An earring crafted from the glaciers of Issgard, imbued with the sacred power of a divine cat's whiskers.
It can be enhanced with legendary feline magic, granting additional abilities.
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MATK + 8%, MSP + 7%.
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Set Bonus:
Glacier Earring [1]
Glacier Necklace [1]
DEF + 50.
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A cloak crafted by imbuing the sacred power of divine cat whiskers into the glaciers of Issgard.
It can be enhanced with special magical folktale feline power to grant additional abilities.
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MHP + 2500, MSP + 500.
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Every 2 refine level, MHP + 200, MSP + 50.
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When refine level is 7 or more, ASPD +7%.
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When refine level is 9 or more, POW + 3.
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When refine level is 10 or more, Variable Cast Time -5%.
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Set Bonus:
Glacier Manteau [1]
Glacier Boots [1]
Melee / Ranged Physical Damage +15%.
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[Grade Bonus]
[Grade D] ATK + 3%, P.ATK + 2.
[Grade C] Variable Cast Time -10%.
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A muffler forged with the sacred power of divine cat whiskers, drawn from the glaciers of Issgard.
It can be imbued with special mystical feline power to grant additional abilities.
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MHP + 2000, MSP + 1000.
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Every 2 refine level, MHP + 150, MSP + 100.
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When refine level 7 or more, Variable Cast Time -7%.
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When refine level 9 or more, SPL + 3.
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When refine level 10 or more, ASPD +5%.
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Set Bonus:
Glacier Muffler [1]
Glacier Shoes [1]
All property magic damage +15%.
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[Grade Bonus]
[Grade D] MATK + 3%, S.MATK + 2.
[Grade C] ASPD +10%.
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Location : Garment
A ring crafted from the glaciers of Issgard, imbued with the sacred power of a divine cat's whiskers.
It can be enhanced with legendary feline magic, granting additional abilities.
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ATK + 8%, MSP + 7%.
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Set Bonus:
Glacier Ring [1]
Glacier Pendant [1]
DEF + 50.
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An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic vitality.
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VIT +12, MHP +20%, MSP +5%.
For every 2 refine level, Reduces variable casting time by 3%.
For every 2 refine level, Increases ASPD by 3%.
For every 3 refine level, Increases physical and magical damage against dragon monster by 7%.
If refine rate is 11 or higher, increases physical and magical damage against medium and
large size monsters by 6%, reduces fixed casting time by 0.2 seconds.
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Set Bonus
Gold Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +80, MDEF +15, MHP +10%.
For every 30 base VIT, Reduces physical and magical damage
taken from medium and large size monsters by 1%.
[Dragon's Stamina]
When attacked, has a chance to reduce damage received from all size monster by 7% for 10 seconds.
If the base VIT is 120 or higher, the activation rate of [Dragon's Stamina] increases,
and additional reduce damage received from all size monster by 5%.
If the sum of refine rate of Gold Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 20% and
reduces global cooldown by 25%.
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A shield modeled after an ice spider, covered in perpetual frost and able to withstand even absolute zero.
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Reduce damage taken from Boss enemies by 40%.
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Reduce damage taken from Human and Doram Player by 35%.
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For every refine level, MHP + 3%, MSP + 3%.
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When refined to +11 or higher, increase movement speed.
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When refined to +14 or higher, reduce Fixed Casting Time by 70%.
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Def : 60
A powerful cloak made from the strong thoughts of forgotten people.
For every 2 refine level, MHP+ 1%, MSP +1%, MDEF +1. reduce after cast delay -1%.
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Set Bonus: Old Rune Circlet
For every 2 refine level Great Fallen Manteau, increases Wind Cutter damage by 20%.
When refine level of Great Fallen Manteau is 12 or higher,
When performing skill Death Bound, reflected melee physical attack received by 10% for 10 seconds.
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Set Bonus: Old Casket of Protection
For every 2 refine level Great Fallen Manteau, increases Exceed Break damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldown of skill King's Grace by 15 seconds.
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Set Bonus: Old Mitra
For every 2 refine level Great Fallen Manteau, reduce damage taken from longe-ranged attack by 1%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces damage taken from all race monsters by 15%.
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Set Bonus: Old Blazing Soul
For every 2 refine level Great Fallen Manteau, reduce damage taken from longe-ranged attack by 2%.
When refine level of Great Fallen Manteau is 12 or higher, ATK +30.
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Set Bonus: Old Magic Stone Hat
For every 2 refine level Great Fallen Manteau, increase magical damage against all size enemies by 1%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldon of skill Intensification by 30 seconds.
