A mysterious dagger filled with strange energy obtained from the infinite space.
It feels like part of its abilities are sealed.
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MATK + 100.
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A mysterious huuma shuriken filled with strange energy obtained from the infinite space.
It feels like part of its abilities are sealed.
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MATK + 40
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A mysterious staff filled with strange energy obtained from the infinite space.
It feels like part of its abilities are sealed.
------------------------
MATK + 170
------------------------
Formal wear was worn by the priest who revered Odin's intelligence.
It's imbued with a blessing that enhances the wearer's intelligence.
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MaxHP +5%, MaxSP +15%
Reduces variable casting by 10%
------------------------
For every 2 refine levels, MATK +3%.
For every 3 refine levels, INT +5.
For every 4 refine levels, magical damage against angel and demon race monsters by 8%
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Set Bonus
Soutane of Intelligence
Clergy's Manteau
Clergy's Boots
INT +8, DEF +30, MDEF +15.
Reduces physical/magical damage taken from angel and demon race by 15%.
If the sum of refine rate of the Soutane of Intelligence, Clergy's Manteau, and Clergy's Boots is 27 or higher.
MATK +10%, reduces global cooldown by 20%, reduces fixed casting by 20%.
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A mysterious ring filled with dark energy.
It is said that a corrupted world will drag all life into the abyss.
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SPL + 3
------------------------
MATK + 10%
------------------------
Perfect Hit + 25%
------------------------
Reduce damage taken from Players by 3%.
------------------------
Enables to use Fire Wall Lv 10.
------------------------
Every 10 Base Level, increase damage of Abyss Square, Omega Abyss Strike, and From the Abyss by 1%.
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Def : 0
A crown imbued with the special magic of Ysgard.
It is said to be endowed with power specialized for magical combat.
SPL +7, CON +7.
Increases all property magic damage by 10%.
------------------------
For every 2 refines, MATK +3%.
------------------------
For every 3 refines, increases magical damage to all size enemies by 4%.
------------------------
When refined to +7, reduces Global Cooldown by 8%.
------------------------
When refined to +9, S.MATK +10, increases all property magic damage by 10%.
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Set Bonus:
Issgard Magician Crown [1]
Glacier Weapon Series
MATK +5%, MATK +50,
For every 3 refines of the weapon, increases ASPD +4% and increases all property magic damage by 5%.
------------------------
[Grade Bonus]
[Grade D] S.MATK +5.
[Grade C] DEF +150, MDEF +30.
[Grade B] SPL +5, CON +5.
[Grade A] RES +50, MRES +50.
------------------------
Location : Upper
For every 2 refine levels, MATK +2% and increases SP recovery rate by 6%.
If refine rate is 7 or higher, All Basic Stat +3.
If refine rate is 9 or higher, MATK +4%.
If refine rate is 11 or higher, increases Neutral, Fire, and Ghost property magical damage by 20%.
------------------------
Set Bonus:
Biolab Aquarius Crown
Crimson Rose Stick
Reduces cooldown of Crimson Rock by 1 second.
increases Crimson Rock damage by 3% per refine rate of Crimson Rose Stick.
------------------------
Set Bonus:
Biolab Aquarius Crown
Staff of Miracle
Increases Ghost property magical damage by 3%.
Increases Soul Expansion damage by 3% per refine rate of Staff of Miracle.
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Set Bonus:
Biolab Aquarius Crown
Gravitation Staff
Increases Neutral property magical damage by 3%.
Increases Gravitational Field and Comet damage by 3% per refine rate of Gravitation Staff.
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Def : 10
Location : Upper
An armor modeled after Janus, the god of duality and beginnings.
It is said this armor witnessed the beginning and the end.
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ATK + 100, MATK + 100.
------------------------
For every 4 refine level, increase Storm Gust, Meteor Storm, Lord of Vermilion, Holy Cross, and Shield Boomerang damage by 30%.
------------------------
When refined to +12 or higher, reduce After Cast Delay by 15%.
------------------------
When equipped by Super Novice series,
enable to use Lv.5 Soul Expansion and Lv.5 Wind Cutter.
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Set Bonus:
Janus Armor [1]
Mastering Card
When equipped by Super Novice series,
Increase physical and magic damage against all size enemies by 6%.
