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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “MATK+1%” in Renewal

Page 24 of 53
Hyunrok Cannon Shadow Pendant

Hyunrok Cannon Shadow Pendant

#1270032 · Shadow Gear · Shadow left accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A holy pendant said to protect its wearer. It draws out the wearer's latent abilities. Damage of Hyunrok Cannon increased by 5%. ------------------------ For every 2 Refine Levels, MATK + 10. ------------------------ For every 3 Refine Levels, Damage of Hyunrok Cannon additionally increased by 1%. ------------------------ Location: Pendant
Full item details & effects
Ice Crystal Circle

Ice Crystal Circle [1]

#490603 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A crystal manifestation of the everlasting winter. It holds the power of absolute zero. ------------------------ Reduce After Cast Delay by 5%. ------------------------ SPL + 15. ------------------------ MATK + 100, MATK + 10%. ------------------------ Set Bonus: Ice Crystal Circle [1] Circlet of Time (Warlock) [1] Reduce After Cast Delay by 5%. For every 2 refine level of Helmet, increase Jack Frost and Chain Lightning damage by 10%. For every 3 refine level of Helmet, increase magic damage against all size enemies by 4%. When refined to +11 or higher, reduce Jack Frost cooldown by 2.5 seconds and reduce Variable Casting Time by 30%. ------------------------ Set Bonus: Ice Crystal Circle [1] Temporal Jewel (Int) lv.3 Reduce Frost Misty cooldown by 3 seconds. For every 2 refine level of Helmet, increase Jack Frost damage by 10%. ------------------------ Set Bonus: Ice Crystal Circle [1] Temporal Jewel (Agi) lv.3 Reduce After Cast Delay by 10%. ASPD + 10%. For every 2 refine level of Helmet, increase Chain Lightning damage by 10%. ------------------------ Def : 0
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Ice Gangu Card

Ice Gangu Card

#300359 · Card · Headgear
Weight
1
Buy value
0 z
Sell value
0 z
MATK +10, S.MATK +1 Increases Water property magic damage by 4%. Increases SP Consumption by 7%. When headgear refined to +9 or higher, Increases Water property magic damage by additional 3%. When headgear refined to +11 or higher, Reduce variable casting time by 5%. ------------------------
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Ice Magic Orb (Caster)

Ice Magic Orb (Caster)

#311107 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Matk + 30, reduces variable casting time by 8%. If refine rate is 7 or higher, reduces variable casting time by additional 8%. If refine rate is 9 or higher, reduces variable casting time by additional 8%. If refine rate is 11 or higher, reduces variable casting time by additional 8%.
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Ice Magic Orb (Mage)

Ice Magic Orb (Mage)

#311102 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
MATK + 6%, MATK + 100. If refine rate is 7 or higher, increases all property magical damage by additional 5%. If refine rate is 9 or higher, increases all property magical damage by additional 5%. If refine rate is 11 or higher, increases all property magical damage by additional 5%.
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Ice Magic Stone (Caster)

Ice Magic Stone (Caster)

#1000726 · Miscellaneous
Weight
0
Buy value
0 z
Sell value
0 z
A mana stone brimming with the frigid power of Ice Flower. Can be enchanted onto Snow Flower equipment. Matk + 30, reduces variable casting time by 8%. If refine rate is 7 or higher, reduces variable casting time by additional 8%. If refine rate is 9 or higher, reduces variable casting time by additional 8%. If refine rate is 11 or higher, reduces variable casting time by additional 8%. [Enchantable equipment] Snow Flower Manteau (3rd slot) Snow Flower Muffler (3rd slot)
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Ice Magic Stone (Mage)

Ice Magic Stone (Mage)

#1000721 · Miscellaneous
Weight
0
Buy value
0 z
Sell value
0 z
A mana stone brimming with the frigid power of Ice Flower. Can be enchanted onto Snow Flower equipment. Matk + 6%, Matk + 100. If refine rate is 7 or higher, increases all property magical damage by additional 5%. If refine rate is 9 or higher, increases all property magical damage by additional 5%. If refine rate is 11 or higher, increases all property magical damage by additional 5%. [Enchantable equipment] Snow Flower Armor (3rd slot) Snow Flower Robe (3rd slot))
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Ice Magic Stone (Magic)

Ice Magic Stone (Magic)

#1000749 · Miscellaneous
Weight
0
Buy value
0 z
Sell value
0 z
A mana stone brimming with the frigid power of Ice Flower. Can be enchanted onto Snow Flower equipment. Matk + 30, reduces variable casting time by 10%. [Enchantable equipment] Snow Flower Pendant (2nd slot) Snow Flower Necklace (2nd slot) Snow Flower Ring (2nd slot) Snow Flower Earring (2nd slot)
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Ice Magic Stone (Power Force)

