A plastic foxtail-shaped replica.
Property: Neutral
Dex + 2 per 3 upgrade levels of the item.
Max HP + 100
Max SP + 10 per 3 upgrade levels of the item.
Increases long-ranged damage on targets by 8%.
One-handed cane used by a hero who was not bound by any form.
It resonates with the Ancient Hero's Boots.
Cannot be destroyed.
MATK + 160.
MATK + 10 per 2 refine rates.
Increase damage of Heavens Drive by 20% per 3 refine rates.
When refined to +9 or higher, reduce variable casting by 10%.
When refined to +11 or higher, can cast Psychic Wave slv3.
When equipped with Ancient Hero's Bootsm adds a chance to INT + 20, MATK + 15% for 7 sec when magic attack.
An improved version of the one-handed staff used by a certain hero who was not bound by any form.
MATK + 210, MATK + 5%.
Indestructible in battle.
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When base level is 210 or higher, SPL + 2, S.MATK + 1.
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For every 2 refine level,
MATK + 15.
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For every 3 refine level,
Increases Heaven's Drive skill damage by 30%.
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When refined +7 or higher,
Increases magical damage to all properties enemies by 15%,
Enable to use Psychic Wave Lv. 5.
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When refined +9 or higher,
Reduces Variable Casting Time by 15%,
increases Psychic Wave skill damage by 20%.
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When refined +11 or higher,
Increases Earth and Neutral magical damage by 20%,
reduces Variable Casting Time by additional 5%.
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Set Bonus:
Freedom Stick-LT [2]
Hero Boots-LT [1]
MATK + 10%, S.MATK + 2.
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[Grade Bonus]
[Grade D] MATK + 3%.
[Grade C] Increases Earth and Neutral magical damage by 15%, S.MATK + 1.
[Grade B] SPL + 3, S.MATK + 2.
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Weapon Lv : 5
A pretzel made of poring parts, as such it has some side effects when consuming one.
Heal HP 5.
Heal SP 5.
Luk + 9 for 10 minutes.
ATK + 50 for 10 minutes.
MATK + 50 for 10 minutes.
A Box that contains 1 Turtle Hat.
Once opened, the Turtle Hat is account bound.
Description:
A disgruntled snapping turtle sits above your head. Count your fingers after putting this on.
Agi +1.
Has a low chance of casting Lv. 3 Decrease Agi on your enemy while being physically attacked.
Account Bound.
Event Stats from 7/8 - 8/5:
Def +3,
Increases damage to turtle monsters on Turtle Island by 20%.
Decreases damage from turtle monsters on Turtle Island by 20%.
If upgraded to +7 or higher, Adds 25% EXP bonus for any monster killed.
Position: Upper
A circlet which has the austere and beauty of the stars.
Mdef +5
For every refine level, MaxHP +10 and MaxSP +10.
For every 2 refines, increases resistance to Earth, Fire and Water attacks by 1%
Account Bound
Location : Upper
Aside from the potent mana in it, this staff is famous for its ability to Mute the enemy, preventing them from casting spells.
MATK + 320, INT + 25, DEX + 25.
Magic attacks have a chance of Poisoning the enemy or casting Level 1 Silentium.
When you receive Melee Physical damage, this item creates a chance of causing Silence on your attacker.
Cannot be Upgraded.
Indestructible.
One of the hidden treasures of Geffenia , the forgotten continent.
Whoever obtains this will become the ruler of absolute zero.
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Magic damage to all size enemy + 10%.
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Every 3 Base level,
Increase Storm Gust damage by 2%.
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When learned Comet Lv 5,
Reduce SP Consumption of Jack Frost by 35,
Reduce Fix cast time of Jack Frost 100%.
When learned Jack Frost Lv 5,
Increase Comet damage by 50%,
Reduce SP Consumption of Comet by 100.
When learned Stasis Lv 5,
Increase Jack Frost and Frost Misty damage by 50%.
When learned Recognize Spell Lv 5,
Reduce After Cast Delay by 30%.
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Def : 2
MDef : 10
Adds 30% resistance
to the Stun status if
the wearer's base AGI
is 90 or greater, and
adds 50% resistance
to the Stone and Sleep
statuses if base VIT
is 80 or greater.
Compounds On: Garment
If used by Genetic,
ATK + 15%
Flee + 20
If the users base level is 175 or higher,
All Stat + 10
If upgrade level is +10 or higher,
All Stat + 10
Set Bonus
Geneticist Flamel Card
True Flamel Emure Card
Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; ATK + 100.
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Geneticist Classes.
MaxHP + 3%.
DEF increases by multiplying the refine rate and the skill points used for the active skills related to generic carts.
Cart Tornado, Cart Cannon, Cart Boost
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With Geneticist Shadow Weapon, can get the additional effect.
Reduces Cart Tornado skill cool down time 1 second, MaxHP + 2%, reduces 100% the variable casting time for Cart Boost.
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With the all of Merchant Shadow 2type, Alchemist Shadow 2type, Geneticist Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
Back Stab damage +10% and Fatal Menace damage +5% for every 3 Jack the Knife upgrade levels
Fire/Water/Wind/Earth Magic damage +5% and increased ASPD (Post-attack delay -2%) for every 3 Platinum Dagger upgrade levels
Triangle Shot damage +7% and Long-ranged Physical damage +2% for every 3 Rapid Fire upgrade levels
Beautifully wrapped gift basket filled with goodies to share.