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Set Bonus: Old Wind Whisper
For every 2 refine level Great Fallen Manteau, increase magical damage against all size enemies by 1%.
When refine level of Great Fallen Manteau is 12 or higher, MATK +30.
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Set Bonus: Old Bone Circlet
For every 2 refine level Great Fallen Manteau, increases critical damage by 3%.
When refine level of Great Fallen Manteau is 12 or higher, ignore defense of all race monsters (except player) by 25%.
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Set Bonus: Old Shadow Handicraft
For every 2 refine level Great Fallen Manteau, Flee +5.
When refine level of Great Fallen Manteau is 12 or higher,
reduces damage taken from all race monsters by 15%.
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Set Bonus: Old Driver Band (Red)
For every 2 refine level Great Fallen Manteau, increases Axe Boomerang damage by 5%.
When refine level of Great Fallen Manteau is 12 or higher, ATK +30.
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Set Bonus: Old Driver Band (Yellow)
For every 2 refine level Great Fallen Manteau, increases Vulcan Arm and Pile Bunker damage by 5%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldon of skill Suicidal Destruction by 30 seconds.
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Set Bonus: Old Midas Whisper
For every 2 refine level Great Fallen Manteau, increases long-ranged attack by 2%, increases Hell Plant damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher, ATK +30.
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Set Bonus: Old Camouflage Bunny Hood
For every 2 refine level Great Fallen Manteau, increases long-ranged attack by 2%, increases Arrow Storm damage by 5%.
When refine level of Great Fallen Manteau is 12 or higher,
reduces cooldon of skill Arrow Storm by 0.5 seconds.
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Set Bonus: Old Maestro Song's Hat
For every 2 refine level Great Fallen Manteau, increases Metallic Sound damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher,
reduce cooldown of skill Metallic Sound by 1 second.
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Set Bonus: Old Dying Swan
For every 2 refine level Great Fallen Manteau, increases Metallic Sound damage by 15%.
When refine level of Great Fallen Manteau is 12 or higher,
reduce cooldown of skill Metallic Sound by 1 second.
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Def : 10
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic speed.
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AGI +12, MHP +10%, MSP +10%.
For every 2 refine level, Increases long ranged physical damage by 2%.
For every 3 refine level, Increases physical damage against dragon monster by 7%.
If refine rate is 11 or higher, increases physical damage against medium and
large size monsters by 10%, reduces fixed casting time by 0.2 seconds.
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Set Bonus
Green Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, ranged physical damage +7%.
For every 15 base AGI, Increases ASPD +4%.
[Dragon's Shot]
When attacked, has a chance to increase long-ranged physical damage +10% for 10 seconds.
If base AGI is 120 or higher, [Dragon's Shot]'s activation rate increases,
and ranged physical damage +10% is additionally increased.
If the sum of refine rate of Green Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 20% and
reduces global cooldown by 25%.
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A lab outfit from a student who went crazy while studying Homunculi for too long.
DEX + 1, MSP + 30.
When equipped a Scalpel while killing Demihuman or Animal enemies, drops 'Immortal Heart' or 'Alcohol' at a certain rate.
This rate increases depending on the refine level.
An improved version of the boots said to have been worn by great heroes.
It resonates with the improved hero's weapons.
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MHP + 1500, MSP + 150.
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When character base level 210 or higher, P.ATK + 1, S.MATK + 1.
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For every 3 refine level, MHP + 1%, MSP + 1%.
When refine level 7 or more, ATK + 5%, MATK + 5%.
When refine level 9 or more, CRI + 5, Perfect Hit + 10%, reduces variable casting by 5%.
When refine level 11 or more, reduces fixed casting by 0.8 seconds, reduces global cooldown by 5%.
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[Bonus By Grade]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increases physical and magical damage against all property enemies by 10%.
[Grade B] STA + 5, WIS + 5.
[Grade A] P.ATK + 5, S.MATK + 5,
When refine level 13, reduced fixed casting by an additional 0.2 seconds.
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Def : 15
A Manteau worn by the legendary hero.
You can feel a mysterious power when wearing it.
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MHP + 3000, MSP + 200.
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When Base Level is 200 or higher, S.MATK + 1, RES + 7, MRES + 7.
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For every 10 Base Level when Base Level is 200 or higher, additional S.MATK + 1, RES + 5, MRES + 5.
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For every 2 refine level, MATK + 10.
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For every 3 refine level, MATK + 2%.
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When refined to +7 or higher, reduce Variable Casting Time by 10%.
