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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Shoes” in Renewal

Page 22 of 39
Empowered Wand Of Affection

Empowered Wand Of Affection [1]

#1660 · One-Handed Staff · Weapon
ATK
30
MATK
180
Weapon Lv.
4
Required Lv.
130
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
A Staff that radiates concern for the welfare of others. Property: Holy Int + 4 Increases the recovery rate of recovery skills by 20%. Set Bonus Empowered Wand of Affection [1] Robe of Affection Shoes of Affection Shawl of Affection Increases the recovery rate of recovery skills by 45%. Increases SP cost of Heal by 50. Reduces the cooldown of Lauda Agnus, Lauda Ramus and Sacrament by 3 seconds.
Full item details & effects
End of the World

End of the World [1]

#470130 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
Special shoes made for the assassin. By wearing it, it creates strong awakening and rotational power. MaxHP + 3% , MaxSP + 3%, Reduce resistance against players by 10%. Reduce cooldown of Hallucination Walk by 5 sec per 1 skill level of Cross Impact. Increase physical damage to all types of monsters by 10% per 1 skill level of Cross Reaper Slasher. When Halluciation Walk lv5, increase resistance against normal and boss type monsters by 5%. Increase resistance against shadow type attacks by 30%. Increase damage of Rolling Cutter by 100% per 1 skill level of Rolling Cutter. When refined to +5 or higher, additional MaxHP + 7% and MaxSP + 7%, reduce after cast delay by 10%. When refined to +7 or higher, additional MaxHP + 10% and MaxSP + 10%, reduce after cast delay by additional 10%.
Full item details & effects
Enhanced Time Keeper Boots

Enhanced Time Keeper Boots

#22102 · Armor · Footgear
DEF
23
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Crafted for more experienced adventurers by coating the existing Time guardian's Boots with a mixture of Elunium and Emperium. ------------------------ HP +500, SP +100 MDEF +4 Reduce Variable Casting Time by 5%. Increase HP and SP recovery by 15%. ------------------------ Def : 23
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Entangled Intermediate Rgan Card

Entangled Intermediate Rgan Card

#300380 · Card · Footgear
Weight
1
Buy value
0 z
Sell value
0 z
Crit +5 ------------------------ If refine level is lower than +12, Crit -15 Reduce Critical Damage by 10%. ------------------------ If refine level is +12 or higher, Crit +15 Incrreases Critical Damage by 10%. ------------------------ If level equipment of Shoes is 2, C.RATE +5 ------------------------
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Excelion Leg

Excelion Leg

#22103 · Armor · Footgear
DEF
13
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
50
Buy value
0 z
Sell value
0 z
A leg made from lost technology found in the research building ruins. Required Jobs: All Jobs Max HP + 5% Max SP + 5% If the users base level is 130 or higher, Additional Max HP + 4% Additional Max HP + 3% per 3 upgrade levels of the item. Additional Max SP + 4% Additional Max SP + 3% per 3 upgrade levels of the item.
Full item details & effects
Exorcism of Malicious Soul Shadow Armor

Exorcism of Malicious Soul Shadow Armor

#1270045 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small. Damage of Exorcism of Malicious Soul increased by 5%. ------------------------ For every 2 Refine Levels, MATK + 10. ------------------------ For every 3 Refine Levels, Damage of Exorcism of Malicious Soul additionally increased by 1%. ------------------------ Set Bonus: Exorcism of Malicious Soul Shadow Armor Exorcism of Malicious Soul Shadow Shoes MATK + 2%, S.MATK + 2, If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%, If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players). ------------------------ Set Bonus: Exorcism of Malicious Soul Shadow Armor Exorcism of Malicious Soul Shadow Shoes Master Shadow Shield Increase magical damage of all properties by 3%, S.MATK + 2. When total refine level of set is 27 or higher, Ignore magical resistance of all race enemies (except players) by 10%. ------------------------ Location: Armor
Full item details & effects
Exotic Temporal Armor-LT

Exotic Temporal Armor-LT [1]

