RENEWAL DATABASE
Ragnarok Online Renewal Item Database
Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.
“SP+150” does not have a matching record in Renewal. Search this database for alternatives, or switch back above.
Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.
Results for “SP+150” in Renewal
Page 1 of 9
Addiction Wand [2]
#550009 · One-Handed Staff · Weapon- ATK
- 280
- MATK
- 330
- Weapon Lv.
- 4
- Required Lv.
- 150
- Slots
- 2
- Weight
- 150
- Buy value
- 0 z
- Sell value
- 0 z
Once it was nothing but a weed growing in the mansion's botanical garden, but now
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
MATK +330.
When dealing magic damage, create a chance of restoring 300 SP every second for 5 seconds, incoming damage -15% from Normal monsters.
MATK +6 and Variable Cast Time -3% for every 3 refine levels.
When refined to +7 or higher, Silvervine Stem Spear and Catnip Meteor damage +15%.
When refined to +9 or higher, Catnip Meteor cooldown -1.5 sec.
When refined to +11 or higher, Additional Silvervine Stem Spear and Catnip Meteor damage +20%.
ATK: 280
Full item details & effects

Adrenaline 5 Scroll Box
#12918 · Cash- Weight
- 1
- Buy value
- 20 z
- Sell value
- 10 z
A box containing 20 Adrenaline Rush Scrolls. (Lvl 5 Adrenaline Rush)
Adrenaline Rush:
Buffs the user and all party members by increasing Attack Speed by 30% with Axe and Mace class weapons for 150 seconds.
Full item details & effects

Ancient Mechanic Greaves [1]
#470289 · Armor · Footgear- DEF
- 50
- Armor Lv.
- 2
- Required Lv.
- 100
- Slots
- 1
- Weight
- 100
- Buy value
- 0 z
- Sell value
- 0 z
Greaves made by ancient lost technology.
------------------------
MDEF + 10.
------------------------
For every 2 refine level, POW + 3.
------------------------
For every 3 refine level, MHP + 3%, reduce After Cast Delay by 2%.
------------------------
When refined to +9 or higher, ATK + 15%.
------------------------
When refined to +10 or higher, increase melee and long-range physical damage by 20%.
------------------------
When refined to +11 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +12 or higher, increase movement speed.
------------------------
When refined to +13 or higher,
reduce Variable Casting Time of Arm Cannon by 100%,
reduce Axe Tornado cooldown by 2 seconds,
increase Arm Cannon and Axe Tornado damage by 150%.
------------------------
Set Bonus:
Ancient Mechanic Greaves [1]
Rock Step Card
ATK + 75,
increase Arm Cannon damage by 50%,
increase melee and long-range physical damage by 10%.
------------------------
Set Bonus:
Ancient Mechanic Greaves [1]
True Howard Alt-Eisen Card
ATK + 75,
increase Axe Tornado damage by 50%,
increase melee and long-range physical damage by 10%.
------------------------
Set Bonus:
Ancient Mechanic Greaves [1]
RSX-0806 Card
ATK + 100, POW + 15,
reduce physical damage taken from Large and Medium sized enemies by 10%,
For every 2 refine level, increase melee and long-range physical damage by 6%.
When equipped by Merchant classes, ATK + 200.
------------------------
[Grade Bonus]
[Grade D] Reduce Fixed Casting Time by 0.7 seconds.
[Grade C] Increase physical damage against all size enemies by 20%.
[Grade B] All Talent Status + 10.
[Grade A] Increase Arm Cannon and Axe Tornado damage by 150%.
------------------------
Def: 50
Full item details & effects

ASPD Stone (Upper)
#25068 · Miscellaneous- Weight
- 10
- Buy value
- 10 z
- Sell value
- 5 z
A stone that increases Attack Speed.
Bring this to [Aver De Dosh] in Malangdo at the building location 115 150 to enchant your costume item.
ASPD + 1
Full item details & effects

