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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “MATK + 7%” in Renewal

Page 15 of 25
Light Blade

Light Blade [2]

#500003 · One-Handed Sword · Weapon
ATK
130
MATK
170
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A sword of light that is said to have been used by a warrior. It seems to resonate with Ancient Hero Boots. MATK + 170. MATK + 10 per 2 refine rate. Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases holy property magical damage by 15%. When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and MATK + 15% for 7 seconds. Weapon Lv: 4 Required Lv: 100 Required Job: Royal Guard Jobs
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Light Blade-LT

Light Blade-LT [2]

#500038 · One-Handed Sword · Weapon
ATK
130
MATK
195
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
An improved version of the sword of light said to have been used by a certain warrior. ------------------------ MATK + 195, MATK + 5%. ------------------------ When character base level 210 or higher, SPL + 2, S.MATK + 1. ------------------------ For every 2 refine level, MATK + 15. For every 3 refine level, increase Gloria Domini and Genesis Ray damage by 5%. When refined to 7, reduced variable casting by 10%. When refined to 9, increases Neutral and Holy magic damage by 15%. When refined to 11, increases magic damage to enemies of all sizes by 15%, increases Gloria Domini and Genesis Ray damage by an additional 30%. ------------------------ Set Bonus Light Blade-LT [2] Hero Boots-LT [1] MATK + 10%, S.MATK + 2. ------------------------ [Bonus By Grade] [Grade D] MATK + 3%. [Grade C] Increases Neutral and Holy magic damage by 15%, S.MATK + 1. [Grade B] SPL + 3, S.MATK + 2. ------------------------ Weapon Lv : 5
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Linguistic Book Hat

Linguistic Book Hat

#5422 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
7
Buy value
20 z
Sell value
10 z
A stylish stack of geology text books. Int +1 Gives the Wearer 5% resistance to Water Property Attacks For every refine level up to +9 gives the wearer an atk/matk bonus of 1% with a maximum of +9% Location : Upper
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Lucky Shadow Weapon

Lucky Shadow Weapon

#24034 · Shadowgear · Shadow weapon
Weight
0
Buy value
0 z
Sell value
0 z
A glove worn to enhance luck. Luk + 1 ATK + 1 per upgrade level of the item. MATK + 1 per upgrade level of the item. If upgrade level is +7 or higher, Additional Luk + 1 If upgrade level is +9 or higher, Additional Luk + 1 Set Bonus Lucky Shadow Armor Lucky Shadow Weapon Luk + 1
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Lude Gal Card

Lude Gal Card

#300243 · Card · Accessory
Weight
1
Buy value
0 z
Sell value
0 z
When equipped by Novice or Super Novice, MATK + 10%, MaxSP + 500, ------------------------ When equipped with Ghost Cube Card and both are equipped by Novice or Super Novice, has a chance to increase water and fire property magical damage by 40% for 7 seconds dealing magical damage. ------------------------
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Lush Rose

Lush Rose [1]

#18848 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
20
Buy value
10 z
Sell value
5 z
Nobody knows when this beautiful rose was picked and decorated, but it has still managed to keep its freshness all this time. Position: Upper MATK + 20 Additional MATK + 5 per upgrade level of the item. Restores 100 HP to the user when a monster is killed by a magical attack. Drains 50 HP from the user every 5 seconds. Set Bonus Celine's Brooch [1] Lush Rose [1] Reduces the fixed casting time of skills by 50%. All Stats + 1 per upgrade level of Lush Rose [1] up to a maximum upgrade level of 10. If upgrade level is +7 or higher, Increases magical damage on boss monster by 20%.
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Mad Bunny

Mad Bunny [1]

