A strong diadem which has been covered by the face of Satan Morocc. It can be possessed only by the ones who have overcome the fear of Satan Morocc.
Adds 20% tolerance to Stone, Freeze, and Stun.
Each upgrade level increases tolerance by 2%
(but, tolernace increase applies up to refeine level +10)
Location : Upper, Mid, Lower Weight : 25
A belt once worn by a Knight shrouded in darkness that gives strength to those who wear it.
Account Bound
Str + 2
Agi + 1
Set Bonus
Dark Knight Mask (Type A)
Dark Knight Glove (Type A)
Dark Knight Belt (Type A)
Int + 5
MATK + 15%
Reduces damage taken from Angel race enemies by 10%.
A mask worn by a knight that used dark magic to curse anyone who wore it but him.
Account Bound
Position: Upper, Middle, Lower
Str + 3
Set Bonus
Dark Knight Mask (Type A)
Dark Knight Glove (Type A)
Dark Knight Belt (Type A)
Int + 5
MATK + 15%
Reduces damage taken from Angel race enemies by 10%.
STR + 5
AGI + 5
DEX + 5
ATK + 5%
When Cross Impact Lv 5, reduce delay after skill by 30%.
When Black Nails Lv 5, reduce after caset delay of Black Nails by 25 seconds.
For every Level of Weapon Crush Learned
STR + 1
AGI + 1
DEX + 1
ATK + 40 .
When Cloaking Exceed Lv 5,
ASPD + 2
MaxSP + 15%
An otherwise normal ghost bandana with a red spiral insignia on the front. It demonstrates a strong connection between the wearer and the afterlife.
Position: Upper
MATK + 20
Reduces the variable casting time of skills by 4% per level of Esma known.
Reduces the SP cost of Esma and Estun by 5.
If upgrade level is +9 or higher,
Reduces the fixed casting time of skills by 7% per level of Esma known.
A cursed weapon that exists only for the destruction of all living being. The curse of this sword affects the owner and leads them to misery.
Property: Neutral
Str + 5
Agi + 2
Perfect Dodge + 20
Adds a 2% chance of casting Level 1 Vampire's Gift on the target when performing a physical attack.
Adds a 1% chance of inflicting Hell's Power on the target or the user when performing a physical attack.
If upgrade level is +9 or higher,
Level 2 Vampire's Gift will be cast instead.
This item cannot be traded with other account.f
The symbol of naughty student, it represents the devil and troublesome.
VIT+1, STR+2.
Series : Headgear Defense : 4
Location : Upper Weight : 10
A two-handed staff designed to harness chaos magic.
------------------------
Cannot be destroyed.
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MATK + 290.
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MATK + 5%, SPL + 2.
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Increase Soul Vulcan Strike damage by 5%.
------------------------
When refined to +5 or higher, increase Soul Vulcan Strike damage by additional 10%.
------------------------
When refined to +7 or higher, increase Ghost and Shadow property magic damage by 5%.
------------------------
When refined to +9 or higher, increase Soul Vulcan Strike damage by additional 10%.
------------------------
When refined to +10 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, increase Soul Vulcan Strike damage by additional 5% and Mystery Illusion damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase Ghost and Shadow property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
------------------------
A hand dropped by a psychic who was chasing after a powerful demon. It will surround you with fear once you equip it.
Position: Upper
Aspd + 10%
Reduces the fixed casting time of Lion's Howl by 100%.
Increases the damage of Lion's Howl by 20%.
The users casting cannot be interrupted outside of WoE.
If upgrade level is +7 or higher,
Additional Aspd + 5%
Increases the damage of Lion's Howl by an additional 30%.
If upgrade level is +9 or higher,
Additional Aspd + 5%
Increases the damage of Lion's Howl by an additional 50%.
If upgrade level is +10 or higher,
Reduces the variable casting time of Lion's Howl, Mental Strength and Summon Spirit Sphere by 50%, if Lightning Ride is at maximum level.
Reduces the cooldown of Lion's Howl by 9.5 seconds, if Earth Shaker is at maximum level.