Asteria's Helm-LT [1]
#400699 · Armor · Headgear (Top)- DEF
- 20
- Armor Lv.
- 2
- Required Lv.
- 150
- Slots
- 1
- Weight
- 20
- Buy value
- 0 z
- Sell value
- 0 z
MaxHP+5%.
------------------------
Every 2 refine level, ATK & MATK +15,
Every 4 refine level, Reduces damage taken from enemies of all class (Normal/Boss Monsters), Races, Properties by 2%.
reduces physical/magical damage taken from enemies of all sizes by 2%.
------------------------
When refined to +7 or higher, MaxHP +7%, MRES +20.
When refined to +9 or higher, reduces variable casting 15%.
When refined to +11 or higher, increases ATK & MATK by 10% to all sizes enemies.
When refined to +13 or higher, reduces fixed casting by 0.3 seconds.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Shoes-LT
MaxHP+7000,
reduces fixed casting time by 0.5 seconds,
perfect dodge +12.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Cape-LT
Increases melee/ranged damage by 15% and all property magic damage by 15%,
reduces damage taken from ranged physical ATK by 15%,
reduces physical/magical damage taken from all properties by 5%.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Armor-LT
when receiving physical ATK, there is a 3% chance to gain VIT+200 for 10 seconds, and
the effectiveness of heal and recovery items increases by 20%.
When equiped by Arch Bishop, can use 'Energy Coat' skill.
------------------------
[Grade Bonus]
[Grade D] RES+30, MRES+30.
[Grade C] POW,SPL,CON +5.
[Grade B] Physical/magical damage to targets of all races +15%.
[Grade A] After Cast Delay -15%.
------------------------
Def: 20
Location: Upper
Full item details & effects

Asteria's Ring-LT [1]
#490595 · Armor · Accessory (Left)- Armor Lv.
- 2
- Required Lv.
- 150
- Slots
- 1
- Weight
- 10
- Buy value
- 0 z
- Sell value
- 0 z
POW, CON, STA, WIS, SPL, CRT +3.
Enable to use skill 'Sacrament' LV5.
Increases physical/magic damage to enemies of all class by 10%.
Ignores physical/magic defense to enemies of all races by 10%.
------------------------
Set Bonus:
Astraea Ring-LT
High Priest Card
Change the armor to ghost properties and remove auto spell 'Asumptio'.
Increases physical/magic damage to enemies of all class by 30%.
------------------------
Set Bonus:
Astraea Ring-LT
Astraea Shoes-LT
Increases melee/ranged physical damage and all properties magic damage by 15%.
Reduce global cooldown skill by 8%, Max HP & Max SP +8%.
When refined to +13 or higher, reduces physical/magic damage taken from enemies of all sizes by 5% and reduces damage taken from players by 3%.
------------------------
Set Bonus:
Astraea Ring-LT
Astraea Helm-LT
All Status +5,
Reduces global cooldown skill by 7%
------------------------
Def: 0
Full item details & effects

Astrologer's Dawn Boots [1]
#470291 · Armor · Footgear- DEF
- 20
- Armor Lv.
- 2
- Required Lv.
- 190
- Slots
- 1
- Weight
- 80
- Buy value
- 0 z
- Sell value
- 0 z
All talent status +10.
------------------------
Every 2 refine level, ATK and MATK +10.
Every 3 refine level, POW, SPL, CON +2.
------------------------
When refine +7 or higher,
increases melee/ranged physical damage by 12%,
increases all property magical damage by 12%.
When refine +9 or higher,
decreases after cast delay by 8%.
When refine +11 or higher,
reduces fixed casting time by 0.7 seconds.
When refine +13 or higher,
increases physical/magical damage to all race enemies by 12%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv2
When physically attacking, has 3% chance to increase STR by 100 for 10 seconds.
when Shoes [C grade], POW +7,
When Shoes [A grade], additional POW +12, and Perfect Hit +8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv2
When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds.
when Shoes [C grade], MHP +8%, P.ATK +10,
When Shoes [A grade], additional MHP +15%, P.ATK +15,
and increases physical damage all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv2
When magically attack, has 3% chance to increase MATK by 30% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15,
and increases magical damage to all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv2
When magically attack, has 3% chance to increase INT by 120 for 10 seconds.
when Shoes [C grade], SPL +10.
When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv2
When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds.
when Shoes [C grade], CON +10.
When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv2
When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds.
when Shoes [C grade], CRI +7.
When Shoes [A grade], additional CRT +12, and C.RATE +10.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv3
When physically attacking, has 3% chance to increase STR by 120 for 10 seconds.
when Shoes [C grade], POW +10,
When Shoes [A grade], additional POW +18, and Perfect Hit +15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv3
When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds.
when Shoes [C grade], MHP +10%, P.ATK +10,
When Shoes [A grade], additional MHP +20%, P.ATK +15,
and increases physical damage all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv3
When magically attack, has 3% chance to increase MATK by 35% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15,
and increases magical damage to all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv3
When magically attack, has 3% chance to increase INT by 150 for 10 seconds.
when Shoes [C grade], SPL +12.
When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv3
When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds.
when Shoes [C grade], CON +12.
When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv3
When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds.
when Shoes [C grade], CRI +8.
When Shoes [A grade], additional CRT +17, and C.RATE +12.
------------------------
[Grade Bonus]
[Grade D] MHP and MSP +5%.
[Grade C] ATK and MATK +7%.
[Grade B] Reduced fixed casting time by 0.3 seconds.
[Grade A] Increases physical/magical damage to all class enemies by 10%.
------------------------
Def : 20
Full item details & effects