#28902 · Armor · Shield
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
A rag doll that Piamette uses for both offense and defense. It looks so real and alive! Required Jobs: All Jobs ATK + 5% MATK + 5% Reflects 10% of the received short-ranged damage back to the attacker. Adds a 10% chance of casting Level 8 Magic Mirror on the user when receiving a magical attack that lasts for 2 seconds. If upgrade level is +7 or higher, ATK + 5 MATK + 5 If upgrade level is +9 or higher, Additional ATK + 15 Additional MATK + 15 If upgrade level is +12 or higher, Crit + 10 The users casting cannot be interrupted outside of WoE.
Full item details & effects
Mad Bunny Backpack

Mad Bunny Backpack [1]

#480372 · Armor · Garment
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A giant bunny modeled after the doll that Piamette always carries around. It certainly looks more menacing than its costume counterpart. ------------------------ Reduce damage taken from Neutral property attacks by 10%. ------------------------ For every 2 refine level, ATK + 10, MATK + 10. ------------------------ For every 3 refine level, POW + 2, CON + 2, SPL + 2. ------------------------ When refined to +7 or higher, ATK + 10%, MATK + 10%. ------------------------ When refined to +9 or higher, increase melee, long-range physical, and all property magic damage by 12%. ------------------------ When refined to +11 or higher, reduce After Cast Delay by 10%. ------------------------ When refined to +13 or higher, increase physical damage against all race enemies by 15%. ------------------------ Set Bonus: Giant Mad Bunny [1] Mad Bunny Special OR Mad Bunny Special [1] Increase physical and magic damage against Boss class enemies by 10%. When performing physical or magic attack, there's a 1% chance to tranform into Piamette for 7 seconds. During transformation, for every 2 level of total refine level of Garment and Shield, ATK + 20, MATK + 20. ------------------------ Set Bonus: Giant Mad Bunny [1] Mad Bunny-LT [1] Increase physical and magic damage against Boss class enemies by 15%. When performing physical or magic attack, there's a 2% chance to tranform into Piamette for 7 seconds. During transformation, increase physical and magic damage against Boss class enemies by 2%, for every 3 level of total refine level of Garment and Shield, ATK + 30, MATK + 30. When Shield grade is B or higher, increase the chance of transformation by additional 1%. When Shield grade is A, increase the chance of transformation by additional 1%. ------------------------ Def : 0
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Mad Bunny-LT

Mad Bunny-LT [1]

#460020 · Armor · Shield
Armor Lv.
2
Required Lv.
160
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A plush toy that Piamette uses conveniently for attack and defense? It clearly appears to be moving... ------------------------ ATK + 5%, MATK + 5%. ASPD + 3 ------------------------ For every 2 refine level, ATK + 2%, MATK + 2%. When refine level 7 or more, increases attack speed (delay after attack reduced) by 5%, and variable casting reduced by 5%. When refine level 9 or more, melee/ranged physical damage increases by 7%, and all property magical damage increases by 7%. When refine level 12 or more, users casting cannot be interrupted, and CRI + 15 ------------------------ [Bonus By Grade] [Grade D] Reduces physical/magical damage received from enemies of all attributes by 10%. [Grade C] POW + 2, SPL + 2. [Grade B] S.MATK + 2, P.ATK + 2. [Grade A] Reduced global cooldown by 5%. ------------------------ Def : 0
Full item details & effects
Madogum

Madogum [2]

#28744 · Dagger · Weapon
ATK
150
MATK
150
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
A dagger used by a wizard who admired a magic knight. It seems to resonate with Ancient Hero Boots. MATK +150. For each 2 refine levels, MATK +10. For each 3 refine levels, increase attack speed (reduces delay after attack by 2%). When refined to +9 or higher, increase all elemental magic damage by 10%. When refined to +11 or higher, adds a random chance to autospell Psychic Wave 3Lv when melee physical attakcs. When equipped with Ancient Hero Boots, adds random chance to increase INT+20, MATK+15% for 7 sec when wearer physical attacks. Weapon Lv : 4 Required Lv : 100 Required Job: Shadow Chaser Jobs
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Madogum-LT

Madogum-LT [2]

