I feel the power of a flame dragon flowing inside me!
Increase resistance against Dragon and Demi-human by 8%
Increases healing effect of Meat by 200%
if refined to 12, increase MHP + 7%, MSP + 3%
Winner of pRO's Headgear-making contest 2012
Created by bladetip of pRO Valkyrie Server
Location : Upper Weight : 100
A large sword that is said to have been used by a dragon slayer in the past.
It seems to resonate with Ancient Hero Boots.
Every 2 Refine levels MHP/MSP + 3%.
Every 3 Refine levels Dragon Breath/ Dragon Breath (Water) increased by 5%.
When Refine level is 9, delay after skills decreased by 10%.
When Refine level is 11, distance physical damage increased by 10%.
When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate for 7s VIT + 20, physical distance damage 10%.
Weapon Lv: 4
Required Lv: 100
Required Job: Rune Knight Jobs
An improved version of the great sword said to have been used by a dragon slayer in the past.
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MHP+ 5%.
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When character base level 210 or higher, MHP/MSP + 5%.
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For every 2 refine level, MHP/MSP + 5%.
For every 3 refine level, increases Dragon's Breath and Dragon's Water Breath damage by 7%.
When refine level 7 or more, reduced global cooldown is by 10% and variable casting is by 10%.
When refine level 9 or more, increases ranged physical damage by 15%,
reduced physical/magical damage received from enemies of all sizes by 15%.
When refine level 11 or more, reduced global cooldown is additionally by 7%, MSP + 5%.
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Set Bonus
Dragonic Slayer-LT [2]
Hero Boots-LT [1]
MHP + 10%, MSP + 5%.
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[Bonus By Grade]
[Grade D] MHP/MSP + 3%.
[Grade C] Increases long-distance physical damage by 15%, RES + 30, MRES + 30.
[Grade B] Reduces physical/magical damage received from enemies of all attributes by 15%.
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Weapon Lv : 5
A doll hat that resembles Thanatos' agony.
There's a rumor that this doll talks.
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MHP + 5%, MSP + 5%.
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Increase physical and magical damage against Shadow and Holy property enemies by 10%.
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Increase physical and magical damage against Dragon and Angel race enemies by 10%.
------------------------
For every 2 refine level, increase physical and magical damage against Shadow and Holy property enemies by additional 1%.
------------------------
For every 2 refine level, increase physical and magical damage against Dragon and Angel race enemies by by additional 1%.
------------------------
When refined to +7 or higher, ATK + 5%, MATK + 5%.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 15%.
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Def: 30
Location: Upper
An improved version of the doll hat that resembles Thanatos agony.
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Increases physical/magical damage to Holy and Shadow attribute by 10%,
Increases physical/magical damage to Dragon and Angel race by 10%.
For every 3 refine level, additional 2% of each bonus damage above.
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MHP +10%, MSP +7%.
------------------------
When refined +7 or higher,
ATK +5%, MATK +5%.
------------------------
When refined +9 or higher,
reduces Variable Casting Time by 15%.
------------------------
When refined +11 or higher,
reduces After Cast Delay by 15%.
------------------------
[Grade Bonus]
[Grade D] All talent status + 2.
[Grade C] RES +50, MRES +50.
[Grade B] Increases physical/magical damage to all size monsters by 10%
[Grade A] Reduces physical/magical damage taken from Dragon and Angel race by 5%.
------------------------
Def : 30
Location : Upper
All Basic Stat +5.
For every 2 refine level, All Basic Stat +1.
For every 3 refine level, ATK+3, ATK+1%, MATK+3, MATK+1%.
For every 4 refine level, increases physical and magical damage against all property enemies by 3%.
If refine rate is 9 or higher, ATK+3%, MATK+3%, reduces the global delay of skills by 5%,
reduces variable casting time by 5%.
If refine rate is 11 or higher, ATK+25, ATK+7%, MATK+25, MATK+7%, ASPD +5%.
------------------------
Set Bonus:
Dual Shadow World Cloak
Petal Card
POW +4.
Increases Critical Damage by 20%.
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Set Bonus:
Dual Shadow World Cloak
Menblatt Card
CRT +4.
Increases long ranged physical damage by 15%.