Bacchus Armor-LT [1]
#450386 · Armor · Armor- DEF
- 30
- Armor Lv.
- 2
- Required Lv.
- 150
- Slots
- 1
- Weight
- 30
- Buy value
- 0 z
- Sell value
- 0 z
ATK +150。
------------------------
Every 2 refine level, ATK +15.
Every 3 refine level, increases Round Trip/Dragon Tail/Slug Shoot/God's Hammer damage by 20%.
------------------------
When refined to +9 or higher, increases ranged physical attack by 15%.
When refined to +11 or higher, increases physical attack damage to enemies of all races by 15%.
When refined to +13 or higher, reduce global cooldown by 15%.
------------------------
Set Bonus:
Bacchus Armor-LT
Heart Hunter Card
ATK +100,
increases physical damage to all class enemies (Normal/Boss Monsters) by 15%.
------------------------
Set Bonus:
Bacchus Armor-LT
Captain Ferlock Card
ATK +100,
increases physical damage to all enemies class enemies (Normal/Boss Monsters) by 35%.
------------------------
[Grade Bonus]
[Grade D]
Enable to using True Sight Lv. 10 skill (buff is immediately removed after unequipped).
Reduces Round Trip cooldown by 1 second.
Reduces Slug Shot cooldown by 4 seconds.
Reduces Dragon Tail cooldown by 2 seconds.
Reduces God's Hammer cooldown by 5 seconds.
Every 3 refine level, increases physical damage to enemies of all sizes by 4%.
[Grade C]
Every 3 refine level, increases Wild Fire/The Vigilant at Night/Spiral Shooting damage by 5%.
[Grade B]
Every 2 refine level, P.ATK +1.
Every 3 refine level, increases physical damage to enemies of all sizes by 5%.
[Grade A]
Every 3 refine level, increases Wild Fire/The Vigilant at Night/Spiral Shooting damage by 5%.
When refined to +13, increases long-range physical damage by 25%.
------------------------
Def: 30
Full item details & effects

Bacsojin Hat-LT [1]
#400246 · Armor · Headgear (Top)- DEF
- 6
- Armor Lv.
- 2
- Required Lv.
- 150
- Slots
- 1
- Weight
- 40
- Buy value
- 0 z
- Sell value
- 0 z
Team Lighth own modified Bacsojin doll hat.
------------------------
INT +2, DEX +2, SPL +2, CON +2.
------------------------
Reduced Variable Casting Time by 10%
------------------------
Increases magical damage on Undead race monsters by 10%.
------------------------
There's a chance to activate 'Divine Willpower' for 7 seconds,
when doing magical attacks.
'Divine Willpower' effects:
For every refine level, MATK + 35.
When refined +10 or higher, S.MATK + 20.
------------------------
When refined +7 or higher,
increases all property magical damage by 15%.
------------------------
When refined +9 or higher,
MATK + 10%.
------------------------
When refined +11 or higher,
increases all property magical damage by an additional 10%.
------------------------
[Grade Bonus]
[Grade D] MATK +5%, SPL +3.
[Grade C] WIS +2, Fixed Casting Time reduced by 0.5 seconds.
[Grade B] S.MATK +3, MRES +20.
[Grade A] S.MATK +7.
------------------------
Def : 6
Location : Upper
Full item details & effects

