One of Geffenia's secret treasures. There are not many people who can use this shield's magic.
Int + 1
Mdef + 2
If the user's base Int is 120 or higher,
Max HP + 800
MATK + 10
Set Bonus
La'cryma Stick [2]
Geffenia Water Book [1]
Reduces the variable casting time of Jack Frost, Frost Misty and Storm Gust by 4% per upgrade level of Geffenia Water Book [1].
A magnificent Diadem created to pay tribute to the 3rd sign of the zodiac, Gemini the Twins. Attached to the crown is an Alexandrite gemstone, the birthstone for those born under this sign.
MATK +2%,
If refined to 7 or higher,
Mdef +7, MATK +8%, and Increase resistance to Wind Property by 5%
Location : Upper
A staff once used by a very gentle man somewhere long ago. A very narrow sword is hidden inside the staff.
Property: Neutral
Dex + 1
Set Bonus
Gentleman Staff [1]
Magician Hat
Int + 2
Dex + 2
SP Recovery + 5%
MATK + 1% per upgrade level of Gentleman Staff [1].
A foxtail crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
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Indestructible in battle
MATK +400
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A huuma shuriken crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
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Indestructible in battle
MATK +370
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A two-handed spear crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
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MATK +270
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A mace crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
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Indestructible in battle
MATK +160
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A two-handed sword crafted from ice harvested from the glaciers of Isgard.
You can enchanting it with Ice Flower Magic Stones for special abilities.
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MATK +270
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A weapon that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Increases physical damage on Demi-Human race targets by 80%.
Bypass 25% of hard magic defense of Demi-Human race targets when performing a magical attack.
Increases physical damage on Human Player race targets by 80%.
Bypass 25% of hard magic defense of Human Player race targets when performing a magical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Aspd + 10%
Bypass an additional 5% of hard magic defense of Demi-Human race targets when performing a magical attack.
Bypass an additional 5% of hard magic defense of Human Player race targets when performing a magical attack.
Enables Level 1 Slaughter.
If upgrade level is +9 or higher,
MATK + 5%
Reduces the variable casting time of skills by 5%.
Reduces the cooldown of skills by 5%.
A weapon that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Increases magical damage on Demi-Human race targets by 15%.
Bypass 25% of hard magic defense of Demi-Human race targets when performing a magical attack.
Increases magical damage on Human Player race targets by 15%.
Bypass 25% of hard magic defense of Human Player race targets when performing a magical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard magic defense of Human Player race targets when performing a magical attack.
If upgrade level is +9 or higher,
MATK + 5%
Reduces the variable casting time of skills by 5%.
Reduces the fixed casting time of skills by 5%.
A weapon that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
MATK + 1% per upgrade level of the item.
Increases magical damage on Demi-Human race targets by 15%.
Bypass 25% of hard magic defense of Demi-Human race targets when performing a magical attack.
Increases magical damage on Human Player race targets by 15%.
Bypass 25% of hard magic defense of Human Player race targets when performing a magical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard magic defense of Demi-Human race targets when performing a magical attack.
Bypass an additional 5% of hard magic defense of Human Player race targets when performing a magical attack.
Enables Level 1 Destruction.
If upgrade level is +9 or higher,
Adds a 20% chance of casting Level 10 Safety Wall on the user when using Lord of Vermillion, Meteor Storm or Storm Gust.
Int +6, MATK +80, Increases Int based on refine level.
***Additional Weapon Refining Level Option***
+6 Upgrade : Decrease SP consumption by 10 %
+9 Upgrade : When using [Gloria Domini], will also cast Lv.1 [Lex Aeterna].
+10 Upgrade : Int +5
Int +6, MATK +80, Increases Int based on refine level.
***Additional Weapon Refining Level Option***
+6 Upgrade : Decrease SP consumption by 10%.
+9 Upgrade : Int +5
A piece of equipment that has been designed specifically for battles against humans.
Account Bound
Max HP + 10%
Reduces damage taken from Demi-Human race enemies by 4%.
Reduces damage taken from Human Player race enemies by 4%.
Adds a 1% chance of casting Level 1 Increase AGI on the user when receiving a physical attack.
Set Bonus
Glorious Muffler
Glorious Shoes
Glorious Suit
ATK + 5%
MATK + 5%
Increases the recovery rate of recovery skills by 3%.
Immune to Frozen.
Account Bound
Increases Physical Attack Strength to Demihuman monster by 95%.
Ignores physical defense from Demihuman monster by 20%.
