Wig with red, white and black colors.
When equipped, increases movement speed.
DEF+4
Enables the use of the skill 'Hiding' Lv1.
Location : Upper-Mid Weight : 10
A mystical talisman that can move the power of the four gods through five cyclical powers.
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SPL + 3.
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MATK + 10%.
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Increase all property magic damage by 15%.
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Reduce damage taken from Human and Doram Player by 3%.
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Reduce Curse Explosion cooldown by 0.5 seconds.
------------------------
For every 3 Base Level, increase Curse Explosion damage by 1%.
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For every 10 Base Level, increase
Talisman of Blue Dragon,
Talisman of White Tiger,
Talisman of Red Phoenix,
Talisman of Black Tortoise,
Talisman of Four Bearing God, and
Circle of Directions and Elementals damage by 1%.
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Def : 0
A black bladed dagger
whose darkness seems
to warn of impending
danger. Each strike has a 5% chance of inflicting
the Blind effect on the targeted enemy, and a
0.5% chance of inflicting the Blind effect on
the dagger's wielder.
Attack Strength: 148
Property: Shadow
Acolyte Class
An armor that was accidentally enchanted by Goibne the blacksmith when he spilled the mystic ale of life all over it.
Vit + 2
Max HP + 10%
Set Bonus
Goibne's Armor
Goibne's Helm
Goibne's Spaulders
Goibne's Greaves
Vit + 5
Max HP + 15%
Max SP + 5%
Def + 5
Mdef + 15
Reduces damage taken from Water, Earth, Fire, and Wind property attacks by 10%.
One of the few armors that was forged by Goibe the blacksmith. It is said that the gods valued his armors more than the weapons he had forged.
Position: Upper
Vit + 3
Mdef + 3
Set Bonus
Goibne's Armor
Goibne's Helm
Goibne's Spaulders
Goibne's Greaves
Vit + 5
Max HP + 15%
Max SP + 5%
Def + 5
Mdef + 15
Reduces damage taken from Water, Earth, Fire, and Wind property attacks by 10%.
A special artifact which empowers both black magic and white magic.
Max HP + 3%
Max SP + 3%
Mdef + 15
Enables Level 1 Hiding.
Increases long-ranged damage on targets by 2%.
Increases critical damage on targets by 2%.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Increases long-ranged damage on targets by an additional 3%.
Increases critical damage on targets by an additional 3%.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Increases long-ranged damage on targets by an additional 5%.
Increases critical damage on targets by an additional 5%.
Set Bonus
Black Wing Suit [1]
Gray Wing Boots
Restores 500 HP to the user when a monster is killed by a physical attack.
Increases the damage of Bomb Cluster by 30% for every 20 base Int.
Reduces the SP cost of Electric Shock by 30.
Increased Movement Speed.
If Black Wing Suit [1] upgrade level is +7 or higher,
Perfect Dodge + 6
Reduces damage taken from Demi-Human race enemies by 8%.
Increases the damage of Bomb Cluster by an additional 400%
Increases the damage of Aimed Bolt by 20%
If Black Wing Suit [1] upgrade level is +9 or higher,
Additional Perfect Dodge + 3
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Increases the damage of Bomb Cluster by an additional 200%.
Increases the damage of Aimed Bolt by an additional 10%.
Set Bonus
Gray Wing Boots
White Wing Suit [1]
Increases critical damage on targets by 4% for every 20 base Luk.
Increased Movement Speed.
If White Wing Wing Suit [1] upgrade level is +7 or higher,
Aspd + 8%
Reduces damage taken from Demi-Human race enemies by 8%.
Increases the damage of Blitz Beat by 40%.
Increases the damage of Focused Arrow Strike by 50%.
If White Wing Wing Suit [1] upgrade level is +9 or higher,
Additional Aspd + 4%
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Increases the damage of Blitz Beat by an additional 20%.
Increases the damage of Focused Arrow Strike by an additional 25%.
A special two-handed axe that was crafted by a great blacksmith. It seems capable of destroying any kind of armor.
Property: Neutral
Crit + 20
CRIT + 1 per upgrade level of the item.
Aspd + 5%
This item is indestructible in battle.
Merchant Bonus
Adds a 3% chance of casting Level 3 Hammerfall on the target when performing a physical attack.
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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When base level is 210 or higher, SPL + 2, S.MATK + 1.
When base level is 230 or higher, SPL + 3, S.MATK + 2.
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For every 2 refine level,
MATK + 10.
