Increase Storm Slash damage by 8%.
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For every 2 refine level, CRI + 1, ATK + 4.
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For every 3 refine level, increase Storm Slash damage by additional 2%.
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Set Bonus:
Storm Servant Shadow Earring
Storm Servant Shadow Pendant
ATK + 2%, P.ATK + 2.
When total refine level of set is 15 or higher, increase physical damage against all size enemies by 7%.
When total refine level of set is 18 or higher, ignore physical defense of all race enemies (except players) by 50%.
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Set Bonus:
Storm Servant Shadow Earring
Storm Servant Shadow Pendant
Master Shadow Weapon
CRI + 3, C.RATE + 1.
When total refine level of set is 27 or higher, ignore physical resistance of all race enemies (except players) by 10%.
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Location : Earring
A stone containing the power of the storms.
Max SP + 5%
ATK + 5%
Aspd + 5%
Set Bonus
Gelerdria
Storm Stone
If Gelerdria upgrade level is +7 or higher,
Increases physical damage on boss monsters by 30%.
Increases physical damage on Water and Wind property targets by 30%.
Increases physical damage on Insect and Fish race targets by 30%.
Increases the damage of Wind Cutter by 30%.
If Gelerdria upgrade level is +9 or higher,
Increases physical damage on boss monsters by an additional 20%.
Increases physical damage on Water and Wind property targets by an additional 20%.
Increases physical damage on Insect and Fish race targets by an additional 20%.
Increases the damage of Wind Cutter by an additional 20%.
Set Bonus
Peuz's Greaves
Storm Stone
Reduces damage taken from Demi-Human race enemies by 3%.
If Peuz's Greaves upgrade level is +7 or higher,
Aspd + 10%
Reduces damage taken from Demi-Human race enemies by an additional 1%.
If Peuz's Greaves upgrade level is +9 or higher,
Additional Aspd + 10%
Reduces damage taken from Demi-Human race enemies by an additional 1%.
Set Bonus
Peuz's Greaves
Peuz's Manteau
Peuz's Plate
Peuz's Seal
Storm Stone
Adds a 100% chance of buffing the user for 10 seconds when using Aura Blade; Reduces the cast delay of skills by 70%.
Set Bonus
Peuz's Manteau
Storm Stone
Reduces damage taken from Demi-Human race enemies by 3%.
Reduces the SP cost of Wind Cutter by 18.
If Peuz's Manteau upgrade level is +7 or higher,
Reduces damage taken from long-ranged attacks by 10%.
Reduces damage taken from Demi-Human race enemies by an additional 1%.
If Peuz's Manteau upgrade level is +9 or higher,
Reduces damage taken from long-ranged attacks by an additional 10%.
Reduces damage taken from Demi-Human race enemies by an additional 1%.
Set Bonus
Peuz's Plate
Storm Stone
Immune to Frozen.
Reduces damage taken from Demi-Human race enemies by 3%.
If Peuz's Plate upgrade level is +7 or higher,
Max HP + 15%
Reduces damage taken from Demi-Human race enemies by an additional 2%.
If Peuz's Plate upgrade level is +9 or higher,
Additional Max HP + 15%
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Set Bonus
Peuz's Seal
Storm Stone
Max SP + 5%
ATK + 5%
Aspd + 5%
Reduces damage taken from Demi-Human race enemies by 4%.
This foxtail has become completely one with the dragonfly.
Property: Neutral
Max SP + 100
Max SP + 1% per 3 upgrade levels of the item.
MATK + 2% per 3 upgrade levels of the item.
If upgrade level is +7 or higher,
Increases the base weapon ATK and MATK by 40%.
Increases the base weapon ATK and MATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.
A hat featuring a long stripe from the brim to the back of the head.
ATK + 20 per 2 refine rate.
If upgrade level is +7 or higher, reduces variable casting time by 10%.
If upgrade level is +9 or higher, increase long ranged physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against small and medium size enemies by 15%, reduces fixed casting time by 0.2 seconds.
When equipped with Boost Lance-OS, ATK + 30, increases Cannon Spear damage by 4% per 2 refine rate of weapon.
When equipped with MH-P89-OS, increases Severe Rainstorm damage by 10%, increases long ranged physical damage by 3% per 2 refine rate of weapon.
When equipped with AC-B44-OS, reduces delay after skill by 10%, increases long ranged physical damage by 3% per 2 refine rate of weapon.
Location: Upper Weight: 10
Required Lv: 130
A hat characterized by a long stripe that extends from the brim to the back of the head.
It has been modified to fit upgraded OS weapons.
Every 2 refine level, ATK +20.
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When refined to +7 or higher, decreases Variable Casting Time by 15%.
When refined to +9 or higher, increases ranged physical damage by 20%.
