At first glance it doesn't seem all that practical, but there is clearly more than meets the eye with this fruity mouth guard.
Position: Lower
Required Jobs: All Jobs
Vit + 2
Reduces damage taken from long-ranged attacks by 5%.
Reflects 5% of the received short-ranged damage back to the attacker.
If the users base level is 99 or lower,
Max HP + 200
If the users base level is 100 or higher,
Max HP + 2000
A gauntlet decorated with historic family crest.
It was once used by a legendary bow user known for his unparalleled bravery.
------------------------
For every refine level,
MaxHP + 3%, MaxSP + 3%
------------------------
When refined to +6 or higher,
Agi + 5 , Dex + 5
------------------------
When refined to +8 or higher,
Agi + 10 , Dex + 10
------------------------
Set Bonus:
Striking Armguard [1]
Striking Hat [1]
Reduce damage taken from normal and boss monsters by 20%.
------------------------
Striking Armguard [1]
Striking Mail [1]
For every refine level of armor, increase long ranged physical damage by 2%.
------------------------
Striking Armguard [1]
Striking Mikoshi [1]
Reduces damage taken from Neutral property attacks by 10%.
------------------------
Striking Armguard [1]
Striking Shoes
For every refine level of shoes, ATK + 4%.
------------------------
Def : 60
AGI + 5, DEX + 5.
Increase ranged physical damage by 5%
ASPD + 10%
Perfect Hit + 10%
Increase Hit +2 and reduce after cast delay by 2% per 1 refine rate
When refined to +7 or higher, additional increase ranged physical damage by 10%
Additional Perfect Hit + 20%
When refined to +9 or higher, additional increase ranged physical damage by 10%
Additional Perfect Hit + 20%
SET BONUS
Striking Mikoshi
Striking Hat
Increase ranged physical attack to all enemies by 25%, recovers 5 SP per hit.
Location : Upper Weight : 40
All Basic Status + 10.
SET BONUS
Striking Mikoshi
Striking Mail
For every 3 refine rate of Striking Mail, increase MaxHP + 20%, reduce incoming ranged physical damage by 5%
Used by the master of martial arts who fought against the plague.
Reduce incoming physical damage from normal and boss monsters by 5%.
Reduce incoming damage from players by 5%.
For every 1 refine rate, reduce after cast delay by 1% and increase physical damage to all class monsters by 2%.
When refined to +6 or higher, increase ASPD by 10%, Perfect Hit + 25.
When refined to +8 or higher, enables use of Improve Concentration Lv10.
When Improve Concentration Lv10 is learned, ATK + 50 , Flee + 50.
SET BONUS
Striking Mikoshi
Striking Hat
Increase ranged physical attack to all enemies by 25%, recovers 5 SP per hit.
SET BONUS
Striking Mikoshi
Striking Shoes
All stats + 10 per 3 refine rate of Striking Shoes.
SET BONUS
Striking Mikoshi
Striking Mail
For every 3 refine rate of Striking Mail, increase MaxHP + 20%, reduce incoming ranged physical damage by 5%
When unequipped, Improve Concentration buff fades.
Reduce after cast delay by 30%.
Perfect Hit + 10
When refined to +7 or higher, additional Perfect Hit + 20
When refined to +9 or higher, additional Perfect Hit + 20
SET BONUS
Striking Shoes
Striking Mikoshi
All stats +10 for every 3 Striking Shoes refine levels.
A hat featuring a long stripe from the brim to the back of the head.
ATK + 20 per 2 refine rate.
If upgrade level is +7 or higher, reduces variable casting time by 10%.
If upgrade level is +9 or higher, increase long ranged physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against small and medium size enemies by 15%, reduces fixed casting time by 0.2 seconds.
When equipped with Boost Lance-OS, ATK + 30, increases Cannon Spear damage by 4% per 2 refine rate of weapon.
When equipped with MH-P89-OS, increases Severe Rainstorm damage by 10%, increases long ranged physical damage by 3% per 2 refine rate of weapon.
When equipped with AC-B44-OS, reduces delay after skill by 10%, increases long ranged physical damage by 3% per 2 refine rate of weapon.
