A brilliantly shining necklace decorated with turquoise zircons.
It is sending out bright and warm energy from the deep.
ATK + 10%, reduces variable casting time by 7%.
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Set Bonus
Brilliant Light Zircon Necklace
Brilliant Light Zircon Ring
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical damage to Angel type and Demon Type monster by 15%.
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A ring studded with turquoise zircon and shining brightly.
It's sacred and powerful from deep within.
ATK + 10%, ASPD + 7%.
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Set Bonus
Brilliant Light Zircon Ring
Soutane of Agility
Clergy's Manteau
Clergy's Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical damage to Angel type and Demon Type monster by 20%.
Reduce damage received from Angel type and Demon Type monster by 10%.
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A headgear said to be used by a brave general.
Position: Upper
ATK + 15 per 2 upgrade levels of the item.
If upgrade level is +7 or higher, reduces the global delay of skills by 10.
If upgrade level is +9 or higher, ATK + 5%, Aspd + 1.
If upgrade level is +11 or higher, increases critical damage on targets by 15%.
Reduces the fixed casting time of skills by 0.1 second per upgrade level of the item past the upgrade level of 10 to a maximum upgrade level of 15.
Set Bonus
General Helm [1]
Gungnir or Gungnir [2]
Increases the damage of Banishing Point by 7% per 2 upgrade levels of the weapon.
Set Bonus
General Helm [1]
Zweihander or Zweihander [2]
ATK + 20 per 2 upgrade levels of the weapon.
Set Bonus
General Helm [1]
Quadrille or Quadrille [2]
Increases the damage of Tiger Cannon by 7% per 2 upgrade levels of the weapon.
A weapon that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Increases physical damage on Demi-Human race targets by 95%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 95%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack.
Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack.
Enables Level 1 Slaughter: Increases physical damage on Demi-Human/Human Player race targets by (Refine-4) * (Refine-4) to a maximum upgrade level of +14.
If upgrade level is +9 or higher,
Reduces the fixed casting time of skills by 50%.
Adds a 100% chance of casting Level 1 Zen on the user when using Fury.
This item is indestructible in battle.
A shield modeled after an ice spider, covered in perpetual frost and able to withstand even absolute zero.
------------------------
Reduce damage taken from Boss enemies by 40%.
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Reduce damage taken from Human and Doram Player by 35%.
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For every refine level, MHP + 3%, MSP + 3%.
------------------------
When refined to +11 or higher, increase movement speed.
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When refined to +14 or higher, reduce Fixed Casting Time by 70%.
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Def : 60
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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If the user base level is 210 or higher, POW +2, P.ATK +1.
If the user base level is 230 or higher, POW +3, P.ATK +2.
ATK +10 per 2 refine rate.
Increases Cart Cannon damage by 15% per 3 refine rate.
Increases ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Increases physical damage to all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith (Geneticist)
Adulter Fides Rapier
increases ranged physical damage by 10%,
increases Cart Cannon damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith (Geneticist)
Vivatus Fides Rapier
increases ranged physical damage by 10%,
increases Cart Cannon damage by 5% and Acidified Zone (Water/Wind/Earth/Fire) damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Acidified Zone (Water/Wind/Earth/Fire) damage by additional 15%.
------------------------
Location: Upper
Armor Lv: 2
Required Lv: 180
Crown to represent the ninth eclipse of Sagittarius. Zircon, the birthstone, is embedded in it.
Modified to suit OS Weapons.
Every 2 Refine, ATK +20.
When Refined to 7, Variable Casting Time decreased by 15%.
When Refined to 9, Distance Physical damage increased by 15%.
When Refined to 11, , physical damage given to small and medium enemies increased by 15%. Fixed Casting reduced by 0.2s.
When worn together with Burning Knuckle OS, cooltime of Rampage Blaster skill decreased by 1s, Distance Physical damage increased by 3% per 2 levels of weapon Refine.
When worn together with Saphir Hall OS, Variable Casting Time decreased by 10%, damage of Acid Bomb skill is increased by 3% per 2 levels of weapon Refine.
When worn together with HR-S55-OS, Distance Physical damage increased by 5%, damage of God's Hammer skill is increased by 3% per 2 levels of weapon Refine.
Location: Upper Weight: 10
A chest representing the 9th constellation, the Inmagus. It is inlaid with the birthstone, Zircon.