#510040 · Dagger · Weapon
ATK
150
MATK
195
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
MATK +195, MATK +5%. When base level is 210 or higher, SPL +2, S.MATK +1. For every 2 refine level, MATK +15. For every 3 refine level increases ASPD by 2%. When refined to +7 or higher, when performing melee physical attack, there is a chance to auto-cast Level 7 Meteor Storm. When refined to +9 or higher, increases all property magical damage by 15% and increases magical damage against all property enemies by 15%. When refined to +11 or higher, when performing melee physical attack, there is a chance to auto-cast Level 5 Psychic Wave. Set Bonus: Madogum-LT [2] Hero Boots-LT [1] MATK + 10%, S.MATK + 2. ------------------------ [Grade Bonus] [Grade D] MATK +3%. [Grade C] Increases all property magical damage by 15%, S.MATK +1. [Grade B] SPL + 3, S.MATK + 2. ------------------------
Full item details & effects
Magic Absorber

Magic Absorber [1]

#460005 · Armor · Shield
DEF
50
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
Shield for anti-magic, with improved ability to reflect magic. It's very thin, probably because of its anti-magic shield. ------------------------ Increases all property magical damage by 3%, Mdef + 15. ------------------------ If refine rate is 7 or higher, MATK + 25. ------------------------ If refine rate is 9 or higher, reduces variable casting time by 5%. ------------------------ If refine rate is 12 or higher, increases all property magical damage by additional 7%. ------------------------ Set Bonus Magic Absorber Force/Mental Condenser MaxHP + 10%, reduces global cooldown by 5%. ------------------------ Def : 50
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Magic Barrier Muffler

Magic Barrier Muffler [1]

#480066 · Armor · Garment
DEF
70
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
65
Buy value
0 z
Sell value
0 z
An improved muffler that was one of the prizes of the Geffen Magic Tournament. It is not an officially licensed improved product, but there is a text that says safety is excellent. ------------------------ MaxHP + 1500. ------------------------ MaxHP + 1% per refine rate. ------------------------ Reduces variable casting time by 2% per 3 refine rate. ------------------------ If refine rate is 9 or higher, MATK + 7%, increases heal effectiveness by 5%. ------------------------ If refine rate is 11 or higher, increases all property magical damage by 7%. ------------------------ Set Bonus Magic Barrier Muffler Anti Conjurer Suit MATK + 50, If refine rate of Anti Conjurer Suit is 11 or higher, increases all property magical damage by 5%, increases ASPD by 10%. ------------------------ Set Bonus Magic Barrier Muffler Magic Protector Robe MATK + 50, If refine rate of Magic Protector Robe is 11 or higher, increases all property magical damage by 5%, reduces variable casting time by 10%. ------------------------ Def : 70
Full item details & effects
Magic Compression

Magic Compression [1]

#480317 · Armor · Garment
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
A coat that compresses the power of the spirits and contains magic power in every fiber. ------------------------ ASPD + 5%, ASPD + 5. ------------------------ MATK + 30%. ------------------------ Reduce damage taken from Normal and Boss enemies by 5%. ------------------------ Reduce damage taken from Human and Doram Player by 5%. ------------------------ For every level of Spirit Sympathy learned, INT + 5, After Cast Delay -5%. ------------------------ For every level of Striking learned, increase Fire Bolt, Cold Bolt, Lightning Bolt, and Earth Spike damage by 20%. ------------------------ When learned Psychic Wave Lv. 5, there's a chance to cast Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike, and Psychic Wave when performing physical attack. (Skill level is based on learned level.) ------------------------ When learned Spell Fist Lv. 10, there's a chance to cast Safety Wall Lv. 3 when performing physical attack. (If a higher Safety Wall skill level is available, it will be cast instead of Lv. 3.) ------------------------ When refined to +7 or higher, additional ASPD + 5%, MATK + 5%. ------------------------ When refined to +9 or higher, additional ASPD + 10%, MATK + 10%. ------------------------ Def : 12
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Magic Protector Robe

Magic Protector Robe [1]

