The belt that Morrigane kept as a memento of CuChulain after he perished in battle.
ATK + 5
Crit + 3
Set Bonus
Morrigane's Helm
Morrigane's Manteau
Morrigane's Pendant
Morrigane's Belt
Str + 2
Luk + 9
ATK + 18
Crit + 13
Perfect Dodge + 13
A helm that was once owned by Morrigane, the goddess of war.
Position: Upper
Luk + 2
ATK + 3
Set Bonus
Morrigane's Helm
Morrigane's Manteau
Morrigane's Pendant
Morrigane's Belt
Str + 2
Luk + 9
ATK + 18
Crit + 13
Perfect Dodge + 13
A Mace created by combining holy relics and magical power.
Can't be destroyed.
ATK + 5%.
Increase Mega Sonic Blow damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increases Mega Sonic Blow damage by additional 10%.
If refine rate is 11 or higher, increases Mega Sonic Blow damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Physical damage to small size enemies +15%.
[Grade C] Physical damage to medium size enemies +15%.
[Grade B] Physical damage to large size enemies +15%.
[Grade A] P.Atk +5
------------------------
Weapon Lv : 5
A Spear created by combining holy relics and magical power.
ATK + 5%.
Increase Madness Crusher damage by 10%.
If refine rate is 7 or higher, increase Long range physical damage by 10%.
If refine rate is 9 or higher, increase Madness Crusher damage by additional 10%.
If refine rate is 11 or higher, increase Madness Crusher damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Physical damage to small size enemies +15%.
[Grade C] Physical damage to medium size enemies +15%.
[Grade B] Physical damage to large size enemies +15%.
[Grade A] P.Atk + 5.
------------------------
Weapon Lv : 5
A Mace created by combining holy relics and magical power.
Can't be destroyed.
ATK + 5%.
Increase Explosive Powder damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increases Explosive Powder damage by additional 10%.
If refine rate is 11 or higher, increases Explosive Powder damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Physical damage to small size enemies +15%.
[Grade C] Physical damage to medium size enemies +15%.
[Grade B] Physical damage to large size enemies +15%.
[Grade A] P.Atk +5
------------------------
Weapon Lv : 5
A Katar created by combining holy relics and magical power.
ATK + 5%.
Increase Savage Impact damage by 10%.
If refine rate is 7 or higher, increase melee physical damage by 10%.
If refine rate is 9 or higher, increase Savage Impact damage by additional 10%.
If refine rate is 11 or higher, increase Savage Impact damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Physical damage to small size enemies +15%.
[Grade C] Physical damage to medium size enemies +15%.
[Grade B] Physical damage to large size enemies +15%.
[Grade A] P.Atk + 5.
------------------------
Weapon Lv : 5
A Bow created by combining holy relics and magical power.
ATK + 5%.
Increase Hawk Rush damage by 10%.
If refine rate is 7 or higher,
has a chance (15%) to auto-cast Focused Arrow Strike level 1 when dealing normal long ranged physical damage (if user has higher level, that level will be cast instead).
If refine rate is 9 or higher, increase Hawk Rush damage by additional 10%.
If refine rate is 11 or higher, increase Hawk Rush damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Physical damage to small size enemies +15%.
[Grade C] Physical damage to medium size enemies +15%.
[Grade B] Physical damage to large size enemies +15%.
[Grade A] P.Atk + 5.
------------------------
Weapon Lv : 5
A Book created by combining holy relics and magical power.
ATK + 5%.
Increase Midnight Kick and Dawn Break damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increases Midnight Kick and Dawn Break damage by additional 10%.
If refine rate is 11 or higher, increases Midnight Kick and Dawn Break damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Physical damage to small size enemies +15%.
[Grade C] Physical damage to medium size enemies +15%.
[Grade B] Physical damage to large size enemies +15%.
[Grade A] P.Atk + 5.
------------------------
Weapon Lv : 5
A Knuckle created by combining holy relics and magical power.
MaxHP + 10%.
Increase Third Flame Bomb damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increases Third Flame Bomb damage by additional 10%.
If refine rate is 11 or higher, increases Third Flame Bomb damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Physical damage to small size enemies +15%.
[Grade C] Physical damage to medium size enemies +15%.
[Grade B] Physical damage to large size enemies +15%.
[Grade A] P.Atk +5
------------------------
Weapon Lv : 5
A Grenade Launcher created by combining holy relics and magical power.
