Shoes that can be worn over normal shoes. Can be used alone, but effects are small.
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Damage of Savage Impact increased by 5%.
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For every 2 Refine Levels, CRI + 1, ATK + 4.
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For every 3 Refine Levels, Damage of Savage Impact additionally increased by 1%.
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Location : Shoes
MATK + 130.
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This option below is only applied when you didn't learn Peco Peco Ride.
Remove weapon's size damage penalty to all monsters.
For every refine level :
Increases Holy Cross damage by 20%.
Increases Grand Cross damage by 20%.
Increases Bash damage by 20%.
For every level of Spear Quicken learned :
Increases ASPD by 3%, CRIT +3, Flee +2.
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When refined to +9 or higher,
Increases heal effectiveness by 40%.
Increase rate of incoming recovery skills and items by 15%.
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When refined to +10 or higher,
Increases heal effectiveness by additional 40%.
Increase rate of incoming recovery skills and items by additional 15%.
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When refined to +11 or higher,
All Basic Status +10.
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When refined to +12 or higher,
ATK and MATK +120.
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A weapon modified from a metal-cutting saw to a battle axe.
The sound of the engine reverberating every time the wielder swings makes enemies cower in fear.
ATK +10%, indestructible.
Arm Cannon damage +10%.
When refined to +7 or higher, ATK +60, Variable Cast Time -10%.
When refined to +9 or higher, Long-ranged DMG +10%.
When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 5 sec.
When refined to +11 or higher, After-cast delay -20%.
A bow made by adding red dragon skin to a bow made of a highly elastic material..
It seems to resonate with Ancient Hero Boots.
Every 2 Refine levels ATK + 10.
Every 3 Refine levels delay after skill decreased by 4%.
When Refine level is 9, damage of Aimed Bolt increased by 35%.
When Refine level is 11, Aimed Bolt skill cooltime decreased by 1s.
When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate for 7s DEX + 20, bow attack power increased by + 20%.
Weapon Lv: 4
Required Lv: 100
Required Job: Ranger Jobs
An improved version of the bow, made of resilient material with a red dragon skin on the string.
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ATK + 5%.
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When character base level 210 or higher, POW + 2, P.ATK + 1.
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For every 2 refine level, ATK +15
For every 3 refine level, increases ranged physical damage by 4%.
When refined to 7, increases Aimed Bolt damage by 20%, decreases variable casting by 10%.
When refined to 9, increases Aimed Bolt damage by additional 30%, reduces global cooldown by 10%.
When refined to 11, reduced Aimed Bolt skill cooldown by 1 second and global cooldown by an additional 8%.
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Set Bonus
Scarlet Dragon Leather Bow-LT [2]
Hero Boots-LT [1]
ATK + 10%, P.ATK + 2.
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[Bonus By Grade]
[Grade D] ATK + 3%.
[Grade C] Increases ranged physical damage by 15%, P.ATK + 1.
[Grade B] POW + 3, P.ATK + 2.
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Weapon Lv : 5
A whip decorated with a red ribbon.
Variable Cast Time -10%
Long-ranged Physical damage +1% for every upgrade level
+9 Effect: Severe Rainstorm cooldown -1 sec.
+11 Effect: Severe Rainstorm SP cost -20%
A shoddy weapon made out of scrap iron and Ether Dust.
It started demonstrating new abilities that had never been seen before.
Gale Storm damage +5% for every 2 upgrade levels
Long-ranged Physical damage +2% for every 4 upgrade levels
A shoddy weapon made out of scrap iron and Ether Dust.
It started demonstrating new abilities that had never been seen before.
Second Judgment/Second Faith damage +5% for every 2 upgrade levels
Melee Physical damage +2% for every 4 upgrade levels
A shoddy weapon made out of scrap iron and Ether Dust.
It started demonstrating new abilities that had never been seen before.
Rose Blossom damage +5% for every 2 upgrade levels
Long-ranged Physical damage +2% for every 4 upgrade levels
A shoddy weapon made out of scrap iron and Ether Dust.
It started demonstrating new abilities that had never been seen before.
Rose Blossom damage +5% for every 2 upgrade levels
Long-ranged Physical damage +2% for every 4 upgrade levels
A scroll filled with forbidden martial arts that was sealed inside time and space.
It might resonate well with time-related equipment.
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ATK +5%, MATK +5%.
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ASPD + 5%.
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SPL +15, POW +15.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Oboro) [1]
MATK + 80.
For every 2 refine level of Helmet, increase Wind, Water, and Fire property magical damage by 4%.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Kagerou) [1]
ATK +80.