#450150 · Armor · Armor
DEF
110
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
The uniforms of Geffen mages. It has the ability to improve magic efficiency when casting spells. ------------------------ Increases incoming heal effectiveness by 10%. Reduces SP consumption of skills by 10%. MaxHP + 3%, Int + 3, Dex + 3. ------------------------ MATK + 10 per refine rate. ------------------------ Reduces variable casting time by 2% per 2 refine rate. ------------------------ If refine rate is 9 or higher, increases all property magical damage by 10%. ------------------------ If refine rate is 11 or higher, reduces variable casting time by additional 7%. ------------------------ If refine rate is 13 or higher, additional MATK + 60. ------------------------ Def : 110
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Magic Swordsman Thanatos's Sword

Magic Swordsman Thanatos's Sword [1]

#480136 · Armor · Garment
DEF
60
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A magic sword said to have been used by a powerful swordsman in the past. You can feel some of the power still contained in it. ------------------------ When Base Level is 210 or higher, P.ATK + 3, S.MATK + 3. ------------------------ When Base Level is 230 or higher, additional P.ATK + 2, S.MATK + 2. ------------------------ For every 3 refine level, increase melee, long-range physical, and all property magical damage by 2%. ------------------------ For every 5 refine level, increase physical and magical damage against Medium and Large sized enemies by 5%. ------------------------ When refined to +9 or higher, ignore physical and magical defense of Dragon and Angel race monsters by 20%. ------------------------ When refined to +11 or higher, ignore physical and magical defense of Dragon and Angel race monsters by additional 10%. ------------------------ Set Bonus: Thanatos Magic Sword [1] The Agony of Thanatos [1] Reduce Variable Casting Time by 10%. When the refine level of Headgear is +7 or higher, increase physical and magical damage against Shadow and Holy property enemies by 15%. When the refine level of Headgear is +9 or higher, increase physical and magical damage against Dragon and Angel race enemies by 15%. When the refine level of Headgear is +11 or higher, increase physical and magical damage against Medium and Large sized enemies by 15%. ------------------------ Set Bonus: Thanatos Magic Sword [1] Red Force Pendant [1] OR Blue Mental Pendant [1] ATK + 50, MATK + 50. Increase physical and magical damage against Medium and Large sized enemies by 15%. ------------------------ Def: 60
Full item details & effects
Magic Swordsman Thanatos's Sword-FA

Magic Swordsman Thanatos's Sword-FA [1]

#480324 · Armor · Garment
DEF
90
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
An improved version of the magic sword said to have been used by a powerful swordsman in the past. The power contained within has been amplified. ------------------------ When base level is 250 or higher, S.MATK +8, P.ATK +8. ------------------------ For every 2 refine level, increases melee/ranged physical damage by 3%, increases all property magical damage by 3%. ------------------------ For every 4 refine level, increases physical/magical damage to Medium and Large size monsters by 5%. ------------------------ When refined +9 or higher, increases physical/magical damage to Dragon and Angel race by 7%. ------------------------ When refined +11 or higher, increases physical/magical damage to Dragon and Angel race by an additional 7%. ------------------------ Set Bonus: Thanatos Sword-FA [1] The Agony of Thanatos-LT [1] Reduces Variable Casting Time by 10%. When headgear refined +7 or higher, increases physical/magical damage to Holy and Shadow enemies by 20%. When headgear refined +9 or higher, increases physical/magical damage to Angel and Dragon race by 15%. When headgear refined +11 or higher, increases physical/magical damage to Medium and Large size by 15%. ------------------------ Set Bonus: Thanatos Sword-FA [1] Red Force Pendant-LT [1] or Blue Mental Pendant-LT [1] ATK +50, MATK +50, P.ATK +3, S.MATK +3. increases physical/magical damage to Medium and Large size by 15%. ------------------------ [Grade Bonus] [Grade D] P.ATK + 5, S.MATK + 5. [Grade C] Ignores physical/magical resistance of Dragon and Angel monsters by 5%. [Grade B] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%. [Grade A] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%. ------------------------
Full item details & effects
Magical Booster