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When refined to +9 or higher, increase magic damage against all size monsters by 10%.
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When refined to +11 or higher, reduce After Cast Delay by 10%.
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When refined to +13 or higher, increase magic damage against all race monsters by 15%.
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Set Bonus:
Hero's Grace [1]
Ancient Hero Boots [1]
Reduce Fixed Casting Time by 0.2 seconds.
MATK + 40.
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Set Bonus:
Hero's Grace [1]
Great Hero's Boots [1]
Reduce Fixed Casting Time by 0.2 seconds.
MATK + 60.
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Set Bonus:
Hero's Grace [1]
Hero Boots-LT [1]
When Shoes is refined to +13 or higher,
Reduce Fixed Casting Time by 0.2 seconds.
MATK + 150, MATK + 18%, S.MATK + 8.
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Def : 0
A ninja dagger that can be used in Herosria.
MATK + 150.
When equipped with Herosria Ninpo Sword II,
Increases fire, water, and wind magic damage by 15%, increases damage received from players by 7%,
MSP + 15%, global cooldown + 7%.
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Weapon Lv : 5
A dagger is said to have been used in ancient sacrifices and ceremonies.
You can feel its mysterious power when holding it.
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MATK + 180, MSP + 100.
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Increase SP recovery rate by 10%.
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There's a chance to gain MATK + 10% and MATK + 70 for 10 seconds when dealing physical attacks.
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When refined to +7 or higher, increase all property magical damage by 15%.
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When refined to +9 or higher, increase magical damage against Medium and Large size enemies by 20%.
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When refined to +11 or higher,
there's a chance to increase magical damage against all race monsters by 15% for 10 seconds when dealing magical attacks.
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Set Bonus:
Illusion Ancient Dagger [2]
Illusion Guard [1]
MATK + 50.
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When the refine level of each item in the set is 7 or higher, Perfect Hit + 10.
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When the total refine level of set is 18 or higher,
increase all property magical damage by 15%,
there's a chance to cast Killing Cloud Level 3 when dealing melee physical attacks.
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When the total refine level of set is 22 or higher,
upon casting Killing Cloud, there's a chance to cast Poison Burst Level 4 when dealing magical attacks for 30 seconds.
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A protective armor made of sturdy metals.
You can feel its heavy weight just by looking at it.
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MHP + 10%, MSP + 10%.
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For every refine level, ATK + 4.
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For every 3 refine level, increase physical damage against Fire and Water property monsters by 4%.
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When refined to +9 or higher, ATK + 10%.
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When refined to +11 or higher, ASPD + 10%.
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Set Bonus:
Illusion Chain Mail [1]
Illusion Katar of Frozen Icicle [2]
ATK + 5%.
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When the refine level of each item in the set is 7 or higher, CRI + 5.
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When the total refine level of set is 18 or higher, Critical Damage + 15%.
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When the total refine level of set is 22 or higher, increase physical damage against Fire property and Insect race monsters by 10%.
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Def : 70
VIT +3, MDEF + 3.
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When refined to +7 or higher, VIT + 5.
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When refined to +9 or higher, reduce after cast delay by 12%.
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Set Bonus:
Illusion Goibne's Helm [1]
Illusion Goibne's Armor [1]
Illusion Goibne's Spaulder [1]
Illusion Goibne's Greaves [1]
VIT + 5.
MHP + 15%, MSP + 5%.
DEF + 5, MDEF + 15.
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When each piece of equipment in the set is refined to +7 or higher, MHP + 10%.
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When the total sum of refine is 36 or higher, reduce fixed casting time by 0.7 seconds.
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When the total sum of refine is 40 or higher, reduce after cast delay by 20%.
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Def : 25
Location : Upper
MHP + 5%, MSP + 5%.
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When refined to +7 or higher, reduce variable casting time by 5%.
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When refined to +9 or higher, increase long ranged physical damage by 10%.
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Def : 42
One of the keys to unlocking the power of Morpheus.
This bracelet is said to be a memento of Morpheus's loved one.
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INT + 3, MSP + 5%.
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Set Bonus:
Illusion Morpheus's Bracelet [1]
Illusion Morpheus's Ring [1]
MATK + 10%.
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Def : 0
A hood said to contain the true power of Morpheus.
Legend says several items are needed to break the seal.
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INT + 10, MDEF + 15, MSP + 20%.
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For every 2 refine level, reduce variable casting time by 3%.
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When refined to +7 or higher, MATK + 30.
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When refined to +9 or higher, casting will not be interrupted.