For every 2 refine level, increase physical and magic damage against all size enemies by additional 3%.
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Set Bonus:
Janus Armor [1]
Big Eggring Card
When equipped by Super Novice series,
Increase physical and magic damage against all size enemies by 10%.
For every 3 refine level, increase physical and magic damage against all size enemies by additional 5%.
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Def : 0
ATK & MATK +120.
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Every 2 refine level, ATK, MATK+10.
Every 3 refine level, increases skill Storm Gust/Meteor Storm/Lord of Vermilion/Holy Cross/Shield Boomerang damage by 40%.
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When refined to +9 or higher, increases melee/ranged physical damage by 10%.
When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%.
When refined to +13 or higher, reduce global cooldown skill by 15%.
------------------------
When equipped by 'Super Novice',
Enable to using Skills Soul Expansion Lv.5/Wind Cutter Lv.5/Cart Tornado Lv.10/Varetyr Spear Lv.10.
Reduces cooldown skills Varetyr Spear and Cart Tornado by 1 second.
------------------------
When equipped by 'Super Novice',
with a Mastering Card,
increases physical/magic damage to enemies of all sizes by 10%,
Every 2 refine level, increases physical/magic damage to enemies of all sizes by an additional 3%.
------------------------
When equipped by 'Super Novice',
with a Big Eggring Card,
increases physical/magic damage to enemies of all sizes by 15%,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additional 6%.
------------------------
[Grade Bonus]
[Grade D]
Every 2 refine level, ATK/MATK +5,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%.
[Grade C]
Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%.
[Grade B]
Every 2 refine level, P.ATK, S.MATK +1,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additionaly 5%.
[Grade A]
Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%.
When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%.
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Def: 30
A small detector made for finding jewels in mines.
It's used for various purposes as it boosts the wielder's strength.
MATK +180.
MATK +10%.
Fire and Neutral Magic damage +7%.
When refined to +7 or higher, MATK +40, increased ASPD (ASPD +10%)
When refined to +9 or higher, Additional Fire and Neutral Magic damage +8%.
When physically attacking, create a chance to gain additional Magic damage +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
Aside from the potent mana in it, this staff named after Jormungand is famous for its ability to poison the enemy.
MATK + 280, INT + 20.
Magical attacks have a chance of causing Poison on the enemy.
Melee Physical attacks have a chance of casting Deadly Poison on the enemy.
Cannot be Upgraded.
Indestructible.
Attribute: Poison
MATK+150.
------------------------
Every 2 level refine, MATK+15.
Every 3 level refine, increase Skills Diamond Dust/Soul Expansion/Hell Inferno/Earth Grave damage by 20%.
------------------------
When refined to +9 or higher, MATK+15%.
When refined to +11 or higher, increase magic damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
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Set Bonus:
Jupiter Light Armor-LT
Nightmare Verit Card
MATK+100, MDEF+10.
Increase magic damage to all races by +15%.
------------------------
Set Bonus:
Jupiter Light Armor-LT
Fallen Bishop Card
MATK+100, MaxSP+50%, MDEF+20.
Increase magic damage to all races by +30%.
------------------------
[Grade Bonus]
[Grade D] Every 2 level refine, MATK+8.
Every 3 level refine, increase physical/magic damage to all sizes by 4%.
[Grade C] Every 3 level refine, Intensification skill cooldown time -7 seconds and Diamond Dust skill cooldown time -0.2 seconds.
[Grade B] Every 2 level refine, S.MATK+1.
Every 3 level refine, increase physical/magic damage to all sizes by 5%.
[Grade A] Every 3 level refine, increase Soul Vulcan Strike/Diamond Storm skills damage by 7%.
When refined to +13 or higher, Intensification skill cooldown time -30 seconds and Diamond Dust skill cooldown time -1 second.
------------------------
Def: 30
Show me your scissors!
Next time, that guy's definitely going to throw paper!
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Reduces After Cast Delay by 15%.
------------------------
Increases physical and magic damage to all class enemies by 5%.
------------------------
Ignores 60% of physical and magical defense of all monster races (excluding players).
------------------------
Set Bonus:
Kankrai (Scissors)
Shard of Agility Jewel
Ignores 40% of physical and magical defense of all monster races (excluding players).
