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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “MATK+1%(Lower)” in Renewal

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Kradat

Kradat

#420391 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
170
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
Throw your paper! Next round, that guy's definitely going to play rock! ------------------------ Reduces After Cast Delay by 7%. ------------------------ Increases magic damage to all class enemies by 15%. ------------------------ Set Bonus: Kradat (Paper) Shard of Intelligence Jewel MATK + 150 ------------------------ Set Bonus: Kradat (Paper) Shard of Vitality Jewel After Cast Delay - 15%, MHP + 5000. ------------------------ Def : 0 Location : Lower
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Loyal Servant of the Demon Lord Morroc

Loyal Servant of the Demon Lord Morroc

#420236 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
P.ATK+5, S.MATK+5, Increases damage against demihuman race enemies and angel race monster by 5%. Reduces damage taken from demihuman race enemies and angel race monster by 3%. When equipped with Darklord Essence Force 3, Increases melee physical damage by 20%. Increases damage taken from all race enemies by 15%. When equipped with Darklord Essence Intelligence 3, Increases all property magical damage by 20%. Increases damage taken from all race enemies by 15%. When equipped with Darklord Essence Speed 3, Reduces global cooldown by 10%. MaxHP -20%. When equipped with Darklord Essence Concentration 3, Increases long ranged physical damage by 20%. Increases damage taken from all race enemies by 15%. When equipped with Darklord Essence Vitality 3, MaxHP +30%. ASPD -50%. When equipped with Darklord Essence Luck 3, Increases critical damage by 20%. Increases heal efffectiveness by 20%. Increases global cooldown by 10%. ------------------------ Set Bonus Loyal Servant of Morroc Demon God's Apostle Shnaim Card Increases physical and magical damage against all race enemies by 15%. ------------------------ Set Bonus Loyal Servant of Morroc Demon God's Apostle Ahat Card Increases physical and magical damage against all size enemies by 15%. ------------------------ Set Bonus Loyal Servant of Morroc Despair God Morocc Card MaxHP + 50%. Increases physical damage against all race enemies by 40%. ------------------------ Def : 0 Location : Lower
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Mob Scarf

Mob Scarf

#28502 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A scarf worn during a revolt. It gives the user the courage they need to never yield to anyone! ------------------------ Enables Level 2 Spell Breaker. ------------------------ Set Bonus Glasses/Glasses [1] or Sunglasses/Sunglasses [1] Mob Scarf Reduces damage taken from Demi-Human and Human Players race enemies by 2%. Max HP + 5% for every combined sum of 80 base Agi and Vit. Aspd + 5% for every combined sum of 80 base Agi and Vit. Reduces damage taken from Demi-Human and Human Players race enemies by an additional 2% for every combined sum of 80 base Agi and Vit. Physical damage against all class enemies + 6% for every combined sum of 80 base Str and Luk. Crit + 5 for every combined sum of 80 base Str and Luk. Increases critical damage on targets by 10% for every combined sum of 80 base Str and Luk. MATK + 120 for every combined sum of 80 base Int and Dex. Reduces the variable casting time of skills by 3% for every combined sum of 80 base Int and Dex. Increases the recovery rate of recovery skills by 10% for every combined sum of 80 base Int and Dex. ------------------------ Position: Lower
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Mysterious Red Plate

Mysterious Red Plate

#420313 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
A stylish oriental drinking glass in various colors. It might attract the attention of a certain general. ------------------------ Increase physical and magical damage against Illusion of Turtle monsters by 20%. ------------------------ Set Bonus: Mysterious Red Plate Illusion Pole Axe [2] Enables to use Spear Quicken Lv 5. For every 2 refine level of weapon, increase Brandish Spear and Clashing Spiral damage by 8%. ------------------------ Set Bonus: Mysterious Red Plate Illusion War Axe [2] Reduce Axe Tornado and Cart Tornado cooldown by 1 second. For every 2 refine level of weapon, increase physical damage against all size enemies by 2%. ------------------------ Set Bonus: Mysterious Red Plate Illusion Iron Driver [2] MATK + 110, When performing physical attack, there's a 30% chance to cast Dark Strike equal to the level of Duple Light learned. For every 2 refine level of weapon, increase Dark Strike damage by 6%. When weapon refined to +9 or higher, increase physical and magical damage against Holy property monsters by 10%. When weapon refined to +11 or higher, increase Dark property magic damage by 15%. ------------------------ Def : 0 Location : Lower
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Naughty Bats

