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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “ATK + 7%” in Renewal

Page 23 of 31
Poenitentia Veloci

Poenitentia Veloci [2]

#830010 · Gatling Gun · Weapon (Two-Handed)
ATK
260
Weapon Lv.
5
Required Lv.
230
Slots
2
Weight
190
Buy value
0 z
Sell value
0 z
A gatling gun filled with the pain of grief. ------------------------ ATK + 10%. Increase The Vigilante at Night and Magazine for One damage by 10%. ------------------------ For every 2 refine level, increase Round Trip damage by 3%. ------------------------ When refined to +7 or higher, increase long ranged physical damage by 10%. ------------------------ When refined to +9 or higher, increase Round Trip damage by additional 25%. ------------------------ When refined to +11 or higher, increase physical damage against all size enemies by 15%. ------------------------ [Grade Bonus] [Grade D] Increase The Vigilante at Night and Magazine for One damage by additional 5%. [Grade C] Increase The Vigilante at Night and Magazine for One damage by additional 3%. P.ATK + 1. [Grade B] Increase The Vigilante at Night and Magazine for One damage by additional 5%. CON + 1. ------------------------
Full item details & effects
Pompano

Pompano

#13068 · Dagger · Weapon
ATK
160
MATK
100
Weapon Lv.
1
Required Lv.
50
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Rental Item A Seahorse looking fish that can be used in different cuisines it is frozen solid. MATK + 100. When melee attacking, gives ATK +30 for 7 sec with certain rate. When magical attacking, MATK +20 for 7 sec with certain rate. When base Lv is over Lv 100, add ATK + 10, MATK + 10.
Full item details & effects
Power Of Thor

Power Of Thor [1]

#5495 · Armor · Headgear (Top)
DEF
5
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
Grants those who wear it a small portion of the thunder god Thor. Int +1, Dex +1, Mdef +3 Adds 7% tolerance to Wind Property. If refined to +8 or higher, has a low chance of adding 40 ATK for 6 seconds while melee attacking and a low chance of adding 40 MATK for 6 seconds while casting spells on a target. Can be traded, stored, and vended Location : Upper
Full item details & effects
Precision Bomber

Precision Bomber [2]

#840004 · Grenade Launcher · Weapon (Two-Handed)
ATK
370
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
330
Buy value
0 z
Sell value
0 z
A Grenade Launcher elaborately improved using clock tower parts. The operation method has changed significantly from the existing Scrap Bomber. ------------------------ Increases Wild Fire damage by 7% per 2 refine rate. Increases Howling Mine damage by 10% per 3 refine rate. Increases long ranged physical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] CON +2. [Grade C] Increases Wild Fire damage by additional 10%. [Grade B] P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Precision Bow

Precision Bow [2]

#700050 · Bow · Weapon (Two-Handed)
ATK
230
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
A Bow elaborately improved using clock tower parts. The operation method has changed significantly from the existing Scrap Bow. ------------------------ Increases Gale Storm damage by 7% per 2 refine rate. Increases Arrow Storm damage by 10% per 3 refine rate. Increases long ranged physical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] CON + 2. [Grade C] Increases Gale Storm damage by additional 10%. [Grade B] P.ATK + 2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Precision Fist

Precision Fist [2]

#560030 · Knuckle · Weapon
ATK
230
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
A Knuckle elaborately improved using clock tower parts. The operation method has changed significantly from the existing Scrap Fist. ------------------------ Increases Second Judge and Second Faith damage by 7% per 2 refine rate. Increases Third Consecration and Third Punish damage by 8% per 3 refine rate. Increases melee physical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW + 2. [Grade C] Increases Second Judge and Second Faith damage by additional 10%. [Grade B] P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Precision Lute

Precision Lute [2]