------------------------
Set Bonus:
Kankrai (Scissors)
Shard of Fatality Jewel
MATK + 15%, Critical Damage + 15%.
------------------------
Def : 0
Location : Lower
MATK +2 per 10 base Dex.
When base Dex is higher than 108, reduce variable casting by 10%, MATK +60.
When base Dex is higher than 120, reduce variable casting by additional 5%, additional MATK +100.
When equipped with Lapine Shield, and refined to +7 or higher, reduce cooldown of Comet by 20 sec.
When equipped with Lapine Shield, and refined to +9 or higher, reduce cooldown of Comet by additional 40 sec.
When equipped with Fallen Bishop Card, the cooldown reduction from previous set bonus will be disabled.
When equipped with Runaway Magic, the cooldown reduction from previous set bonus will be disabled
When equipped with Tendrillion Card and Book/Staff/Two handed Staff, increase magic damage to players by 2% per 1 refine rate (maximum cap 20%)
Location : Middle Weight : 30
A helm worn by the Knights of Khalitzburg.
It seems to have been purified during the dimension investigation.
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SPL + 3
------------------------
Reduce damage taken from Players by 13%.
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Reduce damage taken from normal and boss monsters by 20%.
------------------------
MATK + 40%
------------------------
Every 10 Base Level, increase damage of Cross Rain and Judgement Cross by 1%.
------------------------
Every refine level, SPL + 1.
------------------------
Def : 10
Location : Upper
An original Kris from ancient Jati clan. It gives off an intense magical aura.
Property: Neutral
If upgrade level is +5 or higher,
MATK + 30
If upgrade level is +7 or higher,
Additional MATK + 40
If upgrade level is +9 or higher,
Additional MATK + 50
This piece's upper part is decorated with a golden dragon and a crystal with strong magical power compressed into it. It looks nice, but it's too heavy to easily carry around.
Int + 3
Max HP + 300
For every 2 upgrade levels of the item,
Additional Int + 1.
Additional Max HP + 50.
Adds a chance of buffing the user for 5 seconds when performing a magical attack;
MATK + 12%
Increases the SP cost of skills by 20%.
The guardian deity of minerals.
On the day of judgment, he will burn and purify the world with scorching hot molten ore.
------------------------
MDEF + 15.
------------------------
Reduce damage taken from Normal and Boss enemies by 5%.
------------------------
Reduce damage taken from Human and Doram Player by 10%.
------------------------
Increase physical damage against all class enemies by 40%.
------------------------
MATK + 40%.
------------------------
For every refine level, All Basic Status + 3.
------------------------
When refined to +10 or higher, MHP + 15%, reduce After Cast Delay by 15%.
------------------------
When refined to +11 or higher, MHP + 25%, reduce After Cast Delay by 25%.
------------------------
When refined to +12 or higher, MATK + 30%, increase physical damage against all class enemies by 30%.
------------------------
When refined to +13 or higher,
increase physical and magic damage against all size enemies by 15%.
When performing physical or magic attack, there's a low chance to enter [Divine Blessing] status for 10 seconds.
[Divine Blessing]
For every 10 Base Level, All Basic Status + 1, MHP + 1%, FLEE + 10, ATK + 10, MATK + 10.
------------------------
Def : 25
A dagger with a black blade that's studded with white, almost transparent, beads.
MATK +150
Physical/Magic damage +5% on Shadow and Undead enemies.
If upgrade level is +7 or higher,
Increases Physical and Magical Damage on Shadow and Undead targets by an additional 10%.
If upgrade level is +9 or higher,
Increases damage dealt by Kunai Splash by an additional 20%.
If upgrade level is +11 or higher,
Increases Physical and Magical Damage on Demon and Undead targets by an additional 10%.
A sword of light that is said to have been used by a warrior.
It seems to resonate with Ancient Hero Boots.
MATK + 170.
MATK + 10 per 2 refine rate.
Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases holy property magical damage by 15%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and MATK + 15% for 7 seconds.
Weapon Lv: 4
Required Lv: 100
Required Job: Royal Guard Jobs
A ring received from the Spirit King as proof of the bond with the spirits.
You can use all higher-level spirits to exercise their power.