It has been modified to fit upgraded OS weapons.
Every 2 refine level, ATK +20.
------------------------
When refined to +7 or higher, decreases Variable Casting Time by 15%.
When refined to +9 or higher, increases ranged physical damage by 20%.
When refined to +10 or higher, increases damage to Small and Medium size monster by 20%,
and reduces Fixed Casting Time by 0.2 seconds.
------------------------
Set Bonus:
Sagittarius Celestial Coronet-LT [1]
Burning Knuckle-OSAD [2]
Reduces Rampage Blast skill delay by 1 second.
Every 2 refine level of weapon, increases long ranged physical damage by 4%.
------------------------
Set Bonus:
Sagittarius Celestial Coronet-LT [1]
Saphir Mace-OSAD [2]
Reduces Variable Casting Time by 10%.
Every 2 refine level of weapon, increases Acid Bomb damage by 5%.
------------------------
Set Bonus:
Sagittarius Celestial Coronet-LT [1]
HR-S55-OSAD [2]
Increases ranged physical damage by 10%.
Every 2 refine level of weapon, increases God's Hammer damage by 5%.
------------------------
Def : 0
Location : Upper
A crown representing the 8th constellation of the zodiac, the Celestial Palace.
It has been modified to fit upgraded OS weapons.
Every 2 refine level, MATK +20.
------------------------
When refined to +7 or higher, decreases Variable Casting Time by 15%.
When refined to +9 or higher, increases all property magical damage by 20%.
When refined to +10 or higher, increases damage to Small and Medium size monster by 20%,
and reduces Fixed Casting Time by 0.2 seconds.
------------------------
Set Bonus:
Scorpio Celestial Coronet-LT [1]
Cannon Rapier-OSAD [2]
Reduces Genesis Ray skill cooldown by 1 second.
Every 2 refine level of weapon, increases Genesis Ray damage by 7%.
------------------------
Set Bonus:
Scorpio Celestial Coronet-LT [1]
Rutilus Stick-OSAD [2]
Reduces Psychic Wave skill cooldown by 1 second.
Every 2 refine level of weapon, increases Psychic Wave damage by 7%.
------------------------
Set Bonus:
Scorpio Celestial Coronet-LT [1]
Ultio-OSAD [2]
increases Holy property magical damage by 7%.
Every 2 refine level of weapon, increases Judex damage by 5%.
------------------------
Def : 0
Location : Upper
Light footwear worn by the Tengu. It empowers the wearer's stamina and speed. It is said hidden powers are locked within this footwear.
Max HP + 3%
Max SP + 3%
Mdef + 10
Enables Level 1 Cast Cancel.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Reduces the SP cost of Snap by 5.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Reduces the SP cost of Snap by an addtional 5.
Max HP + 2% per level of Gentle Touch-Cure known.
For every level known of Gentle Touch-Revitalize,
Def + 30
Reduces damage taken from Demi-Human race enemies by 1%.
For every level known of Gentle Touch-Energy Gain,
Reduces the variable casting time of Summon Spirit Sphere by 10%.
Reduces the variable casting time of Mental Strength by 10%.
Reduces the fixed casting time of Zen by 10%.
Aspd + 2% per level of Gentle Touch-Convert known.
ATK + 4 % per level of Gentle Touch-Silence known.
Zaha doll hat which resembles angel of Zaha. It looks great on your head.
INT + 3. MDEF + 9.
Increases Magic Damage versus undead by 10%
When using Magic attacks or attacked by Magic jas a chance to transform the wearer into the White Lady for a short period of time.
During the transformation does the following.
-Increases MATK by 30 * Refine Level (Minimum 30)
-Reduces Fixed Cast Time by 80 miliseconds * Refine Level (Minimum 80)
-Drains 10 sp/sec from the wearer
Item Class : Headgear Defense : 1
Location : Upper Weight : 0
ATK and MATK +50.
Every 2 levels upgrade, ATK and MATK +10, ATK and MATK +1%.
Every 4 levels upgrade, Increases damage of Adoramus and Knuckle Arrow by 15%
If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds
If refine rate is 11 or higher, Reduces Delay after using skills by 10%
------------------------
Set Bonus:
Zodiac Boots(Acolyte)
Margaretha Memory
Reduces Adoramus skill cooldown by 1.5 seconds.
for every 4 upgrade level of weapon, increases Holy magic damage by 15%.