Increases Physical Attack Strength to Human Player monster by 95%.
Ignores physical defense from Human Player monster by 20%.
MATK + 90
Increase damage by 100% of [Throw Huuma Shuriken] and [Killing Strike] for 10 sec. when attacking and synchronizing the weapon by 5%
Indestructible.
***Additional Weapon Refining Level Option***
+6 Refining Ignore Defense of Demihuman monsters +5%
+6 Refining Ignore Defense of Human Player monsters +5%
[Slaughter] Lv 2(Damage bonus of Destruction increases up to the upgrade level 14.)
+9 Refining When using [Killing Strike], auto-spell Lv. 10 [Heal].
+9 Refining When using [Throw Huuma Shuriken], has a chance of inflicting consistent
A spear which was decorated on a wall of Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
MATK +200.
Genesis Ray damage +10%.
MATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Genesis Ray damage +10%.
When refined to +9 or higher, Variable Cast Time -10%.
When refined to +11 or higher, Additional Genesis Ray damage +15%.
MATK +280
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STR +3, DEX +5.
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Absorb 1% of the damage dealt as HP when attacking with a physical attack (100% chance).
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[Dragon's Breath], [Dragon's Water Breath] damage + 50%
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For every 1 refine level,
Additional ATK +2%,
ASPD +2%,
Reduced after cast delay 1%.
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When refined to +7 or higher, absorb an additional 2% of the damage dealt as HP when attacking with a physical attack.
When refined to +9 or higher, absorb an additional 3% of the damage dealt as HP when attacking with a physical attack.
When refined to +10 or higher, fixed casting time -70%.
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An improved version of the Gold Fish Hat that gapes.
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When base level is 210 or higher,
P.ATK + 2, S.MATK + 2.
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There's a chance to grant the weapon Holy property for 60 seconds,
when doing physical attacks.
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There's a chance to increases Holy magical damage by 20% for 60 seconds,
when doing magical attacks.
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When refined +7 or higher,
Increases melee physical damage by 10%,
increases Holy magical damage by 10%.
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When refined +9 or higher,
ATK + 5%, MATK + 5%.
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When refined +11 or higher,
increases physical/magical damage to Shadow property monster by 20%.
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[Grade Bonus]
[Grade D] Increases melee physical damage by 5%, increases Holy magical damage by 5%.
[Grade C] P.ATK + 2, S.MATK + 2.
[Grade B] When refine rate is 12 or higher,
reduces Fixed Casting Time by 0.5 seconds.
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Def : 2
Location : Upper
A staff that improves its user's ability to manipulate gravity.
MATK +280, indestructible
Neutral Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Gravitational Field and Drain Life damage +30%
+11 Effect: Gravitational Field cooldown -2 sec.
A hairband that attracts individuals. You can wear it when you want to look sexy. Sexiness increases by 100%.
Position: Upper
Int + 5
Luk + 5
ATK + 2%
MATK + 5%
If upgrade level is +9 or higher, ATK and MATK + 4%.
If upgrade level is +12, reduces the variable casting time of skills by 10%.
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this helm protects its wearer against holiness and fear.
Position: Upper
Reduces damage taken from Holy property attacks by 3%.
For every 2 upgrade levels of the item,
Reduces damage taken from Holy property attacks by an additional 1%.
Set Bonus
Cloak Of Gray [1]
Armor Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Adds a 1% chance of casting Level 3 Drain Life on the attacker when receiving a physical attack.
Set Bonus
Cloak Of Gray [1]
Robe Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Max HP + 25%
Max SP + 25%
MATK + 10%
A crown worn by a great archmagus.
MATK + 20 per 2 refine rate.
If upgrade level is +7 or higher, reduces variable casting time by 10%.
If upgrade level is +9 or higher, increase all property magical damage by 15%.
If refine rate is 11 or higher, increases magical damage against small and medium size enemies by 15%, reduces fixed casting time by 0.2 seconds.
When equipped with Cannon Rapier-OS, MATK + 30, increases Hell Inferno damage by 4% per 2 refine rate of weapon.
When equipped with Rutilus Stick-OS, MATK + 30, increases Comet damage by 5% per 2 refine rate of weapon.
When equipped with Kuroiro-OS, increases water, wind and fire property magical damage by 5%, increases Flaming Petals, Freezing Spear and Wind Blade damage by 3% per 2 refine rate of weapon.
Location: Upper Weight: 10
Required Lv: 130
A small stick which was used in Barmund Mansion for igniting or putting out a fire.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
MATK +200.
Espa damage +10%.
MATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Espa damage +15%.
When refined to +9 or higher, Variable Cast Time -10%.
When refined to +11 or higher, Eswoo damage +25%.
The ceremonial sword used by the Glastheim Guards.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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MATK + 180.
MaxHP + 1% and increases Grand Cross damage by 2% per refine rate.
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If refine rate is 9 or higher, increases Shield Press damage by 20%.
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If refine rate is 11 or higher, increases physical and magical damage against undead and angel race monsters by 20%.
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Set Bonus
Guardian Knight Jewel Sword
King Schmidt's Suit
King Schmidt's Manteau
Has a chance to gain ATK + 7% and MATK + 7% for 10 seconds when dealing physical or magical damage.
If the sum of refine rate of set is 30 or higher, increases physical and magical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
A whip tipped with a small heart decoration.
MATK +190, Neutral Magic damage +10%
MATK +4 for every upgrade level
+9 Effect: Metallic Sound damage +30%
+11 Effect: Metallic Sound cooldown -2 sec.
A Shadowmancer's cloth hat that increases tolerance to
Mdef +12
Increases tolerance to Demon and Undead monsters by 5%.
Increases ATK and MATK to all monster sizes by 10%.
Has a random chance of healing or taking away HP and restoring or taking away SP while attacking and being attacked.
Upgrade effects:
4-5 HP/SP heal further increases by +5% and HP/SP drain decreases by 5
5-6 HP/SP heal further increases by +5% and HP/SP drain decreases by 5
7+ HP/SP heal further increases by +10% and HP/SP drain decreases by 10
Location : Upper
Rod used by Flame Ghost.
It contains fire magic. Be careful as you may get burned while using it.
Indestructible in battle.
INT + 5, MATK + 180.
MATK + 15 per 2 refine rates.
If refined to +7 or higher, increase fire, earth magical damage by 5%.
If refined to +9 or higher, additionally increase fire, earth magical damage by 10%.
Weapon levle : 4
Location : wizard Type, Acolyte Type, Soul Linker Type
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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If the user base level is 210 or higher, SPL +2, S.MATK +1.
If the user base level is 230 or higher, SPL +3, S.MATK +2.
MATK +10 per 2 refine rate.
Increases Adoramus damage by 15% per 3 refine rate.
Increases neutral and holy property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, MATK + 5%, reduces fixed casting time by additional 0.3 seconds.
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Set Bonus:
Helm of Faith(Archbishop)
Adulter Fides Wand
increases neutral and holy property magical damage by 10%,
increases Adoramus damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith(Archbishop)
Vivatus Fides Wand
increases neutral and holy property magical damage by 10%,
increases Adoramus damage by 5% and Arbitrium damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Arbitrium damage by additional 15%.
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Location: Upper
Armor Lv: 2
Required Lv: 180
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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If the user base level is 210 or higher, SPL +2, S.MATK +1.
If the user base level is 230 or higher, SPL +3, S.MATK +2.
MATK +10 per 2 refine rate.
Increases Metallic Sound damage by 15% per 3 refine rate.
Increases Neutral property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, MATK + 5%, reduces fixed casting time by additional 0.3 seconds.
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Set Bonus:
Helm of Faith(Minstrel&Wanderer)
Adulter Fides Harp
Or
Adulter Fides Ribbon
increases Neutral property magical damage by 10%,
increases Metallic Sound damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith(Minstrel&Wanderer)
Vivatus Fides Harp
Or
Vivatus Fides Ribbon
increases Neutral property magical damage by 10%,
increases Metallic Sound damage by 5%, Metallic Fury damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Metallic Fury damage by additional 15%.
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Location: Upper
Armor Lv: 2
Required Lv: 180
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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If the user base level is 210 or higher, SPL +2, S.MATK +1.
If the user base level is 230 or higher, SPL +3, S.MATK +2.
MATK +10 per 2 refine rate.
Increases Genesis Ray damage by 15% per 3 refine rate.
Increases neutral and holy property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, MATK + 5%, reduces fixed casting time by additional 0.3 seconds.
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Set Bonus:
Helm of Faith(Royal Guard)
Adulter Fides Guardian Sword
increases neutral and holy property magical damage by 10%,
increases Genesis Ray damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith(Royal Guard)
Vivatus Fides Guardian Sword
increases neutral and holy property magical damage by 10%,
increases Genesis Ray damage by 5% and Cross Rain damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Cross Rain damage by additional 15%.
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Location: Upper
Armor Lv: 2
Required Lv: 180