Bring these to the Lucky Dogg at Eden Group and exchange it for 75 Prize Medals.
Lucky Dogg will stay to take your baskets until April 17th.
Opening it will give you the following:
-5x Lovely Choco-Tart - restores an average amount of HP
-3x Cute Strawberry-Choco -restores an average amount of SP
-4x Chocolate Drink -Restores a high amount of HP and a low amount of SP
-10x Hand-made Chocolate -restores 50hp/50sp
-10x Handmade White Chocolate -restores 50hp/50sp
The scalp of a Face Worm that was once called Jormungand's reincarnate.
Mdef + 10
Max HP + 15% and Max SP + 5% if the user has an eligible Temporal or Modified Stat Boot equipped.
The scalp of a Face Worm that was once called Jormungand's reincarnate.
Mdef + 10
Max HP + 15% and Max SP + 5% if the user has an eligible Temporal or Modified Stat Boot equipped.
MHP - 5%, MSP - 5%.
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When performing physical attacks, has a 3% chance to gain STR + 50, POW + 15, STA + 15 for 10 sec.
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When grade is D or higher, Melee, Long-ranged physical damage + 5%.
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When grade is C or higher, additional Melee, Long-ranged physical damage + 5%.
POW + 3, STA + 3.
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When refine level is +9 or higher, additional POW + 1, STA + 1.
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When grade is D or higher, POW + 2, STA + 2.
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When grade is C or higher, for every 3 refine levels, additional POW + 1 and STA + 1.
Atk + 20 and increases melee and long ranged physical damage by 5% per 3 refine rate.
If refine rate is 9 or higher, Atk + 10%.
If refine rate is 11 or higher, P.Atk + 5.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases melee and long ranged physical damage by additional 10%.
Increases Back Stab damage by 20%.
Increases Back Stab damage by additional 20% per 3 refine rate.
If refine rate is 9 or higher, increases Back Stab damage by additional 30%.
If refine rate is 11 or higher, increases Back Stab damage by additional 20%.
Cri + 4 and increases critical damage by 5% per 3 refine rate.
If refine rate is 9 or higher, increases critical damage by additional 10%.
If refine rate is 11 or higher, C.Rate + 5.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases critical damage by additional 10%.
Increases Flash Kick and Falling Stars damage by 20%.
Increases Flash Kick and Falling Stars damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Flash Kick and Falling Stars damage by additional 20%.
If refine rate is 11 or higher, increases Flash Kick and Falling Stars damage by additional 20%.
Matk + 20 and increases all property magical damage by 5% per 3 refine rate.
If refine rate is 9 or higher, Matk + 10%.
If refine rate is 11 or higher, S.Matk + 5.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases all property magical damage by additional 10%.
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic vitality.
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VIT +12, MHP +20%, MSP +5%.
For every 2 refine level, Reduces variable casting time by 3%.
For every 2 refine level, Increases ASPD by 3%.
For every 3 refine level, Increases physical and magical damage against dragon monster by 7%.
If refine rate is 11 or higher, increases physical and magical damage against medium and
large size monsters by 6%, reduces fixed casting time by 0.2 seconds.
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Set Bonus
Gold Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +80, MDEF +15, MHP +10%.
For every 30 base VIT, Reduces physical and magical damage
taken from medium and large size monsters by 1%.
[Dragon's Stamina]
When attacked, has a chance to reduce damage received from all size monster by 7% for 10 seconds.
If the base VIT is 120 or higher, the activation rate of [Dragon's Stamina] increases,
and additional reduce damage received from all size monster by 5%.
If the sum of refine rate of Gold Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 20% and
reduces global cooldown by 25%.
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A hairband adorned with what appears to be the wings of a golden angel.
Position: Upper
Max HP + 2% if the users base Vit is 70 or higher.
Max SP + 2% if the users base Vit is 70 or higher.
ATK + 5 if the users base Str is 70 or higher.
MATK + 5 if the users base Int is 70 or higher.
Aspd + 2% if the users base Agi is 70 or higher.
Increases long-ranged damage on targets by 2% if the users base Dex is 70 or higher.
Increases critical damage on targets by 2% if the users base Luk is 70 or higher.
If upgrade level is +7 or higher,
Additional Max HP + 3% if the users base Vit is 70 or higher.
Additional Max SP + 3% if the users base Vit is 70 or higher.
Additional ATK + 10 if the users base Str is 70 or higher.
Additional MATK + 10 if the users base Int is 70 or higher.
Additional Aspd + 3% if the users base Agi is 70 or higher.
Increases long-ranged damage on targets by an additional 3% if the users base Dex is 70 or higher.
Increases critical damage on targets by an additional 3% if the users base Luk is 70 or higher.
Set Bonus
Golden Angel Hairband
Golden Angel Wings
All Stats + 1
A golden crystal ball imbued with the power of the wind.
Int + 1
Mdef + 2
Reduces damage taken from Wind property attacks by 15%.
Adds a chance of casting Level 3 Jupitel Thunder on the attacker when receiving a physical or a magical attack.
Set Bonus
Golden Rod Staff [2]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 40%.
Reduces the damage of Earth property magical attacks on targets by 30%.
Increases damage taken from Earth property attacks by 50%.
Set Bonus
Empowered Golden Rod Staff [1]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 60%.
Reduces the damage of Earth property magical attacks on targets by 60%.
Increases damage taken from Earth property attacks by 50%.