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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Results for “DEF+15” in Renewal

Page 10 of 37
Evil Hermit Shoes

Evil Hermit Shoes [1]

#470292 · Armor · Footgear
DEF
60
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
A pair of shoes worn by evil hermits in Gonryun. There's something malicious imbued within it. ------------------------ Reduce damage taken from Normal and Boss monsters by 5%. ------------------------ Reduce damage taken from Doram/Human Player by 10%. ------------------------ For every refine level, MHP +3%. ------------------------ When refined to +11 or higher, ATK +15%, MATK +15%. Reduce After Cast Delay by 15%. ------------------------ When refined to +13 or higher, Additional ATK +25%, MATK +25%. Reduce After Cast Delay by additional 25%. ------------------------ Set Bonus: Evil Hermit Shoes [1] Evil Snake Lord Card All Basic Status +30, ATK +30%, MATK +30%. ------------------------ Set Bonus: Evil Hermit Shoes [1] Cloud Hermit Card All Basic Status +10, ATK +10%, MATK +10%. ------------------------ Def: 60
Full item details & effects
Evil Nymph Card

Evil Nymph Card

#4258 · Card · Headgear
Weight
1
Buy value
20 z
Sell value
10 z
Compounds On: Headgear Int + 1 Max SP + 50 Set Bonus Loli Ruri Card Parasite Card Miyabi Doll Card Evil Nymph Harpy Card Bloody Butterfly Card Max HP + 500 Def + 5 Mdef + 5 Increases the damage of Cold Bolt, Fire Bolt, and Lightning Bolt by 10%. Mage Bonus MATK + 3% Reduces the variable casting time of skills by 15%. Set Bonus Yellow Novus Card Evil Nymph Card Miyabi Doll Card Bloody Butterfly Card Harpy Card Int + 3 Increases the damage of Thunder Storm and Heaven's Drive by 10%. Sage Bonus Adds a 20% chance to reflect magical attacks that do not target the ground back to the attacker. Reduces the variable casting time of skills by 20%. Adds a chance of gaining Red Gemstone or Yellow Gemstone when a monster is killed.
Full item details & effects
Executioner

Executioner

#1169 · Two-Handed Sword · Weapon (Two-Handed)
ATK
155
Weapon Lv.
4
Required Lv.
48
Slots
0
Weight
220
Buy value
20 z
Sell value
10 z
A gruesome sword used to behead criminals judged with the death penalty. Property: Shadow Increases physical damage on Demi-Human race targets by 20%. Increases physical damage taken from Demi-Human race enemies by 10%. Bypass 100% of Def of Demi-Human race targets when performing a physical attack. Increases physical damage on Human Player race targets by 20%. Increases physical damage taken from Human Player race enemies by 10%. Bypass 100% of Def of Human Player race targets when performing a physical attack.
Full item details & effects
Executioner

Executioner [1]

#1179 · Two-Handed Sword · Weapon (Two-Handed)
ATK
155
Weapon Lv.
4
Required Lv.
48
Slots
1
Weight
220
Buy value
20 z
Sell value
10 z
A gruesome sword used to behead criminals judged with the death penalty. Property: Shadow Increases physical damage on Demi-Human race targets by 20%. Increases physical damage taken from Demi-Human race enemies by 10%. Bypass 100% of Def of Demi-Human race targets when performing a physical attack. Increases physical damage on Human Player race targets by 20%. Increases physical damage taken from Human Player race enemies by 10%. Bypass 100% of Def of Human Player race targets when performing a physical attack.
Full item details & effects
Exiled Ninja's Eyes

Exiled Ninja's Eyes [1]

#410362 · Armor · Headgear (Mid)
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Scarce eyes from the exiled ninja clan. All talent status +5. ATK +20%, MATK +20%. Increases physical & magical damage to boss monsters by 5%. ------------------------ When base STR is 120 or higher, ATK +30%, increases physical damage to boss monsters by additional 15%. When equipped by Ninja class, enable to use Cross Impact Lv. 5, All talent status +10. ------------------------ When Base INT is 120 or higher, MATK +30%, Increases magical damage to boss monsters by additional 15%. When equipped by Ninja class, enable to use Crimson Rock Lv. 5, All talent status +10. ------------------------ Location: Middle Armor lv: 1 Required Lv: 100
Full item details & effects
Exorcism of Malicious Soul Shadow Armor

