyed in battle
Increases Soul Expansion damage by 10%.
MATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Soul Expansion damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage against all size enemies by 15%.
If refine rate is 11 or higher,
increases Soul Expansion damage by additional 25%.
If refine rate is 12 or higher,
increases ghost property magical damage by 15%.
------------------------
ATK : 200
Weapon Lv : 4
A shotgun filled with false beliefs.
Attack of shotgun is splash attack.
------------------------
Increases Shatter Storm damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Shatter Storm damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Shatter Storm by 1 second.
If refine rate is 11 or higher,
increases Shatter Storm damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
ATK : 320
Weapon Lv : 4
A stick filled with false beliefs.
MATK +205.
Can't be destroyed in battle
------------------------
Increases Eswhoo damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Eswhoo damage by additional 20%.
If refine rate is 9 or higher,
reduces variable casting time by 10%.
If refine rate is 11 or higher,
increases Eswhoo damage by additional 25%.
If refine rate is 12 or higher,
increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%.
------------------------
ATK : 160
Weapon Lv : 4
A book filled with false beliefs.
------------------------
Increases Falling Stars damage by 10%.
ATK +12 per 3 refine rate.
If refine rate is 7 or higher,
increases Falling Stars damage by additional 20%.
If refine rate is 9 or higher,
increases physical damage against all size enemies by 15%.
If refine rate is 11 or higher,
increases Falling Stars damage by additional 25%.
If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
ATK : 240
Weapon Lv : 4
A two-handed staff filled with false beliefs.
------------------------
MATK +340.
Can't be destroyed in battle
Increases Comet damage by 10%.
MATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Comet damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage against all size enemies by 15%.
If refine rate is 11 or higher,
increases Comet damage by additional 25%.
If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
ATK : 200
Weapon Lv : 4
A two-handed sword filled with false beliefs.
------------------------
Increases Wind Cutter damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Wind Cutter damage by additional 20%.
If refine rate is 9 or higher,
reduces global cooldown by 10%.
If refine rate is 11 or higher,
increases Wind Cutter damage by additional 25%.
If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
ATK : 300
Weapon Lv : 4
A violin filled with false beliefs.
------------------------
Increases Severe Rainstorm damage by 10%.
ATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Severe Rainstorm damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Severe Rainstorm by 2.5 seconds.
If refine rate is 11 or higher,
increases Severe Rainstorm damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
ATK : 170
Weapon Lv : 4
A wand filled with false beliefs.
MATK +210.
Can't be destroyed in battle
------------------------
Increases Adoramus damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Adoramus damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher,
increases Adoramus damage by additional 25%.
If refine rate is 12 or higher,
increases holy property magical damage by 15%.
------------------------
ATK : 160
Weapon Lv : 4
A backpack befitting of any hero.
Enables Level 1 Greed.
If upgrade level is +7 or higher,
ATK + 20 if the users base Str is 90 or higher.
MATK + 30 if the users base Int is 90 or higher.
Aspd + 8% if the users base Agi is 90 or higher.
Increases long-ranged damage on targets by 5% if the users base Dex is 90 or higher.
Increases critical damage on targets by 10% if the users base Luk is 90 or higher.
Reduces damage taken from Neutral property attacks by 5% if the users base Vit is 90 or higher.
If upgrade level is +9 or higher,
Additional ATK + 10 if the users base Str is 90 or higher.
Additional MATK + 20 if the users base Int is 90 or higher.
Aspd + 1 if the users base Agi is 90 or higher.
Increases long-ranged damage on targets by an additional 5% if the users base Dex is 90 or higher.
Increases critical damage on targets by an additional 5% if the users base Luk is 90 or higher.
Reduces damage taken from Neutral property attacks by an additional 5% if the users base Vit is 90 or higher.
A newly crafted helmet based on Egir's.
Can't be destroyed.
ATK + 7%, MATK + 7%.
------------------------
If refine rate is 9 or higher, ATK + 40, MATK + 40.
------------------------
Set Bonus
Aegirnion Helm
Aegirnion Armor"
Aegirnion Manteau
Aegirnion Shoes
additional ATK + 5% and MATK + 5%,
Increases EXP gained from killing fish and demihuman race monsters by 20%.
Increases physical and magical damage against fish and demihuman race monsters by 50%.
Reduces damage taken from water and wind property by 25%.
------------------------
Location : Upper
Def : 10
A katar with a sharp edge.
Critical damage +5%
ATK +4 for every upgrade level
+9 Effect: Physical damage +15% on enemies of all sizes
+11 Effect: Indestructible, ATK +7%
A super-duper-exclusive-limited edition of body pillow with a cute Alice image on it.
Everyone will have no choice but to acknowledge you as a hero when you equip it in your adventure.
------------------------
MHP + 10%, MSP + 10%.
MDEF + 10.