Location: Upper Weight: 10
Required Lv: 130
A hat characterized by a long stripe that extends from the brim to the back of the head.
It has been modified to fit upgraded OS weapons.
Every 2 refine level, ATK +20.
------------------------
When refined to +7 or higher, decreases Variable Casting Time by 15%.
When refined to +9 or higher, increases ranged physical damage by 20%.
When refined to +10 or higher, increases damage to Small and Medium size monster by 20%,
and reduces Fixed Casting Time by 0.2 seconds.
------------------------
Set Bonus:
Stripe Hat-LT [1]
Boost Lance-OSAD [2]
Reduces Cannon Spear skill cooldown by 0.5 seconds.
Every 2 refine level of weapon, increases Cannon Spear damage by 5%.
------------------------
Set Bonus:
Stripe Hat-LT [1]
MH-P89-OSAD [2]
Reduces Severe Rainstorm skill cooldown by 0.5 seconds.
Every 2 refine level of weapon, increases Severe Rainstorm damage by 5%.
------------------------
Set Bonus:
Stripe Hat-LT [1]
AC-B44-OSAD [2]
Reduces After Cast Delay by 15%.
Every 2 refine level of weapon, increases ranged physical damage by 5%.
------------------------
Def : 0
Location : Upper
A stylish robe with striking white and blue stripes.
It is said it was blessed with holy protection.
------------------------
Reduce damage taken from Human and Doram Player by 7%.
------------------------
For every 10 Base Level, increase Arbitrium, Flamen, and Pneumaticus Procella damage by 1%.
------------------------
For every refine level, increase magic damage against all size enemies by 7%.
------------------------
When refined to +7 or higher, ASPD + 10%, reduce damage taken from Normal and Boss class enemies by 5%.
------------------------
When refined to +9 or higher, Armor will be indestructible in battle, reduce Praefatio and Renovatio fixed casting time by 100%.
------------------------
When refined to +10 or higher, increase magic damage against all property enemies by 15%.
------------------------
When refined to +12 or higher, MATK + 150, SPL + 15.
------------------------
Def : 100
A hat made up of a set of white and blue ribbons.
It has a cute design and decorated with various ribbons.
------------------------
SPL + 3
------------------------
Reduce damage taken from Players by 13%.
------------------------
Reduce damage taken from normal and boss monsters by 20%.
------------------------
MATK + 40%
------------------------
Every 10 Base Level, increase damage of Arbitrium, Pneumaticus Procella, and Framen by 1%.
------------------------
Every refine level, SPL + 1.
------------------------
Def : 10
Location : Upper
A rod that is intended to heal people during battle, it provides special treatment to serious wounds.
Account Bound
Property: Neutral
Restores 5 SP to the user every 10 seconds.
Increases the recovery rate of recovery skills by 14%.
This item is indestructible in battle.
Fashion item with strong identity. Be a fashionista and do not mind what others say.
Increases resistance to Stun and Freeze Status by 10%.
Location : Mid
A dagger that has been
crafted in the ancient, traditional ways of
a small desert tribe.
Indestructible in battle, and inflicts 10% more
damage on Earth and
Wind property targets.
Attack Strength: 140
Archer, Merchant, and
Thief Classes; Soul
Linker and Ninja Jobs
A bow wielded by the mercenaries who used to guard the mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Arrow Storm damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Arrow Storm damage +10%.
When refined to +9 or higher, Arrow Storm cooldown -1 sec.
When refined to +11 or higher, Additional Arrow Storm damage +15%.
Mechanical boots that keep you light on your feet. They are much lighter than they look.
Aspd + 6%
If upgrade level is +4 or higher, Aspd + 1%
Set Bonus
Supplement Part Agi [1]
Supplement Part Str
ATK + 30
This mechanical device heals wounds and rejuvenates your body.
Max HP + 6%
Max HP + 1% per 2 upgrade levels of the item.
If upgrade level is +9 or higher, HP Recovery + 50%.
Set Bonus
Supplement Part Con [1]
Supplement Part Str
Increases the damage of Axe Tornado by 25%.
Set Bonus
Supplement Part Con [1]
Supplement Part Str [1]
Increases the damage of Axe Tornado by 25%.
