For every 20 Base LUK, CRI - 5.
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Increases long-ranged physical damage by 30%.
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For every 3 refine level of Garment, increases long-ranged physical damage by 5%.
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When Garment Level is 2, increases physical damage against Boss class enemies by 10%.
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Luk + 1
If upgrade level is +8 or higher, additional Luk + 3.
If upgrade level is +9 or higher, Max HP + 1%.
If upgrade level is +12 or higher, Aspd + 1, reduces the fixed casting time of skills by 7%.
Compounds On: Armor
Hit + 20
Additional Hit + 20, if the user's base Luk is 110 or higher.
Adds a chance of casting Level 1 Full Divestment on the attacker when receiving a physical attack.
An eye patch containing the great power of an Orc, who became a hero.
Increases resistance to Stun by 30%.
If equipped with [Orc Hero Card] and Base LV is 99 or lower:
For every 10 base VIT, ATK +10 and MATK +10.
For every 10 base LUK, VIT +1 and LUK +1.
If equipped with [Orc Hero Card] and Base LV is 100 or higher:
For every 10 base VIT, ATK +15 and MATK +15.
For every 10 base LUK, VIT +1 and LUK +1.
A device that will produce an Almighty Shadow Earring or Almighty Shadow Pendant if you combine five status(Str, Int, Vit, Agi, Dex, Luk) shadow items with +7 refine level or higher.
Refining Level of material items do not affect the result.
A high-volume whistle that carries sound over long distances.
Indispensable in critical moments.
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FLEE + 10.
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For every 20 Pure STR, physical damage to all property enemies + 1%.
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For every 20 Pure AGI, physical damage to Neutral property enemies + 1%.
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For every 20 Pure VIT, physical damage to Water property enemies + 1%.
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For every 20 Pure INT, physical damage to Earth property enemies + 1%.
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For every 20 Pure DEX, physical damage to Fire property enemies + 1%.
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For every 20 Pure LUK, physical damage to Wind property enemies + 1%.
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If the total of all pure Base Stats is 600 or higher, physical damage to all property enemies + 10%, FLEE + 10.
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Def : 0
Location : Lower
A high-volume whistle that carries sound over long distances. Indispensable in critical moments.
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Flee + 20.
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For every 20 pure STR, increases physical damage against enemies of all property by 2%.
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For every 20 pure AGI, increases physical damage against Neutral property enemies by 2%.
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For every 20 pure VIT, increases physical damage against Water property enemies by 2%.
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For every 20 pure INT, increases physical damage against Earth property enemies by 2%.
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For every 20 pure DEX, increases physical damage against Fire property enemies by 2%.
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For every 20 pure LUK, increases physical damage against Wind property enemies by 2%.
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If the total of all pure basic stats is 600 or higher, increases physical damage against enemies of all property by 10%, Flee + 10, Mres + 10.
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If the total of all pure talent stats is 160 or higher, increases CON + 5, P.Atk + 5.
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Def : 0
Location : Lower
A stone containing the power of Taurus Constellation that can be inserted in an empty slot of shoes.
Has to be mounted in the Angel Poring Shoes to fully demonstrate its power.
LUK +1.
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When equpped together with Angel Poring Shoes,
MaxHP +5%, MaxSP +5%.
When Refined to 7, Critical Damage increased by 2%
When Refined to 9, Critical Damage additionally increased by 3%
When Refined to 12, After Cast Delay decreased by 5%
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'After Cast Delay decreased by 5%
Warning: this item is excluded from all destruction protection given by Card items, Card separation etc.'
These boots are obviously old but they show no signs of wear and tear.
Mdef + 5
Max HP + 300
Additional Max HP + 100 per 3 upgrade levels of the item.
Max SP + 30
Additional Max SP + 10 per 3 upgrade levels of the item.
Increases critical damage on targets by 2% per 3 upgrade levels of the item.
If the users base Luk is 120 or higher,
Increases critical damage on targets by an additional 30%.
Set Bonus
Temporal Luk Boots
Giant Faceworm Snake Skin [1]
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Luk Boots
Giant Faceworm Snake Skin
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Luk Boots
Temporal Manteau
Max HP + 15%
Mdef + 10
Increases critical damage on targets by 5%.
Reduces damage taken from Demi-Human race enemies by 5%.
These boots are obviously old but they show no signs of wear and tear.
Mdef + 5
Max HP + 300
Additional Max HP + 100 per 3 upgrade levels of the item.
Max SP + 30
Additional Max SP + 10 per 3 upgrade levels of the item.
Increases critical damage on targets by 2% per 3 upgrade levels of the item.
If the users base Luk is 120 or higher,
Increases critical damage on targets by an additional 30%.