For every 2 refine level of Helmet, increase Cross Slash and Kunai Explosion damage by 8%.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Kagerou) [1]
Temporal Jewel (Luk) lv.2/lv.3
Increase melee and long-range physical damage by 8%.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Kagerou) [1]
Temporal Jewel (Str) lv.2/lv.3
CRI +10, Critical Damage +10%.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Oboro) [1]
Temporal Jewel(Int) lv.2/lv.3
ASPD +2.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Oboro) [1]
Temporal Jewel(Agi) lv.2/lv.3
Increase all property magical damage by 10%.
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Def: 0
A Scuba Mask with a snorkel.
It's a waterproof diving mask that resists high pressure and shocks.
ATK + 5, MATK + 5.
Increases ASPD + 10% Critical Hit Rate + 50% to Fish Monsters when equipped with Surfer Swimsuit and Oxygen Tank.
Equip Level: 40
Equippable By: All Jobs
A maximum sword in which magnificent power is sealed. It will not be easy to draw out it's power.
Property: Neutral
Max HP - 1000
Adds a 10% chance of casting Level 5 Cold Bolt on the target when performing a physical attack.
If upgrade level is +7 or higher,
Max HP + 500
ATK + 65
If upgrade level is +10 or higher,
Max HP + 500
ATK + 45
Aspd + 1
A beautiful coronet decorated with seraphim feathers.
Position: Middle
Str + 2
For every 8 base Int,
ATK + 5
Increases the recovery rate of recovery skills by 1%.
Increases the variable casting time of skills by 1%.
If the user's base Int is 108 or higher,
Additional ATK + 50.
Increases the recovery rate of recovery skills by an additional 5%.
Increases the variable casting time of skills by an additional 4%.
If the user's base Int is 120 or higher,
Additional ATK + 125.
Increases the recovery rate of recovery skills by an additional 10%.
Increases the variable casting time of skills by an additional 6%.
Set Bonus
Seraphim Coronet
Seraphim Feather
Increases the recovery rate of recovery skills and recovery items by 5%.
Increases the recovery rate of incoming recovery skills by 5%.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces the variable casting time of Coluseo Heal by 100%.
Immune to Bleed and Chaos.
Reduces the variable casting time of skills by 1% for every 8 base Int.
If the user's base Int is 108 or higher,
Reduces the variable casting time of skills by an additional 4%.
Increases the recovery rate of recovery skills and recovery items by an additional 10%.
Increases the recovery rate of incoming recovery skills by an additional 10%.
Reduces damage taken from Demi-Human race enemies by an additional 2%.
If the user's base Int is 120 or higher,
Reduces the variable casting time of skills by an additional 6%.
Increases the recovery rate of recovery skills and recovery items by an additional 15%.
Increases the recovery rate of incoming recovery skills by an additional 15%.
Reduces damage taken from Demi-Human race enemies by an additional 4%.
A ring worn by the Holy Knight who served the Rune Midgarts Kingdom.
Str + 5
Int + 5
Dex + 5
ATK + 5%
If Earth Drive is level 5,
Reduces the global delay of skills by 30%.
If Inspiration is level 5,
Reduces the cooldown of Earth Drive by 1.5 seconds.
If Sacrifice is level 5,
Additional Str +5
Additional Int +5
Additional Dex +5
Additional ATK + 100
If Pinpoint Attack is level 5,
Reduces the variable casting time of Earth Drive by 0.5 seconds.
Reduces the SP cost of Earth Drive by 25.
Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
An arrow mass-produced for War of Emperium.
Bonus option if participating in PvP or WoE
Long-ranged damage +40% if used with Bellum Crossbow.
Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
An arrow mass-produced for War of Emperium.
Bonus option if participating in PvP or WoE
Long-ranged damage +70% if used with Bellum Crossbow.
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic luck.
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LUK +12, MHP +15%, MSP +15%.
For every 2 refine level, CRI +2, increases critical damage by 4%.
For every 3 refine level, Increases physical damage against dragon monster by 7%.
If refine rate is 11 or higher, increases physical damage against medium and
large size monsters by 10%, reduces fixed casting time by 0.2 seconds.
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Set Bonus
Silver Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, ATK +5%.
For every 15 base LUK, CRI + 2, Critical damage +3%.
[Dragon's Luck]
When attacked, has a chance to increase ATK +7% and increases critical damage +7% for 10 seconds.
If the base LUK is 120 or higher,increases the activation rate of [Dragon's Luck],
additional increase ATK +10%, and critical damage +10%
If the sum of refine rate Silver Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 20% and
reduces global cooldown by 25%.
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Wearing dizziness imitation of giants "Sirt 'of the flame that would burn the world, you can feel the heat to get angry.
STR + 1, ATK + 1%.