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Set Bonus:
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
Illusion Morpheus's Ring [1]
Illusion Morpheus's Bracelet [1]
INT + 5, MSP + 10%, DEF + 100.
Increase Water, Earth, and Neutral property magic damage by 10%.
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When the following items are refined to +7 or higher,
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
MATK + 40.
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When the total refine level of following items are 18 or higher,
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
MATK + 40.
Increase Ghost, Wind, and Holy property magic damage by 15%.
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When the total refine level of following items are 22 or higher,
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
MATK + 10%.
Ignore magic defense of Formless, Brute, and Demon race enemies by 50%.
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Def : 15
Location : Upper
One of the keys to unlocking the power of Morpheus.
This ring contains the power of the Stone of Destiny.
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INT + 3, MSP + 5%.
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Set Bonus:
Illusion Morpheus's Ring [1]
Illusion Morpheus's Bracelet [1]
Reduce variable casting time by 10%.
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Def : 0
One of the keys to unlocking the power of Morpheus.
This shawl is decorated with ancient spells written on it.
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MSP + 10%. MDEF + 5.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, reduce variable casting time by additional 10%.
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Def : 8
A helmet named after the Goddess of War.
Her glorious aura is very evident.
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STR + 5, CRI + 5.
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When refined to +7 or higher, ATK + 50.
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When refined to +9 or higher, ASPD + 10%.
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Set Bonus:
Illusion Morrigane's Helm [1]
Illusion Morrigane's Manteau [1]
Illusion Morrigane's Belt [1]
Illusion Morrigane's Pendant [1]
STR +5, ATK + 10%, CRI + 5, MHP + 10%, MSP + 10%.
Increase physical damage against Small sized monsters by 20%.
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When the total refine level of set is 18 or higher, Perfect Dodge + 10, ATK + 50.
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When the total refine level of set is 22 or higher, Critical Damage + 20%, increase physical damage against Medium size monsters by 20%.
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Def : 15
Location : Upper
A ceremonial robe made of green cloth and blessed by God.
It is said to have excellent defensive power.
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MHP + 10%, MSP + 10%.
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MDEF + 10.
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When refined to +9 or higher, reduce damage taken from Fish race monsters by 15%.
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When refined to +11 or higher, ignore physical defense of Fish race monsters by 20%.
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Set Bonus:
Illusion Saint Robe [1]
Illusion Combo Battle Glove [2]
ATK + 30.
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When the refine level of each item in the set is 7 or higher, ATK + 5%.
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When the total refine level of set is 18 or higher, increase Sky Blow damage by 20%.
------------------------
When the total refine level of set is 22 or higher, reduce After Cast Delay by 10%.
------------------------
Def : 60
VIT +5, increases HP recovery rate by 20%.
When refined +7 or higher, increases HP recovery rate by additional 20%.
When refined +9 or higher, reduces global cooldown by 5%.
[When refined +11 or higher, reduces global cooldown by additional 7%.
------------------------
Set Bonus:
Illusion Sprint Mail
Illusion Sprint Shoes
ATK +10%.
When each equipment refined +7 or higher, ATK +70.
If the sum of refine rate is 18 or higher, increases melee and long ranged physical damage by 15%.
If the sum of refine rate is 22 or higher, reduces fixed casting time by 0.7 seconds, increases physical damage against boss monsters by 25%.
------------------------
Set Bonus:
Illusion Sprint Mail
Illusion Sprint Ring
Illusion Sprint Glove
MHP +15%, MSP +15%.
------------------------
Def : 40
AGI +5, increases SP recovery rate by 20%.
When refined +7 or higher, increases SP recovery rate by additional 20%.
When refined +9 or higher, MHP +5%, MSP +5%.
When refined +11 or higher, increases physical damage against all size enemies by 15%.
------------------------
Set Bonus:
Illusion Sprint Shoes
Illusion Sprint Ring
Drain 500 HP every second, and when performing physical attack, there's a chance STR +150 for 10 seconds.
------------------------
Set Bonus:
Illusion Sprint Shoes
Illusion Sprint Glove
Drain 50 SP every second, and when performing physical attack, there's a chance AGI +150 for 10 seconds.
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Def : 20
A legendary sword of a brave general from the East.
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Perfect Dodge + 10.
------------------------
For every refine level, increase long ranged physical damage by 2%.
------------------------
When refined to +7 or higher, reduce SP consumption of skills by 20%.
------------------------
When refined to +9 or higher, reduce after cast delay by 20%.
------------------------
When refined to +11 or higher, MHP + 10%, MSP + 10%.