Set Bonus
Temporal Luk Boots [1]
Giant Faceworm Snake Skin [1]
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Luk Boots [1]
Giant Faceworm Snake Skin
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Luk Boots [1]
Temporal Manteau [1]
Max HP + 15%
Mdef + 10
Increases critical damage on targets by 5%.
Reduces damage taken from Demi-Human race enemies by 5%.
A curious manteau that was obviously made a long time ago but has no wear and tear.
It boosts the power of LUK
CRI + 3 and increases critical damage by 3% per 2 refine rate.
Increases attack speed (reduces delay after attack by 5%) per 4 refine rate.
If refine rate is 7 or higher, additional ATK + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Luk Boots [1] or Modified Luk Boots [1],
ASPD + 1, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Required Lv: 100
A cape that has been made long time ago but it still looks brand new.
Required Jobs: All Jobs
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Agi Boots
Max HP + 15%
Mdef + 10
Aspd + 5%
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Dex Boots
Max HP + 15%
Mdef + 10
Increases long-ranged damage on targets by 5%.
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Int Boots
Max HP + 15%
MATK + 30
Mdef + 10
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Luk Boots
Max HP + 15%
Mdef + 10
Increases critical damage on targets by 5%.
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Str Boots
Max HP + 15%
ATK + 30
Mdef + 10
Reduces damage taken from Demi-Human race enemies by 5%.
Set Bonus
Temporal Manteau
Temporal Vit Boots
Max HP + 15%
Mdef + 10
Reduces damage taken from Demi-Human race enemies by 5%.
Increases the recovery rate of recovery items by 10%.
Contains one of the following at random.
Temporal Str Manteau
Temporal Dex Manteau
Temporal Vit Manteau
Temporal Agi Manteau
Temporal Int Manteau
Temporal Luk Manteau
A ring that the magician had on his body for a long time. It seems to resonate with the power of time's decision.
Max HP + 10%
Max SP + 10%
ATK + 50
MATK + 50
Set Bonus
Bear's Power
Temporal Ring
Str + 40
Max HP + 10%
Set Bonus
Hawkeye
Temporal Ring
Dex + 40
Hit + 50
Set Bonus
Lucky Day
Luk + 40
Increases critical damage on targets by 30%.
Set Bonus
Muscle Fool
Temporal Ring
Mdef + 40
Reduces the variable casting time of skills by 20%.
Set Bonus
Runaway Magic
Temporal Ring
Int + 40
Max SP + 10%
Set Bonus
Speed of Light
Temporal Ring
Flee + 40
Reduces the global delay of skills by 30%.
This two-handed axe, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT +6. VIT +6. LUK -6.
Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK +80.
This bow, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT +6. VIT +6. LUK -6.
Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK +110.
This dagger, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT +6. VIT +6. LUK -6.
Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK +130.
This great sword, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT +6. VIT +6. LUK -6.
Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK +120.
This hammer, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT +6. VIT +6. LUK -6.
Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK +120.
This katar, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT +6. VIT +6. LUK -6.
Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK +80.
This magic knuckle, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost.
Property: Neutral
Vit + 6
Int + 6
Luk - 6
Adds a 5% chance of restoring 5% of damage as HP when performing a physical attack.
Adds a 1% chance of restoring 5% of damage as SP when performing a physical attack.
Drains 100 HP from the user every 10 seconds.
Drains 1000 HP from the user when the item is unequipped.
This two-handed magic spear, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shards. It offers incredible power and mana at a great cost.
Property: Neutral
Vit + 6
Int + 6
Luk - 6
MATK + 50
Adds a 5% chance of restoring 5% of damage as HP when performing a physical attack.
Adds a 1% chance of restoring 5% of damage as SP when performing a physical attack.
Drains 100 HP from the user every 10 seconds.
Drains 1000 HP from the user when the item is unequipped.
This magic spear, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shards. It offers incredible power and mana at a great cost.
Property: Neutral
Vit + 6
Int + 6
Luk - 6
MATK + 100
Adds a 5% chance of restoring 5% of damage as HP when performing a physical attack.
Adds a 1% chance of restoring 5% of damage as SP when performing a physical attack.
Drains 100 HP from the user every 10 seconds.
Drains 1000 HP from the user when the item is unequipped.
This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost.
Property: Neutral
Required Job: Warlock, Sorcerer, Arch Bishop, Sura
VIT + 6
INT + 6
LUK - 6
MATK + 200
Restores 300 HP to the user every 2 seconds.
Restores 50 SP to the user every 2 seconds.
Drains 100 HP from the user every 10 seconds.
Drains 1000 HP from the user when the item is unequipped.
Increases the recovery rate of recovery skills by 15%.
This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT +6. VIT +6. LUK -6.
+15% Healing effectiveness.
Creates a chance of recovering HP and SP while you are Magically attacking.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK +200.
This sword, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT +6. VIT +6. LUK -6.
Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK 100.