Exorcism of Malicious Soul Shadow Armor

#1270045 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small. Damage of Exorcism of Malicious Soul increased by 5%. ------------------------ For every 2 Refine Levels, MATK + 10. ------------------------ For every 3 Refine Levels, Damage of Exorcism of Malicious Soul additionally increased by 1%. ------------------------ Set Bonus: Exorcism of Malicious Soul Shadow Armor Exorcism of Malicious Soul Shadow Shoes MATK + 2%, S.MATK + 2, If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%, If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players). ------------------------ Set Bonus: Exorcism of Malicious Soul Shadow Armor Exorcism of Malicious Soul Shadow Shoes Master Shadow Shield Increase magical damage of all properties by 3%, S.MATK + 2. When total refine level of set is 27 or higher, Ignore magical resistance of all race enemies (except players) by 10%. ------------------------ Location: Armor
Full item details & effects
Exotic Temporal Armor-LT

Exotic Temporal Armor-LT [1]

#450299 · Armor · Armor
DEF
120
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
200
Buy value
0 z
Sell value
0 z
ATK & MATK +150. MDEF +10. ------------------------ For every 2 refine level, MATK +15. For every 3 refine level, ATK & MATK +2%. ------------------------ When refine level 7 or more, ignores physical/magical defense for all races by 30%. When refine level 9 or more, reduces after skill delay by 10%. When refine level 11 or more, increses melee and long range physical damage by 10%, increses all property magic damage by 10%. When refine level 12 or more, armor will be indestructible in battle. When refine level 13 or more, increases physical and magical damage to all property enemies by 15%. ------------------------ Set Bonus: Exotic Temporal Armor-LT [1] Exotic Temporal Manteau-LT [1] If the sum of refinement is 22 or higher, increases physical and magical damage to all size enemies by 12%. ------------------------ Set Bonus: Exotic Temporal Armor-LT [1] Exotic Temporal Boots-LT [1] ATK & MATK +80. If the sum of refinement is 22 or higher, increases physical and magical damage to all class enemies by 10%. ------------------------ Set Bonus: Exotic Temporal Armor-LT [1] Exotic Temporal Manteau-LT [1] Exotic Temporal Boots-LT [1] If the sum of refinement is 37 or higher, reduces after cast delay by 10%, if both Shoes and Cloak are [A grade], P.ATK & S.MATK +10. ------------------------ [Grade Bonus] [Grade D] Every 2 refine level, ATK & MATK +3%. [Grade C] Every 2 refine level, melee/ranged physical damage +3%, all property magical damage +3%. [Grade B] Every 2 refine level, P.ATK & S.MATK +1. [Grade A] Every 2 refine level, physical/magical damage to all race +2%. ------------------------ Def : 120
Full item details & effects
Exotic Temporal Boots

Exotic Temporal Boots [1]

#22202 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
A pair of boots said to be acquired from the different dimensions. It looks old, but there's no sign of aging from it. ------------------------ MDEF + 15. ------------------------ When refined to +10 or higher, All Basic Status + 2. When Base STR is 108 or higher, ATK + 50. When Base AGI 108 or higher, ASPD + 1. When Base VIT 108 or higher, MHP + 8%. When Base INT 108 or higher, MATK + 60. When Base DEX 108 or higher, Fixed Casting Time - 0.5 seconds, Long-range Physical Damage + 5%. When Base LUK 108 or higher, Critical Damage + 30%. ------------------------ Set Bonus: Exotic Temporal Boots [1] Giant Faceworm Snake Skin [1] OR Giant Faceworm Snake Skin MHP + 15%, MSP + 5%. ------------------------ Def : 25
Full item details & effects
Exotic Temporal Boots-LT

Exotic Temporal Boots-LT [1]

#470183 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
MHP +15%, MSP +5%. ------------------------ When refine level 10 or more, When pure STR is 108 or higher, ATK +80. When pure AGI is 108 or higher, ASPD +2. When pure VIT is 108 or higher, MHP +10%. When pure INT is 108 or higher, MATK +80. When pure DEX is 108 or higher, fixed casting time -0.5 sec. [=[long range physical damage +10%. When pure LUK is 108 or higher, critical damage +35%. ------------------------ When refine level 13 or more, When pure POW is 60 or higher, physical damage to all size enemies +15%. When pure STA is 60 or higher, after cast delay -5%. P.ATK +15. When pure WIS is 60 or higher, after cast delay -5%. S.MATK +15. When pure SPL is 60 or higher, magical damage to all size enemies +15%. When pure CON is 60 or higher, ASPD +10%. When pure CRT is 60 or higher, fixed casting time -0.2 sec. critical damage +10%. ------------------------ [Grade Bonus] [Grade D] RES & MRES +30. [Grade C] ATK & MATK +50. [Grade B] physical/magical damage to all size enemies +15%. [Grade A] P.ATK & S.MATK +7. ------------------------ Def : 20
Full item details & effects
Exotic Temporal Manteau-LT

