Suit worn by special forces during assault operations.
Tough, light, and functional.
MaxHP + 10% , MaxSP + 10%
When physically attacking, increase damage to all race monsters by 7% per 1 skill level of Arrow Storm.
When No Limits Lv. 5 is learned, increase attack speed by 10%
Dex + 10 , ATK + 50 per 1 skill level of Warg Ride.
When refined to +5 or higher, Perfect Hit + 25%
When refined to +7 or higher, additional Perfect Hit + 25%
All talent status +10.
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Every 2 refine level, ATK and MATK +10.
Every 3 refine level, POW, SPL, CON +2.
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When refine +7 or higher,
increases melee/ranged physical damage by 12%,
increases all property magical damage by 12%.
When refine +9 or higher,
decreases after cast delay by 8%.
When refine +11 or higher,
reduces fixed casting time by 0.7 seconds.
When refine +13 or higher,
increases physical/magical damage to all race enemies by 12%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv2
When physically attacking, has 3% chance to increase STR by 100 for 10 seconds.
when Shoes [C grade], POW +7,
When Shoes [A grade], additional POW +12, and Perfect Hit +8%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv2
When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds.
when Shoes [C grade], MHP +8%, P.ATK +10,
When Shoes [A grade], additional MHP +15%, P.ATK +15,
and increases physical damage all sizes enemies by 25%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv2
When magically attack, has 3% chance to increase MATK by 30% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15,
and increases magical damage to all sizes enemies by 25%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv2
When magically attack, has 3% chance to increase INT by 120 for 10 seconds.
when Shoes [C grade], SPL +10.
When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv2
When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds.
when Shoes [C grade], CON +10.
When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv2
When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds.
when Shoes [C grade], CRI +7.
When Shoes [A grade], additional CRT +12, and C.RATE +10.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv3
When physically attacking, has 3% chance to increase STR by 120 for 10 seconds.
when Shoes [C grade], POW +10,
When Shoes [A grade], additional POW +18, and Perfect Hit +15%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv3
When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds.
when Shoes [C grade], MHP +10%, P.ATK +10,
When Shoes [A grade], additional MHP +20%, P.ATK +15,
and increases physical damage all sizes enemies by 30%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv3
When magically attack, has 3% chance to increase MATK by 35% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15,
and increases magical damage to all sizes enemies by 30%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv3
When magically attack, has 3% chance to increase INT by 150 for 10 seconds.
when Shoes [C grade], SPL +12.
When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv3
When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds.
when Shoes [C grade], CON +12.
When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv3
When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds.
when Shoes [C grade], CRI +8.
When Shoes [A grade], additional CRT +17, and C.RATE +12.
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[Grade Bonus]
[Grade D] MHP and MSP +5%.
[Grade C] ATK and MATK +7%.
[Grade B] Reduced fixed casting time by 0.3 seconds.
[Grade A] Increases physical/magical damage to all class enemies by 10%.
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Def : 20
HIT + 10.
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For every 2 refine level, HIT + 1.
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When refined to +9 or higher, Perfect Hit + 5.
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Location : Armor
HIT + 10.
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For every 2 refine level, HIT + 1.
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When refined +9 or higher, Perfect Hit + 5.
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Location : Pendant
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Expert Archer) effect.
[Enchant Effect]
HIT +10, Long-ranged Physical damage +10%
[Applicable Equipment]
Automatic Booster R
Automatic Booster L
Automatic Battle Chip R
Automatic Battle Chip L
It was a cape without any characteristics, but due to the mana interference equipment installed by Ilusion, it turned into an earful shape that fits the name of Greed.
MaxHP + 5%
Reduce incoming damage from players by 5%.
When Hallucination Walk lv5, increase resistance against water property attack by 100%, holy property attack by 30%.
Adds a chance to perfect hit by 2%, increase damage of Cross Impact by 20%, Dark Claw by 50% per 1 skill level of Cross Impact.
When Cross Impact lv5, reduce cooldown of Hallucination Walk by 20 sec.