------------------------
For every 2 refine level, P.ATK + 1, S.MATK + 1.
------------------------
For every 3 refine level, ATK + 5%, MATK + 5%.
------------------------
When refined to +11 or higher,
There's a 6% chance to gain INT +70 for 20 seconds when performing magical attack.
There's a 6% chance to gain STR +70 for 20 seconds when performing physical attack.
------------------------
When refined to +12 or higher, reduce Fixed Cast Time by 50%.
------------------------
Set Bonus:
Alice Body Pillow [1]
Alice Card
Reduce damage taken from Normal monsters by 40%.
When Shield refined to +10 or higher, P.ATK +10, S.MATK + 10.
------------------------
Set Bonus:
Alice Body Pillow [1]
Alice Egg
ATK +30, MATK +30.
When performing a physical attack, there's a 3% chance of restoring 5% of damage as HP.
When pet relation is Loyal, ASPD +2, Variable Casting Time -10%.
------------------------
[Grade Bonus]
[Grade D] MHP +10%, MSP +10%.
[Grade C] After Cast Delay -15%.
[Grade B] POW +12, SPL +12.
------------------------
Def: 50
Beret modeled after Amistr's ears.
ATK + 10 and MATK + 10 per 2 refine rate.
If refine rate is 7 or higher, reduce variable casting time by 10%.
If refine rate is 9 or higher, increase neutral and holy property magic damage by 10%.
If refine rate is 11 or higher, MATK + 3%, ATK + 5%.
Each refine rate above 10 will reduce fixed casting time by 0.1 second (up to 15).
When equipped with Holy Stick, MATK + 10 and increase Adoramus damage by 30% every 2 refine rate of Holy Stick.
When equipped with Wondrous Foxtail Staff, increase neutral property magic damage by 5% every 2 refine rate of Wondrous Foxtail Staff.
When equipped with Twin Edge of Naght Sieger [Blue], increase Cart Cannon damage by 10% every 2 refine rate of Twin Edge of Naght Sieger [Blue].
A Beautiful Golden accessory with ancient magic. It changes its power depending on the owner's class.
If base Lv. 150, All Stats +2.
If Swordman, Merchant, Thief class, ATK + 8%
If Mage or Acolyte, MATK + 8%, increase 7% of heal amount,
If Archer, DEX +3, increase long distance physical attack power 10%.
Location : Upper
Greaves made by ancient lost technology.
------------------------
MDEF + 10.
------------------------
For every 2 refine level, POW + 3.
------------------------
For every 3 refine level, MHP + 3%, reduce After Cast Delay by 2%.
------------------------
When refined to +9 or higher, ATK + 15%.
------------------------
When refined to +10 or higher, increase melee and long-range physical damage by 20%.
------------------------
When refined to +11 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +12 or higher, increase movement speed.
------------------------
When refined to +13 or higher,
reduce Variable Casting Time of Arm Cannon by 100%,
reduce Axe Tornado cooldown by 2 seconds,
increase Arm Cannon and Axe Tornado damage by 150%.
------------------------
Set Bonus:
Ancient Mechanic Greaves [1]
Rock Step Card
ATK + 75,
increase Arm Cannon damage by 50%,
increase melee and long-range physical damage by 10%.
------------------------
Set Bonus:
Ancient Mechanic Greaves [1]
True Howard Alt-Eisen Card
ATK + 75,
increase Axe Tornado damage by 50%,
increase melee and long-range physical damage by 10%.
------------------------
Set Bonus:
Ancient Mechanic Greaves [1]
RSX-0806 Card
ATK + 100, POW + 15,
reduce physical damage taken from Large and Medium sized enemies by 10%,
For every 2 refine level, increase melee and long-range physical damage by 6%.
When equipped by Merchant classes, ATK + 200.
------------------------
[Grade Bonus]
[Grade D] Reduce Fixed Casting Time by 0.7 seconds.
[Grade C] Increase physical damage against all size enemies by 20%.
[Grade B] All Talent Status + 10.
[Grade A] Increase Arm Cannon and Axe Tornado damage by 150%.
------------------------
Def: 50
A pair of greaves said to have been worn by ancient rangers.
------------------------
MDEF + 10.
------------------------
For every 2 refine level, CON + 3.
------------------------
For every 3 refine level, MHP + 3%, After Cast Delay - 2%.
------------------------
When refined to +10 or higher, ATK + 15%.
------------------------
When refined to +11 or higher, All Basic Status + 7, increase Movement Speed.
------------------------
When refined to +12 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +13 or higher, increase long-range physical damage by 30%.
------------------------
When refined to +14 or higher,
reduce Aimed Bolt Variable Casting Time by 100%,
reduce Aimed Bolt cooldown by 1 second,
increase Aimed Bolt and Arrow Storm damage by 100%.