This mechanical device promotes the precise and timely execution of spells.
Reduces the global delay of skills by 10%.
Reduces the SP cost of skills by 10%.
Reduces the variable casting time of skills by 10%.
Set Bonus
Supplement Part Dex [1]
Supplement Part Str
Increases the damage of Axe Boomerang by 100%.
Reduces the cooldown of Axe Boomerang by 2 seconds.
Set Bonus
Supplement Part Dex [1]
Supplement Part Str [1]
Increases the damage of Axe Boomerang by 100%.
Reduces the cooldown of Axe Boomerang by 2 seconds.
This mechanical device uses the power of science to optimize your strength. You can combine it with other variants for a synergetic effect.
Property: Neutral
ATK + 5%
Additional ATK + 1% per 4 upgrade levels of the item.
Set Bonus
Supplement Part Agi [1]
Supplement Part Str
ATK + 30
Set Bonus
Supplement Part Con [1]
Supplement Part Str
Increases the damage of Axe Tornado by 25%.
Set Bonus
Supplement Part Dex [1]
Supplement Part Str
Increases the damage of Axe Boomerang by 100%.
Reduces the cooldown of Axe Boomerang by 2 seconds.
This mechanical device uses the power of science to optimize your strength. You can combine it with other variants for a synergetic effect.
ATK + 5%
Additional ATK + 1% per 4 upgrade levels of the item.
Set Bonus
Supplement Part Agi [1]
Supplement Part Str [1]
ATK + 30
Set Bonus
Supplement Part Con [1]
Supplement Part Str [1]
Increases the damage of Axe Tornado by 25%.
Set Bonus
Supplement Part Dex [1]
Supplement Part Str [1]
Increases the damage of Axe Boomerang by 100%.
Reduces the cooldown of Axe Boomerang by 2 seconds.
A special chip that amplifies natural abilities for a powerful effect.
------------------------
Str + 5
Vit + 5
Dex + 5
Physical damage against all class enemies + 5%
If Arm Cannon is level 3,
Reduces the cast delay of skills by 30%.
If Neutral Barrier is level 3,
Reduces the variable casting time of Arm Cannon by 50%.
Reduces the variable casting time of Ice Launcher by 50%.
Reduces the variable casting time of Flame Launcher by 50%.
If Pile Bunker is level 3,
Str + 5
Vit + 5
Dex + 5
ATK + 100
If Fire Earth Research is level 5,
Magic Gear Fuel is not consumed when using skills.
------------------------
Metal-molded glove that symbolizes the burning image of destruction.
Str + 5
Max HP - 6%
Max SP + 6%
If the user's base Str is 120 or higher, ATK + 30.
Knife that was used by ninja who was good.
It must be equipped with Fog Dew Sword for its real power.
When equipped with Fog Dew Sword, Ancient Hero boots, adds chance to STR + 20, ATK 10% when physical attack.
A high-volume whistle that carries sound over long distances.
Indispensable in critical moments.
------------------------
FLEE + 10.
------------------------
For every 20 Pure STR, physical damage to all property enemies + 1%.
------------------------
For every 20 Pure AGI, physical damage to Neutral property enemies + 1%.
------------------------
For every 20 Pure VIT, physical damage to Water property enemies + 1%.
------------------------
For every 20 Pure INT, physical damage to Earth property enemies + 1%.
------------------------
For every 20 Pure DEX, physical damage to Fire property enemies + 1%.
------------------------
For every 20 Pure LUK, physical damage to Wind property enemies + 1%.
------------------------
If the total of all pure Base Stats is 600 or higher, physical damage to all property enemies + 10%, FLEE + 10.
------------------------
Def : 0
Location : Lower
A high-volume whistle that carries sound over long distances. Indispensable in critical moments.
------------------------
Flee + 20.
------------------------
For every 20 pure STR, increases physical damage against enemies of all property by 2%.
------------------------
For every 20 pure AGI, increases physical damage against Neutral property enemies by 2%.
------------------------
For every 20 pure VIT, increases physical damage against Water property enemies by 2%.
------------------------
For every 20 pure INT, increases physical damage against Earth property enemies by 2%.