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For every 3 refine level,
Increase Eswhoo and Espa damage by 15%.
------------------------
For every 4 refine level,
Increase all property magic damage by 7%.
------------------------
If refine rate is 7 or higher,
Reduces variable casting time by 10%.
------------------------
If refine rate is 9 or higher,
Reduces Fixed Casting Time by 0.2 seconds.
------------------------
If refine rate is 11 or higher,
MATK + 5%, reduces Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith (Soul Reaper) [1]
Adulter Fides Soul Stick [2]
Increase all property magic damage by 10%,
Increase Eswhoo and Espa damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith (Soul Reaper) [1]
Vivatus Fides Soul Stick [2]
Increase all property magic damage by 10%,
Increase Eswhoo and Espa damage by 5%, Talisman of Red Phoenix and Talisman of Black Tortoise damage by 7% per 3 refine rate of weapon,
If Grade of weapon is C or higher, increase Talisman of Red Phoenix and Talisman of Black Tortoise damage by additional 15%.
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Location : Upper
A one-handed, formal dress sword imbued with water.
Property: Water
Enables Level 3 Cold Bolt.
Adds a 10% chance of casting Level 3 Cold Bolt on the target when performing a physical attack.
Adds a 5% chance of inflicting Frozen on the target when performing a physical attack.
Adds a 0.1% chance of inflicting Frozen on the user when performing a physical attack.
A large axe made by a blacksmith from the fires of a volcano.
Property: Fire
Adds a 2% chance of inflicting Burn on the target when performing a physical attack.
Adds a 1% chance of inflicting Burn on the user when performing a short-ranged attack.
This item is indestructible in battle.
a hideous axe that is said to be haunted by the fear of death when the day faces the enemy, with a life-threatening axe that has become frighteningly cruel because it is swung from the battlefield and filled with blood.
Unbreakable.
STR + 2, DEX + 2, LUK + 2.
Increases the damage of Axe Tornado and Axe Boomerang by 100%.
Increases the damage of Cart Tornado by 75%.
If refine rate is 7 or higher, further increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.
If refine rate is 9 or higher, further increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by another 20%.
If equipped with Illusion Shoes, ATK + 40.
If refine rate of both is 7 or higher, increases the damage of Axe Boomerang by 15%.
If the sum of their refine rates is 18 or higher, ATK + 10%.
If the sum of their refine rates is 22 or higher, increases long ranged physical damage by 10%.
A dagger whose hilt
is crafted from black
dragon scale, a material rumored to possess the
power of darkness.
Each short range
a low chance of
cursing the target.
physical attack has
Property:Shadow
A katar decorated in black. It requires great strength just to wield it.
Property: Neutral
Increases the damage of Grim Tooth by 10%.
Adds a 10% chance of casting Level 1 Sonic Blow on the target when performing a physical attack. If a higher level of this skill is known, it will be cast instead.
Set Bonus
Krishna [1]
Assassin Handcuffs [1]
ATK + 50
Flee - 30
Increases the damage of Sonic Blow by 50%.
An old, large black frying pan.
Property: Neutral
If the user's base Str is 77 or higher,
Aspd + 4%
Adds a 15% chance of inflicting Stun on the target when performing a physical attack.
Adds a 5% chance of gaining Bomber Steak, Green Salad or Steamed Ancient Lips when a Brute race monster is killed.
An armor that enhances the user, allowing them to crush their enemies. It was buried with it's previous master.
ATK + 10
Bypass 10% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
If upgrade level is +7 or higher,
Additional ATK + 20
Bypass an additional 20% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
If upgrade level is +8 or higher,
Additional ATK + 20
Bypass an additional 20% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
This item is indestructible in battle.
If upgrade level is +9 or higher,
Additional ATK + 30
Bypass an additional 20% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
Crafted by orc smiths and used by orc warriors, this one-handed sword is symbolic to the orc tribe.
Property: Neutral
This item is indestructible in battle.
Black armor with power of vital.
ATK + 50.
MHP +2% per 3 refine rates.
If refined to +7 or higher, pierces 30% of physical DEF on Brute, Demon.
If refined to +9 or higher, increases physical damage dealt to Brute, Demon by 10%.
If refined to +11 or higher, increases physical damage dealt to Wind, Earth by 10%.
When equipped with Temporal Vit Boots[1] or Modified Vit Boots[1],
MHP + 10%.
If the sum of refine rate is 21 or higher,
Pierces additional 20% of physical DEF on Brute, Demon type monsters.