Magical Booster

#18720 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
30
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
A helm which increases the magical powers of the wearer by controlling the brainwaves. It has voice recognition function and interacts with other equipment. MATK + 3% Set Bonus Hypnotist's Staff Magical Booster MATK + 20 per upgrade level of Hypnotist's Staff. If Hypnotist's Staff upgrade level is +10 or higher, Additional MATK + 50 Reduces the cast delay of skills by 10%. Set Bonus Magical Booster Piercing Staff MATK +15 per upgrade level of Piercing Staff. If Piercing Staff upgrade level is +10 or higher, Additional MATK + 50 Reduces the variable casting time of skills by 10%. Set Bonus Magical Booster Southern Cross Increases magical damage on boss monsters by 2%. If Southern Cross upgrade level is +5 or higher, Increases magical damage on boss monsters by an additional 3%. Increases damage taken from normal monsters by 5%. If Southern Cross upgrade level is +7 or higher, Increases magical damage on boss monsters by an additional 4%. Increases damage taken from normal monsters by an additional 5%.
Full item details & effects
Magical Cloth

Magical Cloth [1]

#450132 · Armor · Armor
DEF
45
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
200,000 z
Sell value
100,000 z
Increase fire, water, wind, earth property magic damage by 5%. When refined to +7 or higher, additional increase in fire, water, wind, earth property magic damage by 2%, increase ASPD by 10% When refined to +8 or higher, additional increase in fire, water, wind, earth property magic damage by 3%, armor cannot be destroyed. When refined to +9 or higher, additional increase in fire, water, wind, earth property magic damage by 5%, adds a chance to increase damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 100% for 10 sec. SET BONUS Magical Cloth True Celia Alde Card MATK +5%, ignores magical defense of all races by 50%.
Full item details & effects
Magical Earring (Shadow)

Magical Earring (Shadow)

#24021 · Shadowgear · Shadow right accessory
Weight
0
Buy value
0 z
Sell value
0 z
An earring worn to enhance magical attack. Max HP + 10 per upgrade level of the item. Reduces the variable casting time of skills by 1%. If upgrade level is +7 or higher, Reduces the variable casting time of skills by an additional 2%. Set Bonus Magical Shadow Earring Magical Shadow Pendant Magical Shadow Weapon MATK + 1 per upgrade level of Magical Shadow Earring, Magical Shadow Pendant, and Magical Shadow Weapon. If the combined upgrade levels of Magical Shadow Earring, Magical Shadow Pendant and Magical Shadow Weapon are +23 or higher, MATK + 1%
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Magical Foxtail Staff

Magical Foxtail Staff [2]

#1692 · One-Handed Staff · Weapon
ATK
120
MATK
260
Weapon Lv.
3
Required Lv.
140
Slots
2
Weight
60
Buy value
100,000 z
Sell value
50,000 z
The dragonfly and the foxtail give off mysterious magical synergy in this staff. Property: Neutral Max SP + 100 Max SP + 1% per 2 upgrade levels of the item. MATK + 2% per 2 upgrade levels of the item. If upgrade level is +7 or higher, Increases the base weapon ATK and MATK by 40%. Increases the base weapon ATK and MATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.
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Magical Pencil (Shadow)

Magical Pencil (Shadow)

#24023 · Shadowgear · Shadow left accessory
Weight
0
Buy value
0 z
Sell value
0 z
A pendant worn to enhance magical attack. Max HP + 10 per upgrade level of the item. Max SP + 50 If upgrade level is +7 or higher, Max SP + 1% Set Bonus Magical Shadow Earring Magical Shadow Pendant Magical Shadow Weapon MATK + 1 per upgrade level of Magical Shadow Earring, Magical Shadow Pendant, and Magical Shadow Weapon. If the combined upgrade levels of Magical Shadow Earring, Magical Shadow Pendant and Magical Shadow Weapon are +23 or higher, MATK + 1%
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