When refined to +7 or higher, additional MaxHP + 5%, recovers SP+10 when monsters killed using physical attack, increase damage to all size monsters by 10%.
When refined to +9 or higher, additional MaxHP + 10%, recovers additional SP+10 when monsters killed using physical attack, increase damage to all size monsters by additional 10%.
-
MaxHP +5%, decrease incoming damage from players by 5%,
Reduce casting time of animal type skills by 10%.
When refine rate is 9 or higher, MaxHP +10%, reduce casting time of animal type skills by 20%.
When refine rate is 11 or higher, MaxHP +5%, reduce casting time of animal type skills by additional 20%.
Reduce delay after attack by 2% per each level of Hiss learned.
Increase a chance to perfect hit by 4% per 1 Power of Lock learned, increase damage dealt to all size monsters by 2%.
Increase animal damage type skills by 15% for every level of Sprit Of Savage learned.
Reduce cooldown of Lunatic Carrot Beat by 0.2 seconds per 1 Spirit of Life learned.
A compact and delicious biscuit stick that increases DEX.
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DEX + 15 for 30 minutes.
Increase HIT randomly by 11 ~ 33 for 10 minutes.
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Each effect cannot be stacked with other similar buffs and only activates the highest option.
Effect will disappear when dispelled and upon death.
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Account Bound
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A box containing 20 pieces of DEX Biscuit Stick.
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[DEX Biscuit Stick]
DEX + 15 for 30 minutes.
Increase HIT randomly by 11 ~ 33 for 10 minutes.
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Each effect cannot be stacked with other similar buffs and only activates the highest option.
Effect will disappear when dispelled and upon death.
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Immune to Knockback.
Able to use level 5 Call Spirit
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For every 2 refine level, ATK + 10.
For every 3 refine level, melee/ranged physical damage +4%.
When refined to 7 or higher, Perfect HIT +8.
When refined to 9 or higher, increases physical damage against targets
of all attributes by 10%.
When refined to 11 or higher, Perfect HIT +15.
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Set Bonus
Battle Aura Manteau
Old Blazing Soul
For every refine level of Old Blazing Soul,
increases Earthshaker and Rampage Blast damage by 2%.
For every 2 refine level of Old Blazing Soul,
reduces skill cooldown of Earthshaker and Rampage Blast damage by 0.1 second.
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Set Bonus
Battle Aura Manteau
Ifrit Card
Increases physical damage against Human and Human Player by 30%.
Increases physical damage against Angel and Demon by 40%.
Resistance to Fire property +50%
Resistance to Water property -30%
Able to use level 5 Fury
When using Fury, ATK +150 for 10 sec.
Increases Fury skill cooldown by 20 sec.
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No Knockback.
Can use skill Summon Spirit Sphere LV5.
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Every 2 refine level, ATK+10, POW+1, CON+1
Every 3 refine level, Increases ranged/melee physical damage by 8%.
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When refined to +7 or higher, ATK+15%, increases ASPD (delay after attack) by 10%.
When refined to +9 or higher, Increases physical attack to all property by 12%.
When refined to +11 or higher, Perfect Hit+25.
When refined to +13 or higher, Increases ranged/melee physical damage by 10%.
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Set Bonus:
Battle Aura Manteau-LT [1]
Old Blazing Soul [1]
Every 3 refine level, Increases Second Flame damage by 15%, increases Third Flame Bomb 10%.
When headgear refined to +13 or higher, MaxHP+25%.
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Set Bonus:
Battle Aura Manteau-LT [1]
Ifrit Card
Increases physical damage to human, angel, demon, and player race by 40%.
Resistance to fire property by 50%.
Resistance to water property -30%.
Enable to use skill 'Fury' LV5, increases cooldown skill by 20 seconds.
When using skill 'Fury', ATK+200 for 10 seconds.
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[Grade Bonus]
[Grade D] ATK+80.
[Grade C] Perfect Hit+10.
[Grade B] Increases physical damage to all size by 12%.
[Grade A] Reduce delay after cast skill by 7%. If refine +13, increases physical damage to all race by 12%.