When refined to +10 or higher, increases damage to Small and Medium size monster by 20%,
and reduces Fixed Casting Time by 0.2 seconds.
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Set Bonus:
Stripe Hat-LT [1]
Boost Lance-OSAD [2]
Reduces Cannon Spear skill cooldown by 0.5 seconds.
Every 2 refine level of weapon, increases Cannon Spear damage by 5%.
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Set Bonus:
Stripe Hat-LT [1]
MH-P89-OSAD [2]
Reduces Severe Rainstorm skill cooldown by 0.5 seconds.
Every 2 refine level of weapon, increases Severe Rainstorm damage by 5%.
------------------------
Set Bonus:
Stripe Hat-LT [1]
AC-B44-OSAD [2]
Reduces After Cast Delay by 15%.
Every 2 refine level of weapon, increases ranged physical damage by 5%.
------------------------
Def : 0
Location : Upper
A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect.
Max HP + 1000
Max SP + 200
For every level of Double Attack learned, increases ASPD by 2%.
For every level of Owl's Eye learned, reduces Variable Casting Time by 2%.
For every refine level, increases ASPD by 1% and reduces Variable Casting Time by 1%.
If the refine level is 7 or higher, increases ATK and MATK by an additional 2%.
If the refine level is 9 or higher, increases ATK and MATK by an additional 3%.
Super Novice Shadow Weapon
All Stats + 3
Max HP + 2%
Max SP + 2%
Reduces SP consumption by 10%.
A bow wielded by the mercenaries who used to guard the mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Arrow Storm damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Arrow Storm damage +10%.
When refined to +9 or higher, Arrow Storm cooldown -1 sec.
When refined to +11 or higher, Additional Arrow Storm damage +15%.
An additional armor worn over regular armor to provide extra defense. Can be worn alone, but the defensive effect is small.
------------------------
ATK +3%, ATK +7.
------------------------
For every 3 refine levels, melee physical damage +2%.
------------------------
When refined to +10 or higher, P.ATK +3.
------------------------
Set Bonus:
Sword Master Shadow Armor
Sword Master Shadow Shoes
P.ATK +2.
If total refine level is 15 or higher, MHP +3%, physical damage against all property enemies +5%.
If total refine level is 18 or higher, ignore 50% of all race physical defense (excluding players).
------------------------
Sword Master Shadow Armor
Sword Master Shadow Shoes
Master Shadow Shield
Physical damage to all size enemies +5%, P.ATK +2.
If total refine level is 27 or higher, ignore 10% of all race physical resistance (excluding players).
------------------------
Location : Armor
A holy earring said to protect its wearer, drawing out their latent potential.
------------------------
ATK +3%, ATK +7.
------------------------
For every 3 refine levels, melee physical damage +2%.
------------------------
When refined to +10 or higher, P.ATK +3.
------------------------
Set Bonus:
Sword Master Shadow Earring
Sword Master Shadow Pendant
P.ATK +2.
If total refine level is 15 or higher, MHP +3%, physical damage against all property enemies +5%.
If total refine level is 18 or higher, ignore 50% of all race physical defense (excluding players).
------------------------
Set Bonus:
Sword Master Shadow Earring
Sword Master Shadow Pendant
Master Shadow Weapon
physical damage to all size enemies +5%, P.ATK +2.
If total refine level is 27 or higher, ignore 10% of all race physical resistance (excluding players).
------------------------
Location : Earring
A holy necklace said to protect its wearer, drawing out their latent potential.
------------------------
ATK +3%, ATK +7.
------------------------
For every 3 refine levels, melee physical damage +2%.
------------------------
When refined to +10 or higher, P.ATK +3.
------------------------
Location : Pendant
Additional shoes worn over regular footwear. Can be worn alone, but the effect is small.
------------------------
ATK +3%, ATK +7.
------------------------
For every 3 refine levels, melee physical damage +2%.
------------------------
When refined to +10 or higher, P.ATK +3.
------------------------
Location : Shoes
A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect.
Taekwon Classes Only.
-------------
ATK, MATK + 3%.
Ignores physical defense rate of normal enemies by 3% per Skill level of [Peaceful Break]
Ignores magical defense rate of normal enemies by 3% per Skill level of [Happy Break]
Ignores physical and magical defense rate of normal enemies by 3% per every refine level.
If the refine level is 7 or higher, ATK, MATK + 2%.
If the refine level is 9 or higher, ATK, MATK + 3%.
-------------
If equipped with Taekwon Shadow Weapon, it gives additional effect below.
All State + 3, MaxHP + 2%, MaxSP + 2%.
Reduce SP consumption by 10%.
Location : Shield
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Taekwon Classes.