Increases physical damage on boss monsters by 50%, if Rampage Blast is at maximum level.
Bypass 100% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
A glove that grows in strength with you.
Max HP + 100
Max SP + 20
Hit + 1 for every 10 base Dex.
If the user's base Dex is 110 or higher, increases long-ranged damage on targets by 1%.
A glove that grows in strength with you.
Max HP + 100
Max SP + 20
Hit + 1 for every 10 base Dex.
If the user's base Dex is 110 or higher, increases long-ranged damage on targets by 1%.
An Armor which is made of an unknown metal in the human-world. Mysterious power is hidden in the armor.
Str + 2
Dex + 1
Max HP + 150
Increases resistance to Stone and Stun by 5%.
Set Bonus
Diabolus Armor [1]
Diabolus Ring [1]
ATK + 3%
MATK + 3%
Set Bonus
Diabolus Wing
Diabolus Armor
Str + 8
Dex + 4
MaxHP + 1350
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
ATK + 15 for every upgrade level of Diabolus Armor,
All Stats + 10
Increases physical and magical damage on Temple of the Demon God monsters by 30%.
Set Bonus
Diabolus Wing
Diabolus Armor
Str + 8
Dex + 4
MaxHP + 1350
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
For every upgrade level of Diabolos Armor [1],
ATK + 15
Increases resistance to Stun and Stone by 5%.
Set Bonus
Diabolus Wing
Diabolus Robe
MDef + 25
MaxSP + 350
Reduces the cast delay of skills by 10%
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
mATK + 15 for every upgrade level of Diabolus Robe,
Increases the recovery rate of recovery skills by 2% for every upgrade level of Diabolus Robe
Set Bonus
Diabolus Wing
Diabolus Manteau
MaxHP + 900
Reduces damage taken from long-ranged attacks by 10%.
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
Reduces damage taken from Fire, Water, and Wind property attacks by 3% for every upgrade level of Diabolus Manteau
Set Bonus
Diabolus Wing
Diabolus Boots
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
MaxHP + 100 for every Base Level
ATK/mATK + 20 for every upgrade level of Diabolus Boots
Set Bonus
Diabolus Wing
Diabolus Ring
MaxHP + 2000
MaxSp + 200
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
Increases the recovery rate of recovery skills by 15%
ATK and MATK+120.
------------------------
Every 2 refine level, ATK and MATK +10.
Every 3 refine level, increases Picky Peck/Lunatic Carrot Beat/SV Stem Spear/CN Meteor by 20%.
------------------------
When refined to +9 or higher, ATK and MATK +12%.
When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%.
When refined to +13 or higher, reduces global cooldown by 15%.
------------------------
Set Bonus:
Diana Suit-LT
Matyr Card
reduces Cooldown skill Lope 1 second,
reduces Cooldown skill Stoop 3 seconds.
Increases Physical/Magic damage to all races by 20%.
------------------------
Set Bonus:
Diana Suit-LT
Cutie Card
Reduces Cooldown skill Lope 6 seconds,
reduces Cooldown skill Stoop 4 seconds.
Increases Physical/Magic damage to enemies all races by 40%.
------------------------
[Grade Bonus]
[Grade D]
Reduces Cooldown skills Lunatic Carrot Beat by 5 seconds and SV Stem Spear by 1 second.
Every 2 refine level, ATK & MATK +8,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%.
[Grade C]
Every 3 refine level, increases skills Hogogong Strike/Hyunrok Breeze damage by 5%.
[Grade B]
Every 2 refine level,P.ATK/S.MATK +1,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%.
[Grade A]
Every 3 refine level, increases skills Hogogong Strike/Hyunrok Breeze by 5%.
When refined to +13 or higher, increases long-range physical damage and all properties magic damage by 25%.
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Def: 30
The diary of a great sage, published with him never knowing.
Account Bound
Rental Item
Property: Neutral
If the user's base Str is 50 or higher,
Aspd + 5%
If the user's base Int is 70 or higher,
MATK + 5%
A ring used to symbolize the power held by Caesar of the Ancient Rome.
