An elegant and dignified white silver armor.
It is said that when someone who disrupts the balance of the world appears, he will appear.
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ASPD + 10%
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When refined to +5 or higher,
STR +15.
When refined to +7 or higher,
Additional STR +15.
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Every level of Inspiration,
Increase Max HP +5%.
When learned Cannon Spear Lv 5,
Reduce Cooldown of Overbrand by 1 sec.
Increase damage of Vanishing Point by 100%.
Every level of Pinpoint Attack,
Increase damage dealt to All Race +14%.
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Def : 100
They say that these shoes can control tsunamis.
Max HP + 3%
Max SP + 3%
MATK + 2%
Mdef + 15
Increases the damage of Water property magical attacks on targets by 2%.
Enables Level 5 Deluge.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Additional MATK + 3%
Increases the damage of Water property magical attacks on targets by an additional 3%.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Additional MATK + 5%
Increases the damage of Water property magical attacks on targets by an additional 5%.
Set Bonus
La'cryma Stick [2]
Pororoca Shoes
Increases the damage of Water property magical attacks on targets by 4% per upgrade level of La'cryma Stick [2].
Bypass 5% of hard magic defense of normal monsters and boss monsters when performing a magical attack per level of Frost Nova known.
Increases the damage of Water Ball by 30% per level of Water Ball known.
Increases the damage of Water Ball by an additional 20% per upgrade level of La'cryma Stick [2].
Powered Wing using advanced robot technology.
MaxHP + 3%, increase fire, wind resistance by 10%.
When refined to +7 or higher, additional MaxHP +5%, increase in fire, wind resistance by 20%, increase physical damage to boss monsters by 10%.
When refined to +9 or higher, additional MaxHP +7%, increase in fire, wind resistance by 20%, increase physical damage to boss monsters by 10%.
When Arm Cannon Lv5 is learned, reduce after cast delay by 20%.
When Neutral Barrier Lv3 is learned, reduce incoming physical damage from boss monsters by 5%, recovers 100 HP, 10 SP when killing monsters using physical attack.
Increase damage of Arm Cannon, Ice Launcher, Flame Launcher by 25% per 1 skill level of Pile Bunker learned.
When Fire Earth Research Lv5 is learned, prevents knock back.
Scarf emitting rainbow light. You can feel power of 4 elements.
Max HP + 2%
Max SP + 2%
Reduces damage taken from Demi-Human race enemies by 5%.
Increases long-ranged damage on targets by 2%.
If Warg Ride is level 3,
Reduces the cooldown of No Limits by 180 seconds.
If Camouflage is level 5,
Reduces the global delay of skills by 10%.
Reduces the cooldown of Arrow Storm by 0.2 seconds.
For every level of Aimed Bolt known,
Increases long-ranged damage on targets by an additional 2%.
Increases the damage of Arrow Storm by 1%.
When Prism Rangers Scarf is unequipped,
No Limits effect is disabled.
If Prism Rangers Scarf upgrade level is +5 or higher,
Additional Max HP + 3%
Additional Max SP + 3%
Increases long-ranged damage on targets by an additional 3%.
If Prism Rangers Scarf upgrade level is +7 or higher,
Additional Max HP + 5%
Additional Max SP + 5%
Increases long-ranged damage on targets by an additional 5%.
Set Bonus
Prism Rangers Scarf
Fire Arrow
Reduces damage taken from Fire property attacks by 75%.
Set Bonus
Prism Rangers Scarf
Crystal Arrow
Reduces damage taken from Water property attacks by 75%.
Set Bonus
Prism Rangers Scarf
Arrow of Wind
Reduces damage taken from Wind property attacks by 75%.
Set Bonus
Prism Rangers Scarf
Stone Arrow
Reduces damage taken from Earth property attacks by 75%.
A manteau embroidered in a pattern favored by the Doram.
Flee + 5
Perfect Dodge + 1 per 3 upgrade levels of the item.
Reduces damage taken from Neutral property attacks by 2%.
Set Bonus
Doram Suit [1]
Doram Manteau [1]
Doram Shoes [1]
Max HP + 2000
Reduces the fixed casting time of skills by 15%.
Reduces the fixed casting time of skills by an additional 1% per upgrade level of Doram Suit [1], Doram Manteau [1], Doram Shoes [1].
The users casting cannot be interrupted outside of WoE.
Set Bonus
Doram Suit [1]
Doram Manteau [1]
Doram Shoes [1]
Charming Grass Necklace [1]
Basic Leaf Charm [1]
Max HP + 10%
Max SP + 10%
Increases the damage of Catnip Meteor by 100%.
