A box containing 20 Adrenaline Rush Scrolls. (Lvl 5 Adrenaline Rush)
Adrenaline Rush:
Buffs the user and all party members by increasing Attack Speed by 30% with Axe and Mace class weapons for 150 seconds.
Spear used by a hero who received the blessing of the water spirit in the past.
A beautiful spear that reminisces a crashing wave.
It seems to resonate with Ancient Hero Boots.
For each 2 refine levels, ATK + 10.
For each 3 refine levels, increase ranged physical damage dealth by 4%.
When refined to +7 or higher, increases damage of Cannon Spear, Banishing Point by 15%.
When refined to +9 or higher, increases attack speed (reduces delay after attack by 10%.
When refined to +11 or higher, increases damage of Cannon Spear, Banishing Point by additional 20%.
When equipped with Ancient Hero Boots, adds random chance to increase STR +20, ATRK+15% for 7 sec when wearer physical attacks.
Weapon Lv : 4
Required Lv : 100
Required Job: Royal Guard Jobs
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Fatal Flash) effect.
[Enchant Effect]
When physically attacking, create a 3% chance of casting Enhanced Lethal Speed Maniac for 10 seconds
Enhanced Lethal Speed Maniac: AGI +50 and Critical Damage +15% for 10 sec.
[Applicable Equipment]
Automatic Leg Type A
Automatic Leg Type B
When physically attacking, create a 3% chance of casting Enhanced Lethal Speed Maniac for 10 seconds
Enhanced Lethal Speed Maniac: AGI +50 and Critical Damage +15% for 10 sec.
Increase physical, magical damage dealt to earth type monsters by 15%, increase resistance to players by 5%.
Increase attack speed per 1 refine rate(delay after skill by 1%), increase damage dealt to earth type monsters by 1%.
When refined to +13 or higher, increase resistance to earth type attacks by 100%.
When equipped with Vocal Card, additional Mdef + 10, MaxHP + 10%, resistance to neutral type attacks +20%.
An ancient armor that helps maintain clear mental focus.
Property: Neutral
Int + 2
ATK + 3 per upgrade level of the item.
Set Bonus
Black Wing Boots
Black Wing Brooch
Black Wing Manteau
Black Wing Suit [1]
Max HP + 15%
Perfect Dodge + 20
Aspd - 7
Reduces long-ranged damage on targets by 30%.
Increases the damage of Bomb Cluster by 20%.
Set Bonus
Black Wing Suit [1]
Gray Wing Boots
Restores 500 HP to the user when a monster is killed by a physical attack.
Increases the damage of Bomb Cluster by 30% for every 20 base Int.
Reduces the SP cost of Electric Shock by 30.
Increased Movement Speed.
If Black Wing Suit [1] upgrade level is +7 or higher,
Perfect Dodge + 6
Reduces damage taken from Demi-Human race enemies by 8%.
Increases the damage of Bomb Cluster by an additional 400%
Increases the damage of Aimed Bolt by 20%
If Black Wing Suit [1] upgrade level is +9 or higher,
Additional Perfect Dodge + 3
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Increases the damage of Bomb Cluster by an additional 200%.
Increases the damage of Aimed Bolt by an additional 10%.
Katar with sharp blades.
It seems to resonate with Ancient Hero Boots.
Every 2 Refine levels ATK + 10.
Every 3 Refine levels attack speed increased (delay after skill decreased by 2%).
When Refine level is 9, damage of Rolling Cutter skill increased by 20% .
When Refine level is 11, delay after skils decreased by 7%.
When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate for 7 STR + 20, ATK + 15%.
Weapon Lv: 4
Required Lv: 100
Required Job: Guillotine Cross Jobs
The purification ceremony failed, causing a darker curse of blood.
There seems to be no more way to purify this shield.
Increases attack speed (reduces delay after attack by 10%).
ATK + 3%, MATK + 3%.
Reduces damage taken from all properties by 7%.
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.
If refine rate is 7 or higher, ATK + 10, MATK + 10.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 12 or higher, reduces delay after skill by 3%.
Special bow prepared for your rapid growth.
CRI + 10
MaxHP + 3%
Increases ATK + 3 per refine rate.
Increases ATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or higher, increases attack speed per level of Wind Walk (reduces after attack delay by 1%.)
If refine rate is +9 or higher, increases ranged physical damage by 10%.
When equipped with Attacker Booster set (Plate, Manteau, Greeves, and Ring),
ASPD + 2
Increases critical damage by 10%.
Increases Sharp Shooting damage by 1% per 15 base levels up to level 180.
When using True Sight, increases Sharp Shooting damage by additional 20% for 60 seconds.
