A sacred necklace that is said to protect the wearer.
Increase damage of Magnus Exorcismus by 5%.
Increase damage of Magnus Exorcismus by 2% per 2 refine level.
SET BONUS
Magnus Shadow Weapon
Magnus Shadow Pendant
Magnus Shadow Earrings
increase damage of Magnus Exorcismus as a percentage equivalent to the sum of refine level.
Location : PendantWeight : 0
Increases critical damage by 1%.
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For every 2 refine level, additional increases critical damage by 1%.
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If refine rate is 9 or higher,
increases melee/ranged physical damage by 3%.
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Set Bonus
Mammoth Shadow Set
(Armor, Shield, Shoes, Weapon, Earring, Pendant)
ATK +1%
if the sum of refine rate is 45 or higher, immune to knockback.
Location : Earring
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Shield Chain Rush increased by 8%.
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For every 2 Refine Levels, ATK + 10.
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For every 3 Refine Levels, Damage of Shield Chain Rush additionally increased by 2%.
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Set Bonus:
Max Chain Shadow Earring
Max Chain Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Max Chain Shadow Earring
Max Chain Shadow Pendant
Master Shadow Weapon
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
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Location: Earring
Increases physical damage against all size enemies by 3%.
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When refined to 7 or higher, increases physical damage against all size enemies by 3%.
When refined to 9 or higher, increases physical damage against all size enemies by 4%.
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Set Bonus
Menace Shadow Shield
Menace Shadow Shoes
Menace Shadow Armor
Reduces global cooldown equal to the half of the sum of refine rate of set.
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Set Bonus
Shadow Chaser Shadow Weapon
Menace Shadow Shield
Ignores defense of all race monsters (except players) by 40%.
Additional Ignores defense (except players) equal to the sum of refine rate of set.
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Location : Shield
Increase neutral property magical damage by 3%.
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If refine rate is 7 or higher, increase neutral property magical damage by 3%.
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If refine rate is 9 or higher, increase neutral property magical damage by 4%.
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Set Bonus:
Metallic Shadow Weapon
Metallic Shadow Armor
Metallic Shadow Shield
Increase Metallic Sound damage as percentage equal to the sum of refine rate of set.
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Set Bonus:
Metallic Shadow Shield
Maestro Shadow Weapon
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Metallic Shadow Shield
Wanderer Shadow Weapon
Ignores magical defense rate of all race monsters (except players) by 40%.
Additionally, ignores magical defense rate equal to the sum of refine rate of set.
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Location: Shield
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Midnight Kick increased by 8%.
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For every 2 Refine Levels, ATK + 10.
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For every 3 Refine Levels, Damage of Midnight Kick additionally increased by 2%.
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Set Bonus:
Midnight Kick Shadow Earring
Midnight Kick Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Midnight Kick Shadow Earring
Midnight Kick Shadow Pendant
Master Shadow Weapon
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
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Location: Earring
A Sacred earring said to protect its wearer. It draws out the wearer's potential.
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Damage of Mighty Smash increased by 8%.
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For every 2 Refine Levels, ATK + 10.
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For every 3 Refine Levels, Damage of Mighty Smash additionally increased by 2%.
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Set Bonus:
^4D4DMighty Smash Shadow Earring
^4D4DAxe Stomp Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Physical damage to all size enemies increased by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
^4D4DMighty Smash Shadow Earring
^4D4DAxe Stomp Shadow Pendant
^4D4DMaster Shadow Weapon
Physical damage to enemies of all properties increased by 3%, P.ATK + 2,
If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players).
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Location : Earring
A Katar created by combining holy relics and magical power.
ATK + 5%.
Increase Savage Impact damage by 10%.
If refine rate is 7 or higher, increase melee physical damage by 10%.
If refine rate is 9 or higher, increase Savage Impact damage by additional 10%.
If refine rate is 11 or higher, increase Savage Impact damage by additional 10%.