A pair of shoes designed to fit the small feet of a Doram.
Max HP + 100
HP Recovery + 10% per 3 upgrade levels of the item.
Max SP + 50
SP Recovery + 10% per 3 upgrade levels of the item.
Set Bonus
Doram Suit [1]
Doram Manteau [1]
Doram Shoes [1]
Max HP + 2000
Reduces the fixed casting time of skills by 15%.
Reduces the fixed casting time of skills by an additional 1% per upgrade level of Doram Suit [1], Doram Manteau [1], Doram Shoes [1].
The users casting cannot be interrupted outside of WoE.
Set Bonus
Doram Suit [1]
Doram Manteau [1]
Doram Shoes [1]
Charming Grass Necklace [1]
Basic Leaf Charm [1]
Max HP + 10%
Max SP + 10%
Increases the damage of Catnip Meteor by 100%.
Light outfit favored by the tidy Doram.
Property: Neutral
Int + 1 per 3 upgrade levels of the item.
Dex + 1 per 3 upgrade levels of the item.
Max HP + 500
Max SP + 100
Set Bonus
Doram Suit [1]
Doram Manteau [1]
Doram Shoes [1]
Max HP + 2000
Reduces the fixed casting time of skills by 15%.
Reduces the fixed casting time of skills by an additional 1% per upgrade level of Doram Suit [1], Doram Manteau [1], Doram Shoes [1].
The users casting cannot be interrupted outside of WoE.
Set Bonus
Doram Suit [1]
Doram Manteau [1]
Doram Shoes [1]
Charming Grass Necklace [1]
Basic Leaf Charm [1]
Max HP + 10%
Max SP + 10%
Increases the damage of Catnip Meteor by 100%.
A cute hat with dog's ears
VIT + 2, HP + 100.
Location : Upper
Req Level : none
A cute hat with ear of puppy.
VIT+2, HP+100.
Series : Headgear Defense : 2
Location : Upper Weight : 20
A beautiful scarf with special powers, it seems to emit a shimmering glow.
Max HP + 2%
Max SP + 2%
MATK + 2%
Reduces damage taken from Human Players and Doram race enemies by 5%.
If Frigg's Song is at level 5 or higher,
Aspd + 10%
Reduces the cooldown of Metallic Sound by 0.2 seconds.
For every level of Gloomy Shyness known,
MATK + 4%
Increases the skill damage bonus of Metallic Sound by 4%.
If Deep Sleep Lullaby is at level 5 or higher,
Enables Level 10 Heal.
Restores 200 HP and 20 SP to the user when a monster is killed by a magical attack.
If upgrade level is +5 or higher,
Additional Max HP + 3%
Additional Max SP + 3%
Additional MATK + 3%
If upgrade level is +7 or higher,
Additional Max HP + 5%
Additional Max SP + 5%
Additional MATK + 5%
Set Bonus
Rainbow Muffler
Fire Arrow
Reduces damage taken from Fire property attacks by 75%.
Set Bonus
Rainbow Muffler
Crystal Arrow
Reduces damage taken from Water property attacks by 75%.
Set Bonus
Rainbow Muffler
Arrow of Wind
Reduces damage taken from Wind property attacks by 75%.
Set Bonus
Rainbow Muffler
Stone Arrow
Reduces damage taken from Earth property attacks by 75%.
It's a treasure known only to Fuma. It's all about the magic skills.
Str + 5
Agi + 5
Vit + 5
ATK + 5%
If Illusion - Shadow is level 5,
Increases the damage of Throw Huuma Shuriken by 2% for every 4 base levels.
Increases the damage of Swirling Petal by 1% for every 4 base levels.
If Illusion - Shock is level 5,
Reduces the SP cost of Swirling Petal by 10.
Reduces the cooldown of Swirling Petal by 0.1 second.
If Rapid Throw is level 10,
Adds a chance of restoring 1% of damage as HP when performing a physical attack.
If Pure Soul is level 5,
Restores 2 SP to the user when performing a physical attack.
Reduces the cooldown of 16th Night by 25 seconds.
If Soul Cutter is level 5,
Reduces the variable casting time of Swirling Petal by 50%.
Increases range damage +5%.
ASPD +5%.
For every 2 level of skill Heal, ATK +10, MATK +10.
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Set Bonus
Old Mitra
Record of Acolyte
Enables to use Hell Inferno Lv 5.
Reduces HP by 300 when killing monsters.
Adoramus damage reduced by 200%.
Reduces global cooldown by 30%.