Exotic Temporal Manteau-LT [1]

#480312 · Armor · Garment
DEF
40
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
MDEF+10. ------------------------ For every 2 refine level, ATK & MATK +15. For every 3 refine level, ATK +4%, MATK +4%, CRI +3. For every 4 refine level, melee/ranged physical damage +5%, all property magical damage +5%, MHP +5%, ASPD +5%, critical damage +5%, after skill delay -5%. ------------------------ When refine level 7 or more, ATK & MATK +7%. When refine level 9 or more, physical/magical damage to all size enemies +15%. When refine level 12 or more, physical/magical damage to all property enemies +15%. ------------------------ Set Bonus: Exotic Temporal Manteau-LT [1] Exotic Temporal Boots-LT [1] MDEF +5, fixed casting time -0.2 sec. If the sum of refinement is 25 or higher, When pure STR is 108 or higher, ATK +120. When pure AGI is 108 or higher, ASPD +1. When pure VIT is 108 or higher, after skill delay -8%. When pure INT is 108 or higher, MATK +120. When pure DEX is 108 or higher, long range physical damage +15%. When pure LUK is 108 or higher, critical damage +20%. ------------------------ [Grade Bonus] [Grade D] ATK & MATK +5%. [Grade C] POW & SPL +5. [Grade B] P.ATK & S.MATK +7. [Grade A] When refine level 13 or more, physical/magical damage to all race enemies +15%. ------------------------ Def : 40
Full item details & effects
Exotic Temporal Ring

Exotic Temporal Ring [1]

#490097 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A mysterious bracelet said to be acquired from the different dimensions. It looks old, but there's no sign of aging from it. ------------------------ All Basic Status + 2. ------------------------ MDEF + 5. ------------------------ Set Bonus: Exotic Temporal Bracelet [1] Exotic Temporal Boots [1] MDEF + 5. When Base STR is 120 or higher, ATK + 8%, Physical damage against all size enemies + 8%. When Base AGI is 120 or higher, ASPD + 4%, Critical Damage + 15%. When Base VIT is 120 or higher, MHP + 8%, After Cast Delay - 8%. When Base INT is 120 or higher, MATK + 8%, All property magic damage + 8%. When Base DEX is 120 or higher, long-range physical damage + 5%, ATK + 8%. When Base LUK is 120 or higher, Critical Damage + 10%, ASPD + 1. ------------------------ Set Bonus: Exotic Temporal Bracelet [1] Exotic Temporal Manteau [1] MDEF + 5. When garment is refined to +9 or higher, ignore physical and magic defense of all race enemies (except players) by 5%. When garment is refined to +12 or higher, ignore physical and magic defense of all race enemies (except players) by additional 10%. ------------------------ Def : 0
Full item details & effects
Exotic Temporal Young Leaf

Exotic Temporal Young Leaf

#420106 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
5
Buy value
0 z
Sell value
0 z
A mysterious leaf said to be acquired from the different dimensions. It looks old, but there's no sign of aging from it. ------------------------ Reduce After Cast Delay by 3%. ------------------------ Set Bonus: Exotic Temporal Sprout Exotic Temporal Manteau [1] Reduce After Cast Delay by 3%. ASPD + 10%. ------------------------ Set Bonus: Exotic Temporal Sprout Exotic Temporal Armor [1] MHP + 15%. ------------------------ Set Bonus: Exotic Temporal Sprout Exotic Temporal Boots [1] Increase physical and magic damage against all class enemies by 10%. ------------------------ Set Bonus: Exotic Temporal Sprout Exotic Temporal Armor [1] Exotic Temporal Manteau [1] When total refine level of set is 18 or higher, ATK + 80, MATK + 80. When total refine level of set is 20 or higher, ATK + 10%, MATK + 10%. When total refine level of set is 26 or higher, increase physical and magic damage against all property enemies by 10%. ------------------------ Set Bonus: Exotic Temporal Sprout Exotic Temporal Armor [1] Exotic Temporal Manteau [1] Exotic Temporal Boots [1] Increase melee and long-range physical damage by 8%. Increase all property magic damage by 8%. When total refine level of set is 39 or higher, ignore physical and magic defense of all race enemies (including players) by 100%. ------------------------ Def : 0 Location : Lower
Full item details & effects
Experimental Goat Cap