------------------------
All Basic Status + 1.
------------------------
Reduce After Cast Delay by 3%.
------------------------
Set Bonus:
Dictator Ring [1]
Diana Suit [1]
Reduce Picky Peck Variable Casting Time by 50%.
Picky Peck damage increases based on the user's Base DEX, Base AGI, and Skill Level.
Reduce SV Stem Spear Variable Casting Time by 50%.
SV Stem Spear damage increases based on the user's Base INT, Base LUK, and Skill Level.
------------------------
Set Bonus:
Dictator Ring [1]
Mercury Suit [1]
For every 2 level of Killing Strike learned, MHP + 3%.
Reduce Illusion - Shadow cooldown by 7 seconds.
There's a low chance to auto cast Lv.1 Recognized Spell when performing magic attack.
------------------------
Set Bonus:
Dictator Ring [1]
Bacchus Armor [1]
ASPD + 5%.
Increase physical damage against all size enemies by 8%.
------------------------
Set Bonus:
Dictator Ring [1]
Neptune Uniform [1]
MHP + 8%, MATK + 6%.
Reduce Book of Dimensions cooldown by 10 seconds.
Reduce Soul Harvest and Soul Explosion cooldown by 30 seconds.
------------------------
Def : 40
A mysterious crystal found at the Verus excavation site.
It generates infinite energy in response to people's emotions.
------------------------
STR + 20
------------------------
MHP + 15%
------------------------
Increase long ranged physical damage by 10%.
------------------------
Perfect Hit + 15%
------------------------
Reduce damage taken from Players by 3%.
------------------------
Reduce the cooldown of Neutral Barrier by 5 seconds.
------------------------
Every 3 Base Level, increase damage of Arm Cannon by 1%, up to Level 240.
------------------------
Every 3 Base Level, increase damage of Ice Launcher and Flame Launcher by 2%, up to Level 240.
------------------------
Def : 0
Lock held by a being who crosses dimensions.
I don't know which door is meant to be locked.
[Can be refined]
All trait stat + 3, reduces variable casting time by 10%.
If refine rate is 7 or higher, P.Atk + 3.
If refine rate is 9 or higher, STA + 4 and P.Atk + 2 per 20 base POW.
If refine rate is 12 or higher, reduces fixed casting time by 0.3 seconds.
------------------------
[Grade Bonus]
[Grade D] POW + 2, Atk + 3%.
[Grade C] P.Atk + 2.
[Grade B] P.Atk + 3, Res + 20.
[Grade A] POW + 2 per 15 base Str.
------------------------
A sacred celestial bow wielded by Arjuna that is believed to have the strength of one hundred thousand bows.
------------------------
Indestructible in battle.
------------------------
Reduce damage taken from Boss enemies by 50%.
------------------------
Reduce damage taken from Human and Doram Player by 40%.
------------------------
Increase long-range physical damage by 40%.
------------------------
When refined to +11 or higher, increase movement speed, ASPD + 5.
------------------------
When refined to +12 or higher, All Basic Status + 15, ATK + 50, MATK + 50.
------------------------
When Base Level is 150 or higher,
for every refine level, increase long-range physical damage by additional 10%.
------------------------
Set Bonus:
Divine Bow Gandiva [2]
Fire Arrow OR Holy Arrow
MHP + 15%, MSP + 15%.
When weapon is refined to +13 or higher, increase long-range physical damage by 50%.
------------------------
Set Bonus:
Divine Bow Gandiva [2]
Ring of Artemis [1]
CON + 10.
Enable to use Lv.10 Triangle Shot.
When weapon is refined to +13 or higher, increase Crescive Bolt and Gale Storm damage by 30%.
------------------------
[Grade Bonus]
[Grade D] Critical Damage + 10%.
[Grade C] POW + 5, CON + 5.
[Grade B] P.ATK + 20.
[Grade A] Long-range Physical Damage + 20%.
------------------------
The complete travel log of the Archer who explored the Tomb of Honor area.