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Set Bonus:
Dual Shadow World Cloak
Cenere Card
CON +4.
Increases ASPD +15%.
------------------------
Set Bonus:
Dual Shadow World Cloak
Antique Book Card
SPL +4.
Increases magical damage to all property by 15%.
------------------------
Set Bonus:
Dual Shadow World Cloak
Wakwak Card
STA +4.
Increases physical damage to all property by 15%.
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Set Bonus:
Dual Shadow World Cloak
Jejeling Card
WIS +4.
Increases MHP by 20%.
------------------------
Def : 30
Egir's shoes , it looks suppporting your capacity
can not be destroyed
magic, archer, acolyte Class can increase MHP with 5 times of base lv
sword, merchant, thief calss can increase MSP with 2 times of job lv
Required Lv : 110
A mantle that was distributed to certain special forces.
It's known to be used for operations in mountainous areas.
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MHP + 10% , MSP + 10%.
------------------------
Recover 50 HP and 10 SP every 10 seconds.
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Def : 0
Location : Lower
A special set of shoes for your rapid growth.
Specialized in elemental Magic Attack.
Cannot be refined.
MATK + 20
FLEE + 20
For every 3 refine levels, increases MHP + 400.
If refined to +7, increases MHP + 1800.
If refined to +9, decreases fixed casting time by 0.5 seconds.
Robes made for experienced Sorcerers. It contains special enchantments favored by spirits.
MHP +10%, MSP +10%.
When refined to +5 or higher, INT +15.
When refined to +7 or higher, Additional INT +15.
When refined to +10 or higher :
Armor will be indestructible.
Increase neutral,fire,water,wind,earth, and poison property magical damage by 15%.
------------------------
When learned Varetyr Spear lv 10 :
Reduce cooldown of Varetyr Spear by 1 sec.
Reduce cooldown of Call Ventus by 25 sec.
------------------------
Every level of Total level learned : Call Agni, Call Aqua, Call Tera, and Call Ventus :
ASPD +1%, MATK +15.
------------------------
For every level of Spirit Sympathy learned,
Increase magic damage against all races by 14%,
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Def : 100
A cloak that extremely increases your chances of survival in any situation
Enhanced by Varmund's rune engraving.
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VIT +10, CON +3.
MHP +5%.
------------------------
Def: 10
Armor Lv: 2
Req Level: 210
Big hat for old pirate captain. Grotesque looks represents its owner himself very well. Worn out too much.
Vit + 1 MHP + 5%
When refined to +7 or higher, Neutral Resist + 1%
When refined to +9 or higher, MaxHP + 3%
Location : Upper
A pair of shoes worn by evil hermits in Gonryun.
There's something malicious imbued within it.
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Reduce damage taken from Normal and Boss monsters by 5%.
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Reduce damage taken from Doram/Human Player by 10%.
------------------------
For every refine level, MHP +3%.
------------------------
When refined to +11 or higher,
ATK +15%, MATK +15%.
Reduce After Cast Delay by 15%.
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When refined to +13 or higher,
Additional ATK +25%, MATK +25%.
Reduce After Cast Delay by additional 25%.
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Set Bonus:
Evil Hermit Shoes [1]
Evil Snake Lord Card
All Basic Status +30, ATK +30%, MATK +30%.
------------------------
Set Bonus:
Evil Hermit Shoes [1]
Cloud Hermit Card
All Basic Status +10, ATK +10%, MATK +10%.
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Def: 60
A pair of boots said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
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MDEF + 15.
------------------------
When refined to +10 or higher,
All Basic Status + 2.
When Base STR is 108 or higher, ATK + 50.
When Base AGI 108 or higher, ASPD + 1.
When Base VIT 108 or higher, MHP + 8%.
When Base INT 108 or higher, MATK + 60.
When Base DEX 108 or higher, Fixed Casting Time - 0.5 seconds, Long-range Physical Damage + 5%.
When Base LUK 108 or higher, Critical Damage + 30%.
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Set Bonus:
Exotic Temporal Boots [1]
Giant Faceworm Snake Skin [1]
OR
Giant Faceworm Snake Skin
MHP + 15%, MSP + 5%.
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Def : 25
MHP +15%, MSP +5%.