Baculum Daemonicum [2]
#1676 · One-Handed Staff · Weapon- ATK
- 60
- MATK
- 150
- Weapon Lv.
- 4
- Required Lv.
- 80
- Slots
- 2
- Weight
- 120
- Buy value
- 20 z
- Sell value
- 10 z
An infernal staff from hell. Only true demons are able control it's full power. People say that a Prince from Hell used this weapon for his army.
Property: Neutral
Required Job: Acolyte Jobs, Mage Jobs, Soul Linker
MATK + 150
Variable Casting Time - 10%
If upgrade level is +9 or higher,
Reduces the SP cost of skills by 10%.
Adds a chance of inflicting Blind on the target when performing a magical attack.
If the user's base level is 101 or higher,
MATK + 30
An infernal staff from hell. Only true demons are able control it's full power. People say that a Prince from Hell used this weapon for his army.
Decrease aftercast delay 10%.
With more than Base LV 100, MATK +30.
With more than 9 refine level, Blind can be activated by a certain chance. SP consumption will be decreasd 10% when using skills.
MATK + 150
Weapon LV : 4
Required LV : 80
Full item details & effects

Bass Guitar [1]
#1919 · Musical Instrument · Weapon- ATK
- 130
- Weapon Lv.
- 3
- Required Lv.
- 70
- Slots
- 1
- Weight
- 150
- Buy value
- 20 z
- Sell value
- 10 z
An instrument that produces low pitched sound.
Property: Neutral
Restores 3 SP to the user when a monster is killed by a short-ranged attack.
Adds a 3% chance of casting Level 3 Heaven's Drive on the attacker when receiving a physical attack.
Adds a 10% chance of inflicting Chaos on any target within 11-11 cells of the user when performing a physical attack.
Full item details & effects

Battle Aura Manteau [1]
#480149 · Armor · Garment- DEF
- 20
- Armor Lv.
- 1
- Required Lv.
- 100
- Slots
- 1
- Weight
- 10
- Buy value
- 0 z
- Sell value
- 0 z
Immune to Knockback.
Able to use level 5 Call Spirit
------------------------
For every 2 refine level, ATK + 10.
For every 3 refine level, melee/ranged physical damage +4%.
When refined to 7 or higher, Perfect HIT +8.
When refined to 9 or higher, increases physical damage against targets
of all attributes by 10%.
When refined to 11 or higher, Perfect HIT +15.
------------------------
Set Bonus
Battle Aura Manteau
Old Blazing Soul
For every refine level of Old Blazing Soul,
increases Earthshaker and Rampage Blast damage by 2%.
For every 2 refine level of Old Blazing Soul,
reduces skill cooldown of Earthshaker and Rampage Blast damage by 0.1 second.
------------------------
Set Bonus
Battle Aura Manteau
Ifrit Card
Increases physical damage against Human and Human Player by 30%.
Increases physical damage against Angel and Demon by 40%.
Resistance to Fire property +50%
Resistance to Water property -30%
Able to use level 5 Fury
When using Fury, ATK +150 for 10 sec.
Increases Fury skill cooldown by 20 sec.
------------------------
Full item details & effects

Blood Rapier [2]
#500065 · One-Handed Sword · Weapon- ATK
- 210
- Weapon Lv.
- 5
- Required Lv.
- 215
- Slots
- 2
- Weight
- 150
- Buy value
- 0 z
- Sell value
- 0 z
A rapier stained crimson from countless battles and the blood it has spilled.
------------------------
ATK + 5%, POW + 2.
------------------------
Increases Mayhemic Thorns damage by 5%.
------------------------
When refined to +5 or higher, increases Mayhemic Thorns damage by 10%.
------------------------
When refined to +7 or higher, increases long-range physical damage by 5%.
------------------------
When refined to +9 or higher, increases Mayhemic Thorns damage by 10%.
------------------------
When refined to +10 or higher, CRI + 10.
------------------------
When refined to +11 or higher, increases Mayhemic Thorns damage by 5%, and critical damage by 20%.
------------------------
[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
------------------------
Full item details & effects