Naughty Bats

#420315 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
A flock of bats waiting to suck any blood. It may be the familiars of certain blood-sucking noble. ------------------------ Increase physical and magical damage against Illusion of Vampire monsters by 20%. ------------------------ Set Bonus: Naughty Bats Illusion Skull Ring [1] ATK + 7%, Guided Attack + 35, increase melee physical damage by 10%. ------------------------ Set Bonus: Naughty Bats Vampire's Familiar [1] ATK + 50, CRI + 15, ASPD + 10%. Reduce After Cast Delay by 10%. When performing physical attack, there's a 2% chance to absorb 2% of damage as HP. ------------------------ Set Bonus: Naughty Bats Illusion Infiltrator [2] ASPD + 1, increase physical damage against all size enemies by 10%. When performing physical attack, there's a 7% chance to cast Vampire's Gift Lv. 3. For every 2 refine level of weapon, increase Vampire's Gift damage by 8%. ------------------------ Set Bonus: Naughty Bats Illusion Ancient Cape [1] MATK + 100, increase all property magic damage by 10%. When learned Masquerade-Unlucky level 3, There's a 5% chance to cast Drain Life Lv. 2 when performing melee physical attack. For every 2 refine level of garment, ASPD + 3%, increase Drain Life damage by 7%. ------------------------ Def : 0 Location : Lower
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Phantom Fireball

Phantom Fireball

#420199 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
90
Slots
0
Weight
70
Buy value
0 z
Sell value
0 z
A mysterious purple fire orb. It is said to be projected by the spirits of the dead. ------------------------ Reduce Variable Casting Time by 8%. ------------------------ Reduce After Delay by 5%. ------------------------ Reduce Fixed Casting Time by 0.1 second. ------------------------ Set Bonus: Ghost Fire New Wave Sunglasses [1] or Ghost Fire New Wave Sunglasses For every 18 POW, increase physical damage against all races by 7%, For every 18 STA, ATK + 60, For every 18 WIS, MATK + 60, For every 18 SPL, increase magic damage against all races by 7%, For every 18 CON, ATK + 4%, MATK + 4%, For every 18 CRT, Critical Damage + 7%, reduce Fixed Casting Time by 0.05 second. ------------------------ Def : 0 Location : Lower
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Plastic Blue Rose

Plastic Blue Rose

#420310 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
110
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
A rose that is said to bloom only on frozen ground. Is it really just an ordinary plastic rose? ------------------------ Increase physical and magical damage against Illusion of Frozen monsters by 20%. ------------------------ Set Bonus: Plastic Blue Rose Illusion Combo Battle Glove [2] Reduce Tiger Cannon cooldown by 1 second. For every 2 refine level of weapon, MHP + 200, Increase Sky Blow and Dragon Combo damage by 5%. ------------------------ Set Bonus: Plastic Blue Rose Illusion Huuma Fluttering Snow [2] Reduce Swirling Petal cooldown by 1 second. For every 2 refine level of weapon, AGI + 3, DEX + 3. Increase physical damage against all size enemies by 2%. ------------------------ Set Bonus: Plastic Blue Rose Illusion Sacred Mission [1] ASPD + 1. For every 2 refine level of shield, Increase physical and magical damage against all property monsters by 3%. When shield refined to +10 or higher, ATK + 5%, MATK + 5%. Reduce After Cast Delay by 7%. ------------------------ Def : 0 Location : Lower
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Sorcery Master Shadow Armor

Sorcery Master Shadow Armor

#1270001 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
An outer armor worn over regular armor to grant additional defense. It can be used alone, but its defensive effect is lower. ------------------------ MATK +3%, FLEE +10. ------------------------ For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%. ------------------------ When refined to +10 or higher, S.MATK +3. ------------------------ Set Bonus: Sorcery Master Shadow Armor Sorcery Master Shadow Shoes S.MATK +2. If the total refine level is +15 or higher, MSP +3%, magic damage to all property enemies +5%. If the total refine level is +18 or higher, ignore 50% of magic defense of all race enemies (excluding players). ------------------------ Set Bonus: Sorcery Master Shadow Armor Sorcery Master Shadow Shoes Master Shadow Shield S.MATK +2. Magic damage to all size enemies +5%. If the total refine level is +27 or higher, ignore 10% of magic resistance of all race enemies (excluding players). ------------------------ Location : Armor
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Special Environment Boots