#570028 · Musical Instrument · Weapon
ATK
220
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
A Lute elaborately improved using clock tower parts. The operation method has changed significantly from the existing Scrap Lute. ------------------------ Increases Rose Blossom and Rhythm Shooting damage by 7% per 2 refine rate. Increases Severe Rainstorm damage by 10% per 3 refine rate. Increases long ranged physical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] CON +2. [Grade C] Increases Rose Blossom and Rhythm Shooting damage by additional 10%. [Grade B] P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Precision Piercer

Precision Piercer [2]

#810005 · Rifle · Weapon (Two-Handed)
ATK
300
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
A Rifle elaborately improved using clock tower parts. The operation method has changed significantly from the existing Scrap Piercer. ------------------------ Increases Spiral Shooting damage by 7% per 2 refine rate. Increases God's Hammer damage by 10% per 3 refine rate. Increases long ranged physical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] CON +2. [Grade C] Increases Spiral Shooting damage by additional 10%. [Grade B] P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Precision Pistol

Precision Pistol [2]

#800009 · Revolver · Weapon (Two-Handed)
ATK
250
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
A Pistol elaborately improved using clock tower parts. The operation method has changed significantly from the existing Scrap Pistol. ------------------------ Increases Only One Bullet damage by 7% per 2 refine rate. Increases Fire Dance damage by 10% per 3 refine rate. Increases long ranged physical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] CON +2. [Grade C] Increases Only One Bullet damage by additional 10%. [Grade B] P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Precision Shatter

Precision Shatter [2]

#820004 · Shotgun · Weapon (Two-Handed)
ATK
330
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
220
Buy value
0 z
Sell value
0 z
A Shotgun elaborately improved using clock tower parts. The operation method has changed significantly from the existing Scrap Shatter. ------------------------ Increases The Vigilante at Night damage by 7% per 2 refine rate. Increases Vanishing Buster damage by 10% per 3 refine rate. Increases long ranged physical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] CON +2. [Grade C] Increases The Vigilante at Night damage by additional 10%. [Grade B] P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Precision Splatter

Precision Splatter [2]

#830008 · Gatling Gun · Weapon (Two-Handed)
ATK
290
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
260
Buy value
0 z
Sell value
0 z
A Gatling Gun elaborately improved using clock tower parts. The operation method has changed significantly from the existing Scrap Splatter. ------------------------ Increases Magazine for One damage by 7% per 2 refine rate. Increases Round Trip damage by 10% per 3 refine rate. Increases long ranged physical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] CON +2. [Grade C] Increases Magazine for One damage by additional 10%. [Grade B] P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Precision Whip

Precision Whip [2]

#580028 · Whip · Weapon
ATK
220
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
A Whip elaborately improved using clock tower parts. The operation method has changed significantly from the existing Scrap Whip. ------------------------ Increases Rose Blossom and Rhythm Shooting damage by 7% per 2 refine rate. Increases Severe Rainstorm damage by 10% per 3 refine rate. Increases long ranged physical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] CON +2. [Grade C] Increases Rose Blossom and Rhythm Shooting damage by additional 10%. [Grade B] P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Pride Steel

Pride Steel [2]

#520002 · One-Handed Axe · Weapon
ATK
250
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
300
Buy value
0 z
Sell value
0 z
A mass of fragments that got fallen apart from broken robots. It has been horribly distorted by the magic-jamming device that Illusion has installed. Indestructible. Power Swing damage +10%. ATK +12 for every 3 refine levels. When refined to +7 or higher, Additional Power Swing damage +15%. When refined to +9 or higher, Axe Tornado cooldown -1 sec. When refined to +11 or higher, Axe Boomerang damage +25%.
Full item details & effects
Pride Stone

Pride Stone [2]

#640005 · Two-Handed Staff · Weapon (Two-Handed)
ATK
180
MATK
320
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A science instrument that was stored in Barmund Mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. Indestructible. MATK +320. Neutral and Water Magic damage +15% MATK +6 and Variable Cast Time -3% for every 3 refine levels When refined to +7 or higher, Comet and Jack Frost damage +10%. When refined to +9 or higher, Comet cooldown -10 sec., Jack Frost cooldown -1.5 sec. When refined to +11 or higher, Additional Comet and Jack Frost damage +20%. ATK: 180
Full item details & effects
Prisoner's Diary