ATK + 5%.
Increase The Spiral Shooting damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increase Spiral Shooting damage by additional 10%.
If refine rate is 11 or higher, increase Spiral Shooting damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Physical damage to small size enemies +15%.
[Grade C] Physical damage to medium size enemies +15%.
[Grade B] Physical damage to large size enemies +15%.
[Grade A] P.Atk + 5.
------------------------
Weapon Lv : 5
A Dagger created by combining holy relics and magical power.
Its true power is revealed only when equipped with the Muqaddas Kanjar
When equipped with Muqaddas Kanjar,
ATK + 5%.
Increase The Shadow Flash damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increase Shadow Flash damage by additional 10%.
If refine rate is 11 or higher, increase Shadow Flash damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Physical damage to small size enemies +15%.
[Grade C] Physical damage to medium size enemies +15%.
[Grade B] Physical damage to large size enemies +15%.
[Grade A] P.Atk + 5.
------------------------
Weapon Lv : 5
A Shotgun created by combining holy relics and magical power.
ATK + 5%.
Increase Wild Fire damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increase Wild Fire damage by additional 10%.
If refine rate is 11 or higher, increase Wild Fire damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Physical damage to small size enemies +15%.
[Grade C] Physical damage to medium size enemies +15%.
[Grade B] Physical damage to large size enemies +15%.
[Grade A] P.Atk + 5.
------------------------
Weapon Lv : 5
A Foxtail created by combining holy relics and magical power.
Can't be destroyed.
MATK + 340.
ATK & MATK + 5%.
Increase Chulho Sonic Claw and Hyunrok Cannon damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%.
If refine rate is 9 or higher, increases Chulho Sonic Claw and Hyunrok Cannon damage by additional 10%.
If refine rate is 11 or higher, increases Chulho Sonic Claw and Hyunrok Cannon damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Physical and Magical damage to small size enemies +15%.
[Grade C] Physical and Magical damage to medium size enemies +15%.
[Grade B] Physical and Magical damage to large size enemies +15%.
[Grade A] P.Atk +5, S.Matk +5
------------------------
Weapon Lv : 5
A Riffle created by combining holy relics and magical power.
ATK + 5%.
Increase Only One Bullet damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increase Only One Bullet damage by additional 10%.
If refine rate is 11 or higher, increase Only One Bullet damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Physical damage to small size enemies +15%.
[Grade C] Physical damage to medium size enemies +15%.
[Grade B] Physical damage to large size enemies +15%.
[Grade A] P.Atk + 5.
------------------------
Weapon Lv : 5
An Axe created by combining holy relics and magical power.
Can't be destroyed.
ATK + 5%.
Increase Triple Laser damage by 10%.
If refine rate is 7 or higher, increases long range physical damage by 10%.
If refine rate is 9 or higher, increase Triple Laser damage by additional 10%.
If refine rate is 11 or higher, increase Triple Laser damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Physical damage to small size enemies +15%.
[Grade C] Physical damage to medium size enemies +15%.
[Grade B] Physical damage to large size enemies +15%.
[Grade A] P.Atk + 5.
------------------------
Weapon Lv : 5
A Gatling Gun created by combining holy relics and magical power.
ATK + 5%.
Increase The Vigilante at Night damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increase The Vigilante at Night damage by additional 10%.
If refine rate is 11 or higher, increase The Vigilante at Night damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Physical damage to small size enemies +15%.
[Grade C] Physical damage to medium size enemies +15%.
[Grade B] Physical damage to large size enemies +15%.
[Grade A] P.Atk + 5.
------------------------
Weapon Lv : 5
A Dagger created by combining holy relics and magical power.
ATK + 5%.
Increase The Deft Stab damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increase Deft Stab damage by additional 10%.
If refine rate is 11 or higher, increase Deft Stab damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Physical damage to small size enemies +15%.
[Grade C] Physical damage to medium size enemies +15%.
[Grade B] Physical damage to large size enemies +15%.
[Grade A] P.Atk + 5.
------------------------
Weapon Lv : 5
A rainbow-colored wings imbued with mysterious power.
Each feather is filled with magical power and displays the power of seven colors.
------------------------
Reduce damage taken from normal and boss monsters by 5%.
Reduce damage taken from Players by 5%.
