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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Results for “ATK + 7%” in Renewal

Page 35 of 36
Vivatus Fides Ribbon

Vivatus Fides Ribbon [2]

#580020 · Whip · Weapon
ATK
100
MATK
210
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
An ornated rope reborn with the power of true faith through a purification ritual. MATK + 210. ------------------------ Increases Metallic Sound damage by 10%. MATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Metallic Sound damage by additional 20%. If refine rate is 9 or higher, reduces skill cooldown of Metallic Sound by 2 seconds. If refine rate is 11 or higher, increases Metallic Sound damage by additional 25%. If refine rate is 12 or higher, increases neutral property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Metallic Sound damage by additional 15%. [Grade B] MATK + 7%. [Grade A] SPL + 1 and S.MATK + 1 per 3 refine rate. ------------------------ ATK : 100 Weapon Lv : 5
Full item details & effects
Vivatus Fides Rifle

Vivatus Fides Rifle [2]

#810008 · Rifle · Weapon (Two-Handed)
ATK
280
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
Rifle reborn through the power of true faith through a purification ritual. ------------------------ Can't be destroyed. Increases God's Hammer damage by 10%. ATK + 18 per 3 refine rate. If refine rate is 7 or higher, increases God's Hammer damage by additional 20%. If refine rate is 9 or higher, reduces skill cooldown of God's Hammer by 8 seconds. If refine rate is 11 or higher, increases God's Hammer damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases God's Hammer damage by additional 15%. [Grade B] ATK +7%. [Grade A] CON + 1 and P.ATK + 1 per 3 refine rate. ------------------------ Weapon Lv: 5 Required Lv: 210
Full item details & effects
Vivatus Fides Rod

Vivatus Fides Rod [2]

#640022 · Two-Handed Staff · Weapon (Two-Handed)
ATK
200
MATK
340
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
190
Buy value
0 z
Sell value
0 z
A rod reborn with the power of true faith through a purification ritual. ------------------------ MATK +340. Can't be destroyed in battle Increases Soul Expansion damage by 10%. MATK + 18 per 3 refine rate. If refine rate is 7 or higher, increases Soul Expansion damage by additional 20%. If refine rate is 9 or higher, increases magical damage against all size enemies by 15%. If refine rate is 11 or higher, increases Soul Expansion damage by additional 25%. If refine rate is 12 or higher, increases ghost property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage against all property enemies by 15%. [Grade C] Increases Soul Expansion damage by additional 15%. [Grade B] MATK +7%. [Grade A] SPL +1 and S.MATK +1 per 3 refine rate. ------------------------ ATK : 200 Weapon Lv : 5
Full item details & effects
Vivatus Fides Scepter

Vivatus Fides Scepter [2]

#590024 · Mace · Weapon
ATK
230
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
300
Buy value
0 z
Sell value
0 z
An mace reborn with the power of true faith through a purification ritual. Can't be destroyed in battle. ------------------------ Increases Cart Tornado damage by 10%. ATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Cart Tornado damage by additional 20%. If refine rate is 9 or higher, reduces global cooldown by 10%. If refine rate is 11 or higher, increases Cart Tornado damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Cart Tornado damage by additional 15%. [Grade B] ATK + 7%. [Grade A] POW + 1 and P.ATK + 1 per 3 refine rate. ------------------------ ATK : 230 Weapon Lv : 5
Full item details & effects
Vivatus Fides Shotgun

Vivatus Fides Shotgun [2]

#820006 · Shotgun · Weapon (Two-Handed)
ATK
320
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
Shotgun reborn through the power of true faith through a purification ritual. ------------------------ Splash attack. Increases Shatter Storm damage by 10%. ATK + 18 per 3 refine rate. If refine rate is 7 or higher, increases Shatter Storm damage by additional 20%. If refine rate is 9 or higher, reduces skill cooldown of Shatter Storm by 1 second. If refine rate is 11 or higher, increases Shatter Storm damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Shatter Storm damage by additional 15%. [Grade B] ATK +7%. [Grade A] CON + 1 and P.ATK + 1 per 3 refine rate. ------------------------ Weapon Lv: 5 Required Lv: 210
Full item details & effects
Vivatus Fides Stardust Book

Vivatus Fides Stardust Book [2]

