Armor of Sea God Egir.
Can't be destroyed.
MHP + 500, MSP + 50.
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Set Bonus
Egir Armor
Egir Helm"
Reduces damage taken from fish type monster by 10%.
Reduces damage taken from fish type monster by additional 1% per 1 refine rate of armor.
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Def : 25
The necklace of Egir, The God of the Sea. It is said to contain the blessings of the sea.
ATK + 10, increases melee/ranged physical damage by 2%.
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Set Bonus
Egir Necklace
Egir Helm"
Egir Armor"
Egir Manteau"
Egir Shoes"
Increases melee and ranged physical damage by additional 2%.
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Def : 5
The ring of Egir, The God of the Sea. It is said to contain the blessings of the sea.
MATK + 10, increases all property magical damage by 2%.
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Set Bonus
Egir Ring
Egir Helm"
Egir Armor"
Egir Manteau"
Egir Shoes"
Additionally increases all property magical damage by 2%.
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Def : 5
An armor modeled after Bacchus, the god of wine and theater.
Fragrant smell of the wine coming from it.
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For every 4 refine level, DEX + 3, AGI + 3.
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When refined to +12 or higher,
enable to use Lv.10 Falcon Eyes,
reduce Round Trip cooldown by 0.5 seconds,
for every level of Single Action learned, ignore physical defense of normal class monsters by 1%.
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Set Bonus:
Bacchus Armor [1]
Heart Hunter Card
Increase Fire Dance damage by 30%.
When using Fallen Angel, gain FLEE + 100 for 3 seconds.
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Set Bonus:
Bacchus Armor [1]
Captain Ferlock Card
Increase Dragon Tail damage by 50%.
Reduce Dragon Tail cooldown by 2 seconds.
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Def : 0
ATK +150。
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Every 2 refine level, ATK +15.
Every 3 refine level, increases Round Trip/Dragon Tail/Slug Shoot/God's Hammer damage by 20%.
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When refined to +9 or higher, increases ranged physical attack by 15%.
When refined to +11 or higher, increases physical attack damage to enemies of all races by 15%.
When refined to +13 or higher, reduce global cooldown by 15%.
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Set Bonus:
Bacchus Armor-LT
Heart Hunter Card
ATK +100,
increases physical damage to all class enemies (Normal/Boss Monsters) by 15%.
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Set Bonus:
Bacchus Armor-LT
Captain Ferlock Card
ATK +100,
increases physical damage to all enemies class enemies (Normal/Boss Monsters) by 35%.
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[Grade Bonus]
[Grade D]
Enable to using True Sight Lv. 10 skill (buff is immediately removed after unequipped).
Reduces Round Trip cooldown by 1 second.
Reduces Slug Shot cooldown by 4 seconds.
Reduces Dragon Tail cooldown by 2 seconds.
Reduces God's Hammer cooldown by 5 seconds.
Every 3 refine level, increases physical damage to enemies of all sizes by 4%.
[Grade C]
Every 3 refine level, increases Wild Fire/The Vigilant at Night/Spiral Shooting damage by 5%.
[Grade B]
Every 2 refine level, P.ATK +1.
Every 3 refine level, increases physical damage to enemies of all sizes by 5%.
[Grade A]
Every 3 refine level, increases Wild Fire/The Vigilant at Night/Spiral Shooting damage by 5%.
When refined to +13, increases long-range physical damage by 25%.
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Def: 30
A traditional clothing decorated with bougainvillea, which has the flower language of passion.
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Reduce damage taken from Human and Doram Player by 7%.
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For every refine level, increase magic damage against all size enemies by 7%.
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For every 10 Base Level, increase Talisman of Blue Dragon,
Talisman of White Tiger,
Talisman of Red Phoenix,
Talisman of Black Tortoise,
Talisman of Four Bearing God, and
Circle of Directions and Elementals damage by 1%.
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When refined to +7 or higher, ASPD + 10%, reduce damage taken from Normal and Boss enemies by 5%.
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When refined to +9 or higher, Armor will be indestructible in battle, reduce Curse Explosion cooldown by 0.5 seconds.
