A Sword created by combining holy relics and magical power.
MATK +230.
MATK + 5%.
Increase The Cross Rain damage by 10%.
If refine rate is 7 or higher, reduces skill cooldown of Genesis Ray by 1 second.
If refine rate is 9 or higher, increase Cross Rain damage by additional 10%.
If refine rate is 11 or higher, increase Cross Rain damage by additional 10%.
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[Grade Bonus]
[Grade D] Magical damage to small size enemies +15%.
[Grade C] Magical damage to medium size enemies +15%.
[Grade B] Magical damage to large size enemies +15%.
[Grade A] S.MAtk + 5, reduces skill cooldown of Genesis Ray by 0.5 seconds.
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Weapon Lv : 5
An Instrument created by combining holy relics and magical power.
MATK + 230.
MATK + 5%.
Increase Metallic Fury damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 10%.
If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%.
If refine rate is 11 or higher, increases Metallic Fury damage by additional 10%.
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[Grade Bonus]
[Grade D] Magical damage to small size enemies +15%.
[Grade C] Magical damage to medium size enemies +15%.
[Grade B] Magical damage to large size enemies +15%.
[Grade A] S.Matk +5
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Weapon Lv : 5
A Foxtail created by combining holy relics and magical power.
Can't be destroyed.
MATK + 340.
ATK & MATK + 5%.
Increase Chulho Sonic Claw and Hyunrok Cannon damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%.
If refine rate is 9 or higher, increases Chulho Sonic Claw and Hyunrok Cannon damage by additional 10%.
If refine rate is 11 or higher, increases Chulho Sonic Claw and Hyunrok Cannon damage by additional 10%.
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[Grade Bonus]
[Grade D] Physical and Magical damage to small size enemies +15%.
[Grade C] Physical and Magical damage to medium size enemies +15%.
[Grade B] Physical and Magical damage to large size enemies +15%.
[Grade A] P.Atk +5, S.Matk +5
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Weapon Lv : 5
A Whip created by combining holy relics and magical power.
MATK + 230.
MATK + 5%.
Increase Metallic Fury damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 10%.
If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%.
If refine rate is 11 or higher, increases Metallic Fury damage by additional 10%.
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[Grade Bonus]
[Grade D] Magical damage to small size enemies +15%.
[Grade C] Magical damage to medium size enemies +15%.
[Grade B] Magical damage to large size enemies +15%.
[Grade A] S.Matk +5
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Weapon Lv : 5
A cap worn by the famous desert raiders the 'Sons of Kobald'. You have never heard of them but the man who gave you this cap insists they are famous,
they were always famous, and anyone who says otherwise is not cool.
Increase MATK by 1%
If refined to +5 increases by a further 1%
If refined to +8 increases by a further 2% for a total 4% increase.
Location : Upper
Compounds On: Headgear
MATK + 2%
Additional MATK + 1% per 2 upgrade levels of the compounded item.
Max HP - 1% per 2 upgrade levels of the compounded item.
MATK + 15.
Increases magical damage against medium and large size enemies by 20%.
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Set Bonus
Mutating White Knight Card
Mutating Khalitzburg Card
Reduces physical and magical damage taken from medium and large size enemies by 5%.
Increases magical damage against medium and large size enemies by 5%.
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Location: Weapon
[Halloween 2024 Event Cupet]
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A mutated soul of a white knight sealed within an egg by Spiritualist Maya.
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It can be hatched by using a Pet Incubator.
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When intimacy is Cordial, ATK + 1%, MATK + 1%.
When intimacy is Loyal, ATK + 2%, MATK + 2%.
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This foxtail was infused with magic after a dragonfly came to sit on it, fixing the insect firmly on the foxtail.
Account Bound
Property: Neutral
Max SP + 50
Additional Max SP + 10 per 3 upgrade levels of the item.
MATK + 10 per 3 upgrade levels of the item.
A stylish oriental drinking glass in various colors.
It might attract the attention of a certain general.
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Increase physical and magical damage against Illusion of Turtle monsters by 20%.
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Set Bonus:
Mysterious Red Plate
Illusion Pole Axe [2]
Enables to use Spear Quicken Lv 5.
For every 2 refine level of weapon, increase Brandish Spear and Clashing Spiral damage by 8%.
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Set Bonus:
Mysterious Red Plate
Illusion War Axe [2]
Reduce Axe Tornado and Cart Tornado cooldown by 1 second.
For every 2 refine level of weapon, increase physical damage against all size enemies by 2%.
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Set Bonus:
Mysterious Red Plate
Illusion Iron Driver [2]
MATK + 110,
When performing physical attack, there's a 30% chance to cast Dark Strike equal to the level of Duple Light learned.
For every 2 refine level of weapon, increase Dark Strike damage by 6%.
When weapon refined to +9 or higher, increase physical and magical damage against Holy property monsters by 10%.
When weapon refined to +11 or higher, increase Dark property magic damage by 15%.
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Def : 0
Location : Lower
A rainbow-colored wings imbued with mysterious power.