#540045 · Book · Weapon
ATK
240
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A book reborn through the power of true faith through a purification ritual. ------------------------ Increases Falling Stars damage by 10%. ATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Falling Stars damage by additional 20%. If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Falling Stars damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Falling Stars damage by additional 15%. [Grade B] ATK +7%. [Grade A] POW + 1 and P.ATK + 1 per 3 refine rate. ------------------------ Weapon Lv: 5 Required Lv: 210
Full item details & effects
Vivatus Fides Two-handed Staff

Vivatus Fides Two-handed Staff [2]

#640021 · Two-Handed Staff · Weapon (Two-Handed)
ATK
200
MATK
340
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A two-handed staff reborn with the power of true faith through a purification ritual. ------------------------ MATK +340. Can't be destroyed in battle Increases Comet damage by 10%. MATK + 18 per 3 refine rate. If refine rate is 7 or higher, increases Comet damage by additional 20%. If refine rate is 9 or higher, increases magical damage against all size enemies by 15%. If refine rate is 11 or higher, increases Comet damage by additional 25%. If refine rate is 12 or higher, increases neutral property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage against all property enemies by 15%. [Grade C] Increases Comet damage by additional 15%. [Grade B] MATK +7%. [Grade A] SPL +1 and S.MATK +1 per 3 refine rate. ------------------------ ATK : 200 Weapon Lv : 5
Full item details & effects
Vivatus Fides Two-handed Sword

Vivatus Fides Two-handed Sword [2]

#600018 · Two-Handed Sword · Weapon (Two-Handed)
ATK
300
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
400
Buy value
0 z
Sell value
0 z
A two-handed sword reborn with the power of true faith through a purification ritual. ------------------------ Increases Wind Cutter damage by 10%. ATK + 18 per 3 refine rate. If refine rate is 7 or higher, increases Wind Cutter damage by additional 20%. If refine rate is 9 or higher, reduces global cooldown by 10%. If refine rate is 11 or higher, increases Wind Cutter damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%. [Grade C] Increases Wind Cutter damage by additional 15%. [Grade B] ATK +7%. [Grade A] POW +1 and P.ATK +1 per 3 refine rate. ------------------------ ATK : 300 Weapon Lv : 5
Full item details & effects
Vivatus Fides Violin

Vivatus Fides Violin [2]

#570019 · Musical Instrument · Weapon
ATK
170
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A violin reborn with the power of true faith through a purification ritual. ------------------------ Increases Severe Rainstorm damage by 10%. ATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 20%. If refine rate is 9 or higher, reduces skill cooldown of Severe Rainstorm by 2.5 seconds. If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Severe Rainstorm damage by additional 15%. [Grade B] ATK + 7%. [Grade A] POW + 1 and P.ATK + 1 per 3 refine rate. ------------------------ ATK : 170 Weapon Lv : 5
Full item details & effects
Vivatus Fides Wand

Vivatus Fides Wand [2]

#550029 · One-Handed Staff · Weapon
ATK
160
MATK
210
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A wand reborn with the power of true faith through a purification ritual. MATK +210. Can't be destroyed in battle ------------------------ Increases Adoramus damage by 10%. MATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Adoramus damage by additional 20%. If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Adoramus damage by additional 25%. If refine rate is 12 or higher, increases holy property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Adoramus damage by additional 15%. [Grade B] MATK +7%. [Grade A] SPL + 1 and S.MATK + 1 per 3 refine rate. ------------------------ ATK : 160 Weapon Lv : 5
Full item details & effects
Wakwak Manteau

Wakwak Manteau [1]

#20814 · Armor · Garment
DEF
40
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
A manteau made out of the wings of a Wakwak. By wearing it, you will feel like you can fly. Required Jobs: All Jobs ATK + 5% If upgrade level is +5 or higher, ATK + 2 for every 10 base Str If upgrade level is +7 or higher, Additional ATK + 3 for every 10 base Str Set Bonus Wakwak Card Wakwak Manteau Disables the following effects of Wakwak Card, ATK + 5 for every 10 base Str.
Full item details & effects
Welding Wand

Welding Wand [2]

#26162 · One-Handed Staff · Weapon
ATK
160
MATK
200
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A magical tool used in welding. Many use it in battle since it significantly boosts the wielder's magical prowess. MATK +200. Neutral, Water, Fire Magic damage +7%. When refined to +7 or higher, MATK +40, Variable Cast Time -10%. When refined to +9 or higher, Additional Neutral, Water, Fire Magic damage +8%. When dealing magic damage, create a chance to gain additional Magic damage +15% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%. ATK: 160
Full item details & effects
Wicked Axe