Prisoner's Diary [2]

#28619 · Book · Weapon
ATK
210
Weapon Lv.
4
Required Lv.
175
Slots
2
Weight
80
Buy value
50,000 z
Sell value
25,000 z
There are traces of secretly written diaries of prisoners who were imprisoned unfairly. MHP + 5%, MSP + 5%. ATK + 20 per 2 refine rates. If refined to +7 or higher, increase physical/magical damage to undead, demon monsters by 10%. If refined to +9 or higher, additionally increase physical/magical damage to undead, demon monsters by 15%. If refined to +11 or higher, additionally increase physical/magical damage to undead, demon monsters by 15%. Location: Sage Type, Priest Type, Monk Type
Full item details & effects
Punish Scepter

Punish Scepter [2]

#590045 · Mace · Weapon
ATK
210
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A holy mace said to have been used to vanquish monsters tainted with evil energy. ------------------------ Indestructible in battle. ------------------------ ATK + 5%, POW + 2. ------------------------ Increases Third Punishment damage by 5%. ------------------------ When refined to +5 or higher, increases Third Punishment damage by 10%. ------------------------ When refined to +7 or higher, increases melee physical damage by 5%. ------------------------ When refined to +9 or higher, increases Third Punishment damage by additional 10%. ------------------------ When refined to +10 or higher, CRI + 10. ------------------------ When refined to +11 or higher, increases Third Punishment damage by 5%, and First Brand damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increases melee physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. ------------------------
Full item details & effects
Punish Shadow Earring

Punish Shadow Earring

#1270083 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A holy earring said to protect its wearer. It draws out the wearer's latent abilities. Damage of Third Punishment increased by 5%. ------------------------ For every 2 Refine Levels, CRI + 1, ATK + 4. ------------------------ For every 3 Refine Levels, Damage of Third Punishment additionally increased by 1%. ------------------------ Set Bonus: Punish Shadow Earring Punish Shadow Pendant ATK + 2%, P.ATK + 2, If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%, If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players). ------------------------ Set Bonus: Punish Shadow Earring Punish Shadow Pendant Master Shadow Weapon CRI + 3, C.RATE + 1. When total refine level of set is 27 or higher, Ignore physical resistance of all race enemies (except players) by 10%. ------------------------ Location: Earring
Full item details & effects
Purified Knight's Shield

Purified Knight's Shield [1]

#28946 · Armor · Shield
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
A shield of knights whose curses are perfectly purified. The shield seems to have regained its original strength, which was hidden by a curse. Increases attack speed (reduces delay after attack by 10%). ATK + 5%, MATK + 5%. Reduces damage taken from all properties by 10%. When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds. When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds. If refine rate is 7 or higher, ATK + 20, MATK + 20. If refine rate is 9 or higher, ASPD + 2. If refine rate is 12 or higher, reduces delay after skill by 5%.
Full item details & effects
Pursuiter Shoes

Pursuiter Shoes [1]

#470057 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
Signs. Brief Moment. Silence. You will see nothing but a glimpse of flash. ------------------------ MHP + 3% , MSP + 3%. ------------------------ Enables to use Teleport Lv 1. ------------------------ Reduce Fatal Menace SP consumption by 18. ------------------------ For every level of Urgent Escape learned, ignore physical defense of all race monsters (except players) by 20%. ------------------------ For every level of Sword Mastery learned, increase Fatal Menace damage by 10%. ------------------------ For every level of Fatal Menace learned, ATK + 2%. ------------------------ When learned Feint Bomb level 10, recovers all damage lost from size penalties. ------------------------ For every level of Urgent Escape, Fatal Menace, and Feint Bomb combined, FLEE + 4. ------------------------ When refined to +11 or higher, MHP + 7% , MSP + 7%, ASPD + 5%. ------------------------ When refined to +12 or higher, additional MHP + 7% , MSP + 7%, ASPD + 5%. ------------------------ Def : 12
Full item details & effects
Queen Scaraba Helmet