When using Offertorium, increases Judex damage by 400% for 90 seconds,
and SP consumption increased by 100%.
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Set Bonus
Old Blazing Soul
Record of Acolyte
Increases range damage +15%.
Increases Rampage Blast damage by 30%.
When using Rampage Blast, has 50% chance to auto cast Zen.
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Rental Item
An armor that allows the master to regain his life by taking the enemies
HP, SP Natural Recovery is Disabled.
When unequipped, you lose 100 SP.
When a monster is defeated from Physical or Magical Attacks, it recover 60 HP and 6 SP.
If it is wet by, blood will be screaming so called as Bloody Roar. It has great affect to Human class enemy.
Ignore defense of human class' enemy. Recover HP 3 in every 5 seconds.
Weapon Class: Katar Attack Strength : 148
If it is wet by, blood will be screaming so called as Bloody Roar. It has great affect to Human class enemy.
_
Property: Neutral
Required Job: Assassin Jobs
_
Pierces 100% of DEF on Demi-Human race targets when performing a physical attack.
Restores 3 HP to the user every 5 seconds.
If it is wet by, blood will be screaming so called as Bloody Roar. It has great affect to Human class enemy.
Ignore defense of human class' enemy. Recover HP 3 in every 5 seconds.
Weapon Class: Katar Attack Strength : 148
A staff made of Crystal. It shines beautifully against the light. This staff can also help the holder recover from damage.
Property: Neutral
Required Job: Mage Jobs
INT + 3
MATK + 125
Increases the recovery rate of recovery skills by 5%.
Adds a 10% chance of restoring 100 HP and 50 SP to the user every 2 seconds for 10 seconds when dealing magical attacks.
Increase magical damage to small, medium, large monsters by 10%.
Increase damage of Adoramus and Judex by 1% per 3 BaseLv.
When Clearance Lv5 is learned, increase Holy, Wind, Neutral magical damage by 10%.
When Oratio Lv10 is learned, reduce fixed casting of Oratio by 100%, increase Healing + 30%, reduce SP consumption by 10%.
When Adoramus Lv5 is learned, increase ASPD by 15%, recovers 100 HP and 10 SP when monsters killed using magical attack.
When Offertorium Lv5 is learned, reduce variable casting by 30%.
SET BONUS
Ring of Adoramus
Release of Magic
Ignores magic defense of all races by 100%
A ring made by the adventurers who fought to bring down Morroc. Some say they used the skin of Morroc.
Aspd + 10%
If the user's base Str is 120 or higher,
ATK + 50
Max HP + 5%
Max SP + 5%
A ring with a celestial amber like stone. It is said wearing this ring will grant you powers.
Enables Level 5 Blessing.
When equipped to Right Accessory (1),
For every 10 base Luk,
ATK + 15
MATK + 15
If the user's base Luk is 125 or higher,
Increases Physical and Magical damage on boss monsters by 15%.
When equipped to Left Accessory (2),
For every 10 base Vit,
Max HP + 2%
Max SP + 2%
If the user's base Vit is 125 or higher,
Def + 300
Mdef + 50
Reduces damage taken from Human Player and Doram race enemies by 3%.
INT + 7.
Increases magical damage against small, medium and large size enemies by 10%.
Increases Crimson Rock and Chain Lightning damage by 1% per 3 base level.
Increases Lord of Vermilion damage by 6% per 1 base level.
If user learned Chain Lightning level 5, reduces SP consumption of Chain Lightning by 35, reduces cooldown of Chain Lightning by 0.5 seconds.
If user learned Drain Life level 5, reduce casting time by 15%
Recovers 100 HP and 10 SP when killing monsters with magical damage.
If user learned Radius level 3, increases fire, wind and neutral property magical damage by 10%.
If user learned Recognized Spell level 5, reduces delay after skill by 30%.
When equipped with Truth Liberation and both are equipped by Warlock, reduces SP consumption of Crimson Rock by 50, reduces cooldown of Crimson Rock by 2 seconds.
A ring modeled after a phoenix. It is said that the wearer is blessed.
Increase physical damage to all size monsters by 10%.
Increase damage of Rapid Smiting by 1% per 1 Baselv.
Increase damage of Overbrand by 1% per 3 Baselv.
When Inspiration lv5, reduce variable casting by 30%.
When King's Grace lv5, MaxHP + 15% , MaxSP + 15%, reduce incoming damage from players by 3%.
When Vanguard Force lv5, increase attack speed by 10%
Recovers HP 100, SP 10 when killing a monster.