Wicked Axe [2]

#620016 · Two-Handed Axe · Weapon (Two-Handed)
ATK
300
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
320
Buy value
0 z
Sell value
0 z
Two-handed Axe equipped with concentrated unclean energy of clock tower. It has become more difficult to handle than the existing Relapse Axe. ------------------------ Can't be destroyed. Increases Axe Stomp damage by 7% per 2 refine rate. Increases Axe Tornado damage by 8% per 3 refine rate. Increases melee physical damage by 3% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW +2. [Grade C] Increases Axe Stomp damage by additional 10%. [Grade B] P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Wicked Blade

Wicked Blade [2]

#500045 · One-Handed Sword · Weapon
ATK
230
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
Sword equipped with concentrated unclean energy of clock tower. It has become more difficult to handle than the existing Relapse Blade. ------------------------ Increases Acidified Zone (Fire/Wind) damage by 6% per 2 refine rate. Increases Cart Tornado damage by 7% per 3 refine rate. ATK + 5% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW +2. [Grade C] Increases Acidified Zone (Fire/Wind) damage by additional 10%. [Grade B] P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Wicked Edge

Wicked Edge [2]

#510052 · Dagger · Weapon
ATK
200
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
Dagger equipped with concentrated unclean energy of clock tower. It has become more difficult to handle than the existing Relapse Edge. ------------------------ Increases Shadow Dance damage by 5% per 2 refine rate. Increases Shadow Flash damage by 7% per 3 refine rate. Increases melee physical damage by 3% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW +1. [Grade C] Increases Shadow Dance damage by additional 7%. [Grade B] P.ATK +1. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Wicked Katar

Wicked Katar [2]

#610035 · Katar · Weapon (Two-Handed)
ATK
280
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
190
Buy value
0 z
Sell value
0 z
Katar equipped with concentrated unclean energy of clock tower. It has become more difficult to handle than the existing Relapse Katar. ------------------------ Increases Impact Crater damage by 6% per 2 refine rate. Increases Savage Impact damage by 7% per 3 refine rate. Increases melee physical damage by 3% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW +2. [Grade C] Increases Impact Crater damage by additional 10%. [Grade B] P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Wicked Plant

Wicked Plant [2]

#550056 · One-Handed Staff · Weapon
ATK
210
MATK
220
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
Foxtail equipped with concentrated unclean energy of clock tower. It has become more difficult to handle than the existing Relapse Plant. ------------------------ Can't be destroyed. MATK + 220. Increases Howling of Chulho and Hyunrok Breeze damage by 6% per 2 refine rate. Increases Hohogong Strike and Hyunrok Cannon damage by 7% per 3 refine rate. Increases long ranged physical and all property magical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW, SPL +1. [Grade C] Increases Howling of Chulho and Hyunrok Breeze damage by additional 10%. [Grade B] P.ATK, S.MATK +1. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Wild Beast

Wild Beast [1]