Ice Magic Stone (Power Force)

#1000723 · Miscellaneous
Weight
0
Buy value
0 z
Sell value
0 z
A mana stone brimming with the frigid power of Ice Flower. Can be enchanted onto Snow Flower equipment. Atk + 2%, Matk + 2%. If refine rate is 7 or higher, additional Atk + 2%, Matk + 2%. If refine rate is 9 or higher, additional Atk + 2%, Matk + 2%. If refine rate is 11 or higher, additional Atk + 4%, Matk + 4%. [Enchantable equipment] Snow Flower Armor (3rd slot) Snow Flower Robe (3rd slot)
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Ice Magic Stone (Spell Buster)

Ice Magic Stone (Spell Buster)

#1000740 · Miscellaneous
Weight
0
Buy value
0 z
Sell value
0 z
A mana stone brimming with the frigid power of Ice Flower. Can be enchanted onto Snow Flower equipment. Has a 3% chance to gain Int + 50 and Matk + 25% for 10 seconds when dealing magical damage. [Enchantable equipment] Snow Flower Boots (2nd slot) Snow Flower Shoes (2nd slot)
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Ice Straw Card

Ice Straw Card

#300361 · Card · Armor
Weight
1
Buy value
0 z
Sell value
0 z
S.MATK +1 Increases SP Consumption by 7%. ------------------------ Per 2 refine rate, Increases Water property magic damage by 4%. ------------------------ Set Bonus: Ice Straw Card Ice Gangu Card MATK +10% ------------------------
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Icewind Card

Icewind Card

#300458 · Card · Footgear
Weight
1
Buy value
0 z
Sell value
0 z
MATK + 5%. ------------------------ Reduces Variable Casting Time by 5%. ------------------------ Increases SP consumption of skills by 7%. ------------------------ When Armor Level is 2, SPL + 3, CON + 3, reduces Variable Casting Time by 3%. ------------------------ Set Bonus: Grey Icewind Card Copo Card Increases magical damage against large size monsters by 10%. For every 2 refine levels, increases magical damage against large size monsters by additional 3%. ------------------------
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Icewind Egg

Icewind Egg

#9147 · Pet Egg
Weight
0
Buy value
0 z
Sell value
0 z
An egg containing the Cute Pet Icewind. You can awaken the sleeping monster using a [Pet Incubator]. ------------------------ When Intimacy is Awkward or Shy, MATK + 1%. When Intimacy is Neutral, MATK + 2%. When Intimacy is Cordial, MATK + 2%, SPL + 1. When Intimacy is Loyal, MATK + 3%, SPL + 2. ------------------------
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Icicle Staff

Icicle Staff [2]

#26139 · Two-Handed Staff · Weapon
ATK
110
MATK
180
Weapon Lv.
4
Required Lv.
175
Slots
2
Weight
80
Buy value
50,000 z
Sell value
25,000 z
Rod used by Ice Ghost. It contains fire magic. Be careful as you may get frozen while using it. Indestructible in battle. INT + 5, MATK + 180. MATK + 15 per 2 refine rates. If refined to +7 or higher, increase water, holy magical damage by 5%. If refined to +9 or higher, additionally increase water, holy magical damage by 10%. Location : wizard Type, Acolyte Type, Soul Linker Type
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Illusion Ancient Cape

Illusion Ancient Cape [1]

#20840 · Armor · Garment
DEF
18
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
A fancy cape said to have once been worn by marquises long ago. Agi + 2 Additional Agi + 1 per 2 upgrade levels of the item up to a maximum upgrade level of 10. Set Bonus Illusion Ancient Cape [1] Illusion Moonlight Dagger [1] Shadow Chaser Bonus MATK + 80 If Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] upgrade levels are +7 or higher, Additional MATK + 80 If the combined upgrade levels of Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] are +18 or higher, Additional MATK + 40 If the combined upgrade levels are +22 or higher, Increases the damage of Fire property magical attacks on targets by 15%.
Full item details & effects
Illusion Ancient Dagger

Illusion Ancient Dagger [2]

