Totem with powerful abilities to aggressively fight against demons. Emits powerful, holy energy.
10% increase of physical and magic damage to demon monsters for 20 min.
The ceremonial ax used by the Glastheim Guards.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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Can't be destroyed,
ATK + 5%.
Increases long ranged physical damage by 1% per refine rate.
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If refine rate is 9 or higher, increases Power Swing damage by 20%.
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If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Guardian Knight Axe
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
Huge Two-handed ax used by the Guards of Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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Can't be destroyed,
ATK + 5%.
Reduces damage taken from medium and large size enemies by 10%.
Increases long ranged physical damage by 1% per refine rate.
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If refine rate is 9 or higher, increases Axe Tornado and Lava Flow damage by 20%, reduces skill cooldown of Axe Tornado by 1 second.
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If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Guardian Knight Battle Axe
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
The blunt Two-handed sword used by the Raydric Knights.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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ATK + 5%.
ATK + 4 per refine rate.
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If refine rate is 9 or higher, CRI + 5, increases critical damage by 25%.
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If refine rate is 11 or higher, the weapon can't be destroyed, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Guardian Knight Claymore
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus critical damage by 20% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
The ceremonial sword used by the Glastheim Guards.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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MATK + 180.
MaxHP + 1% and increases Grand Cross damage by 2% per refine rate.
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If refine rate is 9 or higher, increases Shield Press damage by 20%.
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If refine rate is 11 or higher, increases physical and magical damage against undead and angel race monsters by 20%.
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Set Bonus
Guardian Knight Jewel Sword
King Schmidt's Suit
King Schmidt's Manteau
Has a chance to gain ATK + 7% and MATK + 7% for 10 seconds when dealing physical or magical damage.
If the sum of refine rate of set is 30 or higher, increases physical and magical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
Heavy one-handed spear held by the White Knights.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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Increases long ranged physical damage by 1% per refine rate.
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If refine rate is 9 or higher, increases Vanishing Point damage by 20%.
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If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Guardian Knight Spear
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
A whip made from a creature that emits powerful electrical energy.
Its slippery texture is really unpleasant.
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MATK + 180.
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For every 2 refine level, MATK + 6, increase long ranged physical damage by 3%.
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When refined to +7 or higher,
Increase Neutral property magical damage by 10%.
Reduce SP consumption of Severe Rainstorm by 10%.
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When refined to +9 or higher, increase Reverberation and Severe Rainstorm damage by 15%.
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When refined to +11 or higher,
Increase magical damage against Water property monsters by 10%.
Reduce Severe Rainstorm cooldown by 1 second.
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Set Bonus:
Illusion Electric Eel [2]
Illusion Muffler [1]
ATK + 30.
When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%.
When the total refine level of set is 18 or higher, increase Severe Rainstorm damage by 20%.
When the total refine level of set is 22 or higher, reduce Severe Rainstorm cooldown by 1 second.
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Set Bonus:
Illusion Electric Eel [2]
Illusion Shoes [1]
MATK + 40.
When the refine level of each item in the set is 7 or higher, increase Neutral property magical damage by 5%.
When the total refine level of set is 18 or higher, increase Reverberation damage by 20%.
When the total refine level of set is 22 or higher, reduce Fixed Casting Time of Reverberation by 0.5 seconds.
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Although it looks like a guitar, it uses steel strings and is equipped with an amplifier that changes the vibrations into electrical energy.
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MATK + 180.
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For every 2 refine level, MATK + 6, increase long ranged physical damage by 3%.
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When refined to +7 or higher,
Increase Neutral property magical damage by 10%.
Reduce SP consumption of Severe Rainstorm by 10%.
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When refined to +9 or higher, increase Reverberation and Severe Rainstorm damage by 15%.
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When refined to +11 or higher,
Increase magical damage against Water property monsters by 10%.
Reduce Severe Rainstorm cooldown by 1 second.
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Set Bonus:
Illusion Electric Guitar [2]
Illusion Muffler [1]
ATK + 30.
When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%.
When the total refine level of set is 18 or higher, increase Severe Rainstorm damage by 20%.
When the total refine level of set is 22 or higher, reduce Severe Rainstorm cooldown by 1 second.
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Set Bonus:
Illusion Electric Guitar [2]
Illusion Shoes [1]
MATK + 40.
When the refine level of each item in the set is 7 or higher, increase Neutral property magical damage by 5%.
When the total refine level of set is 18 or higher, increase Reverberation damage by 20%.
When the total refine level of set is 22 or higher, reduce Fixed Casting Time of Reverberation by 0.5 seconds.
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Infinity Drink with a temporary feeling of infinite energy..
MaxHP + 5%, MaxSP + 5% for 30 mins.
Critical Damage, Ranged Physical Attack, All property magical attack power +5%.
Skill Casting cannot be interrupted.
A box containing 20 infinity drinks.
Infinity drinks with a temporary feeling of infinite energy.
MaxHP + 5%, MaxSP + 5% for 30 mins.
Critical Damage, Ranged Physical attack power, All property magical attack power +5%
Skill cast cannot be interrupted.
When character's KO'ed, the effect will dissapear.
A Kachua's Secret Key is attached!