#400409 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
Reduces damage from normal and boss monsters by 20%. For every refine level, Increases physical and magical damage for all attribute monsters by 3%. ------------------------ When using Gray Wolf Suit, Gray Wolf Manteau, and Gray Wolf Boots. reduces damage taken from Ghost property by 20%. Immune to Freeze. ------------------------ When using Gray Wolf Robe, Gray Wolf Muffler, and Gray Wolf Shoes, reduces damage taken from Ghost property by 20%. Immune to Freeze. ------------------------ When using Gray Wolf Pendant, ATK +15%. ------------------------ When using Gray Wolf Ring, ATK +15%. ------------------------ When using Gray Wolf Earring, MATK +15%. ------------------------ When using Gray Wolf Necklace, MATK +15%. ------------------------ When using Wolf Orb (STR) Level 1, STR +15. ------------------------ When using Wolf Orb (AGI) Level 1, AGI +15. ------------------------ When using Wolf Orb (VIT) Level 1, VIT +15. ------------------------ When using Wolf Orb (INT) Level 1, INT +15. ------------------------ When using Wolf Orb (DEX) Level 1, DEX +15. ------------------------ When using Wolf Orb (STR) Level 2, POW +15. ------------------------ When using Wolf Orb (VIT) Level 2, STA +15. ------------------------ When using Wolf Orb (AGI) Level 2, WIS +15. ------------------------ When using Wolf Orb (INT) Level 2, SPL +15. ------------------------ When using Wolf Orb (DEX) Level 2, CON +15. ------------------------ When using Wolf Orb (DEF) Level 1, DEF +300. ------------------------ When using Wolf Orb (MDEF) Level 1, MDEF +30. ------------------------ When using Wolf Orb (Speed) Level 2, MHP and MSP +10%. ------------------------ When using Wolf Orb (Speed) Level 1, ASPD +10%. ------------------------ When using Wolf Orb (Caster) Level 1, reduces variable casting time by 15%. ------------------------ When using Wolf Orb (After Cast Delay), reduces global cooldown by 15%. ------------------------ When using Wolf Orb (Robust) Level 1, for every base level, ATK +1.(Up to level 250) ------------------------ When using Wolf Orb (Robust) Level 2, for every base level, MATK +1.(Up to level 250) ------------------------ When using Wolf Orb (Warrior) Level 2, Ignore physical defense of all races enemies (including players) by 50%. ------------------------ When using Wolf Orb (Mage) Level 2, Ignore magical defense of all races enemies (including players) by 50%. ------------------------ When using Wolf Orb (Caster) Level 2, MHP and MSP +10%. ------------------------ When using Wolf Orb (Fixed Casting) Level 1, reduce fixed casting time by 70%. ------------------------ Def : 0 Location : Upper
Full item details & effects
Wild Bullet Shadow Armor

Wild Bullet Shadow Armor

#24928 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Increase Only One Bullet damage by 8%. ------------------------ For every 2 refine level, CRI + 1, ATK + 4. ------------------------ For every 3 refine level, increase Only One Bullet damage by additional 2%. ------------------------ Set Bonus: Wild Bullet Shadow Armor Wild Bullet Shadow Shoes ATK + 2%, P.ATK + 2, When the total refine level of set is 15 or higher, increase physical damage against all size enemies by 7%. When the total refine level of set is 18 or higher, ignore physical defense of all race monsters (except Player) by 50%. ------------------------ Set Bonus: Wild Bullet Shadow Armor Wild Bullet Shadow Shoes Master Shadow Shield CRI + 3, C.RATE + 1. When the total refine level of set is 27 or higher, Ignore physical resistance of all race monsters (except Player) by 10%. ------------------------ Location : Armor
Full item details & effects
Will of Sword and Zen

Will of Sword and Zen [1]

#470254 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
Reduce damage taken from normal and boss monsters by 5%. ------------------------ Reduce damage taken from Players by 10%. ------------------------ For every refine level, MATK +4%. ------------------------ When refined to +10 or higher, Reduce After Cast Delay by 15%. ATK and MATK +15%. ------------------------ When refined to +12 or higher, Reduce After Cast Delay by additional 25%. ATK and MATK additional +25%. ------------------------ When refined to +13 or higher, CRI +20. Increases critical damage by 30%. ------------------------ Def : 25
Full item details & effects
Wolf Orb (Power Force)

Wolf Orb (Power Force)

#310514 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
ATK + 2%, MATK + 2%. ------------------------ When refine level is 7 or higher, additional ATK + 2%, MATK + 2%. ------------------------ When refine level is 9 or higher, additional ATK + 2%, MATK + 2%. ------------------------ When refine level is 11 or higher, additional ATK + 4%, MATK + 4%.
Full item details & effects
Wolf Orb (Warrior) Level 1

Wolf Orb (Warrior) Level 1

#310503 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
ATK + 2%, ATK + 25. ------------------------ When refine level is 7 or higher, increase melee physical damage by additional 3%. ------------------------ When refine level is 9 or higher, increase melee physical damage by additional 3%. ------------------------ When refine level is 11 or higher, increase melee physical damage by additional 3%.
Full item details & effects
Wolf Orb (Warrior) Level 2

Wolf Orb (Warrior) Level 2

#310506 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
ATK + 4%, ATK + 50. ------------------------ When refine level is 7 or higher, increase melee physical damage by additional 3%. ------------------------ When refine level is 9 or higher, increase melee physical damage by additional 3%. ------------------------ When refine level is 11 or higher, increase melee physical damage by additional 5%.
Full item details & effects
Wolf Orb (Warrior) Level 3