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When refine level 10 or more,
When pure STR is 108 or higher, ATK +80.
When pure AGI is 108 or higher, ASPD +2.
When pure VIT is 108 or higher, MHP +10%.
When pure INT is 108 or higher, MATK +80.
When pure DEX is 108 or higher, fixed casting time -0.5 sec.
[=[long range physical damage +10%.
When pure LUK is 108 or higher, critical damage +35%.
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When refine level 13 or more,
When pure POW is 60 or higher, physical damage to all size enemies +15%.
When pure STA is 60 or higher, after cast delay -5%. P.ATK +15.
When pure WIS is 60 or higher, after cast delay -5%. S.MATK +15.
When pure SPL is 60 or higher, magical damage to all size enemies +15%.
When pure CON is 60 or higher, ASPD +10%.
When pure CRT is 60 or higher, fixed casting time -0.2 sec. critical damage +10%.
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[Grade Bonus]
[Grade D] RES & MRES +30.
[Grade C] ATK & MATK +50.
[Grade B] physical/magical damage to all size enemies +15%.
[Grade A] P.ATK & S.MATK +7.
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Def : 20
A mysterious cape said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
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MDEF + 10.
------------------------
For every 2 refine level, ATK + 1%, MATK + 1%, CRI + 3, Long-range physical damage + 1%, Critical Damage + 1%.
------------------------
For every 4 refine level, MHP + 3%, ASPD + 3%, After Cast Delay - 3%, Critical Damage + 3%, Physical damage against all size enemies + 3%, All property magic damage + 3%.
------------------------
When refined to +9 or higher, ATK + 7%, MATK + 7%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Bear's Power
ATK + 25.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Speed of Light
Reduce After Cast Delay by 4%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Muscle Fool
MHP + 7%.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Runaway Magic
MATK + 25.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Hawkeye
Increase long-range physical damage by 5%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Lucky Day
Critical Damage + 5%.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Boots [1]
MDEF + 5.
When total refine level of set is 22 or higher,
When Base STR is 108 or higher, ATK + 50.
When Base AGI is 108 or higher, ASPD + 1.
When Base VIT is 108 or higher, After Cast Delay - 5%.
When Base INT is 108 or higher, MATK + 50.
When Base DEX is 108 or higher, Long-range physical damage + 7%.
When Base LUK is 108 or higher, Critical Damage + 7%.
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Def : 40
MDEF+10.
------------------------
For every 2 refine level, ATK & MATK +15.
For every 3 refine level, ATK +4%, MATK +4%, CRI +3.
For every 4 refine level,
melee/ranged physical damage +5%,
all property magical damage +5%,
MHP +5%, ASPD +5%, critical damage +5%, after skill delay -5%.
------------------------
When refine level 7 or more, ATK & MATK +7%.
When refine level 9 or more, physical/magical damage to all size enemies +15%.
When refine level 12 or more, physical/magical damage to all property enemies +15%.
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Set Bonus:
Exotic Temporal Manteau-LT [1]
Exotic Temporal Boots-LT [1]
MDEF +5, fixed casting time -0.2 sec.
If the sum of refinement is 25 or higher,
When pure STR is 108 or higher, ATK +120.
When pure AGI is 108 or higher, ASPD +1.
When pure VIT is 108 or higher, after skill delay -8%.
When pure INT is 108 or higher, MATK +120.
When pure DEX is 108 or higher, long range physical damage +15%.
When pure LUK is 108 or higher, critical damage +20%.
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[Grade Bonus]
[Grade D] ATK & MATK +5%.
[Grade C] POW & SPL +5.
[Grade B] P.ATK & S.MATK +7.
[Grade A] When refine level 13 or more, physical/magical damage to all race enemies +15%.
------------------------
Def : 40
A mysterious bracelet said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
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All Basic Status + 2.
------------------------
MDEF + 5.
------------------------
Set Bonus:
Exotic Temporal Bracelet [1]
Exotic Temporal Boots [1]
MDEF + 5.
When Base STR is 120 or higher, ATK + 8%, Physical damage against all size enemies + 8%.
When Base AGI is 120 or higher, ASPD + 4%, Critical Damage + 15%.