When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch),
MaxHP + 10%
Reduces After Skill Delay by 15%.
Aimed Bolt damage increased by 2% per 15 base levels up to level 180.
When using True Sight, increases Aimed Bolt damage by additional 35% for 60 seconds.
Special two-handed sword prepared for your rapid growth.
CRI + 10
MaxHP + 3%
Increases ATK + 3 per refine rate.
Increases ATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or higher, increases attack speed per level of Two-handed Quicken (reduces after attack delay by 1%.)
If refine rate is +9 or higher, increases critical damage by 10%.
When equipped with Attacker Booster set (Plate, Manteau, Greeves, and Ring),
ASPD + 2
Increases critical damage by 10%.
Increases Sonic Wave damage by 2% per 15 base levels up to level 180.
When Concentration is used, Sonic Wave damage increases by additional 35% for 60 seconds.
When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch),
MaxHP + 10%
Reduces After Skill Delay by 15%.
Increases damage of Dragon Breath, Dragon Breath-Water damage by 1% per 15 base levels up to level 180.
When Concentration is used, Dragon Breath and Dragon Breath-Water damage increases by an additional 20% for 60 seconds.
Cannon Rapier-OS remodeled with Team Atnad's technology added.
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MATK + 150.
When dealing normal melee physical damage, has a chance to auto-cast Fire Bolt and Fire Ball which have the same skill level as refine rate (up to level 10).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Fire Bolt and Fire Ball damage by 60%.
If refine rate is 11 or higher, when dealing normal melee physical damage, has a chance to auto-cast Hell Inferno level 4.
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ATK : 160
Weapon Lv : 5
Christmas tree that's worn at the back.
It resonates with various items to give the wearer some special abilities.
ATK + 1%, MATK + 1% per 2 refine rate.
When refined to +9 or higher, ATK + 30, MATK + 30.
When refined to +11 or higher, has a chance to increase holy and neutral property magical damage by 20% for 10 seconds when dealing melee physical attack.
When equipped with Noble Cross and Hurt Mind,
MATK + 30, increase Duple Light's damage by 40%.
When refine rate of Noble Cross is +10 or higher, increase Duple Light's damage by additional 20%.
When equipped with Noble Cross and Kind Heart,
ATK + 30, increase Knuckle Arrow damage by 40%,
When refine rate of Noble Cross is +10 or higher, increase Knuckle Arrow damage by additional 20%.
When equipped with Old Parasol and Evil Spirit Glove,
MATK + 80, has a chance to auto-cast Soul Strike level 10 when dealing melee physical damage,
When refine rate of Old parasol is +10 or higher, has a chance to auto-cast Napalm Vulcan level 5 when dealing melee physical damage.
When equipped with Evil Spirit Glove and Red Lantern,
increase attack speed (reduce delay after attack by 10%), HIT + 10, MATK + 10%.
When refine rate of Christmas Guardian Tree is +10 or higher, has a chance to auto-cast Psychic Wave level 3 when dealing melee physical damage.
When equipped with Hurt Mind and Kind Heart,
increase attack speed (reduce delay after attack by 10%), increase long ranged physical damage by 10%, ATK+10%.
When refine rate of Christmas Guardian Tree is +10 or higher, HIT + 15, increase critical damage by 15%.
Crown imbued with the power of good and evil.
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For every 3 refinement levels, Increases physical damage against all races enemies by 5%.
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For every 4 refinement levels, Increases long ranged physical damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%).
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When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
RG-5649 [2]
For every 3 weapon refinements, increases The Vigilante at Night damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases The Vigilante at Night damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
RG-5649 [2]
Evil Spell
increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
Lightning Splatter [2]
For every 3 weapon refinements, increases Magazine for One damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases Magazine for One damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
Lightning Splatter [2]
Good Spell
Increases Magazine for One damage by additional 15% and long ranged physical damage by additional 20%.
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[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
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Position : Upper
Crown imbued with the power of good and evil.
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For every 3 refinement levels, Increases physical damage against all races enemies by 5%.
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For every 4 refinement levels, Increases long ranged physical damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%).
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When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
Devil Lord Launcher [2]
For every 3 weapon refinements, increases Spiral Shooting damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases Spiral Shooting damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
Devil Lord Launcher [2]
Evil Spell
increases Spiral Shooting damage by additional 15% and long ranged physical damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
Justice Bomber [2]
For every 3 weapon refinements, increases Wild Fire damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases Wild Fire damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
Justice Bomber [2]
Good Spell
increases Wild Fire damage by additional 15% and long ranged physical damage by additional 20%.
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[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
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Position : Upper
Crown imbued with the power of good and evil.