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When refined to +12 or higher, MATK + 150, SPL + 15.
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Def : 100
An omnipotent armor clad in radiance worn by the God of Sky.
The omniscient being is ready to bring down a divine punishment.
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ASPD + 10%
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For every level of Knuckle Arrow learned,
increases physical damage to all race monster by 7%.
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When learned level 5 Lightning Walk,
for every 1 base level (Up to level 250), increases Lightning Ride damage by 2%
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When learned level 10 Rising Dragon,
reduces Variable Casting time by 15%,
recover HP +150, SP +15, when defeated a monster with physical attack,
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When refined to +7 or higher,
for every 2 base level (Up to level 250), increases ATK by 1
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When refined to +9 or higher,
for every 2 base level (Up to level 250), additional increases ATK by 1
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When refined to +11 or higher,
Indestructible in battle.
Perfect hit + 25%
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When refined to +12 or higher,
POW + 10.
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When refined to +13 or higher,
ATK + 30%.
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Def : 100
Brynhild is one of the valiant valkyries, meaning 'the warrior's armor'.
Base level*20 MHP increase. Base Lv*5 MSP increase.
Physical attack power +10%,
Magic attack power +10%.
MDEF + 10
Cannot be knocked back.
Cannot be refined, or destroyed.
This God item can only have its ownership permanently changed by contacting the GM Team to facilitate the trade. This is to prevent scams, and thefts.
Armor that shines in cold colors made of bradium, a mineral from another world.
It is imbued with the power of a god, and there are traces of it being used in a ritual somewhere, but the name of the god believed in is unknown.
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Increases Physical/Magical damage to Insect type monsters + 40%.
Resistance to water property attacks +20%.
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For every refine level, resistance to Insect monster +1%, resistance to Holy property monster +3%.
When refined to +8 or higher, immune to sleep, and Armor will be indestructible.
When refined to +9 or higher, immune to knockback, and Resistance to Acid Terror skill + 80%.
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Def : 100
Crown imbued with the power of good and evil.
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For every 3 refinement levels, Increases magical damage against all races enemies by 5%.
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For every 4 refinement levels, Increases all property magical damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduces variable casting time by 10%.
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When refined to +11 or higher, Matk + 5%, reduces fixed casting time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Soul Ascetic) [1]
Soul Harvest [2]
For every 3 weapon refinements, increases Exorcism of Malicious Soul damage by 4% and Talisman of Soul Stealing damage by 5%
When weapon grade is B or higher, increases Exorcism of Malicious Soul damage by additional 10%,
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Set Bonus:
Crown of Good and Evil (Soul Ascetic) [1]
Soul Harvest [2]
Evil Spell
increases Exorcism of Malicious Soul damage by additional 15% and Talisman of Soul Stealing damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Soul Ascetic) [1]
Soul Liberator [2]
For every 3 weapon refinements, increases Talisman of Four Bearing God damage by 4% and Talisman of Red Phoenix damage by 5%
When weapon grade is B or higher, increases Talisman of Four Bearing God damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Soul Ascetic) [1]
Soul Liberator [2]
Good Spell
increases Talisman of Four Bearing God damage by additional 15% and Talisman of Red Phoenix damage by additional 20%.
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[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
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Position : Upper
An Armor which is made of an unknown metal in the human-world. Mysterious power is hidden in the armor.
Str + 2
Dex + 1
Max HP + 150
Increases resistance to Stone and Stun by 5%.
Set Bonus
Diabolus Armor [1]
Diabolus Ring [1]
ATK + 3%
MATK + 3%
Set Bonus
Diabolus Wing
Diabolus Armor
Str + 8
Dex + 4
MaxHP + 1350
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
ATK + 15 for every upgrade level of Diabolus Armor,
A ring with mysterious letters carved into it. It is so beautiful, it fascinates all people.
Max HP + 100
Max SP + 100
Increases the recovery rate of recovery skills by 5%.
Increases physical damage on Satan Morocc and Wounded Morocc by 10%.