------------------------
For every total 100 of base basic status,
ATK + 5%
MATK + 5%
Critical Damage + 5%
------------------------
When total base basic status 300 or higher,
MHP + 20%
MSP + 20%
------------------------
When total base basic status 400 or higher,
ASPD + 15%
After Delay - 15%
------------------------
When total base basic status 500 or higher,
Perfect Hit + 25%
Fixed Casting Time - 70%
------------------------
When total base basic status 600 or higher,
Add a chance to gain Perfect Dodge + 95 for 10 seconds when dealing physical or magic damage.
------------------------
When refined to +7 or higher,
DEF + 150
MDEF + 15
------------------------
When refined to +9 or higher,
DEF + 150
MDEF + 15
------------------------
Def : 50
Increase physical damage to boss monsters by 15%.
------------------------
For every refine level:
ATK +5.
MHP and MSP +2%.
ASPD +1%
------------------------
Set Bonus:
Unknown Swordman Boots
Egnigem Cenia Card
Enable to use Lv.10 Magnum Break.
Restores 5000 HP and 100 SP every 10 seconds.
When your base level 99 or below,
For every refine level,
STR +3, Flee +5.
When your base level 100 or higher,
For every refine level,
STR +10, Flee +15.
------------------------
Set Bonus:
Unknown Swordman Boots
Boss Egnigem Cenia Card
Enable to use Lv.10 Magnum Break.
Restores 5000 HP and 100 SP every 10 seconds.
When your base level 99 or below,
For every refine level,
STR +10, Flee +1.
When your base level 100 or higher,
For every refine level,
STR +10, Flee +2.
------------------------
Def : 18
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases long range physical damage by 4%.
When refined to +7 or higher, increases Severe Rainstorm damage by 25%, reduces cooldown of Severe Rainstorm by 2 seconds.
When refined to +9 or higher, increases Severe Rainstorm damage by additional 30%, reduces variable casting time by 10%.
When refined to +11 or higher, reduces physical and magic damage from all size enemies by 20%. increases physical damage against all size enemies by 15%.
------------------------
Set Bonus:
Narcis Bow-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
------------------------
[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases long ranged physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 190
A flock of bats waiting to suck any blood.
It may be the familiars of certain blood-sucking noble.
------------------------
Increase physical and magical damage against Illusion of Vampire monsters by 20%.
------------------------
Set Bonus:
Naughty Bats
Illusion Skull Ring [1]
ATK + 7%, Guided Attack + 35, increase melee physical damage by 10%.
------------------------
Set Bonus:
Naughty Bats
Vampire's Familiar [1]
ATK + 50, CRI + 15, ASPD + 10%.
Reduce After Cast Delay by 10%.
When performing physical attack, there's a 2% chance to absorb 2% of damage as HP.
------------------------
Set Bonus:
Naughty Bats
Illusion Infiltrator [2]
ASPD + 1, increase physical damage against all size enemies by 10%.
When performing physical attack, there's a 7% chance to cast Vampire's Gift Lv. 3.
For every 2 refine level of weapon, increase Vampire's Gift damage by 8%.
------------------------
Set Bonus:
Naughty Bats
Illusion Ancient Cape [1]
MATK + 100, increase all property magic damage by 10%.
When learned Masquerade-Unlucky level 3,
There's a 5% chance to cast Drain Life Lv. 2 when performing melee physical attack.
For every 2 refine level of garment, ASPD + 3%, increase Drain Life damage by 7%.
------------------------
Def : 0
Location : Lower
Armor that has received the physical energy of the star's power.
Increases physical abilities.
------------------------
POW +1.
ATK +125.
Every 2 refine, ATK +15.
------------------------
If refine rate is 9 or higher, ATK +5%.
If refine rate is 11 or higher, increases melee physical damage by 20%.
------------------------
[Grade Bonus]
[Grade D] ATK + 2, ATK + 1% per 2 refine, Melee physical damage increases by 1% per 3 refine.
[Grade C] [Grade C] ATK + 3, ATK + 1% per 2 refine, melee physical damage by 1% per 3 refine.
[Grade B] ATK + 2% per 2 refine, melee physical damage by 1% per 3 refine, P.ATK + 1 per 4 refine.
[Grade A] ATK + 3% per 2 refine, melee physical damage by 2% per 3 refine, P.ATK + 2. per 4 refine.
------------------------
Def : 175
A large silver mace, made for exorcisms.
Property: Holy
Increases physical damage on Demon race targets by 10%.