Experimental Goat Cap [1]

#19387 · Armor · Headgear (Top)
DEF
2
Armor Lv.
1
Required Lv.
40
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
A hat modeled on the experimental goat by Werner Laboratories. Position: Upper Reduces damage taken from Earth property attacks by 10%. Increases physical and magical damage on Memorial Dungeon's [Werner Lab Central Room] monsters by 15%. Reduces damage taken from Memorial Dungeon's [Werner Lab Central Room] monsters by 15%. If upgrade level is +7 or higher, Increases physical and magical damage on Memorial Dungeon's [Werner Lab Central Room] monsters by an additional 15%. Reduces damage taken from Memorial Dungeon's [Werner Lab Central Room] monsters by an additional 15%. If upgrade level is +8 or higher, Reduces damage taken from Earth property attacks by an additional 15%. If upgrade level is +9 or higher, Increases physical and magical damage on Memorial Dungeon's [Werner Lab Central Room] monsters by an additional 20%. Reduces damage taken from Memorial Dungeon's [Werner Lab Central Room] monsters by an additional 20%.
Full item details & effects
Explosive Shadow Earring

Explosive Shadow Earring

#24940 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A Sacred earring said to protect its wearer. It draws out the wearer's potential. ------------------------ Damage of Explosive Powder increased by 5%. ------------------------ For every 2 Refine Levels, ATK + 10. ------------------------ For every 3 Refine Levels, Damage of Explosive Powder additionally increased by 1%. ------------------------ Set Bonus: Explosive Shadow Earring Explosive Shadow Pendant ATK + 2%, P.ATK + 2, If the sum of refine levels is 15 or higher, Physical damage to all size enemies increased by 7%, If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players). ------------------------ Set Bonus: Explosive Powder Shadow Earring Explosive Shadow Pendant Master Shadow Weapon Physical damage to enemies of all properties increased by 3%, P.ATK + 2, If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players). ------------------------ Location : Earring
Full item details & effects
F Sheep Hat

F Sheep Hat

#5621 · Armor · Headgear (Top)
DEF
1
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
15
Buy value
20 z
Sell value
10 z
A hat that looks like a sheep's head that is so adorable, an enemy might change his mind about attacking. Reflects 5% physical damage. Impossible to Upgrade Cannot be Dropped, or Tradable Can be placed in Kafra Storage Location: Upper
Full item details & effects
Faceworm Egg Shell

Faceworm Egg Shell [1]

#19081 · Armor · Headgear (Top)
DEF
2
Armor Lv.
1
Required Lv.
30
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
The broken egg shell of a faceworm. Position: Upper Hit + 20 Increases physical and magical damage on Faceworm Nest monsters by 5%. Reduces damage taken from Faceworm Nest monsters by 5%. If upgrade level is +5 or higher, Increases physical and magical damage on Faceworm Nest monsters by an additional 10%. Reduces damage taken from Faceworm Nest monsters by an additional 10%. If upgrade level is +7 or higher, Increases physical and magical damage on Faceworm Nest monsters by an additional 15%. Reduces damage taken from Faceworm Nest monsters by an additional 15%. If upgrade level is +9 or higher, Increases physical and magical damage on Faceworm Nest monsters by an additional 20%. Reduces damage taken from Faceworm Nest monsters by an additional 20%.
Full item details & effects
Fafnir Scale

Fafnir Scale

#15405 · Armor · Armor
DEF
120
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
150
Buy value
20 z
Sell value
10 z
Fafnir scaled armor that was defeated by heroic Sigurd. As the name implies, It feels the strength being around the whole body. Property: Neutral Max HP + 10% Max SP + 10% Mdef + 15 This item is indestructible in battle. Increases the damage of Dragon's Breath and Dragon's Water Breath by 50%. Increases long-ranged damage on targets by 2% per level of Dragon's Breath known. Reduces the global delay of skills by 2% per level of Dragon's Water Breath known. If Fafnir Scale upgrade level is +5 or higher, Additional Max HP + 20%. Additional Max SP + 20%. Reduces the global delay of skills by 5%. If upgrade level is +7 or higher, Additional Max HP + 20%. Additional Max SP + 20%. Reduces the global delay of skills by an additional 5%.
Full item details & effects
Faint Star's Armor

