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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Magic Sword” in Renewal

Page 2 of 4
Dragonic Slayer-LT

Dragonic Slayer-LT [2]

#600024 · Two-Handed Sword · Weapon (Two-Handed)
ATK
200
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
An improved version of the great sword said to have been used by a dragon slayer in the past. ------------------------ MHP+ 5%. ------------------------ When character base level 210 or higher, MHP/MSP + 5%. ------------------------ For every 2 refine level, MHP/MSP + 5%. For every 3 refine level, increases Dragon's Breath and Dragon's Water Breath damage by 7%. When refine level 7 or more, reduced global cooldown is by 10% and variable casting is by 10%. When refine level 9 or more, increases ranged physical damage by 15%, reduced physical/magical damage received from enemies of all sizes by 15%. When refine level 11 or more, reduced global cooldown is additionally by 7%, MSP + 5%. ------------------------ Set Bonus Dragonic Slayer-LT [2] Hero Boots-LT [1] MHP + 10%, MSP + 5%. ------------------------ [Bonus By Grade] [Grade D] MHP/MSP + 3%. [Grade C] Increases long-distance physical damage by 15%, RES + 30, MRES + 30. [Grade B] Reduces physical/magical damage received from enemies of all attributes by 15%. ------------------------ Weapon Lv : 5
Full item details & effects
Egir Armor

Egir Armor [1]

#15061 · Armor · Armor
DEF
55
Armor Lv.
1
Required Lv.
110
Slots
1
Weight
260
Buy value
200,000 z
Sell value
100,000 z
Egir's armor. It looks like you gonna swin in water all stat + 1. can not be destroyed magic, archer, acolyte Class can increase mute resistance 50%. sword, merchant, thief calss can increase stun resistance 50%. Required Lv : 110
Full item details & effects
Egir Manteau

Egir Manteau [1]

#20700 · Armor · Garment
DEF
10
Armor Lv.
1
Required Lv.
110
Slots
1
Weight
30
Buy value
200,000 z
Sell value
100,000 z
Egir's Manteau. It looks defending your body can not be destroyed magic, Archer, Acolyte class- perfect evasion + 5. increase perfect evasion with 2 times of refined lv Sword/Merchant/Thieg Class can reflect damage +5% increase damage reflection with 2 times of refiend lv Required Lv : 110
Full item details & effects
Egir Shoes

Egir Shoes [1]

#2495 · Armor · Footgear
DEF
13
Armor Lv.
1
Required Lv.
110
Slots
1
Weight
30
Buy value
200,000 z
Sell value
100,000 z
Egir's shoes , it looks suppporting your capacity can not be destroyed magic, archer, acolyte Class can increase MHP with 5 times of base lv sword, merchant, thief calss can increase MSP with 2 times of job lv Required Lv : 110
Full item details & effects
Elemental Boots

Elemental Boots [1]

#470033 · Armor · Footgear
DEF
10
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A magic boots imbued with four elemental powers. It is said if you can collect all elemental equipment, you will master the four elements. ------------------------ Increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by 15%. ------------------------ For every refine level, increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by additional 2%. ------------------------ When refined to +7 or higher, MATK + 20. ------------------------ When refined to +9 or higher, there's a chance to gain INT + 70, MATK + 10% for 5 seconds when performing physical attack. ------------------------ When refined to +11 or higher, increase Fire, Water, Wind, and Earth property magical damage by 10%. ------------------------ Set Bonus: Elemental Boots [1] Elemental Sword [3] ASPD + 2, MATK + 70. When the refine level of Elemental Sword is +10 or higher, increase all property magical damage by 10%. ------------------------ Def: 10
Full item details & effects
Elemental Ring

Elemental Ring [1]

#490570 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A legendary ring made of rare materials that are compatible with four elemental magic. It was inlaid with rare magic stones that can store large amounts of magic power. ------------------------ MATK + 30, INT + 10. ------------------------ ASPD + 20%. ------------------------ Set Bonus: Elemental Ring [1] Elemental Boots [1] MATK + 40, MATK + 3%, INT + 20. Increase Water, Wind, Earth, and Fire property magic damage by 20%. When refined to +13 or higher, there's a 5% chance to ignore magic defense by 100% for 5 seconds when performing magic attack. ------------------------ Set Bonus: Elemental Ring [1] Elemental Sword [3] MATK + 60, MATK + 5%, ASPD + 5. Increase magical damage against all size enemies by 15%. When refined to +12 or higher, there's a 30% chance to auto cast Lv.1 Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, and Summon Stone when performing melee physical attack. When refined to +14 or higher, there's a 30% chance to auto cast Lv.2 Release when performing melee physical attack. ------------------------ Set Bonus: Elemental Ring [1] Elemental Boots [1] Elemental Sword [3] MATK + 120, increase magical damage against all Class enemies by 30%. When the total refine level of Weapon and Shoes is 26 or higher, MATK + 7%, SPL + 10, S.MATK + 10. When performing melee physical attack, there's a 5% chance to auto cast Lv.1 Recognized Spell. When performing melee physical attack, there's a 30% chance to auto cast Lv.10 Tetra Vortex. ------------------------ Def: 0
Full item details & effects
Elemental Sword