Each feather is filled with magical power and displays the power of seven colors.
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Reduce damage taken from normal and boss monsters by 5%.
Reduce damage taken from Players by 5%.
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For every total 100 of base basic status,
ATK + 5%
MATK + 5%
Critical Damage + 5%
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When total base basic status 300 or higher,
MHP + 20%
MSP + 20%
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When total base basic status 400 or higher,
ASPD + 15%
After Delay - 15%
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When total base basic status 500 or higher,
Perfect Hit + 25%
Fixed Casting Time - 70%
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When total base basic status 600 or higher,
Add a chance to gain Perfect Dodge + 95 for 10 seconds when dealing physical or magic damage.
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When refined to +7 or higher,
DEF + 150
MDEF + 15
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When refined to +9 or higher,
DEF + 150
MDEF + 15
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Def : 50
Shoes modeled after the Moonlight's paw.
A mysterious, fiery aura of the Flame God engulfs it.
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MATK + 10%.
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For every 2 refine level, INT + 2, MATK + 10.
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For every 3 refine level, SPL + 1, CON + 1, S.MATK + 1.
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When refined to +8 or higher, MATK + 10%.
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When refined to +9 or higher, reduce Fixed Casting Time by 0.3 seconds.
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When refined to +10 or higher, increase Holy and Fire property magic damage by 30%.
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When refined to +11 or higher, increase magic damage against all size enemies by 15%.
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Set Bonus:
Mythical Moonlight Paw [1]
Cat O' Nine Tails Card
Increase magic damage against boss monsters by 15%.
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When shoes refined to +13 or higher,
There's a 5% chance to increase LUK, INT, DEX + 150 for 10 seconds when dealing physical or magic damage.
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Set Bonus:
Mythical Moonlight Paw [1]
Moonlight Flower Card
Increase magic damage against boss monsters by 40%.
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When shoes refined to +13 or higher,
There's a 5% chance to increase LUK, INT, DEX + 250 for 10 seconds when dealing physical or magic damage.
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[Grade Bonus]
[Grade D] RES + 30, MRES + 30.
[Grade C] Increase magic damage against all size enemies by 15%.
[Grade B] S.MATK + 15.
[Grade A] When refined to +13 or higher, reduce Fixed Casting Time by additional 0.7 seconds.
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Def : 70
An ancient relic that belonged to an unknown Assassin.
Increases Flee and Attack Power per 2 upgrade levels of the item.
Set Bonus
Nab's Cloth [1]
Nab Shoes [1]
Nab Hood
Nab Ring
Adds a chance of casting Level 1 Soul Destroyer on the target when performing a physical attack.
If higher level of this skill is learned then it will be cast instead.
ATK + 10%
MATK + 10%
ATK + 30, if the user's base Str is 120 or higher.
Crit - 20
An assassin's famous historical relic.
ATK + 10
MATK + 20
Set Bonus
Nab's Cloth [1]
Nab Shoes [1]
Nab Hood
Nab Ring
Adds a chance of casting Level 1 Soul Destroyer on the target when performing a physical attack.
If higher level of this skill is learned then it will be cast instead.
ATK + 10%
MATK + 10%
ATK + 30, if the user's base Str is 120 or higher.
Crit - 20
An assassin's famous historical relic.
Int + 2
Flee + 3
Set Bonus
Nab's Cloth [1]
Nab Shoes [1]
Nab Hood
Nab Ring
Adds a chance of casting Level 1 Soul Destroyer on the target when performing a physical attack.
If higher level of this skill is learned then it will be cast instead.
ATK + 10%
MATK + 10%
ATK + 30, if the user's base Str is 120 or higher.
Crit - 20
An assassin's famous historical relic.
Str + 2
Int + 2
Set Bonus
Nab's Cloth [1]
Nab Shoes [1]
Nab Hood
Nab Ring
Adds a chance of casting Level 1 Soul Destroyer on the target when performing a physical attack.
If higher level of this skill is learned then it will be cast instead.
ATK + 10%
MATK + 10%
ATK + 30, if the user's base Str is 120 or higher.
Crit - 20
A flock of bats waiting to suck any blood.
It may be the familiars of certain blood-sucking noble.
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Increase physical and magical damage against Illusion of Vampire monsters by 20%.
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Set Bonus:
Naughty Bats
Illusion Skull Ring [1]
ATK + 7%, Guided Attack + 35, increase melee physical damage by 10%.
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Set Bonus:
Naughty Bats
Vampire's Familiar [1]
ATK + 50, CRI + 15, ASPD + 10%.
Reduce After Cast Delay by 10%.
When performing physical attack, there's a 2% chance to absorb 2% of damage as HP.
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Set Bonus:
Naughty Bats
Illusion Infiltrator [2]
ASPD + 1, increase physical damage against all size enemies by 10%.
When performing physical attack, there's a 7% chance to cast Vampire's Gift Lv. 3.
For every 2 refine level of weapon, increase Vampire's Gift damage by 8%.
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Set Bonus:
Naughty Bats
Illusion Ancient Cape [1]
MATK + 100, increase all property magic damage by 10%.