When Base VIT is 120 or higher, MHP + 8%, After Cast Delay - 8%.
When Base INT is 120 or higher, MATK + 8%, All property magic damage + 8%.
When Base DEX is 120 or higher, long-range physical damage + 5%, ATK + 8%.
When Base LUK is 120 or higher, Critical Damage + 10%, ASPD + 1.
------------------------
Set Bonus:
Exotic Temporal Bracelet [1]
Exotic Temporal Manteau [1]
MDEF + 5.
When garment is refined to +9 or higher,
ignore physical and magic defense of all race enemies (except players) by 5%.
When garment is refined to +12 or higher,
ignore physical and magic defense of all race enemies (except players) by additional 10%.
------------------------
Def : 0
A mysterious leaf said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
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Reduce After Cast Delay by 3%.
------------------------
Set Bonus:
Exotic Temporal Sprout
Exotic Temporal Manteau [1]
Reduce After Cast Delay by 3%.
ASPD + 10%.
------------------------
Set Bonus:
Exotic Temporal Sprout
Exotic Temporal Armor [1]
MHP + 15%.
------------------------
Set Bonus:
Exotic Temporal Sprout
Exotic Temporal Boots [1]
Increase physical and magic damage against all class enemies by 10%.
------------------------
Set Bonus:
Exotic Temporal Sprout
Exotic Temporal Armor [1]
Exotic Temporal Manteau [1]
When total refine level of set is 18 or higher, ATK + 80, MATK + 80.
When total refine level of set is 20 or higher, ATK + 10%, MATK + 10%.
When total refine level of set is 26 or higher, increase physical and magic damage against all property enemies by 10%.
------------------------
Set Bonus:
Exotic Temporal Sprout
Exotic Temporal Armor [1]
Exotic Temporal Manteau [1]
Exotic Temporal Boots [1]
Increase melee and long-range physical damage by 8%.
Increase all property magic damage by 8%.
When total refine level of set is 39 or higher, ignore physical and magic defense of all race enemies (including players) by 100%.
------------------------
Def : 0
Location : Lower
A forbidden book filled with unfathomable records.
Those who do not know the truth should not study it.
------------------------
ASPD + 10%.
------------------------
For every refine level, MHP +100.
------------------------
For every 3 refine level, increase Water and Earth property magic damage by 4%.
------------------------
When refined to +9 or higher, DEX + 10, INT + 10.
------------------------
When refined to +11 or higher,
There's a 5% chance to activate the following for 10 seconds when dealing magical damage:
INT + 150.
Decrease 100 HP and SP each second.
Reduce Diamond Dust and Earth Grave cooldown by 4.5 seconds.
------------------------
Def : 100
Another forbidden book filled with unfathomable records.
'Curiosity killed the cat.'
------------------------
ASPD + 10%.
------------------------
For every refine level, MHP + 100.
------------------------
For every 3 refine level, increase Neutral and Wind property magical damage by 4%.
------------------------
When refined to +9 or higher,
ASPD + 2.
Reduce Fixed Casting Time by 0.5 seconds.
------------------------
When refined to +11 or higher,
Enables to use Lv.10 Double Attack.
When performing a magic attack, there's a 4% chance to increase INT by 150 for 10 seconds, but the user will lose 100 HP and SP per second within the duration.
When performing a physical attack, there's a 15% chance to auto cast Lv.1 Lex Aeterna.
------------------------
Def: 100
The magic ring developed by Geffen improves the body's ability.
MHP + 5%.
ATK + 8%.
------------------------
Set Bonus
Force Condenser
Anti Conjurer Suit/Magic Protector Robe
When dealing physical damage, has a low chance to recover 400 HP per 0.5 seconds for 19 times.
------------------------
Def : 15
A masterpiece of the magician guild.
The power of fire resides in clovers, water in hearts, wind in spades, and earth in diamonds.
------------------------
MHP + 10% , MSP + 10%
------------------------
When learned Comet lv 5, reduce Tetra Vortex fixed casting time by 100%.
------------------------
For every level of Tetra Vortex learned, increase magic damage against all race monsters (except players) by 7%.
------------------------
For every level of Radius learned, INT + 10, MATK + 50.