------------------------
ATK + 100, ATK + 10%.
------------------------
Reduce After Cast Delay by 10%.
------------------------
Increase physical damage against all size enemies by 10%.
------------------------
Increase Focused Arrow Strike and Severe Rainstorm damage by 30%.
------------------------
When equipped by Ranger classes,
reduce No Limits cooldown by 90 seconds.
(No Limits effect will be removed when unequipped).
Reduce Focused Arrow Strike Variable Casting Time by 100%.
------------------------
When equipped by Maestro or Wanderer classes,
reduce Severe Rainstorm cooldown by 4 seconds.
------------------------
Set Bonus:
Document Archer [1]
Old Camouflage Bunny Hood [1]
Reduce After Cast Delay by 15%.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Focused Arrow Strike damage by 15%.
------------------------
Set Bonus:
Document Archer [1]
Old Maestro Song's Hat [1]
OR
Old Dying Swan [1]
Reduce Severe Rainstorm SP consumption by 60.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Severe Rainstorm damage by 10%.
------------------------
Def : 7
Baby Dokkaebi's strong firm horn. Some say this brings you wealth.
Drops jewelry when killing monsters with low chance, with physical attack activates mammonite Lv5 by certain chance.(Spends zeny when activating, not available without zeny.)
Location : Upper Weight : 10
A gigantic and ridiculously heavy axe that requires great strength to use it properly.
1
ASPD - 40%
Increases SP cost of skills by 100%.
This item is indestructible in battle.
If base STR is 95 or higher
ATK + 340
Adds a 5% chance of Breaking Armor on targets when performing a physical attack.
Adds a 30% chance of inflicting Stun on the target when performing a physical attack.
A gigantic and ridiculously heavy axe which requires great strength to use properly.
Property: Neutral
ATK + 340, if the users base Str is 95 or higher.
Aspd - 40%
Increases the SP cost of skills by 100%.
Adds a 30% chance of inflicting Stun on the target when performing a physical attack.
Adds a 5% chance of inflicting Coma on Demi-Human race target when performing a physical attack.
This item is indestructible in battle.
A slim and smooth bow specialized for double attacks.
Property: Neutral
Adds a 1% chance of casting Level 1 Double Strafe on the target when performing a physical attack, if a higher level of this skill is known, it will be cast instead.
Crafted from a
dragon's fang, this
dagger can easily
slash through tough
dragon hide. Ignores
the Defense of Dragon
monsters and increases
experience reward for
defeating Dragon
monsters by 10%.
Attack Strength: 110
Property: Neutral
Acolyte Class
A replica of the long sword said to have been used by Sigurd to defeat Fafnir.
Due to its detailed production and material, some say this sword has even surpassed the original.
------------------------
MATK + 150
------------------------
STR + 10, INT + 10.
------------------------
When Base Level is 99 or lower, for every refine level, ATK + 3%, Holy Property Magic Damage + 2%.
------------------------
When Base Level is 100 or higher, for every refine level, ATK + 10%, Holy Property Magic Damage + 5%.
------------------------
When refined to +11 or higher, Basic Status + 10.
------------------------
When refined to +12 or higher, ATK + 200, MATK + 200.
------------------------
Set Bonus:
Dragon Slayer's Longsword [1]
Randgris Card
Enable to use Clearance Lv.5.
------------------------
When Base Level is 99 or lower, Holy Property Magic Damage + 15%, Silence and Stun Resistance + 20%.
------------------------
When Base Level is 100 or higher, Holy Property Magic Damage + 50%, Silence and Stun Resistance + 50%.
------------------------
Property : Holy
Attack Range : 3
A tiny and cute hat that can decorate a part of the head.
This hat, along with a pretty dress, makes the wearer want to go on a picnic.
Str +1, Int +1
MDef +7
Increases ATK, MATK 2%, effectiveness of Heal skill +5%.
If upgraded to +7 or higher,
Additional ATK, MATK and Heal effectiveness +1%.
Location : Upper Weight : 20