Special Environment Boots [1]

#22203 · Armor · Footgear
DEF
15
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Increases magic damage against boss class enemies by +15%. For every refine level, MATK +5, MHP +2%, MSP +2%, reduce global cooldown by -1%. When refine level is 10 or higher, INT +15. ------------------------ Set Bonus: Space Shoes [1] Dark Lord Card Enables Level 5 [Volcano]. If base level 99 or lower, For every refine level, When receiving physical attack, increases fire property magic damage by 5% for 15 seconds. If base level 100 or higher, For every refine level, When receiving physical attack, increases fire property magic damage by 10% for 15 seconds. ------------------------ Def : 15
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Spell Magic Attack Stone (Garment)

Spell Magic Attack Stone (Garment)

#1000922 · Miscellaneous
Weight
10
Buy value
0 z
Sell value
0 z
A stone that increases magic attack power. The following abilities are given to the costume garment slot. S.MATK + 3. ------------------------ Set Bonus Spell Magic Attack Stone (Garment) Magic Power Stone (Upper) S.MATK + 1, SPL + 1. ------------------------ Set Bonus Spell Magic Attack Stone (Garment) Magic Power Stone (Middle) S.MATK + 1, SPL + 1. ------------------------ Set Bonus Spell Magic Attack Stone (Garment) Magic Power Stone (Lower) S.MATK + 1, SPL + 1. ------------------------ Set Bonus Spell Magic Attack Stone (Garment) Spell Stone (Dual) S.MATK + 5, SPL + 3. [Lace La Zard]
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Spell Magic Attack Stone (Garment)

Spell Magic Attack Stone (Garment)

#311426 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
S.MATK + 3. ------------------------ Set Bonus Spell Magic Attack Stone (Garment) Magic Power Stone (Upper) S.MATK + 1, SPL + 1. ------------------------ Set Bonus Spell Magic Attack Stone (Garment) Magic Power Stone (Middle) S.MATK + 1, SPL + 1. ------------------------ Set Bonus Spell Magic Attack Stone (Garment) Magic Power Stone (Lower) S.MATK + 1, SPL + 1. ------------------------ Set Bonus Spell Magic Attack Stone (Garment) Spell Stone (Dual) S.MATK + 5, SPL + 3.
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Star Eyepatch

Star Eyepatch [1]

#19444 · Armor · Headgear (Mid)
DEF
200
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
An eye patch containing the great power of an Orc, who became a hero. Increases resistance to Stun by 30%. If equipped with [Orc Hero Card] and Base LV is 99 or lower: For every 10 base VIT, ATK +10 and MATK +10. For every 10 base LUK, VIT +1 and LUK +1. If equipped with [Orc Hero Card] and Base LV is 100 or higher: For every 10 base VIT, ATK +15 and MATK +15. For every 10 base LUK, VIT +1 and LUK +1.
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Survivor's Circlet

Survivor's Circlet [1]

#19020 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
50
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A circlet worn by monks. It has the powers to take out the magic of its' wearer. Eligible Survivor's Rod for set combo: Survivor's Rod (Dex) Survivor's Rod (Dex) [1] Survivor's Rod (Int) Survivor's Rod (Int) [1] Position: Upper Int + 3 MATK + 4% If the user's base level is 99 or lower, additional Int + 1 per 2 upgrade levels of the item. If the user's base level is 100 or higher, additional Int + 1 per 1 upgrade level of the item. Set Bonus Survivor's Circlet [1] Survivor's Rod MATK + 10 per upgrade level of Survivor's Rod. If Survivor's Rod upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Circlet [1] Survivor's Orb Vit + 4 Reduces damage taken from Demi-Human race enemies by 4%. Reduces the variable casting time of skills by 6%. Increases the damage of Earth and Wind property magical attacks on targets by 20%. If Survivor's Circlet [1] upgrade level is +7 or higher, Additional Vit + 4 Reduces damage taken from Demi-Human race enemies by an additional 4%. Reduces the variable casting time of skills by an additional 6%. If Survivor's Circlet [1] upgrade level is +9 or higher, Additional Vit + 4 Reduces damage taken from Demi-Human race enemies by an additional 4%. Reduces the variable casting time of skills by an additional 6%. Set Bonus Survivor's Circlet [1] Survivor's Shoes MATK + 10% If Survivor's Circlet [1] upgrade level is +7 or higher, Increases the damage of Earth and Wind property magical attacks on targets by 10%. If Survivor's Circlet [1] upgrade level is +9 or higher, Increases the damage of Earth and Wind property magical attacks on targets by an additional 10%.
Full item details & effects
Survivor's Orb