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Def: 20
Compounds On: Weapon
Hit +20 Long-ranged Physical ATK +5% if the user has [Revolvers] equipped.
Additional Long-ranged Physical ATK +1% per upgrade level.
If upgrade level is +10 or higher,
Increases the damage of Fire Dance by an additional 15%.
Protector used to protect the eyes of a bio scientist. Wear safety glasses when performing tests.
Position: Middle
Hit + 10
Perfect Hit + 5
Reduces the variable casting time of skills by 5%.
Set Bonus
Bio Protector
Pipe
Reduces the global delay of skills by 5%.
Set Bonus
Bio Protector
Mechanical Plant Hat [1]
Increases the damage of Spore Explosion by 5% per upgrade level of Mechanical Plant Hat [1].
Set Bonus
Bio Protector
Mechanical Plant Hat [1]
Pipe
Reduces the SP cost of Spore Explosion by 20.
A pendant which symbolizes a well-known Rogue Guild among people in dark side.
Dex + 3
When equipped with Ring of Rogue, inflicts additional damage to large sized monsters by 8% and Variable Casting Speed -3%.
HIT +3, reduction in Variable Casting speed by 3%
A winged hat that is said to have been used by an executive of a certain organization.
Brings out high performance on top secret missions.
Position: Upper
Dex + 10
Mdef + 15
Restores 50 SP to the user when a monster is killed.
Increases the damage of Feint Bomb by 10%.
If Invisibility is level 5,
Increases physical damage on boss monsters by 50%.
If Maelstrom is level 3,
Enables Level 7 Flying Kick.
If Reproduce is level 10,
Reduces the SP cost of skills by 30%.
If upgrade level is +7 or higher,
Hit + 30
Increases the damage of Feint Bomb by an additional 15%.
If upgrade level is +9 or higher,
Additional Hit + 20
Increases the damage of Feint Bomb by an additional 25%.
If upgrade level is +10 or higher,
Bypass 100% of hard defense of all race targets when performing a physical attack.
A black veil once said to be worn by a lonesome lady who lost someone dear.
Position: Upper
Hit + 20
Increases physical and magical damage on [Illusion of Vampire] monsters by 15%.
Reduces damage taken from [Illusion of Vampire] monsters by 15%.
If upgrade level is +7 or higher,
Increases physical and magical damage on [Illusion of Vampire] monsters by an additional 15%
Reduces damage taken from [Illusion of Vampire] monsters by an additional 15%
If upgrade level is +8 or higher,
Additional Hit + 30.
If upgrade level is +9 or higher,
Increases physical and magical damage on [Illusion of Vampire] monsters by an additional 20%
Reduces damage taken from [Illusion of Vampire] monsters by an additional 20%
A sawtooth dagger crafted by the Rogue Guild.
Increases the damage of Fatal Menace by 30%.
For every upgrade level of the item past the upgrade level of 5,
Increases the damage of Fatal Menace by an additional 2%.
MATK + 3
Set Bonus
Black Cat
Black Wing [1]
MATK + 5
Hit + 5
Reduces the SP cost of Masquerade-Enervation and Masquerade-Groomy by 20.
HIT + 5.
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For every 2 refine level, additional HIT +1.
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If refine rate is 7 or higher, ASPD + 1.
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Set Bonus
Blitz Shadow Earring
Blitz Shadow Pendant
Increase ATK by the sum of refine level of the set.
if the sum of refine rate is 15 or higher, ASPD + 1.
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Location : Earring
An egg containing a Blue Moon Loli Ruri pet.
It can be hatched using a Pet Incubator.
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When intimacy is Awkward or Shy, VIT + 1, MHP + 1%.
When intimacy is Neutral, VIT + 2, MHP + 2%.
When intimacy is Cordial, VIT + 3, MHP + 3%.
When hit by physical attacks, has a low chance to cast Kyrie Eleison Lv.2 on yourself (higher learned skill level applicable).
When intimacy is Loyal, VIT + 4, MHP + 5%.
When hit by physical attacks, has a low chance to cast Kyrie Eleison Lv.2 on yourself (higher learned skill level applicable).