A box containing 200 infinity drinks.
Infinity drinks with a temporary feeling of infinite energy.
MaxHP + 5%, MaxSP + 5% for 30 mins.
Critical Damage, Ranged Physical attack power, All property magical attack power +5%
Skill cast cannot be interrupted.
When character's KO'ed, the effect will dissapear.
11 Kachua's Secret Keys are attached!
A staff developed to increase the potency of recovery skills. It is rumored this healing power comes with increased consumption of mental energy.
Property: Holy
Increases the recovery rate of recovery skills by 6% per upgrade level of the item.
Increases SP cost of Heal by 10 per upgrade level of the item.
Increases SP cost of Coluseo Heal by 12 per upgrade level of the item.
Increases SP cost of High Heal by 14 per upgrade level of the item.
A crystal of magic that is found in some monsters with cold energy. It is white and easily bundled in a ball so it is often used to make balls of snow or snowmen.
(This item will be deleted when the event finishes.)
A mantle imbued with the energy of Maple Tree, the divine beast of autumn.
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SPL + 2, CON + 2.
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Increases SP consumption by 15% when using skills.
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For every 2 refine levels, MATK + 5.
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For every 3 refine levels, All Property Magic Damage + 2%.
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When refined to +7 or higher, reduce Variable Casting Time by 10%.
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When refined to +9 or higher, reduce Variable Casting Time by 5%, ASPD + 5%.
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When refined to +11 or higher, S.MATK + 2, reduce After Cast Delay by 10%.
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[Grade Bonus]
[Grade D] RES + 25, MRES + 25.
[Grade C] MATK + 7%, All Property Magic Damage + 7%.
[Grade B] SPL + 5, CON + 5, S.MATK + 3, DEF + 50.
[Grade A] S.MATK + 5, Magic Damage to All Property + 5%.
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Def : 80
A staff which converts elemental power into psychic energy.
Property: Neutral
Reduces the variable casting time of Psychic Wave by 3%.
Increases the SP cost of Psychic Wave by 60.
Max HP - 2% per upgrade level of the item past the upgrade level of 5
Increases the damage of Psychic Wave by 2% per upgrade level of the item past the upgrade level of 5.
Drains 100 SP from the user when the item is unequipped.
A rare staff that can convert psychic energy into brute strength.
Property: Neutral
Str + 10
Drains 2 SP from the user when performing a physical attack.
A rare staff that can convert psychic energy into brute strength.
Character Bound
Rental Item
Property: Neutral
Str + 10
Int + 4
Drains 1 SP from the user when performing a physical attack.
Robe that has received the spell energy of the star's power.
Increases spell.
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SPL +1.
MATK +125.
Every 2 refine, MATK +15.
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If refine rate is 9 or higher, MATK + 5%.
If refine rate is 11 or higher, increases all property magical damage by 15%.
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[Grade Bonus]
[Grade D] MATK + 2 per 2 refine, MATK + 1% additional, all attribute magic damage increases by 3% per 3 refine.
[Grade C] MATK + 3 per 2 refine, MATK + 1% additional, all attribute magic damage increases by 3% per 3 refine.
[Grade B] MATK + 2% additional, all attribute magic damage increases by 5% per 3 refine, S.MATK + 1 per 4 refine.
[Grade A] MATK + 3% additional, all attribute magic damage increases by 5% per 3 refine, S.MATK + 2 additional per 4 refine.
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Def : 105
A crystal formed from condensed mana cores that have been neutralized of venomous energy.
Sealed with Snowflower magic to prevent any remaining traces from leaking.
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An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic dexterity.
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DEX +12, MHP +15%, MSP +10%.
For every 2 refine level, Reduces variable casting time by 4%.
For every 2 refine level, Increases ASPD by 4%.
For every 3 refine level, Increases physical and magical damage against dragon monster by 8%.
If refine rate is 11 or higher, increases physical and magical damage against medium and
large size monsters by 8%, reduces fixed casting time by 0.2 seconds.
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Set Bonus
Purple Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, ATK +5%, MATK +5%.
For every 15 base DEX, Increases ASPD by 3% and
Reduces variable casting time by 3%
[Dragon's Speed]
When attacked, has a chance to increase FLEE +50, Perfect Dodge +10 for 10 seconds.
If the base DEX is 120 or higher,increases the activation rate of [Dragon's Speed],
FLEE +30, Perfect Dodge +5.
If the sum of refine rate of Purple Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 15%, reduces variable casting time by 15%
reduces global cooldown by 25%.
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A shimmering ruby sealed with magic spells, strong energy is whirling within.
Character Bound
Casts Level 5 Frost Misty.
Only works in the Warlock Job Change Testing Room
A shimmering ruby sealed with magic spells, strong energy is whirling within.
Character Bound
Casts Level 5 Crimson Rock.
Only works in the Warlock Job Change Testing Room
A shimmering ruby sealed with magic spells, strong energy is whirling within.
Character Bound
Casts Level 5 Chain Lightning.
Only works in the Warlock Job Change Testing Room
A shimmering ruby sealed with magic spells, strong energy is whirling within.
Character Bound
Casts Level 5 Earth Strain.
Only works in the Warlock Job Change Testing Room