------------------------
Set Bonus:
Ancient Ranger Shoes [1]
Goblin Archer Card
ATK + 75.
Increase Aimed Bolt damage by 40%.
Increase long-range physical damage by 20%.
------------------------
Set Bonus:
Ancient Ranger Shoes [1]
Kobold Archer Card
ATK + 75.
Increase Arrow Storm damage by 40%.
Increase long-range physical damage by 20%.
------------------------
Set Bonus:
Ancient Ranger Shoes [1]
Angry Moonlight Flower Card
ATK + 100, CON + 20.
Reduce physical damage taken from Medium and Large enemies by 15%.
For every 2 refine level of Shoes, increase long-range physical damage by 6%.
When equipped by Archer classes, ATK + 200.
------------------------
[Grade Bonus]
[Grade D] Reduces Fixed Casting Time by 0.7 seconds.
[Grade C] Increases physical damage to all sizes enemies by 20%.
[Grade B] All talent stat +10.
[Grade A] Increases Aimed Bolt and Arrow Storm damage by 100%.
------------------------
Def : 50
A bow said to be made of an angel's wings.
------------------------
ATK + 5%, CON + 2.
------------------------
Increase Crescive Bolt damage by 5%.
------------------------
When refined to +5 or higher, increase Crescive Bolt damage by additional 10%.
------------------------
When refined to +7 or higher, increase long-range physical damage by 5%.
------------------------
When refined to +9 or higher, increase Crescive Bolt damage by additional 10%.
------------------------
When refined to +10 or higher, CRI + 10.
------------------------
When refined to +11 or higher, increase Crescive Bolt damage by additional 5% and Gale Storm damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase long-range physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
------------------------
The suit, which has become more powerful through continuous research and improvement, is designed to make it easier to operate various magics.
------------------------
Increases incoming heal effectiveness by 10%.
Reduces SP consumption of skills by 10%.
MHP + 3%, STR + 3, AGI +3.
------------------------
ATK + 10 per refine rate.
------------------------
Increases ASPD by 2% per 2 refine rate.
------------------------
If refine rate is 9 or higher, increases melee and long range physical damage by 10%.
------------------------
If refine rate is 11 or higher, increases ASPD by additional 7%.
------------------------
If refine rate is 13 or higher, additional MATK + 60.
------------------------
Def : 120
It appears to have been one of the prize of the Geffen Magic Tournament, but somehow it was hidden in Kachua's secret box.
It seems to be matched with the equipment provided by the Geffen Magic Tournament in the past.
MHP + 300.
MaxHP + 100 per 2 refine rate.
MaxHP + 2% per 3 refine rate.
If refine rate is 7 or higher, ATK + 7%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
When equipped with Anti Magic Suit,
ATK + 30.
If refine rate of Anti Magic Suit is 11 or higher,
additional ATK + 40, reduces delay after skill by 10%.
When equipped with Physical Enhancer Ring,
reduces delay after skill by 5%.
This crown honors Aquarius, the 11th astrological sign in the zodiac calendar.
Position: Upper
Str + 2
Flee + 10
Reduces damage taken from Wind property attacks by 5%.
If upgrade level is +7 or higher,
ATK + 15
Def + 1
This diadem honors Aquarius, the 11th astrological sign in the zodiac calendar. Its power increases defense from Wind attacks.
Position: Upper
Str + 2
Flee + 10
Reduces damage taken from Wind property attacks by 5%.
If upgrade level is +7 or higher,
ATK + 15
Def + 1
Spear used by a hero who received the blessing of the water spirit in the past.
A beautiful spear that reminisces a crashing wave.
It seems to resonate with Ancient Hero Boots.
For each 2 refine levels, ATK + 10.
For each 3 refine levels, increase ranged physical damage dealth by 4%.
When refined to +7 or higher, increases damage of Cannon Spear, Banishing Point by 15%.
When refined to +9 or higher, increases attack speed (reduces delay after attack by 10%.
When refined to +11 or higher, increases damage of Cannon Spear, Banishing Point by additional 20%.
When equipped with Ancient Hero Boots, adds random chance to increase STR +20, ATRK+15% for 7 sec when wearer physical attacks.
Weapon Lv : 4
Required Lv : 100
Required Job: Royal Guard Jobs
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases long range physical damage by 4%.
When refined to +7 or higher, increases Cannon Spear and Vanishing Point damage by 15%, ASPD +10%.
When refined to +9 or higher, increases Cannon Spear and Vanishing Point damage by additional 35%.
When refined to +11 or higher, Perfect Hit +15%, increases physical damage to all size enemies by 15%.
Set Bonus:
Aquatic Spear-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
------------------------
[Grade Bonus]
[Grade D] ATK + 3%.
[Grade C] Increases physical damage against all property enemies by 15%, P.ATK + 1.
[Grade B] POW + 3, P.ATK + 2.
------------------------