Elemental Sword [3]

#13414 · One-Handed Sword · Weapon
ATK
105
MATK
95
Weapon Lv.
3
Required Lv.
70
Slots
3
Weight
120
Buy value
20 z
Sell value
10 z
A magical sword that bears 4 different properties of nature. Very effective to enemies without the properties of Water, Wind, Earth and Fire. Str +2, Int +4, Dex +1, MATK +95 10% additional damage to Monsters with Neutral property. When attacking, has a chance of adding an additional elemental magic attack.
Full item details & effects
Glacier Axe

Glacier Axe

#520017 · One-Handed Axe · Weapon
ATK
240
MATK
210
Weapon Lv.
5
Required Lv.
210
Slots
0
Weight
500
Buy value
0 z
Sell value
0 z
A axe crafted from ice harvested from the glaciers of Isgard. You can enchant it with Ice Flower Magic Stones for special abilities. ------------------------ Indestructible in battle MATK +210 ------------------------
Full item details & effects
Glacier Mace

Glacier Mace

#590038 · Mace · Weapon
ATK
210
MATK
210
Weapon Lv.
5
Required Lv.
210
Slots
0
Weight
180
Buy value
0 z
Sell value
0 z
A mace crafted from ice harvested from the glaciers of Isgard. You can enchant it with Ice Flower Magic Stones for special abilities. ------------------------ Indestructible in battle MATK +210 ------------------------
Full item details & effects
Glacier Spear

Glacier Spear

#530025 · One-Handed Spear · Weapon
ATK
220
MATK
210
Weapon Lv.
5
Required Lv.
210
Slots
0
Weight
210
Buy value
0 z
Sell value
0 z
A spear crafted from ice harvested from the glaciers of Isgard. You can enchant it with Ice Flower Magic Stones for special abilities. ------------------------ MATK +210 ------------------------
Full item details & effects
Glacier Sword

Glacier Sword

#500049 · One-Handed Sword · Weapon
ATK
220
MATK
210
Weapon Lv.
5
Required Lv.
210
Slots
0
Weight
160
Buy value
0 z
Sell value
0 z
A sword crafted from ice harvested from the glaciers of Isgard. You can enchant it with Ice Flower Magic Stones for special abilities. ------------------------ MATK +210 ------------------------
Full item details & effects
God-Devouring Demonic Shield

God-Devouring Demonic Shield [1]

#460077 · Armor · Shield
DEF
100
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
A cursed shield that is said to be able to devour god. It might reveal a hidden power when combined with certain sword souls. ------------------------ Mdef + 10. ------------------------ Immune to knockback. ------------------------ ASPD + 2, ATK + 10%, MATK + 10%. ------------------------ Reduce SP consumption when using skills by 10%. ------------------------ For every 2 refine level, reduce physical damage taken from all size monsters by 1%. ------------------------ When refined to +7 or higher, ASPD + 15%. ------------------------ When refined to +9 or higher, reduce After Cast Delay by 5%. ------------------------ When refined to +11 or higher, increase melee, long ranged physical, and all property magic damage by 7%. ------------------------ Set Bonus: God-Devouring Demonic Shield [1] Mysteltainn Card Increase physical and magical damage against Large and Medium sized monsters by 20%. ------------------------ Set Bonus: God-Devouring Demonic Shield [1] Ogretooth Card Increase physical and magical damage against Small and Large sized monsters by 20%. ------------------------ Set Bonus: God-Devouring Demonic Shield [1] Executioner Card Increase physical and magical damage against Small and Medium sized monsters by 20%. ------------------------ Def : 100
Full item details & effects
Guardian Knight Claymore

Guardian Knight Claymore [2]

#21055 · Two-Handed Sword · Weapon (Two-Handed)
ATK
280
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
400
Buy value
0 z
Sell value
0 z
The blunt Two-handed sword used by the Raydric Knights. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ ATK + 5%. ATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, CRI + 5, increases critical damage by 25%. ------------------------ If refine rate is 11 or higher, the weapon can't be destroyed, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Guardian Knight Claymore King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus critical damage by 20% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Guardian Knight Jewel Sword

Guardian Knight Jewel Sword [2]

#32353 · One-Handed Sword · Weapon
ATK
130
MATK
180
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
400
Buy value
0 z
Sell value
0 z
The ceremonial sword used by the Glastheim Guards. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ MATK + 180. MaxHP + 1% and increases Grand Cross damage by 2% per refine rate. ------------------------ If refine rate is 9 or higher, increases Shield Press damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical and magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Guardian Knight Jewel Sword King Schmidt's Suit King Schmidt's Manteau Has a chance to gain ATK + 7% and MATK + 7% for 10 seconds when dealing physical or magical damage. If the sum of refine rate of set is 30 or higher, increases physical and magical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Helm of Faith (Royal Guard)

Helm of Faith (Royal Guard) [1]