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For every 3 refinement levels, Increases physical damage against all races enemies by 5%.
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For every 4 refinement levels, Increases long ranged physical damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%).
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When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Night Watch - Revolver) [1]
Devil's Bullet [2]
For every 3 weapon refinements, increases Only One Bullet damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases Only One Bullet damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Revolver) [1]
Devil's Bullet [2]
Evil Spell
increases Only One Bullet damage by additional 15% and long ranged physical damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Revolver) [1]
Devil Hunter [2]
For every 3 weapon refinements, increases Magazine for One damage by 4% and critical damage by 10%,
When weapon grade is B or higher, increases Magazine for One damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Revolver) [1]
Devil Hunter [2]
Good Spell
increases Magazine for One damage by additional 15% and critical damage by additional 25%.
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[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
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Position : Upper
Crown imbued with the power of good and evil.
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For every 3 refinement levels, Increases physical damage against all races enemies by 5%.
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For every 4 refinement levels, Increases long ranged physical damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%).
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When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Night Watch - Rifle) [1]
Screaming Rifle [2]
For every 3 weapon refinements, increases Hasty Fire in the Hole damage by 4% and Grenades Dropping damage by 5%,
When weapon grade is B or higher, Increases Hasty Fire in the Hole damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Rifle) [1]
Screaming Rifle [2]
Evil Spell
Increases Hasty Fire in the Hole damage by additional 15% and Grenades Dropping damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Rifle) [1]
Last Dawn [2]
For every 3 weapon refinements, increases Spiral Shooting damage by 4% and Only One Bullet damage by 5%,
When weapon grade is B or higher, increases Spiral Shooting damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Rifle) [1]
Last Dawn [2]
Good Spell
Increases Spiral Shooting damage by additional 15% and Only One Bullet damage by additional 20%.
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[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
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Position : Upper
Crown imbued with the power of good and evil.
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For every 3 refinement levels, Increases physical damage against all races enemies by 5%.
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For every 4 refinement levels, Increases long ranged physical damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%).
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When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Night Watch - Shotgun) [1]
Outlaw Cursed Shotgun [2]
For every 3 weapon refinements, increases Wild Fire damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases Wild Fire damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Shotgun) [1]
Outlaw Cursed Shotgun [2]
Evil Spell
increases Wild Fire damage by additional 15% and long ranged physical damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Shotgun) [1]
Lord of Glory [2]
For every 3 weapon refinements, increases The Vigilante at Night damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases The Vigilante at Night damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Shotgun) [1]
Lord of Glory [2]
Good Spell
Increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%.
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[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
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Position : Upper
The knight's shield that the cursed knight carried.
It is said that purifying the curse will give you stronger natural power.
Increases attack speed (reduces delay after attack by 10%).
ATK + 3%, MATK + 3%.
Reduces damage taken from all properties by 7%.
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.
If refine rate is 7 or higher, ATK + 10, MATK + 10.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 12 or higher, reduces delay after skill by 3%.
A cute raincoat with a green frog-like hood as a popular brand in the Rune Midgartz Kingdom.
Selected as one of the favorite Doram wear for 3 consecutive years.
MaxHP + 20%, MaxSP + 20%, Healing + 50%.
When refined to +5 or higher, DEF + 150, attack speed + 5%.
When refined to +7 or higher, additional DEF + 150, additional attack speed + 5%.
When Spirit of Sea is learned to lv 1 or higher, can use Clearance lv5.
Reduce variable casting by 10% per skill level of Tasty Shrimp Party learned.
When casting Grooming lv5, MaxHP + 30%, MaxSP + 30%.
FLEE + 20 per skill level of Purring learned.
Max HP +3%, Max SP + 3%.
If refine rate is 9 or higher, increases Max HP and Max SP by an additional 7% and reduces after skill delay by 10%.
If refine rate is 12 or higher, increases Max HP Max SP by an additional 10%, and reduces after skill delay by an additional 10%.
If user learned Spirit of Life level 1, increases ATK by 100 and has a chance to gain [Foolhardy] for 15 seconds when dealing melee physical damage.
If user learned Power of Lock level 5, increases Perfect Hit by 50 and reduces after skill delay by 50%.
For each level of Hiss learned, increases Attack speed by 5%.
For each level of Spirit of Savage learned, reduces casting time of animal type skills by 10%.
A sacred celestial bow wielded by Arjuna that is believed to have the strength of one hundred thousand bows.
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Indestructible in battle.
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Reduce damage taken from Boss enemies by 50%.
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Reduce damage taken from Human and Doram Player by 40%.
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Increase long-range physical damage by 40%.
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When refined to +11 or higher, increase movement speed, ASPD + 5.