#510034 · Dagger · Weapon
ATK
107
MATK
180
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
60
Buy value
0 z
Sell value
0 z
A dagger is said to have been used in ancient sacrifices and ceremonies. You can feel its mysterious power when holding it. ------------------------ MATK + 180, MSP + 100. ------------------------ Increase SP recovery rate by 10%. ------------------------ There's a chance to gain MATK + 10% and MATK + 70 for 10 seconds when dealing physical attacks. ------------------------ When refined to +7 or higher, increase all property magical damage by 15%. ------------------------ When refined to +9 or higher, increase magical damage against Medium and Large size enemies by 20%. ------------------------ When refined to +11 or higher, there's a chance to increase magical damage against all race monsters by 15% for 10 seconds when dealing magical attacks. ------------------------ Set Bonus: Illusion Ancient Dagger [2] Illusion Guard [1] MATK + 50. ------------------------ When the refine level of each item in the set is 7 or higher, Perfect Hit + 10. ------------------------ When the total refine level of set is 18 or higher, increase all property magical damage by 15%, there's a chance to cast Killing Cloud Level 3 when dealing melee physical attacks. ------------------------ When the total refine level of set is 22 or higher, upon casting Killing Cloud, there's a chance to cast Poison Burst Level 4 when dealing magical attacks for 30 seconds. ------------------------
Full item details & effects
Illusion Armor B-type

Illusion Armor B-type [1]

#15377 · Armor · Armor
DEF
105
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Combat Armor Type B created with Illusion's technology. Various modules can be used for additional abilities. MATK +100 Additional MATK +10 per 2 upgrade levels of the item. If upgrade level is +7 or higher, reduces the variable casting time of skills by 10%. Set Bonus Illusion Armor Type B [1] Illusion Engine Wing Type A [1] Aspd +10% Set Bonus Illusion Armor Type B [1] Illusion Engine Wing Type B [1] MATK +50
Full item details & effects
Illusion Bazerald

Illusion Bazerald [2]

#28762 · Dagger · Weapon
ATK
120
MATK
170
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
50
Buy value
20 z
Sell value
10 z
A formal dress dagger, engraved with luxurious emblems. People of noble status often use it for decoration or ceremonial purposes. ------------------------ INT + 5, MATK + 170. ------------------------ For every 2 refine level, MATK + 1%. ------------------------ When refined to +7 or higher, increase Fire property magic damage by 10%. ------------------------ When refined to +9 or higher, increase Fire Bolt and Fire Ball damage by 40%. ------------------------ When refined to +11 or higher, increase Meteor Storm and Crimson Rock damage by 30%. ------------------------ Set Bonus: Illusion Bazerald [2] Illusion Fancy Flower [1] MATK + 50. ------------------------ When the both items are refined to +7 or higher, Reduce variable casting time by 10%. ------------------------ When the total refine level of set are 18 or higher, Increase magic damage against Small and Medium sized enemies by 15%. ------------------------ When the total refine level of set are 22 or higher, When dealing magic damage, there's a chance to gain MATK + 50 and increase Fire property magic damage by 20% for 10 seconds. ------------------------ Property : Fire
Full item details & effects
Illusion Dea Staff

Illusion Dea Staff [2]

#550031 · One-Handed Staff · Weapon
ATK
50
MATK
190
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A long staff carved with the image of the Holy Goddess of Light. ------------------------ Indestructible in battle. ------------------------ MATK + 190, INT + 6, VIT + 2. ------------------------ There's a low chance to recover 150 SP every second, up to 4 times when dealing magical attacks. ------------------------ For every 3 refine level, increase Judex damage by 20%. ------------------------ When refined to +7 or higher, increase Holy property magical damage by 15%. ------------------------ When refined to +9 or higher, increase Judex damage by 30%, reduce After Cast Delay by 15%. ------------------------ When refined to +11 or higher, increase magical damage against all size enemies by 20% for 15 seconds when casting Magnus Exorcismus. ------------------------ Set Bonus: Illusion Dea Staff [2] Illusion Saint Robe [1] MATK + 50, reduce After Cast Delay by 10%. ------------------------ When the refine level of each item in the set is 7 or higher, MATK + 10%, ASPD + 2. ------------------------ When the total refine level of set is 18 or higher, increase magical damage against all race monsters by 20%. ------------------------ When the total refine level of set is 22 or higher, reduce Variable Casting Time by 15%, reduce After Cast Delay by additional 10%. ------------------------ Property : Holy
Full item details & effects
Illusion Electric Eel

Illusion Electric Eel [2]