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Set Bonus:
Zodiac Boots(Acolyte)
Chen Memory
Reduces delay after using skill by 15%.
for every 4 upgrade level of weapon, increases physical damage against Boss monsters by 10%.
------------------------
Set Bonus:
Zodiac Boots(Acolyte)
Margaretha Memory
Biolab Cancer Diadem
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
when using skills, Gemstone will not be lost.
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignores the magic defense of all monsters by 40% (except Player).
------------------------
Set Bonus:
Zodiac Boots(Acolyte)
Chen Memory
Biolab Lion Crown
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Increases range physical damage by 30%.
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignores the physical defense of all monsters by 40% (except Player)
------------------------
Required Lv: 100
A pair of shoes designed according to the constellation.
It might resonate with certain memories and zodiac equipment.
------------------------
MATK + 50, ATK + 50.
------------------------
For every 2 refine level, MATK + 10, ATK + 10, MATK + 1%, ATK + 1%.
------------------------
For every 4 refine level, increase Aimed Bolt and Metallic Sound damage by 15%.
------------------------
When refined to +9 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 10%.
------------------------
Set Bonus:
Zodiac Boots (Archer) [1]
Cecil's Memory
Reduce Arrow Storm cooldown by 0.7 seconds.
For every 4 refine level of Weapon,
Reduce Fixed Casting Time by 0.2 seconds.
Reduce After Cast Delay by 5%.
Reduce Aimed Bolt and Arrow Storm Variable Casting Time by 35%.
------------------------
Set Bonus:
Zodiac Boots (Archer) [1]
Alphoccio's Memory
OR
Zodiac Boots (Archer) [1]
Trentini's Memory
Reduce Metallic Sound cooldown by 0.5 seconds.
For every 4 refine level of Weapon, increase Neutral property magical damage by 15%.
------------------------
Set Bonus:
Zodiac Boots (Archer) [1]
Biolab Virgo Diadem [1]
Cecil's Memory
When total refine level of Helmet, Shoes, and Weapon is 33 or higher,
Increase Aimed Bolt damage by 250% when using No Limits. for 30 seconds.
When total refine level of Helmet, Shoes, and Weapon is 35 or higher,
Ignore physical defense of all race enemies (excluding players) by 40%.
------------------------
Set Bonus:
Zodiac Boots (Archer) [1]
Biolab Libra Crown [1]
Alphoccio's Memory
OR
Zodiac Boots (Archer) [1]
Biolab Libra Crown [1]
Trentini's Memory
When total refine level of Helmet, Shoes, and Weapon is 33 or higher,
There's a 35% chance to cast additional Metallic Sound Lv 10 when using Metallic Sound.
When total refine level of Helmet, Shoes, and Weapon is 35 or higher,
Ignore magic defense of all race enemies (excluding players) by 40%.
------------------------
Def : 60
MATK + 50
Every 2 levels upgrade, MATK +10, MATK +1%.
Every 4 levels upgrade, Increases damage of Crimson Rock, Psychic Wave skills by 15%
If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds
If refine rate is 11 or higher, Reduces Delay after using skills by 10%
------------------------
Set Bonus:
Zodiac Boots(Mage)
Kathryne Memory
Reduces Crimson Rock skill cooldown by 3 seconds,
for every 4 upgrade level of weapon, Increases Fire element magic damage by 15% and reduces variable casting time by 10%.
------------------------
Set Bonus:
Zodiac Boots(Mage)
Celia Memory
Reduces the Cooldown of Psychic Wave skill by 1 second.
Can use Dark Claw Lv.5 skill,
Dark Claw cooldown reduced by 30 seconds
for every 4 upgrade level of weapon, Cold Bolt, Fire Bolt, Lightning Bolt damage +40%.
------------------------
Set Bonus:
Zodiac Boots(Mage)
Kathryne Memory
Biolab Aquarius Crown
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Magic damage to all type enemies +20%.
When doing magical attack, 3% Chance to increase MATK +30% for 10 seconds.
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignore magical defense of all monster races 40% (except Player)
------------------------
Set Bonus:
Zodiac Boots(Mage)
Celia Memory
Biolab Aquarius Diadem
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Magic damage to all type enemies +20%.
When doing magical attack, 3% Chance to increase INT +200 for 10 seconds.
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignore magical defense of all monster races 40% (except Player)
------------------------
Required Lv: 100
ATK + 50
Every 2 levels upgrade, ATK +10, ATK +1%.