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[Grade Bonus]
[Grade D] Physical damage to small size enemies +15%.
[Grade C] Physical damage to medium size enemies +15%.
[Grade B] Physical damage to large size enemies +15%.
[Grade A] P.Atk + 5.
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Weapon Lv : 5
A Dagger created by combining holy relics and magical power.
Its true power is revealed only when equipped with the Muqaddas Kanjar
When equipped with Muqaddas Kanjar,
ATK + 5%.
Increase The Shadow Flash damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increase Shadow Flash damage by additional 10%.
If refine rate is 11 or higher, increase Shadow Flash damage by additional 10%.
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[Grade Bonus]
[Grade D] Physical damage to small size enemies +15%.
[Grade C] Physical damage to medium size enemies +15%.
[Grade B] Physical damage to large size enemies +15%.
[Grade A] P.Atk + 5.
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Weapon Lv : 5
A one-handed sword inspired by the legendary twig said to have killed Baldur, god of light.
Property: Shadow
Dex + 3
Increases physical damage on Ghost property targets by 15%.
Adds a 10% chance of casting Level 3 Stone Curse on the target when performing a physical attack.
Adds a 0.1% chance of inflicting Stone Curse on the target when performing a physical attack.
A bow containing the spirit of a Hero that fought in an ancient battle.
It seems to resonate with Ancient Hero Boots.
Every 2 Refine level ATK +10.
Every 3 Refine level distance physical damage increased by 4%.
When Refine level is 9, Sever Rainstorm damage increased by 10%.
When Refine level is 11, Severe Rainstorm cooltime decreased by 2s.
When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate for 7s DEX +20, bow attack power increased by 20%.
Weapon Lv : 4
Required Lv : 100
Required Job: 3rd Archer / Shadow Chaser Jobs
A large silver mace, made for exorcisms.
Property: Holy
Increases physical damage on Demon race targets by 10%.
Increases physical damage on Shadow property targets by 10%.
Adds a 1% chance of casting Signum Crusis on the target when performing a physical attack, where the level of the skill is equal to per upgrade level of the item up to a maximum upgrade level of 10.
Adds a 10% chance of buffing the user for 20 seconds when performing a physical attack; ATK + 50.
A large silver mace made for exorcisms.
Property: Holy
Required Jobs: Acolyte, Priest, Monk, High Priest, Champion, Arch Bishop, Sura
Adds a chance of ATK + 50 for 20 seconds when performing a physical attack.
Increases physical damage on Shadow property targets by 10%.
Increases physical damage on Demon race targets by 10%.
Adds a chance of casting Signum Crusis on the target when performing a physical attack, where the level of the skill is equal to the upgrade level of the item up to a maximum upgrade level of 10.
Crafted by orc smiths and used by orc warriors, this one-handed sword is symbolic to the orc tribe.
Property: Neutral
This item is indestructible in battle.
Increase Overslash damage by 8%.
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For every 2 refine level, ATK + 10.
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For every 3 refine level, increase Overslash damage by additional 2%.
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Set Bonus:
Over Cross Shadow Earring
Over Cross Shadow Pendant
ATK + 2%, P.ATK + 2.
When the total refine level of set is 15 or higher,
increase physical damage against all size enemies by 7%.
When the total refine level of set is 18 or higher,
ignore physical defense of all race monsters (except Player) by 50%.
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Set Bonus:
Over Cross Shadow Earring
Over Cross Shadow Pendant
Master Shadow Weapon
Increase physical damage against all property enemies by 3%, P.ATK + 2.
When the total refine level of set is 27 or higher,
Ignore physical resistance of all race monsters (except Player) by 10%.
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Location : Earring
Holy earrings that are said to protect the wearer.
Reduce After Cast Delay of Feint Bomb by 0.2 sec.
Reduce After Cast Delay of Feint Bomb by 0.1sec per 3 refine level.