Bloody Knight's Shield [1]
#28945 · Armor · Shield- Armor Lv.
- 1
- Required Lv.
- 1
- Slots
- 1
- Weight
- 80
- Buy value
- 0 z
- Sell value
- 0 z
The purification ceremony failed, causing a darker curse of blood.
There seems to be no more way to purify this shield.
Increases attack speed (reduces delay after attack by 10%).
ATK + 3%, MATK + 3%.
Reduces damage taken from all properties by 7%.
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.
If refine rate is 7 or higher, ATK + 10, MATK + 10.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 12 or higher, reduces delay after skill by 3%.
Full item details & effects

Blue Mage Hat
#5241 · Armor · Headgear (Top)- DEF
- 2
- Armor Lv.
- 1
- Required Lv.
- Any
- Slots
- 0
- Weight
- 30
- Buy value
- 20 z
- Sell value
- 10 z
A crude looking
hat that lends a
look of cheerfulness
and agility, and is
coveted by most
skilled magic users.
Int +2, SP +150.
Position: Upper
and Soul Linker Job
Full item details & effects

Booster Guitar [2]
#570000 · Musical Instrument · Weapon- ATK
- 150
- MATK
- 160
- Weapon Lv.
- 4
- Required Lv.
- 100
- Slots
- 2
- Weight
- 0
- Buy value
- 0 z
- Sell value
- 0 z
Special instrument prepared for your rapid growth.
MATK + 160
ATK + 3%
Non-property magic damage increased by 3%.
Increases ATK + 2, MATK + 2 per refine rate.
Increases ATK + 3, MATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or higher, reduces variable casting by 1% per level of Instrument Handling.
If refine rate is +9 or higher, increases physical and magical damage to enemies of all sizes by 10%.
When equipped with Elemental Booster set (Robe, Muffler, Shoes, and Earrings),
MATK + 20
Reduces After Skill Delay by 10%.
Reverberation damage increases by 1% per 15 base levels up to level 180.
When Improve Concentration is used, Reverberation damage increases by an additional 20% for 60 seconds.
When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch),
ATK + 20
Severe Rainstorm skill cooldown reduced by 2 seconds.
Severe Rainstorm damage increases by 1% per 15 base levels up to level 180.
When Improve Concentration is used, Severe Rainstorm damage increases by additional 20% for 60 seconds.
Full item details & effects

Booster Katar [2]
#610000 · Katar · Weapon (Two-Handed)- ATK
- 150
- Weapon Lv.
- 4
- Required Lv.
- 100
- Slots
- 2
- Weight
- 0
- Buy value
- 0 z
- Sell value
- 0 z
Special Katar prepared for your rapid growth.
ATK + 2%
Increases critical damage by 3%.
Increases ATK + 3 per refine rate.
Increases ATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or higher, increases critical damage by additional 1% per Qatar Training level learned.
If refine rate is +9 or higher, ATK + 10%.
When equipped with Attacker Booster set (Plate, Manteau, Greeves, and Ring),
ASPD + 2
Increases critical damage by 10%.
Increases physical damage to all attribute enemies by 1% per 15 base levels up to level 180.
When using Lethal Poison Inflict, increases physical damage inflicted to all attribute enemies by additional 10% for 60 seconds.
When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch),
ATK + 10%
Reduces After Skill Delay by 15%.
Increases Rolling Cutter damage by 1% per 15 base levels up to level 180.
When using Lethal Poison, increases Rolling Cutter damage by additional 20% for 60 seconds.
Full item details & effects