Queen Scaraba Helmet [1]

#400511 · Armor · Headgear (Top)
DEF
20
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
1
Buy value
0 z
Sell value
0 z
ATK + 150, POW, CON, CRT + 3 ------------------------ For every 2 refine levels, ATK + 20, CRI + 4. ------------------------ For every 3 refine levels, increase Critical Damage by 10%. ------------------------ When refined to +7 or higher, ATK + 10%. ------------------------ When refined to +9 or higher, reduce After-cast Delay by 10%. ------------------------ When refined to +11 or higher, increase Melee and Ranged Physical Damage by 15%. ------------------------ When refined to +12 or higher, increase Physical Damage against all race enemies by 15%. ------------------------ When refined to +13 or higher, reduce Fixed Casting Time by 0.5 sec. ------------------------ Set Bonus: Queen Scaraba Crown [1] Gold Queen Scaraba Card P.ATK + 20, for every 1 refine level of the helmet, increase Critical Damage by 10%. ------------------------ Set Bonus: Queen Scaraba Crown [1] Queen Scaraba Card Increase Physical Damage against Boss monsters by 10%, For every 2 refine levels of the armor, increase Physical Damage against Boss monsters by additional 3% ------------------------ Set Bonus: Queen Scaraba Crown [1] Sealed Q Scaraba Card Increase Physical Damage against Boss monsters by 5%, For every 3 refine levels of the armor, Increase Physical Damage against Boss monsters by 2%. ------------------------ Def : 20 Position : Upper
Full item details & effects
Radiant Purify

Radiant Purify [1]

#450420 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
A blue and white coat is said to be worn by members of a top-secret group within the church that conducts judgment on the heretics. ------------------------ Reduce damage taken from Human and Doram Player by 7%. ------------------------ For every 10 Base Level, increase Massive Flame Blaster, Oleum Sanctum, and Explosion Blaster damage by 1%. ------------------------ For every refine level, increase physical damage against all size enemies by 7%. ------------------------ When refined to +7 or higher, ASPD + 10%, reduce damage taken from Normal and Boss class enemies by 5%. ------------------------ When refined to +9 or higher, Armor will be indestructible in battle, reduce Lion's Howl fixed casting time by 100%. ------------------------ When refined to +10 or higher, increase physical damage against all property enemies by 15%. ------------------------ When refined to +12 or higher, ATK + 150, POW + 15. ------------------------ Def : 100
Full item details & effects
Raging Dragon Fist

Raging Dragon Fist [2]

#1865 · Knuckle · Weapon
ATK
210
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
70
Buy value
20 z
Sell value
10 z
Gauntlets that enable fierce attacks. Raging Quadruple Blow damage +30% ATK +4 for every upgrade level +9 Effect: Raging Thrust and Chain Crush Combo damage +50% +11 Effect: Chain Crush Combo +30% (Additional)
Full item details & effects
Ranger Booster Boots

Ranger Booster Boots [1]

#470003 · Armor · Footgear
DEF
18
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
A special set of boots for your rapid growth. Specialized in Ranged Physical Attack. Cannot be refined. ATK + 20 HIT + 15 For every 3 refine levels, increases MSP + 50. If refined to +7, increases MSP + 300. If refined to +9, decreases fixed casting time by 0.5 seconds.
Full item details & effects
Ranger Booster Manteau

Ranger Booster Manteau [1]

#480003 · Armor · Garment
DEF
30
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
A special manteau for your rapid growth. Specialized in Ranged Physical Attack. Cannot be refined. Reduces Variable Cast Time by 5%. For every 3 refine levels, increases ATK + 2. If refined to +7, increases Ranged Physical Attack by 5%. If refined to +9, reduces After Cast Delay by 10%.
Full item details & effects
Ranger Booster Suits