------------------------
Set Bonus:
Illusion Tae Goo Lyeon [2]
Illusion Boots [1]
Increase long ranged physical damage by 3%.
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When the both items are refined to +7 or higher,
Reduce variable casting time by 10%.
------------------------
When the total refine level of set are 18 or higher,
Reduce fixed casting time by 0.5 second.
------------------------
When the total refine level of set are 22 or higher,
Increase Dragon Breath and Dragon Breath - Water damage by 20%.
------------------------
A pair of boots once used by a legendary Rebellion.
------------------------
MHP + 3% , MSP + 3%.
------------------------
Enable to use Lv.1 Improve Concentration.
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Reduce Rich's Coin cooldown by 3 seconds.
------------------------
When refined to +5 or higher, MHP + 7%, MSP + 7%.
------------------------
When refined to +7 or higher, MHP + 10%, MSP + 10%.
------------------------
When learned Fallen Angel, ASPD + 20%, reduce Fire Dance SP consumption by 20.
------------------------
When learned Anti Material Blast level 5 or higher, ignore physical defense of all race enemies by 100%,
Auto cast Rich's Coin when using God's Hammer.
------------------------
For every level of Vanishing Buster learned,
increase Vanishing Buster damage by 60%,
reduce Vanishing Buster Fixed Casting Time by 20%.
------------------------
For every level of Fire Rain learned,
increase physical damage against all class enemies by 4%,
increase Fire Rain damage by 50%.
------------------------
For every level of Howling Mine learned,
reduce After Cast Delay by 8%,
increase Howling Mine damage by 40%.
------------------------
Def : 12
A pair of boots once used by a legendary Rebellion.
------------------------
MHP + 3% , MSP + 3%.
------------------------
Enable to use Lv.1 Improve Concentration.
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Reduce Rich's Coin cooldown by 3 seconds.
------------------------
When refined to +5 or higher, MHP + 7%, MSP + 7%.
------------------------
When refined to +7 or higher, MHP + 10%, MSP + 10%.
------------------------
When learned Fallen Angel, ASPD + 20%, reduce Fire Dance SP consumption by 20.
------------------------
When learned Anti Material Blast level 5 or higher, ignore physical defense of all race enemies by 100%,
Auto cast Rich's Coin when using God's Hammer.
------------------------
For every level of Vanishing Buster learned,
increase Vanishing Buster damage by 60%,
reduce Vanishing Buster Fixed Casting Time by 20%.
------------------------
For every level of Fire Rain learned,
increase physical damage against all class enemies by 4%,
increase Fire Rain damage by 50%.
------------------------
For every level of Howling Mine learned,
reduce After Cast Delay by 8%,
increase Howling Mine damage by 40%.
------------------------
Def : 12
A crystal of wisdom left behind by a great sage.
The past and the present meet, and the adventurers advance into the future.
------------------------
MDEF + 10.
------------------------
Reduce After Cast Delay by 20%.
------------------------
Reduce damage taken from normal and boss monsters by 20%.
------------------------
When refined to +10 or higher,
Increase physical and magic damage against all race monsters (except players) by 30%.
Reduce damage taken from Players by 13%.
------------------------
When refined to +12 or higher, MHP + 30%, MSP + 30%.
------------------------
Def : 10
Location : Upper
A cute and fluffy mantle that does not match its powerful name.
It's said something like, 'Release your inner fury!!'?
------------------------
Reduce damage taken from Normal and Boss enemies by 7%.
------------------------
For every 10 Base Level, increasse Triangle Shot and Frenzy Shot damage by 10%, up to Base Level 250.
------------------------
For every 2 refine level, MHP + 3%, MSP + 3%.
------------------------
When refined to +11 or higher, increase melee and long-range physical damage by 20%.
------------------------
When refined to +13 or higher,
ATK + 50,
increase melee and long-range physical damage by additional 30%.
------------------------
Set Bonus:
Lycanthrope Armor [1]
Atroce Card
Increase melee and long-range physical damage by 30%.
When performing physical attack, there's a 5% chance to gain POW + 40 and CON + 40 for 15 seconds.
------------------------
Set Bonus:
Lycanthrope Armor [1]
Wolf Card
All Basic Status + 10.
ATK + 50.
------------------------
[Grade Bonus]
[Grade D] MHP + 10%, MSP + 10%.
[Grade C] Increase melee and long-range physical damage by 20%.
[Grade B] Reduce After Cast Delay by 15%.
[Grade A] POW + 15, CON + 15.
------------------------
Def : 60