------------------------
When refined to +10 or higher, MDEF + 25.
------------------------
When refined to +11 or higher, additional MDEF + 25.
------------------------
When refined to +12 or higher,
Increase fire, water, wind, earth, and neutral property magic damage by 15%.
Armor will be indestructible.
------------------------
Def : 100
A boots crafted from the glaciers of Issgard, imbued with the sacred power of a divine cat's whiskers.
It can be enhanced with legendary feline magic, granting additional abilities.
------------------------
MHP + 8%, MSP + 4%.
------------------------
For every 2 refine level, MSP + 1%, DEF + 15.
------------------------
When refined to +7 or higher, increases melee and long ranged physical damage by 7%.
------------------------
When refined to +9 or higher, P.ATK + 3.
------------------------
When refined to +10 or higher, DEF + 100, ASPD + 7%.
------------------------
Set Bonus:
Glacier Boots [1]
Glacier Armor [1]
ATK + 7%.
------------------------
[Grade Bonus]
[Grade D] RES + 25, MRES + 25.
[Grade C] P.ATK + 2, POW + 2, CON + 2.
------------------------
Def : 98
A cloak crafted by imbuing the sacred power of divine cat whiskers into the glaciers of Issgard.
It can be enhanced with special magical folktale feline power to grant additional abilities.
------------------------
MHP + 2500, MSP + 500.
------------------------
Every 2 refine level, MHP + 200, MSP + 50.
------------------------
When refine level is 7 or more, ASPD +7%.
------------------------
When refine level is 9 or more, POW + 3.
------------------------
When refine level is 10 or more, Variable Cast Time -5%.
------------------------
Set Bonus:
Glacier Manteau [1]
Glacier Boots [1]
Melee / Ranged Physical Damage +15%.
------------------------
[Grade Bonus]
[Grade D] ATK + 3%, P.ATK + 2.
[Grade C] Variable Cast Time -10%.
------------------------
A muffler forged with the sacred power of divine cat whiskers, drawn from the glaciers of Issgard.
It can be imbued with special mystical feline power to grant additional abilities.
------------------------
MHP + 2000, MSP + 1000.
------------------------
Every 2 refine level, MHP + 150, MSP + 100.
------------------------
When refine level 7 or more, Variable Cast Time -7%.
------------------------
When refine level 9 or more, SPL + 3.
------------------------
When refine level 10 or more, ASPD +5%.
------------------------
Set Bonus:
Glacier Muffler [1]
Glacier Shoes [1]
All property magic damage +15%.
------------------------
[Grade Bonus]
[Grade D] MATK + 3%, S.MATK + 2.
[Grade C] ASPD +10%.
------------------------
Location : Garment
A necklace crafted from the glaciers of Issgard, imbued with the sacred power of a divine cat's whiskers.
It can be enhanced with legendary feline magic, granting additional abilities.
------------------------
MATK + 8%, MHP + 7%.
------------------------
Set Bonus:
Glacier Necklace [1]
Glacier Earring [1]
Glacier Robe [1]
Reduces Fixed Casting Time by 0.3 seconds, MATK + 5%.
------------------------
Set Bonus:
Glacier Necklace [1]
Glacier Earring [1]
Glacier Muffler [1]
Increases all property magic damage by 5%.
------------------------
Set Bonus:
Glacier Necklace [1]
Glacier Earring [1]
Glacier Shoes [1]
S.MATK + 3, DEF + 30.
------------------------
A pendant crafted from the glaciers of Issgard, imbued with the sacred power of a divine cat's whiskers.
It can be enhanced with legendary feline magic, granting additional abilities.
------------------------
ATK + 8%, MHP + 7%.
------------------------
Set Bonus:
Glacier Pendant [1]
Glacier Ring [1]
Glacier Armor [1]
Reduces Fixed Casting Time by 0.3 seconds, ATK + 5%.
------------------------
Set Bonus:
Glacier Pendant [1]
Glacier Ring [1]
Glacier Manteau [1]
Increases melee and long-ranged physical damage by 5%.
------------------------
Set Bonus:
Glacier Pendant [1]
Glacier Ring [1]
Glacier Boots [1]
P.ATK + 3, DEF + 30.
------------------------