Booster Knuckles [2]
#560000 · Knuckle · Weapon- ATK
- 150
- Weapon Lv.
- 4
- Required Lv.
- 100
- Slots
- 2
- Weight
- 0
- Buy value
- 0 z
- Sell value
- 0 z
Special knuckle prepared for your rapid growth.
ATK + 2%
MaxHP + 3%
Increases ATK + 3 per refine rate.
Increases ATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or higher, increases MaxHP + 2% per level of Aeration.
If refine rate is +9 or higher, increases physical damage against enemies of all sizes by 10%.
When equipped with Attacker Booster set (Plate, Manteau, Greaves, and Ring),
MaxHP + 10%
ATK + 10%
Increases Cannon damage by 1% per 15 base levels up to level 180.
When using an Optical Axis, increases Cannon damage by additional 20% for 60 seconds.
When equipped with Ranged Booster set (Suit, Manteau, Boots, and Brooch),
MaxSP + 10%
Reduces After Skill Delay by 15%.
Surashin Bullet damage increased by 2% per 15 base levels up to level 180.
When using an Optical Axis, increases damage of Surashin Bullets by an additional 35% for 60 seconds.
Full item details & effects

Booster Nindo [2]
#510002 · Dagger · Weapon- ATK
- 150
- MATK
- 160
- Weapon Lv.
- 4
- Required Lv.
- 100
- Slots
- 2
- Weight
- 0
- Buy value
- 0 z
- Sell value
- 0 z
MATK + 160
ATK + 3%
Increases Water, Wind, and Fire property magic attack by 3%.
ATK + 2, MATK + 2 per refine level.
ATK + 3, MATK + 3 for every 15 base levels up to base level 180.
If refined to +7 or higher, reduces variable cast time by 1% per level of Ninja Mastery known.
If refined to +9 or higher, increases physical and magical damage to enemies of all sizes by 10%.
When worn with Elemental Booster Set (Robe, Muffler, Shoes, and Earring),
MATK + 20
Reduces after cast delay by 10%.
Flaming Petals, Freezing Spear, Wind Blade increase damage by 2% per 15 base levels up to base level 180.
When using Ninja Aura, increases damage of Flaming Petals, Freezing Spear, Wind Blade by 35% for 60 seconds.
When worn with Ranged Booster Set (Suit, Manteau, Boots, and Brooch),
ATK + 20
Cross Slash cool down reduced by 1 second.
Increases Kunai Explosion Damage by 1% per 15 base levels up to 180 base levels.
When using Ninja Aura, increase Kunai Explosion damage by 20% for 60 seconds.
Full item details & effects

Booster Whip [2]
#580000 · Whip · Weapon- ATK
- 150
- MATK
- 160
- Weapon Lv.
- 4
- Required Lv.
- 100
- Slots
- 2
- Weight
- 0
- Buy value
- 0 z
- Sell value
- 0 z
Special whip prepared for your rapid growth.
MATK + 160
ATK + 3%
Non-property magic damage increased by 3%.
Increases ATK + 2, MATK + 2 per refine rate.
Increases ATK + 3, MATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or higher, variable casting time decreases by 1% per level of Dance Practice.
If refine rate is +9 or higher, increases physical and magical damage to enemies of all sizes by 10%.
When equipped with Elemental Booster set (Robe, Muffler, Shoes, and Earrings),
MATK + 20
Reduces After Skill Delay by 10%.
Reverberation damage increases by 1% per 15 base levels up to level 180.
When Improve Concentration is used, Reverberation damage increases by additional 20% for 60 seconds.
When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch),
ATK + 20
Severe Rainstorm skill cooldown reduced by 2 seconds.
Severe Rainstorm damage increases by 1% per 15 base levels up to level 180.
When Improve Concentration is used, Severe Rainstorm damage increases by additional 20% for 60 seconds.
Full item details & effects