Set Bonus
Diabolus Robe [1]
Diabolus Ring [1]
ATK + 3%
MATK + 3%
Set Bonus
Diabolus Armor [1]
Diabolus Ring [1]
ATK + 3%
MATK + 3%
Set Bonus
Diabolus Wing
Diabolus Ring
MaxHP + 2000
MaxSp + 200
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
Increases the recovery rate of recovery skills by 15%
A robe which is decorated with unknown letters. The wearer feels like they're learning a new language.
Max SP + 150
Mdef + 5
Reduces the global delay of skills by 10%.
Increases the recovery rate of recovery skills by 6%.
Set Bonus
Diabolus Robe [1]
Diabolus Ring [1]
ATK + 3%
MATK + 3%
Set Bonus
Diabolus Wing
Diabolus Robe
MDef + 25
MaxSP + 350
Reduces the cast delay of skills by 10%
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
mATK + 15 for every upgrade level of Diabolus Robe,
Increases the recovery rate of recovery skills by 2% for every upgrade level of Diabolus Robe
All Stats + 10
Increases physical and magical damage on Temple of the Demon God monsters by 30%.
Set Bonus
Diabolus Wing
Diabolus Armor
Str + 8
Dex + 4
MaxHP + 1350
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
For every upgrade level of Diabolos Armor [1],
ATK + 15
Increases resistance to Stun and Stone by 5%.
Set Bonus
Diabolus Wing
Diabolus Robe
MDef + 25
MaxSP + 350
Reduces the cast delay of skills by 10%
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
mATK + 15 for every upgrade level of Diabolus Robe,
Increases the recovery rate of recovery skills by 2% for every upgrade level of Diabolus Robe
Set Bonus
Diabolus Wing
Diabolus Manteau
MaxHP + 900
Reduces damage taken from long-ranged attacks by 10%.
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
Reduces damage taken from Fire, Water, and Wind property attacks by 3% for every upgrade level of Diabolus Manteau
Set Bonus
Diabolus Wing
Diabolus Boots
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
MaxHP + 100 for every Base Level
ATK/mATK + 20 for every upgrade level of Diabolus Boots
Set Bonus
Diabolus Wing
Diabolus Ring
MaxHP + 2000
MaxSp + 200
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
Increases the recovery rate of recovery skills by 15%
A cursed shield that is said to be able to devour god.
It might reveal a hidden power when combined with certain sword souls.
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Mdef + 10.
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Immune to knockback.
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ASPD + 2, ATK + 10%, MATK + 10%.
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Reduce SP consumption when using skills by 10%.
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For every 2 refine level, reduce physical damage taken from all size monsters by 1%.
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When refined to +7 or higher, ASPD + 15%.
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When refined to +9 or higher, reduce After Cast Delay by 5%.
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When refined to +11 or higher, increase melee, long ranged physical, and all property magic damage by 7%.
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Set Bonus:
God-Devouring Demonic Shield [1]
Mysteltainn Card
Increase physical and magical damage against Large and Medium sized monsters by 20%.
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Set Bonus:
God-Devouring Demonic Shield [1]
Ogretooth Card
Increase physical and magical damage against Small and Large sized monsters by 20%.
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Set Bonus:
God-Devouring Demonic Shield [1]
Executioner Card
Increase physical and magical damage against Small and Medium sized monsters by 20%.
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Def : 100
No Knockback.
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MDEF +10, ASPD +2.
ATK and MATK +10%.
Reduces SP consumption when using skills by 15%.
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Every 3 refine levels, reduces physical damage taken from monsters of all sizes by 2%.
When refined to +7 or higher, ASPD +20%.
When refined to +9 or higher, reduces global cooldown by 5%.
When refined to +11 or higher, increases melee/ranged physical damage by 10%, increases all properties magic damage by 10%.
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Set Bonus:
God-Devouring Demonic Shield-LT [1]
Mysteltainn/Ogretooth/Executioner Card
Increases physical/magic damage to enemies of all sizes by 25%.
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[Grade Bonus]
[Grade D] DEF +100, MDEF +20.
[Grade C] POW, SPL, CON +3.