SET BONUS
Feint Shadow Weapon
Feint Shadow Pendant
Feint Shadow Earrings,
Increase damage of Feint Bomb by 1% for every 2 refine levels
Location : Earrings Weight : 0
A sacred necklace that is said to protect the wearer.
Increase damage of Feint Bomb by 5%
Increase damage of Feint Bomb by 2% per 2 refine level
SET BONUS
Feint Shadow Weapon
Feint Shadow Pendant
Feint Shadow Earrings,
Increase damage of Feint Bomb by 1% for every 2 refine levels
Location : Pendant Weight : 0
Sword of old travelers specialized in stabbing, not cutting.
The experiences and knowledge of former travelers have begun to show their original abilities.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Reduce delay after attack by 2%.
When refined to +7 or higher, increase damage of Fatal Menace by 25%.
When refined to +9 or higher, reduce SP consumption of Fatal Menace by 15%, reduce global cooltime by 7%.
When refined to +11 or higher, increase melee physical damage by 10%, reduce global cooltime by 7%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7%.
Can upgrade the weapon through [Special Equipment Researcher].
A wind horse repair sword used by a famous ninja in the past.
With a blue energy, he started to show his true power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
ATK + 15 per 2 refine rates.
Increase ranged physical damage by 2% per 3 refine rates.
When refined to +7 or higher, increase damage of Huuma Shuriken Ranka by 30%, reduce variable casting by 10%.
When refined to +9 or higher, reduce cooltime of Huuma Shuriken Ranka by 1 sec.
When refined to +11 or higher, increase physical damage to fire, shadow, holy, angel, undead, devil type enemies by 20%..
When equipped with Great Hero's Boots, STR +10, increase ranged physical damage by 5%.
The dagger is said to have been used by a wizard who longed for the horse test.
Looking at the state of mana, he started to show off his natural abilities.
It seems to resonate with the boots of the great hero.
MATK + 195.
MATK +15 per 2 refine rates.
Reduce delay after attack by 2%.
When refined to +7 or higher, chance to autocast Meteor Storm slv7 when melee physical attack.
When refined to +9 or higher, increase all property magic damage by 15%.
When refined to +11 or higher, adds a chance to autocast Psychic Wave slv4 when melee physical attack.
When equipped with Great Hero's Boots, INT +10, MATK + 7%.
Can upgrade the weapon through [Special Equipment Researcher].
He can handle all firearms skillfully] [Rifle with the power of the soul used by those who reached the level of the master.
With strong power, he started to show his natural power.
It seems to resonate with the boots of the great hero.
MATK + 250.
MATK + 15 per 2 refine rates
Increase damage of Napalm Vulcan and Soul Strike by 15% per 3 refine rates.
When refined to +7 or higher, increase damage of Soul Expansion by 20%, Ghost type magic damage by 15%.
When refined to +9 or higher, When ranged physical attack, adds 15% chance to autocast Soul Strike slv 10.
When refined to +11 or higher, When ranged physical attack, adds 7% chance to autocast Napalm Vulcan, Soul expansion slv 3.
When equipped with Great Hero's Boots, INT + 10, increase shadow property magic damage 5%.
An ancient hero's bow from the forgotten royal family.
The ancient power woke up and started to show its original power.
It seems to resonate with the boots of the great hero.
ATK+ 15 per 2 refine rates.
Increase damage of Arrow Storm by 12% per 3 refine rates.
When refined to +7 or higher, reduce delay after attack by 10%, increase bow attack by 15%.
When refined to +9 or higher, increase ranged physical damage 12%, critical damage by 10%.
When refined to +11 or higher, increase damage of Sharp Shooting by 20%, reduce global cooltime by 10%.
When equipped with Great Hero's Boots, DEX + 10, ATK + 7% 증가.
An old cane used by an ancient hero]
The power of ancient times has gathered and started to show off their original abilities.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 195.
MATK + 15 per 2 refine rates.
Increase damage of Earth Grave by 12% per 3 refine rates.