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When refined to +12 or higher, All Basic Status + 15, ATK + 50, MATK + 50.
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When Base Level is 150 or higher,
for every refine level, increase long-range physical damage by additional 10%.
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Set Bonus:
Divine Bow Gandiva [2]
Fire Arrow OR Holy Arrow
MHP + 15%, MSP + 15%.
When weapon is refined to +13 or higher, increase long-range physical damage by 50%.
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Set Bonus:
Divine Bow Gandiva [2]
Ring of Artemis [1]
CON + 10.
Enable to use Lv.10 Triangle Shot.
When weapon is refined to +13 or higher, increase Crescive Bolt and Gale Storm damage by 30%.
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[Grade Bonus]
[Grade D] Critical Damage + 10%.
[Grade C] POW + 5, CON + 5.
[Grade B] P.ATK + 20.
[Grade A] Long-range Physical Damage + 20%.
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A book on eradication of demons, which is said to have been used by high-ranking ancient clergymen.
It seems to resonate with Ancient Hero Boots.
MATK +160.
Every 2 Refine levels MATK+ 10.
Every 3 Refine levels Duple Light damage increased by 25%.
When Refine level is 9 attack speed increased (delay after attack decreased by 10% ).
When Refine level is 11 Duplex Light damage increased additionally by 30%.
When equipped together with Ancient Hero Boots and attacking with magic attacks, with a fixed rate for 7s INT + 20, MATK+ 15% .
Weapon Lv : 4
Required Lv : 100
Required Job: Arch Bishop Jobs
Sword of old travelers specialized in stabbing, not cutting.
It seems to resonate with Ancient Hero Boots.
ATK + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 9 or higher, increases Fatal Menace damage by 20%.
If refine rate is 11 or higher, reduces delay after skill by 7%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and ATK + 15% for 7 seconds.
Weapon Lv: 4
Required Lv: 100
Required Job: Shadow Chaser Jobs
Blocking Spear strengthened by the energy of Mjolnir.
Atk + 10%.
Increases Vanishing Point damage by 20%, increase Shield Shooting damage by 20%.
If refine rate is 7 or higher,
Atk + 70, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher,
increases Vanishing Point damage by additional 15%, increases Shield Shooting damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Vanishing Point and Shield Shooting by 20.
If refine rate is 11 or higher,
reduces global cooldown by 15%, increases Vanishing Point damage by additional 10%, increases Shield Shooting damage by additional 10%, increases SP consumption of Vanishing Point and Shield Shooting by additional 20.
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[Grade Bonus]
[Grade D] P.Atk + 10.
[Grade C] Increases Vanishing Point damage by 10%, increases Shield Shooting damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Vanishing Point damage by additional 10%, increases Shield Shooting damage by additional 10%.
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Weapon Lv : 5
Bolt Crusher strengthened by the energy of Mjolnir.
ATK +15%,
Increases Rolling Cutter damage by 20%, increases Impact Crater damage by 20%.
If refine rate is 7 or higher,
Atk + 90, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher,
increases Rolling Cutter damage by additional 15%, increases Impact Crater damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Impact Crater by 25, increases SP consumption of Rolling Cutter by 2.
If refine rate is 11 or higher,
reduces global cooldown by 15%, increases Rolling Cutter damage by additional 10%, increases Impact Crater damage by additional 10%, increases SP consumption of Impact Crater by 25, increases SP consumption of Rolling Cutter by 2.
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[Grade Bonus]
[Grade D] P.Atk + 10.
[Grade C] Increases Rolling Cutter damage by 10%, increases Impact Crater damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Rolling Cutter damage by additional 10%, increases Impact Crater damage by additional 10%.
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Weapon Lv : 5
Bolt Revolver strengthened by the energy of Mjolnir.
Increases long ranged physical damage by 15%.
Increases Fire Dance damage by 20%, increases Only One Bullet damage by 20%.
If refine rate is 7 or higher,
Atk + 90, increases attack speed (reduces delay after attack by 15%)
If refine rate is 9 or higher,
increases Fire Dance damage by additional 20%, increases Only One Bullet damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Fire Dance and Only One Bullet by 20.
If refine rate is 11 or higher,
reduces global cooldown by 15%, increases Fire Dance damage by additional 10%, increases Only One Bullet damage by additional 10%, increases SP consumption of Fire Dance and Only One Bullet by additional 20.
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[Grade Bonus]
[Grade D] P.Atk + 10.
[Grade C] Increases Fire Dance damage by 10%, increases Only One Bullet damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Fire Dance damage by additional 10%, increases Only One Bullet damage by additional 10%.
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Weapon Lv : 5