------------------------
For every 20 pure DEX, increases physical damage against Fire property enemies by 2%.
------------------------
For every 20 pure LUK, increases physical damage against Wind property enemies by 2%.
------------------------
If the total of all pure basic stats is 600 or higher, increases physical damage against enemies of all property by 10%, Flee + 10, Mres + 10.
------------------------
If the total of all pure talent stats is 160 or higher, increases CON + 5, P.Atk + 5.
------------------------
Def : 0
Location : Lower
A orb that automatically protects its' owner.
Eligible Survivor's Rod for set combo:
Survivor's Rod (Dex)
Survivor's Rod (Dex) [1]
Survivor's Rod (Int)
Survivor's Rod (Int) [1]
Eligible Survivor's Manteau for set combo:
Survivor's Manteau
Survivor's Manteau [1]
Position: Lower
Physical damage against all class enemies + 2%
MATK + 2%
Reduces the variable casting time of skills by 3%.
Enables Level 1 Hiding.
Set Bonus
Survivor's Orb
Survivor's Rod
MATK + 10 per upgrade level of Survivor's Rod.
If Survivor's Rod upgrade level is +10 or higher,
If the user's base level is 99 or lower,
Reduces the variable casting time of skills by 3%.
Increases the damage of Chain Lightning and Earth Strain by 15%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 70%.
If the user's base level is 100 or higher,
Reduces the variable casting time of skills by an additional 9%.
Increases the damage of Chain Lightning and Earth Strain by 45%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 210%.
Set Bonus
Survivor's Circlet [1]
Survivor's Orb
Vit + 4
Reduces damage taken from Demi-Human race enemies by 4%.
Reduces the variable casting time of skills by 6%.
Increases the damage of Earth and Wind property magical attacks on targets by 20%.
If Survivor's Circlet [1] upgrade level is +7 or higher,
Additional Vit + 4
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Reduces the variable casting time of skills by an additional 6%.
If Survivor's Circlet [1] upgrade level is +9 or higher,
Additional Vit + 4
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Reduces the variable casting time of skills by an additional 6%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Reduces damage taken from Demi-Human race enemies by 1%.
Reduces the fixed casting time of skills by 50%.
If Survivor's Manteau upgrade level is +5 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
If Survivor's Manteau upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Survivor's Rod
MATK + 1%
If Survivor's Rod upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Rental Survivor's Rod
MATK + 1%
Set Bonus
Survivor's Orb
Survivor's Shoes
Vit + 5
Int + 5
Reduces damage taken from Demi-Human race enemies by 3%.
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees.
Property: Neutral
Dex + 2
Max HP + 300
Set Bonus
Survivor's Manteau
Survivor's Rod (Dex)
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Dex) up to a maximum upgrade level of +10.
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10.
Set Bonus
Survivor's Manteau [1]
Survivor's Rod (Dex)
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Dex).
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1].
Set Bonus
Survivor's Circlet [1]
Survivor's Rod (Dex)
MATK + 10 per upgrade level of Survivor's Rod (Dex).
If Survivor's Rod (Dex) upgrade level is +10 or higher,
Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%.
Set Bonus
Survivor's Orb
Survivor's Rod (Dex)
MATK + 10 per upgrade level of Survivor's Rod (Dex).
If Survivor's Rod (Dex) upgrade level is +10 or higher,
If the user's base level is 99 or lower,
Reduces the variable casting time of skills by 3%.
Increases the damage of Chain Lightning and Earth Strain by 15%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 70%.
If the user's base level is 100 or higher,
Reduces the variable casting time of skills by an additional 9%.
Increases the damage of Chain Lightning and Earth Strain by 45%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 210%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Survivor's Rod (Dex)
MATK + 1%
If Survivor's Rod (Dex) upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Dex) upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Survivor's Rod (Dex)
MATK + 1%
If Survivor's Rod (Dex) upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Dex) upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Rod (Dex)
Survivor's Shoes
Reduces damage taken from Demi-Human race enemies by 10%.
Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack.
If Survivor's Rod (Dex) upgrade level is +10 or higher,
Increases magical damage on Demi-Human race targets by 20%.