ASPD +1
For every upgrade level of Taekwon Shadow Weapon, increases ATK & MATK by an additional 1%.
If upgrade level is +7, ASPD +1, MaxHP +1000, MaxSP +200.
If upgrade level is +9, ASPD +1, MaxHP +10%, MaxSP +10%
For every 2 refine levels, ATK +20.
If refine rate is 7 or higher, ASPD +10%.
If refine rate is 9 or higher, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 10%.
------------------------
Set Bonus:
Biolab Taurus Diadem
Coolant Injection
Increases long ranged physical damage by 10%.
Increases Cart Cannon damage by 10% per refine rate of Coolant Injection.
------------------------
Set Bonus:
Biolab Taurus Diadem
Generod
Increases physical damage against all size enemies by 10%.
Increases Crazy Vines damage by 10% per refine rate of Generod.
------------------------
Set Bonus:
Biolab Taurus Diadem
Istal
Increases physical damage against all size enemies by 10%.
Increases Spore Explosion damage by 10% per refine rate of Istal.
------------------------
Def : 10
Location : Upper
A curious manteau that was obviously made a long time ago but has no wear and tear.
It boosts the power of AGI.
ATK + 10 and increases critical damage by 3% per 2 refine rate.
Increases physical damage against all size enemies by 5% per 4 refine rate.
If refine rate is 7 or higher, additional ATK + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Agi Boots [1] or Modified Agi Boots [1],
increases critical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Required Lv: 100
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
------------------------
ATK + 15 per 2 refine rate.
Increases ASPD by 2% per 3 refine rate.
------------------------
Increases Catnip Meteor and Picky Peck damage by 20% per 3 refine rate.
------------------------
Increases long ranged physical damage by 5% and increases neutral property magical damage by 7% per 4 refine rate.
------------------------
If refine rate is 11 or higher, reduces global cooldown by 5%.
------------------------
Def : 10
A curious manteau that was obviously made a long time ago but has no wear and tear.
It boosts the power of DEX.
ATK + 10 and increases long ranged physical damage by 1% per 2 refine rate.
Increases critical damage by 3% per 4 refine rate.
If refine rate is 7 or higher, additional ATK + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Dex Boots [1] or Modified Dex Boots [1],
increases long ranged physical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Required Lv: 100
A curious manteau that was obviously made a long time ago but has no wear and tear.
It boosts the power of LUK
CRI + 3 and increases critical damage by 3% per 2 refine rate.
Increases attack speed (reduces delay after attack by 5%) per 4 refine rate.
If refine rate is 7 or higher, additional ATK + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Luk Boots [1] or Modified Luk Boots [1],
ASPD + 1, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Required Lv: 100
These boots are obviously old but they show no signs of wear and tear.
Max HP + 300
Additional Max HP + 100 per 3 upgrade levels of the item.
Max SP + 30
Additional Max SP + 10 per 3 upgrade levels of the item.
ATK + 7 per 3 upgrade levels of the item.
If the users base Str is 120 or higher,
Additional ATK + 50
Set Bonus
Temporal Str Boots
Giant Faceworm Snake Skin [1]
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Str Boots
Giant Faceworm Snake Skin
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Str Boots
Temporal Manteau [1]
Max HP + 15%
ATK + 30
Mdef + 10
Reduces damage taken from Demi-Human race enemies by 5%.
These boots are obviously old but they show no signs of wear and tear.
Max HP + 300
Additional Max HP + 100 per 3 upgrade levels of the item.
Max SP + 30
Additional Max SP + 10 per 3 upgrade levels of the item.
ATK + 7 per 3 upgrade levels of the item.
If the users base Str is 120 or higher,
Additional ATK + 50
Set Bonus
Temporal Str Boots [1]
Giant Faceworm Snake Skin [1]
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Str Boots [1]
Giant Faceworm Snake Skin
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Str Boots [1]
Temporal Manteau [1]
Max HP + 15%
ATK + 30
Mdef + 10
Reduces damage taken from Demi-Human race enemies by 5%.
A curious manteau that was obviously made a long time ago but has no wear and tear.
It boosts the power of STR.
ATK + 10 and ATK + 1% per 2 refine rate.
Increases physical damage against all size enemies by 5% per 4 refine rate.
If refine rate is 7 or higher, additional ATK + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Str Boots [1] or Modified Str Boots [1],
ATK + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Required Lv: 100
A curious manteau that was obviously made a long time ago but has no wear and tear.
It boosts the power of VIT.
ATK + 10 and MaxHP + 400 per 2 refine rate.
MaxHP + 3% per 4 refine rate.
If refine rate is 7 or higher, additional ATK + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Vit Boots [1] or Modified Vit Boots [1],
reduces delay after skill by 5%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Required Lv: 100