Position: Armor
DEF : 120
Item Move Restrictions:
Drop
NPC Sale
RODEX
A double-handed ax is said to have been replaced by a blacksmith for his revenge.
He regained his past glory and began to show his natural ability.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
ATK + 15 per 2 refine rates.
Increase damage of Axe Tornado by 10% per 3 refine rates.
When refined to +7 or higher, increase damage of Axe Boomerang by 40%, reduce cooltime of Axe Tornado by 1 sec.
When refined to +9 or higher, increase physical damage to all size monsters by 15%.
When refined to +11 or higher, reduce incoming physical/magic damage by all property enemies by 20%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7% 증가.
Qatar that maximized the killing power that is said to have been used by an assassin who had a reputation in the past.
He regained his past glory and began to show his natural ability.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Increase damage of Cross Impact by 10% per 3 refine rates.
When refined to +7 or higher, increase critical damage by 15%, reduce delay after attack by 10%.
When refined to +9 or higher, increase physical damage to human, animal type monsters by 25%.
When refined to +11 or higher, CRI + 15, reduce cooltime of Black Claw by 10 sec.
When equipped with Great Hero's Boots, AGI +10, increase melee physical damage by 5%.
An exclusive ring
for the Thief and Ninja class.
If the wearer has base STR 90 or higher,
HIT +10, FLEE +10.
If the wearer has base AGI 90 or higher,
ATK +10, CRIT +10
When equipped with Black Cat, inflicts additional damage to large sized monsters by 8% and Casting Speed -3%.
When equipped with Cold Heart, damage against medium sized monsters +8%.
A small-sized black shield you can wear on your arm.
Set Bonus
Shadow Guard [1]
Shadow Walk
Adds a chance of inflicting Blind on the target when performing a physical attack.
Flee + 20 for 10 seconds when receiving a physical attack.
A crown said to have been worn by spiritualists who guide souls.
The long, flowing ribbon is mesmerizing.
------------------------
SPL + 3.
------------------------
Reduce damage taken from Human and Doram Player by 13%.
------------------------
Reduce damage taken from Normal and Boss enemies by 20%.
------------------------
MATK + 40%.
------------------------
For every 10 Base Level, increase Talisman of Blue Dragon,
Talisman of White Tiger,
Talisman of Red Phoenix,
Talisman of Black Tortoise,
Talisman of Four Bearing God,
and Circle of Directions and Elementals damage by 1%.
------------------------
For every refine level, SPL + 1.
------------------------
When refined to +10 or higher, After Cast Delay - 20%, ignore MDEF of all race enemies by 50%.
------------------------
Def : 10
Location : Upper
A blow from this hefty mace can cause someone to black out.
Property: Neutral
Adds a 10% chance of inflicting Stun on the target when performing a physical attack.
A mace decorated with a lustrous black orb.
MATK + 170
MATK + 3%
If upgrade level is +7 or higher, Aspd +7%.
If upgrade level is +9 or higher, increases the damage of Adoramus by 20%.
If upgrade level is +11 or higher, increases the damage of Holy property magical attacks on targets by 15%.
This item is indestructible in battle.
An axe made out of the metal which the Ancient God of Blacksmiths gave to humans. If someone handy with metals uses this axe, it will show their incredible power.
Property: Neutral
ATK + 10, if Forge Axe is at maximum level.
ATK + 10, if Forge Dagger is at maximum level.
ATK + 10, if Forge Knuckle is at maximum level.
ATK + 10, if Forge Mace is at maximum level.
ATK + 10, if Forge Spear is at maximum level.
ATK + 10, if Forge Knuckle is at maximum level.
ATK + 10, if Forge Sword is at maximum level.
ATK + 10, if Forge Two-Handed Sword is at maximum level.
Adds a 5% chance of casting Level 3 Magnum Break on the target when using Hammerfall.
This item is indestructible in battle.
The black wings of the abyss become a curtain that swallows the sky, and the world of black wings resonates with the agony of destruction.
Increase physical damage to all size monsters by 10%,
Increase player resistance by 5%, wearer cannot be blinded.
When Ignition Break Lv. 5 is learned, reduce cooldown of Ignition Break by 2.5 sec and reduce Refresh Fixed Casting Time by 100%.
When Sonic Wave Lv. 10 is learned, increase chance to perfect hit by 25%.
When equipped with Jasper Circlet,
the cooldown reduction effect of Ignition Break does not activate.
Location : Middle Weight : 30