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A heart stone that holds the courage of a Hyper Novice.
MDEF +10, MHP +15%, MSP +15%.
Increases physical and magical damage to all sizes enemies by 15%.
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Set Bonus:
Brave Heart (Hyper Novice) [1]
Archi Card
MaxHP +15.000, MaxSP +1.500.
Increases physical and magical damage to all sizes enemies by additional 15%.
When Shoes refined to +12 or higher,
there is a 5% chance to gain POW +25, SPL +25 for 20 seconds when a physical/magical attack hits.
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Set Bonus:
Brave Heart (Hyper Novice) [1]
Circlet of Time(Super Novice) [1]
MHP and MSP are increased by an additional 15%.
Increases physical and magical damage to all sizes enemies by additional 15%.
When Headgear refined to +11 or higher,
ATK +175, MATK +175.
When Headgear refined to +12 or higher,
Increases Double Bowling Bash and Jupiter Thunderstorm damage by 60%.
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Def : 10
A heart stone that holds the courage of a Night Watch.
MDEF +10, MHP +15%, MSP +15%.
Increases physical and magical damage to all sizes enemies by 15%.
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Set Bonus:
Brave Heart (Night Watch) [1]
Blut Hase Card
MaxHP +15.000, MaxSP +1.500.
Increases physical damage to all sizes enemies by additional 15%.
Increases ranged physical damage by 15%.
When Shoes refined to +12 or higher,
there is a 5% chance to gain POW +20, CON +20 for 20 seconds when a physical attack hits.
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Set Bonus:
Brave Heart (Night Watch) [1]
Circlet of Time(Rebellion) [1]
MHP and MSP are increased by an additional 15%.
Increases physical damage to all sizes enemies by additional 15%.
Increases ranged physical damage by additional 15%.
When Headgear refined to +11 or higher,
ATK +175.
When Headgear refined to +12 or higher,
Increases Only One Bullet and Magazine for One damage by 50%.
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Def : 10
Yellow and green twin ribbons said to have been given to each other by twins bound by an immortal bond.
When physically attacking,
increase damage to small, medium, and large monsters by 10%.
Reduce incoming damage from players by 5%.
Prevents sleep.
When Infinite Humming lv5,
Adds a chance to guide hit by 30%.
When Gloomy Shyness lv5,
When Music Lessons is learned, and equipped with instruments or whips,
can cast Dance Lessons which has the same skill level.
When Dance Lessons is learned, and equipped with instruments or whips,
can cast Music Lessons which has the same skill level.
Location : Middle Weight : 30
A mace that creates a clear sound every time it hits something.
Indestructible, Variable Cast Time -10%
ATK +4 for every upgrade level
+9 Effect: Throw Spirit Sphere and Occult Impaction damage +50%
+11 Effect: ATK +10%
An omnipotent armor clad in radiance worn by the God of Sky.
The omniscient being is ready to bring down a divine punishment.
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ASPD + 10%
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For every level of Knuckle Arrow learned,
increases physical damage to all race monster by 7%.
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When learned level 5 Lightning Walk,
for every 1 base level (Up to level 250), increases Lightning Ride damage by 2%
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When learned level 10 Rising Dragon,
reduces Variable Casting time by 15%,
recover HP +150, SP +15, when defeated a monster with physical attack,
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When refined to +7 or higher,
for every 2 base level (Up to level 250), increases ATK by 1
------------------------
When refined to +9 or higher,
for every 2 base level (Up to level 250), additional increases ATK by 1
------------------------
When refined to +11 or higher,
Indestructible in battle.
Perfect hit + 25%
------------------------
When refined to +12 or higher,
POW + 10.
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When refined to +13 or higher,
ATK + 30%.
------------------------
Def : 100
Double your flavour, increase your drops!
By chance upon being hit gives the user a 75% item drop chance increase for 1 minute.
This effect overrides any Bubble Gum consumable effects
Location: Lower
A chocolate roll cake in the form of firewood covered with snow. When you see it, you can feel Christmas is coming.
Increases HP & SP restoration by 3%, Hit +3, and Critical +7 for 10 minutes.