Survivor's Orb

#19139 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
50
Slots
0
Weight
30
Buy value
0 z
Sell value
0 z
A orb that automatically protects its' owner. Eligible Survivor's Rod for set combo: Survivor's Rod (Dex) Survivor's Rod (Dex) [1] Survivor's Rod (Int) Survivor's Rod (Int) [1] Eligible Survivor's Manteau for set combo: Survivor's Manteau Survivor's Manteau [1] Position: Lower Physical damage against all class enemies + 2% MATK + 2% Reduces the variable casting time of skills by 3%. Enables Level 1 Hiding. Set Bonus Survivor's Orb Survivor's Rod MATK + 10 per upgrade level of Survivor's Rod. If Survivor's Rod upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Circlet [1] Survivor's Orb Vit + 4 Reduces damage taken from Demi-Human race enemies by 4%. Reduces the variable casting time of skills by 6%. Increases the damage of Earth and Wind property magical attacks on targets by 20%. If Survivor's Circlet [1] upgrade level is +7 or higher, Additional Vit + 4 Reduces damage taken from Demi-Human race enemies by an additional 4%. Reduces the variable casting time of skills by an additional 6%. If Survivor's Circlet [1] upgrade level is +9 or higher, Additional Vit + 4 Reduces damage taken from Demi-Human race enemies by an additional 4%. Reduces the variable casting time of skills by an additional 6%. Set Bonus Survivor's Manteau Survivor's Orb Reduces damage taken from Demi-Human race enemies by 1%. Reduces the fixed casting time of skills by 50%. If Survivor's Manteau upgrade level is +5 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. If Survivor's Manteau upgrade level is +7 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod MATK + 1% If Survivor's Rod upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau Survivor's Orb Rental Survivor's Rod MATK + 1% Set Bonus Survivor's Orb Survivor's Shoes Vit + 5 Int + 5 Reduces damage taken from Demi-Human race enemies by 3%.
Full item details & effects
Survivor's Rod (Dex)

Survivor's Rod (Dex)

#1617 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
0
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Dex + 2 Max HP + 300 Set Bonus Survivor's Manteau Survivor's Rod (Dex) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex) up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Dex) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex). Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Survivor's Circlet [1] Survivor's Rod (Dex) MATK + 10 per upgrade level of Survivor's Rod (Dex). If Survivor's Rod (Dex) upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Dex) MATK + 10 per upgrade level of Survivor's Rod (Dex). If Survivor's Rod (Dex) upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod (Dex) MATK + 1% If Survivor's Rod (Dex) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod (Dex) MATK + 1% If Survivor's Rod (Dex) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Dex) Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Dex) upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 second. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Survivor's Rod (Dex)

Survivor's Rod (Dex) [1]

#1618 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
1
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Dex + 3 Max HP + 400 Set Bonus Survivor's Manteau Survivor's Rod (Dex) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex) [1] up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Dex) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex) [1]. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Illusion Survivor's Manteau [1] Survivor's Rod (Dex) [1] Max HP + 1000 MATK - 50 MATK + 20 per upgrade level of Survivor's Rod (Dex) [1] up to maximum upgrade of +10. Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod (Dex) [1]. Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10. Set Bonus Survival Circlet [1] Survivor's Rod (Dex) [1] MATK + 10 per upgrade level of Survivor's Rod (Dex) [1]. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Dex) [1] MATK + 10 per upgrade level of Survivor's Rod (Dex) [1]. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod (Dex) [1] MATK + 1% If Survivor's Rod (Dex) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod (Dex) [1] MATK + 1% If Survivor's Rod (Dex) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Dex) [1] Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 second. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Survivor's Rod (Int)

Survivor's Rod (Int)