Bougainvillea [1]
#450404 · Armor · Armor- DEF
- 100
- Armor Lv.
- 1
- Required Lv.
- 200
- Slots
- 1
- Weight
- 100
- Buy value
- 0 z
- Sell value
- 0 z
A traditional clothing decorated with bougainvillea, which has the flower language of passion.
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Reduce damage taken from Human and Doram Player by 7%.
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For every refine level, increase magic damage against all size enemies by 7%.
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For every 10 Base Level, increase Talisman of Blue Dragon,
Talisman of White Tiger,
Talisman of Red Phoenix,
Talisman of Black Tortoise,
Talisman of Four Bearing God, and
Circle of Directions and Elementals damage by 1%.
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When refined to +7 or higher, ASPD + 10%, reduce damage taken from Normal and Boss enemies by 5%.
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When refined to +9 or higher, Armor will be indestructible in battle, reduce Curse Explosion cooldown by 0.5 seconds.
------------------------
When refined to +12 or higher, MATK + 150, SPL + 15.
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Def : 100
Full item details & effects

Bow of Storms [1]
#18123 · Bow · Weapon (Two-Handed)- ATK
- 160
- Weapon Lv.
- 4
- Required Lv.
- 130
- Slots
- 1
- Weight
- 150
- Buy value
- 20 z
- Sell value
- 10 z
The power of a storm given form.
Ranged Physical Attack Strength +30%.
Severe Rainstorm cooldown -2 seconds.
Severe Rainstorm consumes +15 SP.
Equip To: 3rd Archer Classes
Full item details & effects

Brillance [1]
#450247 · Armor · Armor- DEF
- 100
- Armor Lv.
- 1
- Required Lv.
- 100
- Slots
- 1
- Weight
- 100
- Buy value
- 0 z
- Sell value
- 0 z
An omnipotent armor clad in radiance worn by the God of Sky.
The omniscient being is ready to bring down a divine punishment.
------------------------
ASPD + 10%
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For every level of Knuckle Arrow learned,
increases physical damage to all race monster by 7%.
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When learned level 5 Lightning Walk,
for every 1 base level (Up to level 250), increases Lightning Ride damage by 2%
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When learned level 10 Rising Dragon,
reduces Variable Casting time by 15%,
recover HP +150, SP +15, when defeated a monster with physical attack,
------------------------
When refined to +7 or higher,
for every 2 base level (Up to level 250), increases ATK by 1
------------------------
When refined to +9 or higher,
for every 2 base level (Up to level 250), additional increases ATK by 1
------------------------
When refined to +11 or higher,
Indestructible in battle.
Perfect hit + 25%
------------------------
When refined to +12 or higher,
POW + 10.
------------------------
When refined to +13 or higher,
ATK + 30%.
------------------------
Def : 100
Full item details & effects

Brown Mage Hat
#5240 · Armor · Headgear (Top)- DEF
- 2
- Armor Lv.
- 1
- Required Lv.
- Any
- Slots
- 0
- Weight
- 30
- Buy value
- 20 z
- Sell value
- 10 z
A crude looking
hat that lends a
look of cheerfulness
and agility, and is
coveted by most
skilled magic users.
Int +2, SP +150.
Position: Upper
and Soul Linker Job
Full item details & effects

Cannon Rapier-OSAD [2]
#500051 · One-Handed Sword · Weapon- ATK
- 160
- MATK
- 150
- Weapon Lv.
- 5
- Required Lv.
- 170
- Slots
- 2
- Weight
- 80
- Buy value
- 0 z
- Sell value
- 0 z
Cannon Rapier-OS remodeled with Team Atnad's technology added.
------------------------
MATK + 150.
When dealing normal melee physical damage, has a chance to auto-cast Fire Bolt and Fire Ball which have the same skill level as refine rate (up to level 10).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Fire Bolt and Fire Ball damage by 60%.
If refine rate is 11 or higher, when dealing normal melee physical damage, has a chance to auto-cast Hell Inferno level 4.
------------------------
ATK : 160
Weapon Lv : 5
Full item details & effects

Carat Card
#4288 · Card · Headgear- Weight
- 1
- Buy value
- 20 z
- Sell value
- 10 z
Carat Card.
Int +2.
This card also adds
an additional +150
Max SP bonus if the
headgear to which
the Carat Card is
compounded has been
upgraded to Upgrade
Level +9 or higher.
Full item details & effects