When Moon Slasher lv5, increase physical damage to boss monsters by 15%
When Royal Guard is equipped with Bear's Power, reduce SP consumption of Overbrand by SP20, reduce skill cooldown by 2 sec.
An angel's raiment where the power of holy prayers once dwelt. It is worn during ritual ceremonies, etc.
Max HP + 5%
Reduces the global delay of skills by 10%.
Increases the recovery rate of recovery skills by 5%.
If upgrade level is +7 or higher,
Additional Max HP + 5%.
Increases the recovery rate of recovery skills by an additional 5%.
If upgrade level is +8 or higher,
Additional Max HP + 5%.
Increases the recovery rate of recovery skills by an additional 10%.
Reduces the SP cost of skills by 10%.
Immune to Sleep.
If upgrade level is +9 or higher,
Additional Max HP + 5%.
Increases the recovery rate of recovery skills by an additional 10%.
Set Bonus
Ritual Robe
Bathory Card
Immune to Freeze.
A cloak worn by the merchant union of Alberta.
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Immune to Knockback.
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Increase long-range physical damage by 20%.
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For every 2 refine level, ATK + 20, CON + 2, POW + 2.
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For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
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When refined to +9 or higher, increase physical damage against all property enemies by 20%.
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When refined to +10 or higher, ATK + 100.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
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When refined to +13 or higher, increase Cart Cannon and Arm Cannon damage by 50%.
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When refined to +14 or higher, enables to use Lv.3 Shield Spell.
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Set Bonus:
Royal Alberta Cape [1]
Drake Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
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Set Bonus:
Royal Alberta Cape [1]
Pirate Skeleton Card
MHP + 15%.
Increase long-range physical damage by 20%.
When garment is refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies with physical attack.
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[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Cart Cannon and Arm Cannon damage by 70%.
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Def : 0
A cloak worn by the Geffen Royal Wizard Association.
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Increase all property magic damage by 20%.
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Immune to Knockback.
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For every 2 refine level, MATK + 20, CON + 2, SPL + 2.
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For every 3 refine level,
increase all property magic damage by 7%,
increase magic damage against all size enemies by 7%.
------------------------
When refined to +7 or higher, ASPD + 10%, increase all property magic damage by 10%.
------------------------
When refined to +9 or higher, increase magic damage against all property enemies by 15%.
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When refined to +10 or higher, MATK + 100.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, SPL + 10, increase all property magic damage by 20%.
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When refined to +13 or higher, increase Psychic Wave and Chain Lightning damage by 50%.
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When refined to +14 or higher, enable to use Lv.3 Shield Spell.
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Set Bonus:
Royal Geffen Cape [1]
Dracula Card
Increase magic damage against Boss enemies by 40%.
When Garment is refined to +14 or higher, there's 5% chance to gain DEX + 250, INT + 250, and LUK + 250 for 10 seconds when performing magic attack.
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Set Bonus:
Royal Geffen Cape [1]
Nightmare Verit Card
MHP + 15%.
Increase all property magic damage by 15%.
When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using magic attack.
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[Grade Bonus]
[Grade D] MATK + 100.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] S.MATK + 20.
[Grade A] When refined to +14 or higher, increase Psychic Wave and Chain Lightning damage by 50%.
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Def : 100
A cloak worn by Payon Royal Guards.
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Immune to Knockback.
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Increase long-range physical damage by 20%.
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For every 2 refine level, ATK + 20, CON + 2, POW + 2.
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For every 3 refine level, increase long-range physical damage and Critical damage by 7%.
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When refined to +7 or higher, increase long-range physical damage by 15%, ASPD + 10%.
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When refined to +9 or higher, increase physical damage against all property enemies by 20%.
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When refined to +10 or higher, CRI + 20.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, increase long-range physical damage by additional 15%, CON +10.
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When refined to +13 or higher, increase Arrow Storm and Severe Rainstorm damage by 50%.
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When refined to +14 or higher, enable to use Lv.3 Shield Spell.
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Set Bonus:
Royal Payon Cape [1]
Stormy Knight Card
Increase physical damage against Boss class enemies by 40%.
When Garment refined to +14 or higher, there's 5% chance to gain STR + 250, DEX + 250, and LUK + 250 for 10 seconds when performing physical attack.
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Set Bonus:
Royal Payon Cape [1]
Abysmal Merman Card
MHP + 15%.
Increase long-range physical damage by 15%.
When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using physical attack.
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[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] After Cast Delay - 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Arrow Storm and Severe Rainstorm damage by 70%.
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Def : 100
A cloak worn by the Prontera Royal Knights.
ATK +20%.