#450299 · Armor · Armor
DEF
120
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
200
Buy value
0 z
Sell value
0 z
ATK & MATK +150. MDEF +10. ------------------------ For every 2 refine level, MATK +15. For every 3 refine level, ATK & MATK +2%. ------------------------ When refine level 7 or more, ignores physical/magical defense for all races by 30%. When refine level 9 or more, reduces after skill delay by 10%. When refine level 11 or more, increses melee and long range physical damage by 10%, increses all property magic damage by 10%. When refine level 12 or more, armor will be indestructible in battle. When refine level 13 or more, increases physical and magical damage to all property enemies by 15%. ------------------------ Set Bonus: Exotic Temporal Armor-LT [1] Exotic Temporal Manteau-LT [1] If the sum of refinement is 22 or higher, increases physical and magical damage to all size enemies by 12%. ------------------------ Set Bonus: Exotic Temporal Armor-LT [1] Exotic Temporal Boots-LT [1] ATK & MATK +80. If the sum of refinement is 22 or higher, increases physical and magical damage to all class enemies by 10%. ------------------------ Set Bonus: Exotic Temporal Armor-LT [1] Exotic Temporal Manteau-LT [1] Exotic Temporal Boots-LT [1] If the sum of refinement is 37 or higher, reduces after cast delay by 10%, if both Shoes and Cloak are [A grade], P.ATK & S.MATK +10. ------------------------ [Grade Bonus] [Grade D] Every 2 refine level, ATK & MATK +3%. [Grade C] Every 2 refine level, melee/ranged physical damage +3%, all property magical damage +3%. [Grade B] Every 2 refine level, P.ATK & S.MATK +1. [Grade A] Every 2 refine level, physical/magical damage to all race +2%. ------------------------ Def : 120
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Exotic Temporal Boots

Exotic Temporal Boots [1]

#22202 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
A pair of boots said to be acquired from the different dimensions. It looks old, but there's no sign of aging from it. ------------------------ MDEF + 15. ------------------------ When refined to +10 or higher, All Basic Status + 2. When Base STR is 108 or higher, ATK + 50. When Base AGI 108 or higher, ASPD + 1. When Base VIT 108 or higher, MHP + 8%. When Base INT 108 or higher, MATK + 60. When Base DEX 108 or higher, Fixed Casting Time - 0.5 seconds, Long-range Physical Damage + 5%. When Base LUK 108 or higher, Critical Damage + 30%. ------------------------ Set Bonus: Exotic Temporal Boots [1] Giant Faceworm Snake Skin [1] OR Giant Faceworm Snake Skin MHP + 15%, MSP + 5%. ------------------------ Def : 25
Full item details & effects
Exotic Temporal Boots-LT

Exotic Temporal Boots-LT [1]

#470183 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
MHP +15%, MSP +5%. ------------------------ When refine level 10 or more, When pure STR is 108 or higher, ATK +80. When pure AGI is 108 or higher, ASPD +2. When pure VIT is 108 or higher, MHP +10%. When pure INT is 108 or higher, MATK +80. When pure DEX is 108 or higher, fixed casting time -0.5 sec. [=[long range physical damage +10%. When pure LUK is 108 or higher, critical damage +35%. ------------------------ When refine level 13 or more, When pure POW is 60 or higher, physical damage to all size enemies +15%. When pure STA is 60 or higher, after cast delay -5%. P.ATK +15. When pure WIS is 60 or higher, after cast delay -5%. S.MATK +15. When pure SPL is 60 or higher, magical damage to all size enemies +15%. When pure CON is 60 or higher, ASPD +10%. When pure CRT is 60 or higher, fixed casting time -0.2 sec. critical damage +10%. ------------------------ [Grade Bonus] [Grade D] RES & MRES +30. [Grade C] ATK & MATK +50. [Grade B] physical/magical damage to all size enemies +15%. [Grade A] P.ATK & S.MATK +7. ------------------------ Def : 20
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Extra Joker Card

Extra Joker Card

#300292 · Card · Footgear
Weight
1
Buy value
0 z
Sell value
0 z
MATK + 5%. If refine rate is 7 or higher, increases magical damage against demon race monsters by 10%. If refine rate is 9 or higher, increases magical damage against demon race monsters by additional 7%. ------------------------
Full item details & effects
Falcon Muffler

Falcon Muffler

#2516 · Armor · Garment
DEF
8
Armor Lv.
1
Required Lv.
65
Slots
0
Weight
40
Buy value
30,000 z
Sell value
15,000 z
A muffler owned by Freyja, daughter of Njord, that was often borrowed by Loki. Wearing it makes its wearer as nimble as a falcon in flight. Flee + 15 Perfect Dodge + 5 Set Bonus Fricco's Shoes Falcon Muffler Odin's Blessing [1] Agi + 3 Max HP + 5% Max SP + 5%
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Fatal Master Shadow Armor