Cardo [1]
#1484 · Two-Handed Spear · Weapon (Two-Handed)- ATK
- 150
- Weapon Lv.
- 4
- Required Lv.
- 70
- Slots
- 1
- Weight
- 560
- Buy value
- 20 z
- Sell value
- 10 z
A two-handed spear which looks just like a miniature of a pillar from the ancient temples.
Property: Neutral
Def + 1 per 2 upgrade levels of the item.
Aspd - 10%
Full item details & effects

Celine's Dress-LT [1]
#450272 · Armor · Armor- DEF
- 40
- Armor Lv.
- 2
- Required Lv.
- 200
- Slots
- 1
- Weight
- 20
- Buy value
- 0 z
- Sell value
- 0 z
MATK+150.
------------------------
Every 2 level refine, MATK+15.
------------------------
When refined to +7 or higher,?MATK+10%.
When refined to +9 or higher, increase magic damage to enemies of all sizes by 15%.
When refined to +11 or higher, equipment is indestructible.
When refined to +13 or higher, increase magic damage to enemies boss-level by 10%.
------------------------
Set Bonus:
Bloody Celine Dress-LT
Celine Kimi Card
There is a 2% chance of transforming into "Celine Kimi" within 10 seconds when using magic attack.
During transformation, reduce After cast delay skill by 50%, increase MATK+25%.
There is a 8% chance of triggering "Vituperatum" when using magic attack.
------------------------
Set Bonus:
Bloody Celine Dress-LT
Evil Spirit Glove [1]
MATK+100, there is a 5% chance of triggering "Soul Expansion" Lv.5 and "Soul Vulcan Strike" Lv.3 during physical attack.
When attacking with magic attack, there is a 1% chance of triggering "Intensification" Lv.3 .
------------------------
Set Bonus:
Bloody Celine Dress-LT
Celine's Ribbon [1]
Damage taken from Demi-Human and Player reduce by 12%.
Every 2 level refine of Celine's Ribbon [1], S.MATK+1.
When refined to +12 or higher, increase magic damage to enemies boss-level by 10%.
------------------------
Set Bonus:
Bloody Celine Dress-LT
Celine's Brooch [1]
Every 1 level refine, MATK+8.
When Armor refined to +9 or higher, increase all properties magic damage by 10%.
When Armor refined to +11 or higher, increase magic damage to all properties targets by 10%.
------------------------
[Grade Bonus]
[Grade D] Every 2 level refine, MATK+2.
Every 4 level refine, increase magic damage to enemies boss-level by 1%.
[Grade C] Every 2 level refine, MATK+3 and MATK+1%.
Every 4 level refine, increase magic damage to enemies boss-level by 1%.
[Grade B] Every 2 level refine, MATK+3 and MATK+1%.
Every 4 level refine, increase magic damage to enemies boss-level by 1%.
[Grade A] Every 2 level refine, S.MATK+1 and MATK+2%.
Every 4 level refine, increase magic damage to enemies boss-level by 1%.
------------------------
Def: 40
Full item details & effects

Charm Grass Necklace [1]
#28382 · Armor · Accessory- Armor Lv.
- 1
- Required Lv.
- 100
- Slots
- 1
- Weight
- 10
- Buy value
- 20 z
- Sell value
- 10 z
A wild necklace woven with clover flowers.
Mdef + 5
Reduces the variable casting time of Catnip Meteor by 1 second.
Set Bonus
Doram Suit [1]
Doram Manteau [1]
Doram Shoes [1]
Charming Grass Necklace [1]
Basic Leaf Charm [1]
Max HP + 10%
Max SP + 10%
Increases the damage of Catnip Meteor by 100%.
Set Bonus
Luxurious Doram Suit [1]
Luxurious Doram Manteau [1]
Luxurious Doram Shoes [1]
Charming Grass Necklace [1]
Fair Leaf Charm [1]
Max HP + 15%
Max SP + 15%
Increases the damage of Catnip Meteor by 150%.
Set Bonus
Elegant Doram Suit [1]
Elegant Doram Manteau [1]
Elegant Doram Shoes [1]
Charming Grass Necklace [1]
Advanced Leaf Charm [1]
Max HP + 20%
Max SP + 20%
Increases the damage of Catnip Meteor by 200%.
Full item details & effects