------------------------
SPL + 3
------------------------
MATK + 10%
------------------------
Reduce damage taken from players by 3%.
------------------------
Enable to use Cure Level 1.
------------------------
Reduce Fixed Casting Time of Call Aqua and Call Tera by 100%.
------------------------
Every 10 Base Level, increase damage of Conflagration, Diamond Storm, Lightning Land, Terra Drive, and Venom Swamp by 1%.
------------------------
Def : 0
P.ATK+5, S.MATK+5,
Increases damage against demihuman race enemies and angel race monster by 5%.
Reduces damage taken from demihuman race enemies and angel race monster by 3%.
When equipped with Darklord Essence Force 3,
Increases melee physical damage by 20%.
Increases damage taken from all race enemies by 15%.
When equipped with Darklord Essence Intelligence 3,
Increases all property magical damage by 20%.
Increases damage taken from all race enemies by 15%.
When equipped with Darklord Essence Speed 3,
Reduces global cooldown by 10%.
MaxHP -20%.
When equipped with Darklord Essence Concentration 3,
Increases long ranged physical damage by 20%.
Increases damage taken from all race enemies by 15%.
When equipped with Darklord Essence Vitality 3,
MaxHP +30%.
ASPD -50%.
When equipped with Darklord Essence Luck 3,
Increases critical damage by 20%.
Increases heal efffectiveness by 20%.
Increases global cooldown by 10%.
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Set Bonus
Loyal Servant of Morroc
Demon God's Apostle Shnaim Card
Increases physical and magical damage against all race enemies by 15%.
------------------------
Set Bonus
Loyal Servant of Morroc
Demon God's Apostle Ahat Card
Increases physical and magical damage against all size enemies by 15%.
------------------------
Set Bonus
Loyal Servant of Morroc
Despair God Morocc Card
MaxHP + 50%.
Increases physical damage against all race enemies by 40%.
------------------------
Def : 0
Location : Lower
A flail with a glowing blue pendulum attached to it.
MATK +160, indestructible
ASPD +1
MATK +4 for every upgrade level
+9 Effect: Duple Light damage +40%
+11 Effect: Normal Physical Melee attacks create a chance of casting Level 2 Judex. (Applies your skill level if it's higher.)
A beautiful moon rainbow which is caused by the moonlight.
A +10 version of this hat will casts a level 10 skill at 10% chance.
Position: Upper
Agi + 3
MATK + 10 per upgrade level of the item.
Mdef + 10
Set Bonus
Lunar Rainbow [1]
Ring of the Ancient Wise King
Adds a 4% chance of casting Level 4 Water Ball on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
Set Bonus
Lunar Rainbow [1]
Pitman Card
Adds a 4% chance of casting Level 4 Earth Spike or Level 4 Heaven's Drive on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
Set Bonus
Lunar Rainbow [1]
Hill Wind Card
Adds a 4% chance of casting Level 4 Lightning Bolt or Level 4 Thunderstorm on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
Set Bonus
Lunar Rainbow [1]
Laurell Weinder Card
Adds a 4% chance of casting Level 4 Cold Bolt or Level 4 Frost Nova on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
Set Bonus
Lunar Rainbow [1]
Red Ferus Card
Adds a 4% chance of casting Level 4 Fire Bolt or Level 4 Fire Ball on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
A dagger used by a wizard who admired a magic knight.
It seems to resonate with Ancient Hero Boots.
MATK +150.
For each 2 refine levels, MATK +10.
For each 3 refine levels, increase attack speed (reduces delay after attack by 2%).
When refined to +9 or higher, increase all elemental magic damage by 10%.
When refined to +11 or higher, adds a random chance to autospell Psychic Wave 3Lv when melee physical attakcs.
When equipped with Ancient Hero Boots, adds random chance to increase INT+20, MATK+15% for 7 sec when wearer physical attacks.
Weapon Lv : 4
Required Lv : 100
Required Job: Shadow Chaser Jobs
An improved version of cloth that was given out at certain magic contest.
It doesn't seem to be a genuine product, but safety is guaranteed.
------------------------
ASPD + 5%.
------------------------
Reduce after cast delay by 5%.
------------------------
ATK + 50, MATK + 50
------------------------
Reduce damage taken from players by 5%.