#580008 · Whip · Weapon
ATK
170
MATK
180
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
A whip made from a creature that emits powerful electrical energy. Its slippery texture is really unpleasant. ------------------------ MATK + 180. ------------------------ For every 2 refine level, MATK + 6, increase long ranged physical damage by 3%. ------------------------ When refined to +7 or higher, Increase Neutral property magical damage by 10%. Reduce SP consumption of Severe Rainstorm by 10%. ------------------------ When refined to +9 or higher, increase Reverberation and Severe Rainstorm damage by 15%. ------------------------ When refined to +11 or higher, Increase magical damage against Water property monsters by 10%. Reduce Severe Rainstorm cooldown by 1 second. ------------------------ Set Bonus: Illusion Electric Eel [2] Illusion Muffler [1] ATK + 30. When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%. When the total refine level of set is 18 or higher, increase Severe Rainstorm damage by 20%. When the total refine level of set is 22 or higher, reduce Severe Rainstorm cooldown by 1 second. ------------------------ Set Bonus: Illusion Electric Eel [2] Illusion Shoes [1] MATK + 40. When the refine level of each item in the set is 7 or higher, increase Neutral property magical damage by 5%. When the total refine level of set is 18 or higher, increase Reverberation damage by 20%. When the total refine level of set is 22 or higher, reduce Fixed Casting Time of Reverberation by 0.5 seconds. ------------------------
Full item details & effects
Illusion Electric Guitar

Illusion Electric Guitar [2]

#570008 · Musical Instrument · Weapon
ATK
170
MATK
180
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
Although it looks like a guitar, it uses steel strings and is equipped with an amplifier that changes the vibrations into electrical energy. ------------------------ MATK + 180. ------------------------ For every 2 refine level, MATK + 6, increase long ranged physical damage by 3%. ------------------------ When refined to +7 or higher, Increase Neutral property magical damage by 10%. Reduce SP consumption of Severe Rainstorm by 10%. ------------------------ When refined to +9 or higher, increase Reverberation and Severe Rainstorm damage by 15%. ------------------------ When refined to +11 or higher, Increase magical damage against Water property monsters by 10%. Reduce Severe Rainstorm cooldown by 1 second. ------------------------ Set Bonus: Illusion Electric Guitar [2] Illusion Muffler [1] ATK + 30. When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%. When the total refine level of set is 18 or higher, increase Severe Rainstorm damage by 20%. When the total refine level of set is 22 or higher, reduce Severe Rainstorm cooldown by 1 second. ------------------------ Set Bonus: Illusion Electric Guitar [2] Illusion Shoes [1] MATK + 40. When the refine level of each item in the set is 7 or higher, increase Neutral property magical damage by 5%. When the total refine level of set is 18 or higher, increase Reverberation damage by 20%. When the total refine level of set is 22 or higher, reduce Fixed Casting Time of Reverberation by 0.5 seconds. ------------------------
Full item details & effects
Illusion Excalibur

Illusion Excalibur [2]

#500030 · One-Handed Sword · Weapon
ATK
120
MATK
180
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A sword said to have been stuck in a rock in a far western country. It identifies its owner and possesses sacred power. ------------------------ MATK + 180, MATK + 5%. ------------------------ Reduce After Cast Delay by 5%. ------------------------ When refined to +7 or higher, increase Genesis Ray damage by 15%. ------------------------ When refined to +9 or higher, increase Neutral and Holy property magical damage by 15%, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, increase Genesis Ray damage by additional 25%. ------------------------ Set Bonus: Illusion Excalibur [2] Illusion Sacred Mission [1] MATK + 50. Reduce Variable Casting Time by 10%. ------------------------ When the refine level of each item in the set is 7 or higher, increase Genesis Ray damage by 10%. ------------------------ When the total refine level of set is 18 or higher, increase magical damage against all race monsters by 20%. ------------------------ When the total refine level of set is 22 or higher, reduce Genesis Ray cooldown by 1 second, reduce After Cast Delay by 5%. ------------------------
Full item details & effects
Illusion Immaterial Sword

Illusion Immaterial Sword [2]

#13469 · One-Handed Sword · Weapon
ATK
180
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
90
Buy value
0 z
Sell value
0 z
A sword with an intangible blade that seems to have no form but has no shape. Attack the spirit of the subject and destroy it. Unbreakable. Drains 1 SP when dealing normal physical attacks. Has an 8% chance to drain 30% SP from an enemy when dealing physical attacks. The chance increases by 2% per refine rate. If the refine rate is 12 or higher, the drain effect is increased in 20%. If Rogue Classes equip this item, player can get additional effect below. If equipped with Illusion Ancient Cape, MATK + 100. If the refine rate of both is 7 or higher, additional MATK + 50. If the sum of their refine rates is 18 or higher, has a chance of auto casting Bolt-type spells when dealing physical damage. If the sum of their refine rates is 22 or higher, has a chance to increase the damage of Storm Gust, Meteor Storm, Lord of Vermilion and Heaven's Drive by 30% for 10 seconds, when dealing physical damage.
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