Every 4 levels upgrade, Increases damage of Arm Cannon, Cart Cannon skills by 15%
If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds
If refine rate is 11 or higher, Reduces Delay after using skills by 10%
------------------------
Set Bonus:
Zodiac Boots(Merchant)
Howard Memory
Increases ranged physical damage by 20%.
for every 4 upgrade level of weapon, Increases damage of Arm Cannon skill by 15%.
------------------------
Set Bonus:
Zodiac Boots(Merchant)
Flamel Memory
Increases ranged physical damage by 20%.
for every 4 upgrade level of weapon, Increases damage of Cart Cannon skill by 15%.
------------------------
Set Bonus:
Zodiac Boots(Merchant)
Howard Memory
Biolab Taurus Crown
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
increases ranged physical damage by 30%.
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Reduces the delay after using skills by 10% and reduces Variable casting time of Arm Cannon skill by 50%.
------------------------
Set Bonus:
Zodiac Boots(Merchant)
Flamel Memory
Biolab Taurus Diadem
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
increases ranged physical damage by 30%.
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Reduces variable casting time of Cart Cannon skill by 100%.
------------------------
Required Lv: 100
Shoes modeled after the constellations of Aries and Libra.
It can unleash powerful abilities when combined with certain memories.
------------------------
ATK + 50, MATK + 50.
------------------------
For every 2 refine level,
ATK + 10, MATK + 10.
ATK + 1%, MATK + 1%.
------------------------
For every 4 refine level, increase Sonic Wave and Genesis Ray damage by 15%.
------------------------
When refined to +9 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 10%.
------------------------
Set Bonus:
Zodiac Boots (Swordman) [1]
Seyren's Memory
Reduce Sonic Wave cooldown by 0.5 seconds.
For every 4 refine level of weapon, increase Critical Damage by 20%.
------------------------
Set Bonus:
Zodiac Boots (Swordman) [1]
Randel's Memory
Reduce Ray of Genesis cooldown by 0.2 seconds.
For every 4 refine level of weapon, increase Gloria Domini damage by 40%.
------------------------
Set Bonus:
Zodiac Boots (Swordman) [1]
Biolab Aries Crown [1]
Seyren's Memory
When total refine level of helmet, shoes, and weapon is 33 or higher,
Increase long ranged physical damage by 30%.
When total refine level of helmet, shoes, and weapon is 35 or higher,
Ignore physical defense of monsters of all races (except players) by 40%.
------------------------
Set Bonus:
Zodiac Boots (Swordman) [1]
Biolab Libra Diadem [1]
Randel's Memory
When total refine level of helmet, shoes, and weapon is 33 or higher,
Increase Holy property magic damage by 30%.
When total refine level of helmet, shoes, and weapon is 35 or higher,
Ignore magic defense of monsters of all races (except players) by 40%.
------------------------
Def : 60
ATK + 50
Every 2 levels upgrade, ATK +10, ATK +1%.
Every 4 levels upgrade, Increases damage of skills Severe Rainstorm, Soul Destroyer by 15%
If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds
If refine rate is 11 or higher, Reduces Delay after using skills by 10%
------------------------
Set Bonus:
Zodiac Boots(Thief)
Eremes Memory
reduces Cooldown of Soul Destroyer skill by 0.1 second
for every 4 upgrade level of weapon, Crit +15.
------------------------
Set Bonus:
Zodiac Boots(Thief)
Gertie Memory
Reduces delay after using skills by 15%
for every 4 upgrade level of weapon, increases ranged physical damage by 15%.
------------------------
Set Bonus:
Zodiac Boots(Thief)
Eremes Memory
Biolab Gemini Crown
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Reduces Delay after using skills by 10%,
increases Soul Destroyer skill damage by 20%,
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Remove penalty size of the weapon.
------------------------
Set Bonus:
Zodiac Boots(Thief)
Gertie Memory
Biolab Capricorn Crown
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Can use skill Severe Rainstorm Lv. 5.
reduce the Cooldown of Severe Rainstorm skill by 6 seconds,
reduce the Cooldown of Feint Bomb by 1.8 seconds,
When physically attacking, has a 3% chance of DEX +200 for 10 seconds,
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignores the physical defense of monsters of all races by 40% (except Player).
------------------------
Required Lv: 100