[Grade B] Increases physical/magic damage to enemies of all races by 15%.
[Grade A] Ignores 70% of physical/magic defense of all races (excluding player).
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Def: 100
One of the few armors that was forged by Goibe the blacksmith. It is said that the gods valued his armors more than the weapons he had forged.
Position: Upper
Vit + 3
Mdef + 3
Set Bonus
Goibne's Armor
Goibne's Helm
Goibne's Spaulders
Goibne's Greaves
Vit + 5
Max HP + 15%
Max SP + 5%
Def + 5
Mdef + 15
Reduces damage taken from Water, Earth, Fire, and Wind property attacks by 10%.
Those who receive the grace of the foreign war god will be freed from all shackles and will gain the power of storms and thunder.
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SPL + 15, POW + 15.
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ASPD + 10%.
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Increase physical and magical damage against Formless and Demi Human race enemies by 40%.
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Increase physical and magical damage against Human/Doram Player by 40%.
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Increase physical and magical damage against Neutral and Shadow property enemies by 40%.
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For every refine level, reduce damage taken from Holy property attacks by 2%.
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When refined to +11 or higher,
DEF + 300, MDEF + 30.
Reduce damage taken from Human/Doram Player by 7%.
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When refined to +12 or higher,
Reduce After Cast Delay by 15%.
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Def: 150
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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When base level is 210 or higher, POW + 2, P.ATK + 1.
When base level is 230 or higher, POW + 3, P.ATK + 2.
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For every 2 refine level,
ATK + 10.
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For every 3 refine level,
Increase God's Hammer, Fire Dance and Dragon Tail damage by 15%.
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For every 4 refine level,
Increase long ranged physical damage by 7%.
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If refine rate is 7 or higher,
Increase physical damage against all size enemies by 5%.
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If refine rate is 9 or higher,
Reduces Fixed Casting Time by 0.2 seconds.
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If refine rate is 11 or higher,
ATK + 5%, reduces Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Helm of Faith (Rebellion)[1]
Adulter Fides Rifle [2]
Reduces skill cooldown of God's Hammer by 10 seconds,
Increase God's Hammer damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith (Rebellion)[1]
Adulter Fides Revolver [2]
Increase long ranged physical damage by 10%,
Increase Fire Dance damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith (Rebellion)[1]
Adulter Fides Launcher [2]
Reduces skill cooldown of Dragon Tail by 2 seconds,
Increase Dragon Tail damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith (Rebellion)[1]
Vivatus Fides Rifle [2]
Reduces skill cooldown of God's Hammer by 10 seconds,
Increase God's Hammer damage by 5% and Only One Bullet damage by 7% per 3 refine rate of weapon,
If Grade of weapon is C or higher, increase Only One Bullet damage by additional 15%.
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Set Bonus:
Helm of Faith (Rebellion)[1]
Vivatus Fides Revolver [2]
Increase long ranged physical damage by 10%,
Increase Fire Dance damage by 5% and Magazine for One damage by 7% per 3 refine rate of weapon,
If Grade of weapon is C or higher, increase Magazine for One damage by additional 15%.
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Set Bonus:
Helm of Faith (Rebellion)[1]
Vivatus Fides Launcher [2]
Reduces skill cooldown of Dragon Tail by 2 seconds,
Increase Dragon Tail damage by 5% and Spiral Shooting damage by 7% per 3 refine rate of weapon,
If Grade of weapon is C or higher, increase Spiral Shooting damage by additional 15%.
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Location : Upper
A ceremonial robe made of green cloth and blessed by God.
It is said to have excellent defensive power.
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MHP + 10%, MSP + 10%.
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MDEF + 10.
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When refined to +9 or higher, reduce damage taken from Fish race monsters by 15%.
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When refined to +11 or higher, ignore physical defense of Fish race monsters by 20%.
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Set Bonus:
Illusion Saint Robe [1]
Illusion Combo Battle Glove [2]
ATK + 30.
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When the refine level of each item in the set is 7 or higher, ATK + 5%.
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When the total refine level of set is 18 or higher, increase Sky Blow damage by 20%.