Ranger Booster Suits [1]

#450004 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
A special armor for your rapid growth. Specialized in Ranged Physical Attack. Cannot be refined. ATK + 100 Reduces after cast delay by 5%. For every 2 refine levels, increases ASPD + 1%. For every 3 refine levels, increases Ranged Physical Attack by 1%. If refined to +7, increases ATK + 50. If refined to +9, reduces after cast delay by an additional 5%.
Full item details & effects
Ravage Magic Manteau

Ravage Magic Manteau [1]

#480067 · Armor · Garment
DEF
70
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
65
Buy value
0 z
Sell value
0 z
An improved Manteau exclusively for anti-magic. It not only has excellent magic defense ability, but also greatly improves the wearer's physical abilities. ------------------------ MaxHP + 1200. ------------------------ MaxHP + 1% per refine rate. ------------------------ Increases ASPD by 2% per 3 refine rate. ------------------------ If refine rate is 9 or higher, increases long ranged physical damage by 5%. ------------------------ If refine rate is 11 or higher, increases long ranged physical damage by additional 7%. ------------------------ Set Bonus Ravage Magic Manteau Anti Conjurer Suit ATK + 50, If refine rate of Anti Conjurer Suit is 11 or higher, increases long ranged physical damage by 5%, increases ASPD by 10%. ------------------------ Set Bonus Ravage Magic Manteau Magic Protector Robe ATK + 50, If refine rate of Magic Protector Robe is 11 or higher, increases long ranged physical damage by 5%, reduces variable casting time by 10%. ------------------------ Def : 70
Full item details & effects
Ray Knuckle

Ray Knuckle [2]

#560002 · Knuckle · Weapon
ATK
185
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
70
Buy value
0 z
Sell value
0 z
Knuckle with a blade of shining ore found in a meteorite. It seems to resonate with Ancient Hero Boots. ATK + 10 per 2 refine rate. Increases Tiger Cannon damage by 4% per 3 refine rate. If refine rate is 9 or higher, increases Tiger Cannon damage by additional 15%. If refine rate is 11 or higher, reduces cooldown of Tiger Cannon by 1 second. When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and ATK + 15% for 7 seconds. Weapon Lv: 4 Required Lv: 100 Required Job: Sura Jobs
Full item details & effects
Ray Knuckle-LT

Ray Knuckle-LT [2]

#560027 · Knuckle · Weapon
ATK
205
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
ATK +5%. When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level, ATK + 15. For every 3 refine level, increases Tiger Cannon damage by 4%. When refined to +7 or higher, increases Tiger Cannon damage by 25% and increases Gates of Hell damage by 30%. When refined to +9 or higher, reduce cooldown of skill Tiger Cannon by 1 second, increases melee and long range physical damage by 10%. When refined to +11 or higher, MHP +10%, increases Gates of Hell damage by additional 15%. Set Bonus: Ray Knuckle-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Grade Bonus] [Grade D] ATK +3%. [Grade C] increases melee and long range physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------
Full item details & effects
Red Clark Casquette

Red Clark Casquette [1]

#400021 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
The hat worn by the repairman of the Aldebaran clock tower. The watch decoration is particularly attractive. It is adapted to suit OS weapons. ATK + 20 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increase melee physical damage by 15%. If refine rate is 11 or higher, increases physical damage against small and medium size enemies by 15%, reduces fixed casting time by 0.2 seconds. When equipped with Meuchler-OS, ATK + 30, increases Rolling Cutter damage by 4% per 2 refine rate of weapon. When equipped with Circuit Board-OS, ATK + 30, increases Solar Explosion damage by 4% per 2 refine rate of weapon. When equipped with Beam Claymore-OS, CRI + 10, increases physical and magical damage against large size enemies by 4% per 2 refine rate of weapon.
Full item details & effects
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