------------------------
When refined to +6 or higher,
Increase ASPD and reduce after cast delay by additional 5%.
------------------------
When refined to +8 or higher,
Increase ASPD and reduce after cast delay by additional 10%.
------------------------
Set Bonus:
Magic Barrier Cloth [1]
Anti Conjurer Suit [1]
MHP + 25%, MDEF + 50.
------------------------
Set Bonus:
Magic Barrier Cloth [1]
Magic Protector Robe [1]
When using recovery skills, HP recovery amount + 30%.
Reduce SP consumption when using skills by 10%.
------------------------
Def : 38
An improved version of the magic sword said to have been used by a powerful swordsman in the past.
The power contained within has been amplified.
------------------------
When base level is 250 or higher, S.MATK +8, P.ATK +8.
------------------------
For every 2 refine level,
increases melee/ranged physical damage by 3%,
increases all property magical damage by 3%.
------------------------
For every 4 refine level,
increases physical/magical damage to Medium and Large size monsters by 5%.
------------------------
When refined +9 or higher,
increases physical/magical damage to Dragon and Angel race by 7%.
------------------------
When refined +11 or higher,
increases physical/magical damage to Dragon and Angel race by an additional 7%.
------------------------
Set Bonus:
Thanatos Sword-FA [1]
The Agony of Thanatos-LT [1]
Reduces Variable Casting Time by 10%.
When headgear refined +7 or higher,
increases physical/magical damage to Holy and Shadow enemies by 20%.
When headgear refined +9 or higher,
increases physical/magical damage to Angel and Dragon race by 15%.
When headgear refined +11 or higher,
increases physical/magical damage to Medium and Large size by 15%.
------------------------
Set Bonus:
Thanatos Sword-FA [1]
Red Force Pendant-LT [1]
or
Blue Mental Pendant-LT [1]
ATK +50, MATK +50, P.ATK +3, S.MATK +3.
increases physical/magical damage to Medium and Large size by 15%.
------------------------
[Grade Bonus]
[Grade D] P.ATK + 5, S.MATK + 5.
[Grade C] Ignores physical/magical resistance of Dragon and Angel monsters by 5%.
[Grade B] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%.
[Grade A] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%.
------------------------
A helm which increases the magical powers of the wearer by controlling the brainwaves. It has voice recognition function and interacts with other equipment.
MATK + 3%
Set Bonus
Hypnotist's Staff
Magical Booster
MATK + 20 per upgrade level of Hypnotist's Staff.
If Hypnotist's Staff upgrade level is +10 or higher,
Additional MATK + 50
Reduces the cast delay of skills by 10%.
Set Bonus
Magical Booster
Piercing Staff
MATK +15 per upgrade level of Piercing Staff.
If Piercing Staff upgrade level is +10 or higher,
Additional MATK + 50
Reduces the variable casting time of skills by 10%.
Set Bonus
Magical Booster
Southern Cross
Increases magical damage on boss monsters by 2%.
If Southern Cross upgrade level is +5 or higher,
Increases magical damage on boss monsters by an additional 3%.
Increases damage taken from normal monsters by 5%.
If Southern Cross upgrade level is +7 or higher,
Increases magical damage on boss monsters by an additional 4%.
Increases damage taken from normal monsters by an additional 5%.
Increase fire, water, wind, earth property magic damage by 5%.
When refined to +7 or higher, additional increase in fire, water, wind, earth property magic damage by 2%, increase ASPD by 10%
When refined to +8 or higher, additional increase in fire, water, wind, earth property magic damage by 3%, armor cannot be destroyed.
When refined to +9 or higher, additional increase in fire, water, wind, earth property magic damage by 5%, adds a chance to increase damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 100% for 10 sec.
SET BONUS
Magical Cloth
True Celia Alde Card
MATK +5%, ignores magical defense of all races by 50%.
The dragonfly and the foxtail give off mysterious magical synergy in this staff.
Property: Neutral
Max SP + 100
Max SP + 1% per 2 upgrade levels of the item.
MATK + 2% per 2 upgrade levels of the item.
If upgrade level is +7 or higher,
Increases the base weapon ATK and MATK by 40%.
Increases the base weapon ATK and MATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.