When learned Masquerade-Unlucky level 3,
There's a 5% chance to cast Drain Life Lv. 2 when performing melee physical attack.
For every 2 refine level of garment, ASPD + 3%, increase Drain Life damage by 7%.
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Def : 0
Location : Lower
Robe that has received the spell energy of the star's power.
Increases spell.
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SPL +1.
MATK +125.
Every 2 refine, MATK +15.
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If refine rate is 9 or higher, MATK + 5%.
If refine rate is 11 or higher, increases all property magical damage by 15%.
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[Grade Bonus]
[Grade D] MATK + 2 per 2 refine, MATK + 1% additional, all attribute magic damage increases by 3% per 3 refine.
[Grade C] MATK + 3 per 2 refine, MATK + 1% additional, all attribute magic damage increases by 3% per 3 refine.
[Grade B] MATK + 2% additional, all attribute magic damage increases by 5% per 3 refine, S.MATK + 1 per 4 refine.
[Grade A] MATK + 3% additional, all attribute magic damage increases by 5% per 3 refine, S.MATK + 2 additional per 4 refine.
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Def : 105
Robe that has received the wisdom energy of the star's power.
Increases wisdom.
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WIS +1.
MATK +125.
Every 2 refine, MaxSP + 2% and increases heal effectiveness by 1%.
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If refine rate is 9 or higher, increases SP recovery rate by 30%.
If refine rate is 11 or higher, reduces variable casting time by 10%.
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[Grade Bonus]
[Grade D] Additional 2% increase in SP recovery per 2 refine, additional 1% increase in healing amount, additional 1 MRES per 3 refine.
[Grade C] Additional 3% increase in SP recovery per 2 refine, additional 2% increase in healing amount, additional 2 MRES per 3 refine.
[Grade B] Additional 1% MSP per 2 refine, additional 2 MRES per 3 refine, additional 2 H.PLUS per 4 refine.
[Grade A] Additional 2% MSP per 2 refine, additional 3 MRES per 3 refine, additional 3 H.PLUS per 4 refine.
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Def : 105
ATK and MATK +120.
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Every 2 refine level, ATK/MATK +10.
Every 3 refine level, increases Solar Explosion/Full Moon Kick/Eswoo/Curse Explosion damage by 20%.
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When refined to +9 or higher, ATK and MATK +12%.
When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%.
When refined to +13 or higher, global cooldown reduced by 15%.
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Set Bonus:
Neptune Uniform-LT
Khalitzburg Knight Card
ATK and MATK +12%.
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Set Bonus:
Neptune Uniform-LT
Maya Card
reduces physical/magic damage taken from enemies of all sizes by 30%.
ATK and MATK +15%.
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[Grade Bonus]
[Grade D]
Casting cannot canceled.
Every 2 refine level, Max HP/Max SP/ATK/MATK +1%.
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%.
[Grade C]
Every 3 refine level, increases Midnight Kick/Star Burst/Talisman of White Tiger/Exorcism of Malicious Soul damage by 5%.
[Grade B]
Every 2 refine level, P.ATK/S.MATK +1.
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%.
[Grade A]
Every 3 refine level, increases Midnight Kick/Star Burst/Talisman of White Tiger/Exorcism of Malicious Soul damage by 5%.
When refined to +13 or higher, increases melee physical damage and all properties magic damage increases by 25%.
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Def: 30
A traditional garb modeled after one of the twelve legendary pantheon.
You can feel Neptune's divine power coming from it.
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For every 2 level of Sprint learned, ATK + 1%, MATK + 1%, MHP + 2%.
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For every 4 refine level, All Basic Statu + 2.
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When refined to +12 or higher,
Casting will not be interrupted.
Reduce Soul Harvest cooldown by 60 seconds.
Reduce Solar, Lunar and Stellar Opposition Fixed Casting Time by 50%.
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Set Bonus:
Neptune Uniform [1]
Khalitzburg Knight Card
Increase Eswoo and Falling Stars damage by 20%.
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Set Bonus:
Neptune Uniform [1]
Maya Card
Reduce physical and magic damage taken from all size enemies by 30%.
Increase Eswoo and Falling Stars damage by 40%.
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Def : 0
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Ninja Classes.
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ATK & MATK +3%
[Kunai Explosion] Reduces skill cooldown time by 2 seconds.
[Ninja Mastery] Add MATK +3 by the skill level
Refine +7, add ATK & MATK +3%
Refine +9, add ATK & MATK +4%
Location : Weapon Weight : 0
Powerful stone that unleashes power.
Enchants the following options to the upper slot.
ATK + 2, MATK + 2 per 1 skill level of Ninja Mastery user learned.
[Aver De Dosh]
Strap this on and shut them up!
MDEF + 2, ATK + 5%, MATK +5%.
Reduce damage from Demi-Humans by 2%
When worn with No Fear Shoes and No Fear Underwear-Cannot be frozen, Increase EXP Gain by 5%.
Item Class : Accessory Defense : 2