This 2 Week Rental Box contains 1 Item. The Box is Tradable, but the item that comes out of it may not be, please read the description.
This Rental Weapon is not Tradable
40% Bonus Attack Damage to Earth Element Targets
A staff with a
hynpotizing effect
that can even make
a Novice feel just like a High Wizard. Sort of.
Int + 1, MATK + 120
This item is not Refinable
Attack Strength: 100
Property:Neutral
Acolyte Classes, and Soul Linker
This Rental Weapon is not Tradable
40% Bonus Attack Damage to Earth Element Targets
A staff with a
hynpotizing effect
that can even make
a Novice feel just like a High Wizard. Sort of.
Int + 1, MATK + 120
This item is not Refinable
Attack Strength: 100
Property:Neutral
Acolyte Classes, and Soul Linker
This 2 Week Rental Box contains 1 Item. The Box is Tradable, but the item that comes out of it may not be, please read the description.
This Rental Weapon is not Tradable
40% Bonus Attack Damage to Earth Element Targets
A strong dagger that
is usually crafted by
traditional artisans.
This item is not Refinable
Attack Strength: 140
Thief Classes, Soul Linker, and Ninja
Rental Item
A dagger that has
a high chance of
inflicting critical
damage to its target.
Critical + 90%
This item cannot be Dropped or Traded.
Attack Strength: 209
Soul Linker Job
A box that contains:
Rental Item
1 Dagger of Counter
Duration: 7 Days after opening
A dagger that has
a high chance of
inflicting critical
damage to its target.
Critical + 90%
This item cannot be Dropped or Traded.
Attack Strength: 209
Soul Linker Job
A dagger with a reddish radiance.
Property: Neutral
Required Job: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15.
MATK + (Upgrade Level * Upgrade Level) / 2 up to a maximum Upgrade Level of 15.
If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.
A one-handed staff emitting a red aura.
Property: Neutral
Int + 4
MATK + 5 for every 10 base above base level 70.
Additional MATK + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Crown imbued with the power of good and evil.
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For every 3 refine level, increase magic damage against all races enemies by 5%.
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For every 4 refine level, increae Ghost, Shadow, and Water property magic damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduce Variable Casting Time by 10%.
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When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Devil Wing Staff [2]
For every 3 refine level of Weapon, increase Soul Vulcan Strike damage by 4%, increase Mystery Illusion damage by 5%.
When weapon grade is B or higher, increase Soul Vulcan Strike damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Devil Wing Staff [2]
Evil Spell
Increase Soul Vulcan Strike damage by additional 15%, increase Mystery Illusion damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Destiny Staff [2]
For every 3 refine level of Weapon, increase Frozen Slash damage by 4%, increase Crystal Rain damage by 5%.
When weapon grade is B or higher, increase Frozen Slash damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Destiny Staff [2]
Good Spell
Increase Frozen Slash damage by additional 15%, increase Crystal Rain damage by additional 20%.
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[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
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Def : 10
Location : Upper
A box containing a Crown imbued with the power to amplify the abilities of Weapons of Good and Evil.
You can randomly obtain 1 item from the list below.
[Obtainable Items]
Crown of Good and Evil (Dragon Knight)
Crown of Good and Evil (Imperial Guard)
Crown of Good and Evil (Arch Mage)
Crown of Good and Evil (Elemental Master)
Crown of Good and Evil (Cardinal)
Crown of Good and Evil (Inquisitor)
Crown of Good and Evil (Meister)
Crown of Good and Evil (Biolo)
Crown of Good and Evil (Shadow Cross)
Crown of Good and Evil (Abyss Chaser)
Crown of Good and Evil (Windhawk)
Crown of Good and Evil (Trouvere & Troubadour)
Crown of Good and Evil (Shinkiro & Shiranui)
Crown of Good and Evil (Sky Emperor)
Crown of Good and Evil (Soul Ascetic)
Crown of Good and Evil (Hyper Novice)
Crown of Good and Evil (Spirit Handler)
Crown of Good and Evil (Night Watch) Selection
A dagger possessed by evil and given power by hatred and malice.
Property: Neutral
Adds a 50% chance of inflicting Curse on the target when performing a physical attack.
Rental Item
A dagger that has
a high chance of
inflicting critical
damage to its target.
Critical + 90%
This item cannot be Dropped or Traded.
Attack Strength: 209
Soul Linker Job
A box that contains:
Rental Item
1 Dagger of Counter
Duration: 7 Days after opening
A dagger that has
a high chance of
inflicting critical
damage to its target.
Critical + 90%
This item cannot be Dropped or Traded.
Attack Strength: 209
Soul Linker Job
A lethal knife made of a special metal that can easily cut straight into the heart of an enemy.
Property: Neutral
This item is indestructible in battle.
A staff made out of magical wood. It possesses huge magical power, but it will make you look like an elder.
Property: Neutral
Int + 4
If upgrade level is +6 or higher,
Max HP - 200
Max SP - 100
Additional Int + 1 per upgrade level of the item.
An otherwise normal ghost bandana with a red spiral insignia on the front. It demonstrates a strong connection between the wearer and the afterlife.
Position: Upper
MATK + 20
Reduces the variable casting time of skills by 4% per level of Esma known.
Reduces the SP cost of Esma and Estun by 5.
If upgrade level is +9 or higher,
Reduces the fixed casting time of skills by 7% per level of Esma known.
A two-handed staff designed to harness chaos magic.
------------------------
Cannot be destroyed.
------------------------
MATK + 290.
------------------------
MATK + 5%, SPL + 2.
------------------------
Increase Soul Vulcan Strike damage by 5%.
------------------------
When refined to +5 or higher, increase Soul Vulcan Strike damage by additional 10%.
------------------------
When refined to +7 or higher, increase Ghost and Shadow property magic damage by 5%.
------------------------
When refined to +9 or higher, increase Soul Vulcan Strike damage by additional 10%.
------------------------
When refined to +10 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, increase Soul Vulcan Strike damage by additional 5% and Mystery Illusion damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase Ghost and Shadow property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
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A two-handed staff tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
Indestructible in battle.
MATK + 290.
------------------------
A one-handed staff tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
Indestructible in battle.
MATK + 230.
------------------------
One of the magical tools said to have been left behind by the Mage of Seven Luminaries.
The tales of his feats are so extraordinary, they seem almost unreal. There's even a theory that it wasn’t just one man?but seven individuals.
-Rumor from the Mage Academy-
SPL + 3, MATK 10%.
Increases magic damage to enemies of all sizes by 15%.
------------------------
Increases resistance to players and doram by 3%.
------------------------
Intensification skill cooldown reduced by 75 seconds.
------------------------
Every 5 base level, Soul Expansion damage increase by 1%.
------------------------
Intensification skill is canceled when the item is unequipped.
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Def : 0