Location : Mid
Req Level : 50
A sword made using an ancient stone plate.
It seems to resonate with Ancient Hero Boots.
ATK + 10 per 2 refine rate.
Increases Cart Tornado damage by 10% per 3 refine rate.
If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%.
If refine rate is 11 or higher, reduces delay after skill by 10%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and ATK + 15% for 7 seconds.
Weapon Lv: 4
Required Lv: 100
Required Job: Genetic Jobs
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases melee physical damage by 4%.
When refined to +7 or higher increases Cart Tornado damage by 25% and Hell Plant damage by 30%.
When refined to +9 or higher, increases Cart Tornado damage by additional 20% and reduces global cooldown by 10%.
When refined to +11 or higher, MHP +10%, increases Cart Tornado damage by additional 20% and reduces global cooldown by additional 5%.
Set Bonus:
Slate Sword-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
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[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] Increases melee physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
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A record storage device which was stored in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
MATK +220.
Physical/Magic attacks create a chance of restoring 300 SP every second for 5 seconds, incoming damage -15% from Normal monsters.
MATK +6 and Variable Cast Time -3% for every 3 refine levels.
When refined to +7 or higher, Fire/Lightning Bolt damage +25%.
When refined to +9 or higher, Increased ASPD (ASPD +10%).
When refined to +11 or higher, Additional Fire/Lightning Bolt damage +30%.
A technical book which was stored in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
New Moon Kick damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional New Moon Kick damage +15%.
When refined to +9 or higher, Increased ASPD (ASPD +10%).
When refined to +11 or higher, Full Moon Kick damage +25%.
POW, CON+5.
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Every 2 refine level, ATK +20, HIT +8.
Every 3 refine level, Melee/ranged physical damage increased by 7%.
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When refined to +7 or higher, ATK +10%.
When refined to +9 or higher, reduces after cast delay by 10%.
When refined to +11 or higher, increases perfect hit by 15%.
When refined to +12 or higher, increases physical damage to all races enemies by 15%.
When refined to +13 or higher, reduces fixed casting time by 0.5 seconds.
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Set Bonus:
Snake Queen Crown [1]
Evil Snake Lord Card
Increases perfect hit by 40%.
POW, CON +5.
Every Helmet 3 refine level, increases melee and ranged physical damage by 8%
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Set Bonus:
Snake Queen Crown [1]
Evil Nymph Card
POW, CON +3.
Every Helmet 3 refine level, increases melee and ranged physical damage by 4%
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Set Bonus:
Snake Queen Crown [1]
Cloud Hermit Card
Increases long-range physical damage by 15%.
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Set Bonus:
Snake Queen Crown [1]
Hermit Plant Card
increases melee physical damage by 15%.
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Location: Upper
Armor lv: 1
Required Lv: 130
Boots crafted from the ground petals of the snowdrops found in Isgard.
You can equip it with ice flower magic stones which possess special magical powers, to enhance its abilities.
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MaxHP +8%, MaxSP + 4%.
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MaxSP +1% per 2 refine rate.
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If refine rate is 7 or higher, increases melee and long ranged physical damage by 7%.
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If refine rate is 9 or higher, P.Atk +2.
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Set Bonus:
Snow Flower Boots[1]
Snow Flower Armor[1]
Atk +7%.
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Set Bonus:
Snow Flower Boots[1]
Snow Flower Robe[1]
ASPD +7%.
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A claymore made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Claymore.
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Increases Storm Slash damage by 6% per 2 refine rate.
Increases Hack and Slasher damage by 5% per 3 refine rate.
Increases melee physical damage by 3% per 4 refine rate.
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[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Storm Slash damage by additional 10%.
[Grade B] P.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A dagger made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Edge.
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Increases Double Bowling Bash damage by 6% per 2 refine rate.
Increases Mega Sonic Blow damage by 8% per 3 refine rate.
Increases melee physical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Double Bowling Bash damage by additional 10%.
[Grade B] P.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A rod made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Rod.
------------------------
Can't be destroyed.
MATK +230.
Increases Meteor Storm Buster and Jupitel Thunderstorm damage by 6% per 2 refine rate.
Increases Napalm Vulcan Strike damage by 10% per 3 refine rate.
Increases all property magical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] SPL +2.
[Grade C] Increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 10%.
[Grade B] S.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A spear made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Spear.
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Increases Shield Shooting damage by 6% per 2 refine rate.
Increases Rapid Smiting damage by 15% per 3 refine rate.
Increases long ranged physical damage by 3% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Shield Shooting damage by additional 10%.
[Grade B] P.ATK +2.
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Weapon Lv: 5
Required Lv: 220