Fatal Master Shadow Armor

#1270013 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
An outer armor worn over regular armor, providing additional defensive effects. It can be used alone, but the defensive effect is small. ------------------------ CRI +1, C.RATE +1. ------------------------ For every 3 refine levels, critical damage +2%. ------------------------ When refined to +10 or higher, CRI +3, P.ATK +1. ------------------------ Set Bonus: Fatal Master Shadow Armor Fatal Master Shadow Shoes C.RATE +2. If total refine of set items is +15 or higher, CRI +3, physical damage against all property enemies +5%. If total refine of set items is +18 or higher, ignores 50% physical defense of all race enemies except players. ------------------------ Set Bonus: Fatal Master Shadow Armor Fatal Master Shadow Shoes Master Shadow Shield Increases physical damage to all size enemies by 5%, P.ATK +2. If total refine is +27 or higher, additionally ignores 10% physical resistance of all race enemies except players. ------------------------ Location : Armor
Full item details & effects
Felrock's Boots

Felrock's Boots

#22047 · Armor · Footgear
DEF
13
Armor Lv.
1
Required Lv.
125
Slots
0
Weight
25
Buy value
10 z
Sell value
5 z
A personal possession of Captain Felrock. Taken as a trophy for helping resolve the airship incident. Agi + 1 Aspd + 5% If upgrade level is +7 or higher, Additional Agi + 1 Additional Aspd + 5% If upgrade level is +9 or higher, Additional Agi + 1 Additional Aspd + 5% If upgrade level is +12 or higher, Aspd + 1 Set Bonus Felrock's Armor Felrock's Boots Felrock's Cloak Max HP + 25% Max HP + 25% Increased Movement Speed. If the combined upgrade levels of Felrock's Armor, Felrock's Boots and Felrock's Cloak are +30 or higher, Additional Max HP + 5% Additional Max HP + 5%
Full item details & effects
Feral Boots

Feral Boots

#2463 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
75
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
This item cannot be traded with others. It has a message inscribed - Feline boots of a forgotten era, with both an unpolished and polished beauty. Unable to Refine or Destroy.
Full item details & effects
Fifth Element

Fifth Element [1]

#470192 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
Together with fire, water, wind and earth. This magic shoes was infused with the power of the 5th element. ------------------------ MaxHP +3% , MaxSP +3% ------------------------ Reduces damage taken from players by 10%. ------------------------ When refined to +5 or higher, MaxHP +7% , MaxSP +7%, Wind Magic property damage +10%. When refined to +7 or higher, MaxHP +10% , MaxSP +10%, Wind Magic property damage +10%. ------------------------ When learned Varetyr Spear Lv 10, INT +40, Enables to use Lord of Vermilion level 10. Every level of Spirit Symphaty, Increase Magic damage by 10%. Every level of Total level learned : Call Agni, Call Aqua, Call Tera, and Call Ventus: Reduce After cast delay by 3%, MATK +15 When learned Call Ventus Lv 3, When using Electric Walk: Increase Movement speed for 30 sec. ------------------------ Def : 12 MDef : 10
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Flame Bomb Shadow Armor

Flame Bomb Shadow Armor

#1270085 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small. Damage of Third Flame Bomb increased by 5%. ------------------------ For every 2 Refine Levels, ATK + 10. ------------------------ For every 3 Refine Levels, Damage of Third Flame Bomb additionally increased by 1%. ------------------------ Set Bonus: Flame Bomb Shadow Armor Flame Bomb Shadow Shoes ATK + 2%, P.ATK + 2, If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%, If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players). ------------------------ Set Bonus: Flame Bomb Shadow Armor Flame Bomb Shadow Shoes Master Shadow Shield Increase physical damage of all properties by 3%, P.ATK + 2. When total refine level of set is 27 or higher, Ignore physical resistance of all race enemies (except players) by 10%. ------------------------ Location: Armor
Full item details & effects
Flameguard Shield (Shadow)

Flameguard Shield (Shadow)