Faint Star's Armor [1]

#450168 · Armor · Armor
DEF
175
Armor Lv.
2
Required Lv.
240
Slots
1
Weight
250
Buy value
0 z
Sell value
0 z
An Armor faintly imbued with the magic of the stars. ------------------------ ATK +125. Every 2 refine, ATK +15. ------------------------ If refine rate is 9 or higher, MaxHP +7%. If refine rate is 11 or higher, increases melee physical damage by 10%. ------------------------ Def : 175
Full item details & effects
Faint Star's Robe

Faint Star's Robe [1]

#450166 · Armor · Armor
DEF
105
Armor Lv.
2
Required Lv.
240
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A Robe faintly imbued with the magic of the stars. ------------------------ MATK +125. Every 2 refine, MATK +15. ------------------------ If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases all property magical damage by 10%. ------------------------ Def : 105
Full item details & effects
Faint Star's Suit

Faint Star's Suit [1]

#450167 · Armor · Armor
DEF
135
Armor Lv.
2
Required Lv.
240
Slots
1
Weight
150
Buy value
0 z
Sell value
0 z
A Suit faintly imbued with the magic of the stars. ------------------------ ATK +75, MATK +75. Every 2 refine, ATK +10 MATK +10. ------------------------ If refine rate is 9 or higher, ASPD +7%. If refine rate is 11 or higher, increases long ranged physical damage by 10%. ------------------------ Def : 135
Full item details & effects
Fairy of Eden

Fairy of Eden [1]

#20991 · Armor · Garment
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
Wings made with the image of a fairy flying in the Garden of Eden Reduces incoming damage from Normal and Boss monsters by 5%. ------------------------ Every refine level, ASPD + 1%, MATK + 2%. ------------------------ When refined to +9 or higher, all basic stats + 10, Cannot be knocked back. ------------------------ When refine to +11 or higher, Energy Coat Lv. 1 becomes available to use. When Energy Coat Lv. 1 is learned, Def + 300, Mdef + 15. When unequipped, Energy Coat effect will be removed. ------------------------ Set Bonus: Fairy of Eden [1] Release of Truth ASPD + 10%, after skill delay - 30%. ------------------------ Set Bonus: Fairy of Eden [1] Wizard of Veritas Card INT + 40 Enable to see Hiding or Cloaking enemies. When equipped by Wizard type classes, increase Sightrasher damage by 1500%. When using Sightrasher, autocast Sight lv.1. ------------------------
Full item details & effects
Faith of Yggdrasil

Faith of Yggdrasil [1]

#400213 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
5
Buy value
20 z
Sell value
10 z
A hat worn by a believer in the Yggdrasil. It was made using Alfheim tech, which can withstand the power of the world tree. ------------------------ All Basic Status + 3 ------------------------ Reduce damage taken from normal and boss monsters by 20%. ------------------------ Increase physical and magic damage against all size enemies by 10%. ------------------------ When refined to +7 or higher, Increase physical and magic damage against all size enemies by 15%. Reduce After Cast Delay by 20%. ------------------------ When refined to +9 or higher, Increase physical and magic damage against all size enemies by 15%. Reduce damage taken from Players by 13%. ------------------------ Set Bonus: Faith Of Yggdrasil [1] Majesty of Yggdrasil [1] All Basic Status + 10 Increase movement speed. ------------------------ Def : 10 Location : Upper
Full item details & effects
Falcon Muffler

Falcon Muffler

#2516 · Armor · Garment
DEF
8
Armor Lv.
1
Required Lv.
65
Slots
0
Weight
40
Buy value
30,000 z
Sell value
15,000 z
A muffler owned by Freyja, daughter of Njord, that was often borrowed by Loki. Wearing it makes its wearer as nimble as a falcon in flight. Flee + 15 Perfect Dodge + 5 Set Bonus Fricco's Shoes Falcon Muffler Odin's Blessing [1] Agi + 3 Max HP + 5% Max SP + 5%
Full item details & effects
Fallen Protect Manteau

Fallen Protect Manteau [1]