Increases the damage of Neutral property magical attacks on targets by 80%.
Reduces the cooldown of Earth Strain by 2.4 seconds.
Reduces the cooldown of Chain Lightning by 1 second.
Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees.
Property: Neutral
Dex + 3
Max HP + 400
Set Bonus
Survivor's Manteau
Survivor's Rod (Dex) [1]
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Dex) [1] up to a maximum upgrade level of +10.
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10.
Set Bonus
Survivor's Manteau [1]
Survivor's Rod (Dex) [1]
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Dex) [1].
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1].
Set Bonus
Illusion Survivor's Manteau [1]
Survivor's Rod (Dex) [1]
Max HP + 1000
MATK - 50
MATK + 20 per upgrade level of Survivor's Rod (Dex) [1] up to maximum upgrade of +10.
Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod (Dex) [1].
Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10.
Set Bonus
Survival Circlet [1]
Survivor's Rod (Dex) [1]
MATK + 10 per upgrade level of Survivor's Rod (Dex) [1].
If Survivor's Rod (Dex) [1] upgrade level is +10 or higher,
Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%.
Set Bonus
Survivor's Orb
Survivor's Rod (Dex) [1]
MATK + 10 per upgrade level of Survivor's Rod (Dex) [1].
If Survivor's Rod (Dex) [1] upgrade level is +10 or higher,
If the user's base level is 99 or lower,
Reduces the variable casting time of skills by 3%.
Increases the damage of Chain Lightning and Earth Strain by 15%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 70%.
If the user's base level is 100 or higher,
Reduces the variable casting time of skills by an additional 9%.
Increases the damage of Chain Lightning and Earth Strain by 45%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 210%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Survivor's Rod (Dex) [1]
MATK + 1%
If Survivor's Rod (Dex) [1] upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Dex) [1] upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Survivor's Rod (Dex) [1]
MATK + 1%
If Survivor's Rod (Dex) [1] upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Dex) [1] upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Rod (Dex) [1]
Survivor's Shoes
Reduces damage taken from Demi-Human race enemies by 10%.
Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack.
If Survivor's Rod (Dex) [1] upgrade level is +10 or higher,
Increases magical damage on Demi-Human race targets by 20%.
Increases the damage of Neutral property magical attacks on targets by 80%.
Reduces the cooldown of Earth Strain by 2.4 seconds.
Reduces the cooldown of Chain Lightning by 1 second.
Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees.
Property: Neutral
Int + 2
Max HP + 300
Set Bonus
Survivor's Manteau
Survivor's Rod (Int)
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Int) up to a maximum upgrade level of +10.
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10.
Set Bonus
Survivor's Manteau [1]
Survivor's Rod (Int)
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Int).
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1].
Set Bonus
Survivor's Circlet [1]
Survivor's Rod (int)
MATK + 10 per upgrade level of Survivor's Rod (Int).
If Survivor's Rod (Int) upgrade level is +10 or higher,
Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%.
Set Bonus
Survivor's Orb
Survivor's Rod (Int)
MATK + 10 per upgrade level of Survivor's Rod (Int).
If Survivor's Rod (Int) upgrade level is +10 or higher,
If the user's base level is 99 or lower,
Reduces the variable casting time of skills by 3%.
Increases the damage of Chain Lightning and Earth Strain by 15%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 70%.
If the user's base level is 100 or higher,
Reduces the variable casting time of skills by an additional 9%.
Increases the damage of Chain Lightning and Earth Strain by 45%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 210%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Survivor's Rod (Int)
MATK + 1%
If Survivor's Rod (Int) upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Int) upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Survivor's Rod (Int)
MATK + 1%
If Survivor's Rod (Int) upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Int) upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Rod (Int)
Survivor's Shoes
Reduces damage taken from Demi-Human race enemies by 10%.
Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack.
If Survivor's Rod (Int) upgrade level is +10 or higher,
Increases magical damage on Demi-Human race targets by 20%.
Increases the damage of Neutral property magical attacks on targets by 80%.
Reduces the cooldown of Earth Strain by 2.4 seconds.
Reduces the cooldown of Chain Lightning by 1 seconds.
Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.