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When the total refine level of set is 22 or higher, reduce After Cast Delay by 10%.
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Def : 60
An armor modeled after Janus, the god of duality and beginnings.
It is said this armor witnessed the beginning and the end.
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ATK + 100, MATK + 100.
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For every 4 refine level, increase Storm Gust, Meteor Storm, Lord of Vermilion, Holy Cross, and Shield Boomerang damage by 30%.
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When refined to +12 or higher, reduce After Cast Delay by 15%.
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When equipped by Super Novice series,
enable to use Lv.5 Soul Expansion and Lv.5 Wind Cutter.
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Set Bonus:
Janus Armor [1]
Mastering Card
When equipped by Super Novice series,
Increase physical and magic damage against all size enemies by 6%.
For every 2 refine level, increase physical and magic damage against all size enemies by additional 3%.
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Set Bonus:
Janus Armor [1]
Big Eggring Card
When equipped by Super Novice series,
Increase physical and magic damage against all size enemies by 10%.
For every 3 refine level, increase physical and magic damage against all size enemies by additional 5%.
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Def : 0
Max HP + 15%
MaxSP + 15%
Increase attack speed by 1% for every two refine levels.
When refined to +8 or higher, increase physical damage dealt by 10%
When refined to +10 or higher, increase physical damage dealt by an additional 10%.
Set Bonus
When equipped with Ktullanux Card or Sealed Ktullanux Card,
Suspended the Autocasting of Frost Nova
Increases resistance to freezing by 100%.
Increase physical damage dealt to fire element monsters by 5% per 1 additional refine rate.
Adds a chance to cure Freezing and Frozen status when physical or magical damage is received,
Adds a chance to reduce incoming water element damage by 100% for 3s.
A holy armor made by the Goddess in order to cure the chosen warrior. Increases the speed of natural recovery of the wearer.
Vit + 2
HP Recovery + 50%
Mdef + 5
Shoes modeled after the Moonlight's paw.
A mysterious, fiery aura of the Flame God engulfs it.
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MATK + 10%.
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For every 2 refine level, INT + 2, MATK + 10.
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For every 3 refine level, SPL + 1, CON + 1, S.MATK + 1.
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When refined to +8 or higher, MATK + 10%.
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When refined to +9 or higher, reduce Fixed Casting Time by 0.3 seconds.
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When refined to +10 or higher, increase Holy and Fire property magic damage by 30%.
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When refined to +11 or higher, increase magic damage against all size enemies by 15%.
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Set Bonus:
Mythical Moonlight Paw [1]
Cat O' Nine Tails Card
Increase magic damage against boss monsters by 15%.
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When shoes refined to +13 or higher,
There's a 5% chance to increase LUK, INT, DEX + 150 for 10 seconds when dealing physical or magic damage.
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Set Bonus:
Mythical Moonlight Paw [1]
Moonlight Flower Card
Increase magic damage against boss monsters by 40%.
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When shoes refined to +13 or higher,
There's a 5% chance to increase LUK, INT, DEX + 250 for 10 seconds when dealing physical or magic damage.
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[Grade Bonus]
[Grade D] RES + 30, MRES + 30.
[Grade C] Increase magic damage against all size enemies by 15%.
[Grade B] S.MATK + 15.
[Grade A] When refined to +13 or higher, reduce Fixed Casting Time by additional 0.7 seconds.
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Def : 70
An armor that emits a strange energy obtained from infinite space.
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MHP + 500, MSP -100.
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When refined to +7 or higher, MHP + 400.
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When refined to +9 or higher, MHP + 600.
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Set Bonus:
Rift Ancient Armor [1]
Rift Ancient Ornament [1]
MSP + 100.
Casting will not be interrupted.
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Set Bonus:
Rift Ancient Armor [1]
Rift Manteau [1]
Rift Shoes [1]
MHP + 1000.
Increase incoming healing rate by 5%.
Increase outgoing healing rate by 5%.
Additionally, increase incoming and outgoing healing rate by the total of refine level of set as percentage, up to 30%.
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Def : 30