#24059 · Shadowgear · Shadow shield
Weight
0
Buy value
0 z
Sell value
0 z
A shield worn to enhance formless resistance. Max HP + 10 per upgrade level of the item. Reduces damage taken from Formless race enemies by 1%. If upgrade level is +7 or higher, Reduces damage taken from Formless race enemies by an additional 1%. If upgrade level is +9 or higher, Reduces damage taken from Formless race enemies by an additional 1%. Set Bonus Beholder Shadow Shoes Flameguard Shadow Shield Increases the experience given from Formless race monsters by 3%.
Full item details & effects
Flare Dance Shadow Earring

Flare Dance Shadow Earring

#24604 · Shadow Gear · Shadow right accessory
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A sacred earring that is said to protect the wearer. Brings out the wearer's potential. MaxHP +10 per refine rate. MaxHP + 5%. When refined to +7 or higher, additional MaxHP + 5%. When refined to +9 or higher, MaxHP + 2000, MaxSP + 200, increases long ranged physical damage by 7%. When equipped with Fire Dance Shadow Earring/Pendant/Shoes, Increases Fire Dance damage by half of the sum of the refine rate. When equipped with Rebellion Shadow Armor, Ignores 40% of physical defense of all races except the player, additionally ignores physical defense equal to the sum of the refine rate of Fire Dance Shadow Earring/Rebellion Shadow Armor. Location: Earrings Weight: 0
Full item details & effects
Flare Dance Shadow Pendant

Flare Dance Shadow Pendant

#24605 · Shadow Gear · Shadow left accessory
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A sacred necklace said to protect the wearer. Brings out the wearer's potential. MaxHP +10 per refine rate. Increases Fire Dance damage by 5%. Increases Fire Dance damage by additional 2% per 2 refine rate. When equipped with Fire Dance Shadow Earring/Pendant/Shoes, Increases Fire Dance damage by half of the sum of the refine rate. Location: Pendant Weight: 0
Full item details & effects
Forest Orb

Forest Orb

#2862 · Armor · Accessory
DEF
2
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
20
Buy value
20 z
Sell value
10 z
A green crystal ball imbued with power of the earth. Int + 1 Mdef + 2 Reduces damage taken from Earth property attacks by 15%. Adds a chance of casting Level 3 Quagmire on the user when receiving a physical or a magical attack. Set Bonus Forest Staff [2] Forest Robe Forest Shoes [1] Forest Orb [1] Increases the damage of Earth property magical attacks on targets by 40%. Reduces the damage of Fire property magical attacks on targets by 30%. Increases damage taken from Fire property attacks by 50%. Set Bonus Empowered Forest Staff [1] Forest Robe Forest Shoes [1] Forest Orb [1] Increases the damage of Earth property magical attacks on targets by 60%. Reduces the damage of Fire property magical attacks on targets by 60%. Increases damage taken from Fire property attacks by 50%.
Full item details & effects
Forest Robe

Forest Robe

#15028 · Armor · Armor
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
50
Buy value
20 z
Sell value
10 z
A simple turquoise robe imbued with power of the earth. Property: Earth Int + 1 Mdef + 10 Reduces the variable casting time of Heaven's Drive by 3 seconds. If the user's base Int is 120 or higher, additional Int + 1. Set Bonus Forest Staff [2] Forest Robe Forest Shoes [1] Forest Orb [1] Increases the damage of Earth property magical attacks on targets by 40%. Reduces the damage of Fire property magical attacks on targets by 30%. Increases damage taken from Fire property attacks by 50%. Set Bonus Empowered Forest Staff [1] Forest Robe Forest Shoes [1] Forest Orb [1] Increases the damage of Earth property magical attacks on targets by 60%. Reduces the damage of Fire property magical attacks on targets by 60%. Increases damage taken from Fire property attacks by 50%.
Full item details & effects
Forest Staff

Forest Staff [2]

#2010 · Two-Handed Staff · Weapon (Two-Handed)
ATK
30
MATK
230
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
90
Buy value
20 z
Sell value
10 z
A magic staff charged with massive power of the earth. Property: Earth Int + 3 Increases the damage of Earth Spike and Heaven's Drive by 10%. Set Bonus Forest Staff [2] Forest Robe Forest Shoes [1] Forest Orb [1] Increases the damage of Earth property magical attacks on targets by 40%. Reduces the damage of Fire property magical attacks on targets by 30%. Increases damage taken from Fire property attacks by 50%.
Full item details & effects
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