#1619 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
0
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Int + 2 Max HP + 300 Set Bonus Survivor's Manteau Survivor's Rod (Int) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int) up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Int) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int). Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Survivor's Circlet [1] Survivor's Rod (int) MATK + 10 per upgrade level of Survivor's Rod (Int). If Survivor's Rod (Int) upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Int) MATK + 10 per upgrade level of Survivor's Rod (Int). If Survivor's Rod (Int) upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod (Int) MATK + 1% If Survivor's Rod (Int) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod (Int) MATK + 1% If Survivor's Rod (Int) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Int) Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Int) upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 seconds. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Survivor's Rod (Int)

Survivor's Rod (Int) [1]

#1620 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
1
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Int + 3 Max HP + 400 Set Bonus Survivor's Manteau Survivor's Rod (Int) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int) [1] up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Int) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int) [1]. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Illusion Survivor's Manteau [1] Survivor's Rod (Int) [1] Max HP + 1000 MATK - 50 MATK + 20 per upgrade level of Survivor's Rod (Int) [1] up to maximum upgrade of +10. Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod (Int) [1]. Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10. Set Bonus Survivor's Circlet [1] Survivor's Rod (Int) [1] MATK + 10 per upgrade level of Survivor's Rod (Int) [1]. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Int) [1] MATK + 10 per upgrade level of Survivor's Rod (Int) [1]. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod [1] (Int) [1] MATK + 1% If Survivor's Rod (Int) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod [1] (Int) [1] MATK + 1% If Survivor's Rod (Int) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Int) [1] Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 seconds. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Tree Sprout

Tree Sprout

#19299 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
80
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
The magical power from this Eclage tree sprout is overwhelming. Position: Lower Reduces the variable casting time of skills by 5%. Set Bonus Kardui Ears Tree Sprout MATK + 10 Additional MATK + 20, if the users base Dex is 108 or higher. Additional MATK + 30, if the users base Dex is 120 or higher. Reduces the variable casting time of skills by 2%. Reduces the variable casting time of skills by an additional 3%, if the users base Dex is 108 or higher. Reduces the variable casting time of skills by an additional 5%, if the users base Dex is 120 or higher. Reduces damage taken from Demi-Human race enemies by 2%. Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Dex is 108 or higher. Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Dex is 120 or higher. Set Bonus Tendrilion Card Tree Sprout Increases magical damage on players by 2% per upgrade level of the compounded item, if the user has a Book or One-Handed Staff equipped.
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Two-Eye Dollocaris Card

Two-Eye Dollocaris Card

#300376 · Card · Armor
Weight
1
Buy value
0 z
Sell value
0 z
DEF +100, RES +50 ------------------------ If refine level is lower than +12, MaxHP -30%, ATK -10%, MATK -10% ------------------------ If refine level is +12 or higher, MaxHP +30%, ATK +10%, MATK +10% ------------------------ If level equipment of Armor is 2, RES +50 ------------------------
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Vicious Mind Aura

Vicious Mind Aura

#19439 · Armor · Headgear (Lower)
DEF
5
Armor Lv.
1
Required Lv.
170
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
Mysterious energy surrounds you. If equipped with Fallen Warrior Manteau [1], ATK +5 for every 30 pure STR increased ASPD (Post-attack delay -3%) for every 30 pure AGI Post-skill delay -4% for every 30 pure VIT MATK +5 and Variable Cast Time -8% for every 30 pure INT Long-ranged Physical damage +1% for every 30 pure DEX Critical damage +3% for every 30 pure LUK Location: Lower Weight: 10
Full item details & effects
Young Leaf of World Tree (Int)

Young Leaf of World Tree (Int)

#420022 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
5
Buy value
0 z
Sell value
0 z
The leaf of Yggdrasil, the origin of this world. Resonates with the equipment of time to bring out hidden power. ------------------------ Set Bonus: Sprout of World Tree (INT) Overwelm Int Armor [1] Temporal Int Manteau [1] Reduces variable casting time by 10%. If the sum of refine rate is 14 or higher, MATK + 80, If the sum of refine rate is 18 or higher, increases all property magical damage by 10%, reduces global cooldown by 7%, If the sum of refine rate is 22 or higher, increases magical damage against all size enemies by 10%. ------------------------ Def : 0 Location : Lower
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