Increases physical damage on Shadow property targets by 10%.
Adds a 1% chance of casting Signum Crusis on the target when performing a physical attack, where the level of the skill is equal to per upgrade level of the item up to a maximum upgrade level of 10.
Adds a 10% chance of buffing the user for 20 seconds when performing a physical attack; ATK + 50.
A large silver mace made for exorcisms.
Property: Holy
Required Jobs: Acolyte, Priest, Monk, High Priest, Champion, Arch Bishop, Sura
Adds a chance of ATK + 50 for 20 seconds when performing a physical attack.
Increases physical damage on Shadow property targets by 10%.
Increases physical damage on Demon race targets by 10%.
Adds a chance of casting Signum Crusis on the target when performing a physical attack, where the level of the skill is equal to the upgrade level of the item up to a maximum upgrade level of 10.
A unique ring adorned with skull. Engraved are the words 'Forever, until Death....'
Account Bound
Rental Item
Max HP + 5%
ATK + 5%
MATK + 5%
Reduces the global delay of skills by 5%.
Enables Level 1 Sight.
ATK and MATK +120.
------------------------
Every 2 refine level, ATK/MATK +10.
Every 3 refine level, increases Solar Explosion/Full Moon Kick/Eswoo/Curse Explosion damage by 20%.
------------------------
When refined to +9 or higher, ATK and MATK +12%.
When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%.
When refined to +13 or higher, global cooldown reduced by 15%.
------------------------
Set Bonus:
Neptune Uniform-LT
Khalitzburg Knight Card
ATK and MATK +12%.
------------------------
Set Bonus:
Neptune Uniform-LT
Maya Card
reduces physical/magic damage taken from enemies of all sizes by 30%.
ATK and MATK +15%.
------------------------
[Grade Bonus]
[Grade D]
Casting cannot canceled.
Every 2 refine level, Max HP/Max SP/ATK/MATK +1%.
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%.
[Grade C]
Every 3 refine level, increases Midnight Kick/Star Burst/Talisman of White Tiger/Exorcism of Malicious Soul damage by 5%.
[Grade B]
Every 2 refine level, P.ATK/S.MATK +1.
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%.
[Grade A]
Every 3 refine level, increases Midnight Kick/Star Burst/Talisman of White Tiger/Exorcism of Malicious Soul damage by 5%.
When refined to +13 or higher, increases melee physical damage and all properties magic damage increases by 25%.
------------------------
Def: 30
A traditional garb modeled after one of the twelve legendary pantheon.
You can feel Neptune's divine power coming from it.
------------------------
For every 2 level of Sprint learned, ATK + 1%, MATK + 1%, MHP + 2%.
------------------------
For every 4 refine level, All Basic Statu + 2.
------------------------
When refined to +12 or higher,
Casting will not be interrupted.
Reduce Soul Harvest cooldown by 60 seconds.
Reduce Solar, Lunar and Stellar Opposition Fixed Casting Time by 50%.
------------------------
Set Bonus:
Neptune Uniform [1]
Khalitzburg Knight Card
Increase Eswoo and Falling Stars damage by 20%.
------------------------
Set Bonus:
Neptune Uniform [1]
Maya Card
Reduce physical and magic damage taken from all size enemies by 30%.
Increase Eswoo and Falling Stars damage by 40%.
------------------------
Def : 0
A shield that harnesses the power of water.
This item is indestructible in battle.
Mdef + 5
Increases physical and magical damage on Water property targets by 5%.
Reduces damage taken from Water property attacks by 10%.
If upgrade level is +6 or higher,
Increases physical and magical damage on Water property targets by an additional 10%.
Reduces damage taken from Water property attacks by an additional 15%.
If upgrade level is +8 or higher,
ATK + 50, if the users base Str is 90 or higher.
Aspd + 5%, if the users base Agi is 90 or higher.
MATK + 30, if the users base Int is 90 or higher.
Increases the recovery rate of recovery items by 10%, if the users base Vit is 90 or higher.
Reduces the variable casting time of skills by 5%, if the users base Dex is 90 or higher.
Increases critical damage on targets by 5%, if the users base Luk is 90 or higher.
Strap this on and shut them up!
MDEF + 2, ATK + 5%, MATK +5%.
Reduce damage from Demi-Humans by 2%
When worn with No Fear Shoes and No Fear Underwear-Cannot be frozen, Increase EXP Gain by 5%.
Item Class : Accessory Defense : 2