Cannot be Knocked back.
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For every 2 refine level,
ATK + 20, CON + 2, CRT + 2.
For every 3 refine level,
increases Long range physical damage and Increase Critical damage by 7%.
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If refine rate is 7 or higher,
increases ATK by 15%, and attack speed (reduces delay after attack) by 10%.
If refine rate is 9 or higher,
increases physical damage against all attribute enemies by 20%.
If refine rate is 10 or higher,
CRI + 20.
If refine rate is 11 or higher,
All Basic Status + 15.
If refine rate is 12 or higher,
Increase long range physical damage by additional 15%, C.RATE + 10.
If refine rate is 13 or higher,
increases damage of Ignition Break and Cannon Spear by 50%.
If refine rate is 14 or higher,
Enable to use Shield Spell Lv.3.
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Set Bonus:
Royal Prontera Cape [1]
Baphomet Card
Increases physical damage against boss monsters by 40%.
If Garment refine rate is 14 or higher,
has a 5% chance to increase STR, DEX, LUK + 250 for 10 seconds when dealing physical damage.
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Set Bonus:
Royal Prontera Cape [1]
Chaotic Baphomet Junior Card
ATK + 15%, MHP + 15%.
If Garment refine rate is 10 or higher,
recover 250 HP and 25 SP when monsters are defeated by physical attack.
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[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduces After Cast delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increases damage of Ignition Break and Cannon Spear by 70%.
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Def : 100
It feels like being controlled by an unknown machine.
Position: Upper
Max SP - 50%
Hit + 50
Flee + 50
Set Bonus
Runaway Chip [1]
Broken Chip 1 [1]
Broken Chip 2 [1]
ATK + 50
MATK + 50
Increased Movement Speed.
If Runaway Chip [1] upgrade level is +9 or higher,
Max HP + 10%
Max SP + 50%
Mysterious Helm that can amplify the power of Runes. It has the effect of building the power of each rune on itself.
MaxHP +4%, VIT + 3
Increase damage of Storm Blast by 30%
When refined to +6 or higher,
Increase damage of Storm Blast by additional 20%
When refined to +8 or higher,
Increase damage of Storm Blast by additional 20%
When below BaseLv99,
VIT + 1 per 2 refine rates
When above BaseLv100,
VIT + 1 per 1 refine rate
When using a Runestone,
applies a special buff to a character.
This effect won't work for Anima Runestone.
When using Verkana Runestone
Casts Millenium Shield for 60 sec,
This effect won't work in WoE maps.
Reduce physical damage to all class monsters by 50%
Reduce ranged physical damage by 50%
MATK -50%
When receiving melee physical attacks, adds a chance to autocast Millenium Shield lv1
When refined to +6 or higher, adds additional chance to autocast Millenium Shield lv1
When refined to +8 or higher, adds additional chance to autocast Millenium Shield lv1
When using Nosiege Runestone,
Casts Refresh,
Recovers HP and SP by 100%.
Cleanse Masquerade type affects.
Masquerade - Innovation
Masquerade - Groomy
Masquerade - Ignorance
Masquerade - Laziness
Masquerade - Weakness
Masquerade - Unlucky
When using Rhydo Runestone,
casts Crushing Strike,
cannot be knocked back for 30 sec.
When using Turisus Runestone,
casts Giant Growth,
STR+30, INT-30 for 240 sec
When using Urj Runestone,
casts Abundance,
Recovers 40 SP per 10 sec for 300 sec
When using Asir Runestone
casts Determination,
ATK+10, ASPD+10% for 300 sec
When using Hagalas Runestone,
casts Skin of Stone,
HP - 1000
Reflects 10% of incoming melee physical damage for 300 sec
When using Isia Runestone,
casts Vitality,
Recovers 500 HP per 10 sec for 300 sec
When using Pertz Runestone,
casts Storm Blast.
Location : Upper Weight : 300
Indestructible in battle.
STR + 3, INT + 5.
Increases Frozen, Burning resistance by 50%.
Increase damage of Mammonite by 10% per 1 BaseLv. When physically attacking, adds 100% chance to drain 1% of damage as HP.
For every refine rate, MaxHP + 2%, physical damage + 2%, perfect hit + 2%.
When refined to +7 or higher, additional frozen and burning resistance by 25% when performing a physical attack, adds 100% chance to drain 1% of damage as HP.
When refined to +9 or higher, additional frozen and burning resistance by 25% when performing a physical attack, adds 100% chance to drain 2% of damage as HP.
When refined to +10 or higher, removes weapon's size penalty.
MATK + 290