#400200 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ If the user base level is 210 or higher, SPL +2, S.MATK +1. If the user base level is 230 or higher, SPL +3, S.MATK +2. MATK +10 per 2 refine rate. Increases Genesis Ray damage by 15% per 3 refine rate. Increases neutral and holy property magical damage by 7% per 4 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, MATK + 5%, reduces fixed casting time by additional 0.3 seconds. ------------------------ Set Bonus: Helm of Faith(Royal Guard) Adulter Fides Guardian Sword increases neutral and holy property magical damage by 10%, increases Genesis Ray damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith(Royal Guard) Vivatus Fides Guardian Sword increases neutral and holy property magical damage by 10%, increases Genesis Ray damage by 5% and Cross Rain damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Cross Rain damage by additional 15%. ------------------------ Location: Upper Armor Lv: 2 Required Lv: 180
Full item details & effects
Heroic Token (Dragon Knight)

Heroic Token (Dragon Knight) [1]

#490166 · Armor · Accessory
DEF
10
Armor Lv.
2
Required Lv.
205
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A mysterious accessory that brings out the potential of Hero-LT weapons. It contains the spirit of Dragon Knight. ------------------------ ATK + 10%, MATK + 10%, ------------------------ Reduce Variable Casting Time by 10%. ------------------------ Set Bonus: Heroic Token (Dragon Knight) [1] Oriental Sword-LT [2] Increase physical damage against all size enemies by 15%. When weapon is refined to +10 or higher, increase melee and long-ranged physical damage by 10%, increase Servant Weapon damage by 10%. When weapon grade is C or higher, POW + 5, P.ATK + 5, increase Servant Weapon damage by additional 10%. ------------------------ Set Bonus: Heroic Token (Dragon Knight) [1] Dragonic Slayer-LT [2] Reduce physical and magic damage taken from all size enemies by 10%. When weapon is refined to +10 or higher, increase long-ranged physical damage by 10%, increase Dragon Breath and Dragon Breath - Water damage by 10%. When weapon grade is C or higher, POW + 5, P.ATK + 5, increase Dragon Breath and Dragon Breath - Water damage by additional 10%. ------------------------ Def : 10
Full item details & effects
Herosria Crusader Sword

Herosria Crusader Sword

#500057 · One-Handed Sword · Weapon
ATK
100
MATK
130
Weapon Lv.
5
Required Lv.
200
Slots
0
Weight
150
Buy value
0 z
Sell value
0 z
One-handed sword of the Crusader that can be used in Herosria. MATK + 130. Increase holy attribute magic damage by 10%, decrease long-range physical damage by 5%. Reduce variable casting by 10%, DEF - 150. ------------------------ Weapon Lv : 5
Full item details & effects
Herosria Guardian Sword

Herosria Guardian Sword

#500058 · One-Handed Sword · Weapon
ATK
100
MATK
80
Weapon Lv.
5
Required Lv.
200
Slots
0
Weight
150
Buy value
0 z
Sell value
0 z
One-handed sword of the Crusader that can be used in Herosria. MATK + 80. Damage received from players is reduced by 10%, physical/magical damage given to players is reduced by 5%. DEF + 300, ATK - 3%, MATK - 3%. ------------------------ Weapon Lv : 5
Full item details & effects
Herosria Ninja Knife I

Herosria Ninja Knife I

#510089 · Dagger · Weapon
ATK
100
MATK
150
Weapon Lv.
5
Required Lv.
200
Slots
0
Weight
150
Buy value
0 z
Sell value
0 z
A ninja dagger that can be used in Herosria. MATK + 150. When equipped with Herosria Ninpo Sword II, Increases fire, water, and wind magic damage by 15%, increases damage received from players by 7%, MSP + 15%, global cooldown + 7%. ------------------------ Weapon Lv : 5
Full item details & effects
Hypocrisy Edge

Hypocrisy Edge [2]

#600008 · Two-Handed Sword · Weapon (Two-Handed)
ATK
280
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
300
Buy value
0 z
Sell value
0 z
A giant sword which was decorated on a wall of Barmund Mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. Indestructible. Wind Cutter damage +10%. ATK +12 for every 3 refine levels. When refined to +7 or higher, Additional Wind Cutter damage +10%. When refined to +9 or higher, Post-skill delay -10%. When refined to +11 or higher, Additional Wind Cutter damage +15%.
Full item details & effects
Hypocrisy Machine

Hypocrisy Machine [3]

#500007 · One-Handed Sword · Weapon
ATK
250
Weapon Lv.
4
Required Lv.
150
Slots
3
Weight
300
Buy value
0 z
Sell value
0 z
A one-handed sword used by the guards of Barmund Mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. Indestructible. Melee Physical damage +3% for every 2 refine levels. CRIT +2 for every 3 refine levels. When refined to +7 or higher, Increased ASPD (ASPD +20%). When refined to +9 or higher, Physical damage +25% on Small and Large enemies. When refined to +11 or higher, Enables to use Bowling Bash which has the same skill level as Sword Mastery.
Full item details & effects
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