Wolf Orb (Warrior) Level 3

#310509 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
ATK + 6%, ATK + 100. ------------------------ When refine level is 7 or higher, increase melee physical damage by additional 5%. ------------------------ When refine level is 9 or higher, increase melee physical damage by additional 5%. ------------------------ When refine level is 11 or higher, increase melee physical damage by additional 5%.
Full item details & effects
Wolf Wrist Guard

Wolf Wrist Guard [1]

#2172 · Armor · Shield
DEF
70
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
25
Buy value
45,000 z
Sell value
22,500 z
Armguard with a threatening wolf drawing. You feel indiscriminating wild instincts when wearing this. Adds a chance of buffing the user for 5 seconds when performing a physical attack; ATK + 100 Flee - 50 Set Bonus Wolf Armguard [1] Ninja Scale Armor [1] Str + 2 ATK + 10%
Full item details & effects
Work Cap

Work Cap

#19407 · Armor · Headgear (Top)
DEF
18
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
100
Buy value
200 z
Sell value
100 z
A hat used by machinists at work. As stylish as it is functional. Position: Upper Mdef + 15. Vit + 10. Increases the skill damage bonus of Axe Tornado by 20%. Reduces casting time of Greed by 100%. If FAW Magic Decoy is level 5, increases physical damage against boss monsters by 50%. If Axe Boomerang is level 5, ATK + 100. If Lava Flow is level 5, adds a chance of gaining 3carat Diamond when a monster is killed. If upgrade level is +7 or higher, increases skill damage bonus of Axe Tornado by an additional 30%. If upgrade level is +9 or higher, increases skill damage bonus of Axe Tornado by an additional 50%. If upgrade level is +10, bypass 100% of hard defense of normal monsters/boss monsters/players when performing a physical attack.
Full item details & effects
Wrath Rack

Wrath Rack [2]

#510008 · Dagger · Weapon
ATK
160
MATK
170
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
Once it was an ordinary dagger you could see everywhere, but now It has been horribly distorted by the magic-jamming device that Illusion has installed. MATK +170. Flaming Petals and Freezing Spear damage +10%. MATK +6 for every 3 refine levels. When refined to +7 or higher, Additional Flaming Petals and Freezing Spear damage +10%. When refined to +9 or higher, Variable Cast Time -10%. When refined to +11 or higher, Additional Flaming Petals and Freezing Spear damage +10%.
Full item details & effects
Wrath Wheel

Wrath Wheel [2]

#650003 · Huuma Shuriken · Weapon (Two-Handed)
ATK
320
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
A big chunk of metal that came from somewhere in Barmund Mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. Indestructible. Swirling Petal damage +15%. ATK +6 and Variable Cast Time -2% for every 3 refine levels When refined to +7 or higher, Cross Slash damage +15%. When refined to +9 or higher, Swirling Petal cooldown -2 sec., Cross Slash cooldown -1 sec. When refined to +11 or higher, Additional Swirling Petal and Cross Slash damage +20%. ATK: 320 Property: Wind
Full item details & effects
Young Leaf of World Tree (Agi)

Young Leaf of World Tree (Agi)

#420019 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
5
Buy value
0 z
Sell value
0 z
The leaf of Yggdrasil, the origin of this world. Resonates with the equipment of time to bring out hidden power. ------------------------ Set Bonus: Sprout of World Tree (AGI) Overwelm Agi Armor [1] Temporal Agi Manteau [1] Increases physical damage against all race monsters (excepts players) by 7%. If the sum of refine rate is 14 or higher, ATK + 80, If the sum of refine rate is 18 or higher, ASPD + 1, increases physical damage against all race monsters (excepts players) by 7%, If the sum of refine rate is 22 or higher, reduces global cooldown by 10%. ------------------------ Def : 0 Location : Lower
Full item details & effects
Young Leaf of World Tree (Dex)

Young Leaf of World Tree (Dex)

#420018 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
5
Buy value
0 z
Sell value
0 z
The leaf of Yggdrasil, the origin of this world. Resonates with the equipment of time to bring out hidden power. ------------------------ Set Bonus: Sprout of World Tree (DEX) Overwelm Dex Armor [1] Temporal Dex Manteau [1] Increases physical damage against all size enemies by 7%. If the sum of refine rate is 14 or higher, ATK + 80, If the sum of refine rate is 18 or higher, ATK + 5%, increases physical damage against all size enemies by 7%, If the sum of refine rate is 22 or higher, increases long ranged physical damage by 10%. ------------------------ Def : 0 Location : Lower
Full item details & effects
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