#480365 · Armor · Garment
DEF
55
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
150
Buy value
0 z
Sell value
0 z
For every 2 refine level, ATK +20. For every 4 refine level, Increases physical damage against all size enemies by 5%. If refine rate is 7 or higher, ASPD +10%, ATK +7%. If refine rate is 9 or higher, Increases long ranged physical damage by 15%. If refine rate is 11 or higher, for every 2 Base Level, increases Cannon Spear damage by 1% and Vanishing Point damage by 2%, up to Level 240. ------------------------ Set Bonus: Fallen Protect Manteau Old Casket Protection When physically attacking, there is a 2% chance that 4% of the damage is absorbed as HP, and there is a 1% chance that 2% of the damage is absorbed as SP. If refine level of Old Casket Protection is 11 or higher, reduces cooldown of Cannon Spear by 0.5 seconds. ------------------------ Def : 55
Full item details & effects
Fallen Seraphim Ring

Fallen Seraphim Ring [1]

#490466 · Armor · Accessory (Right)
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
After losing his heart and being corrupted, he turned into a fallen angel and contaminated the supreme will that this ring represents. ------------------------ MDEF+15, ATK+10%, MATK+10%, ------------------------ Melee/Ranged physical damage increase 8% All property magic damage increase 8% Reduces variable casting by 10%, reduces global cooldown by 10% ASPD +10% Ignores of all physical and magical defense of targets by 10% ------------------------ Def: 10
Full item details & effects
Fallen Wing Hairpin-LT

Fallen Wing Hairpin-LT [1]

#400433 · Armor · Headgear (Top)
Armor Lv.
2
Required Lv.
1
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
MaxHP+10%. After Cast Delay -8%. ------------------------ Every 2 refine level, additional After Cast Delay -2%. Every 3 refine level, Max HP +3000. ------------------------ When refined to +7 or higher, increases ASPD (delay after attack -10%) . When refined to +9 or higher, ATK & MATK +10%. When refined to +11 or higher, increases physical/magical damage to all race by +15%. When refined to +13 or higher, reduce physical damage taken from all size enemy by 10%. ------------------------ [Grade Bonus] [Grade D] P.ATK, S.MATK+5. [Grade C] MaxHP+15000, after cast delay -5%. [Grade B] 2% chance for 10 seconds when attacking physically or magically, all attribute magic damage, melee/ranged physical damage by +20%. [Grade A] Reduce damage taken from all property 10%. ------------------------ Def: 0 Location: Upper
Full item details & effects
Fancy Feather Hat

Fancy Feather Hat [1]

#19296 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
A small hat with a very impressive leather quality. Chic coloring gives off a grown-up look. ATK + 15 per 2 refine rate. If refine rate is 7 or higher, increases long range physical damage by 7%. If refine rate is 9 or higher, ATK + 5%, ASPD + 1. If refine rate is 11 or higher, adds an additional long range physical damage by 5%. Each refine rate above 10 will reduce fixed casting time by 0.1 second (up to 15). When equipped with Nidhoggur's Shadow Garb [1], increase Arrow Storm damage by 12% per 2 refine rate of garment. When equipped with Leather of Tendrilion [1], increase Severe Rainstorm damage by 7% per 2 refine rate of garment. When equipped with Ancient Cape [1], increase Triangle Shot damage by 15% per 2 refine rate of garment.
Full item details & effects
Fatal Master Shadow Armor

Fatal Master Shadow Armor

#1270013 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
An outer armor worn over regular armor, providing additional defensive effects. It can be used alone, but the defensive effect is small. ------------------------ CRI +1, C.RATE +1. ------------------------ For every 3 refine levels, critical damage +2%. ------------------------ When refined to +10 or higher, CRI +3, P.ATK +1. ------------------------ Set Bonus: Fatal Master Shadow Armor Fatal Master Shadow Shoes C.RATE +2. If total refine of set items is +15 or higher, CRI +3, physical damage against all property enemies +5%. If total refine of set items is +18 or higher, ignores 50% physical defense of all race enemies except players. ------------------------ Set Bonus: Fatal Master Shadow Armor Fatal Master Shadow Shoes Master Shadow Shield Increases physical damage to all size enemies by 5%, P.ATK +2. If total refine is +27 or higher, additionally ignores 10% physical resistance of all race enemies except players. ------------------------ Location : Armor
Full item details & effects
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