When refined to +7 or higher, increase magic damage of Earth, Neutral property magic damage by 15%.
When refined to +9 or higher, increase damage of Physchic Wave by 25%, reduce variable casting by 7%.
When refined to +11 or higher, reduce variable casting by 8%, reduce cooltime of Phychic Wave by 1 sec.
When equipped with Great Hero's Boots, INT +10, MATK + 7%.
A dagger made of platinum.
MATK +170 and MATK +5%
MATK +4 for every upgrade level
+9 Effect: Fire/Water/Wind/Earth Magic damage +15%
+11 Effect: Physical attacks create a chance of increasing MATK +100 and Magic damage on enemies of all sizes +30% for 10 sec.
A katar filled with the pain of grief.
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ATK + 10%.
Increase Impact Crater damage by 10%.
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For every 2 refine level, increase Rolling Cutter damage by 3%.
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When refined to +7 or higher, ASPD + 10%.
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When refined to +9 or higher, increase Rolling Cutter damage by additional 30%.
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When refined to +11 or higher, reduce After Cast Delay by 12%.
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[Grade Bonus]
[Grade D] Increase Impact Crater damage by additional 5%.
[Grade C] Increase Impact Crater damage by additional 8%. P.ATK + 1.
[Grade B] Increase Impact Crater damage by additional 12%. POW + 1.
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A dagger filled with the pain of grief.
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ATK + 10%.
Increase Shadow Stab damage by 10%.
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For every 2 refine level, increase Cross Impact damage by 3%.
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When refined to +7 or higher, increase critical damage by 15%.
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When refined to +9 or higher, increase Cross Impact damage by additional 30%.
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When refined to +11 or higher, increase physical damage against all size enemies by 15%.
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[Grade Bonus]
[Grade D] Increase Shadow Stab damage by additional 5%.
[Grade C] Increase Shadow Stab damage by additional 8%. P.ATK + 1.
[Grade B] Increase Shadow Stab damage by additional 12%. POW + 1.
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A small shield that can be attached to the arm provides additional defensive effects. It can also be used alone, but has little defensive effect.
MaxHP +10 per 1 refine rate.
Increase neutral property magic damage by 3%.
When refined to +7 or higher, increase neutral property magic damage by additional 3%.
When refined to +9 or higher, increase neutral property magic damage by additional 4%.
SET BONUS
Psychic Shadow Armor
Psychic Shadow Shield
Psychic Shadow Shoes
Increase damage of Psychic Wave as a percentage equivalent of the sum of its refine rate.
SET BONUS
Psychic Shadow Armor
Sorcerer Shadow Weapon
Ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Psychic Shadow Shield and Sorcerer Shadow Weapon.
Location : Shield Weight : 0
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Third Punishment increased by 5%.
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For every 2 Refine Levels, CRI + 1, ATK + 4.
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For every 3 Refine Levels, Damage of Third Punishment additionally increased by 1%.
------------------------
Set Bonus:
Punish Shadow Earring
Punish Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Punish Shadow Earring
Punish Shadow Pendant
Master Shadow Weapon
CRI + 3, C.RATE + 1.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
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Location: Earring
A shield that can be worn additionally.
Increase ranged attack damage by 3%.
When refined to +7 or higher,
increase range attack damage by additional 3%.
When refined to +9 or higher,
increase range attack damage by additional 4%.
SET BONUS
Rainstorm Shadow Armor
Rainstorm Shadow Shield
Rainstorm Shadow Shoes
Increase damage of Severe Rainstorm Damage as percentage
equivalent to half the sum of refine rate.
SET BONUS
Wanderer Shadow Weapon
Minstrel Shadow Weapon
Adds physical armor penetration to all races except players by 40%,
adds extra physical armor penetration as percentage equivalent to
the sum of refine rate of Rainstorm Shadow Shield
and Wanderer/Minstrel Shadow Weapon.
Location : Shield Weight : 0