An ornated rope reborn with the power of true faith through a purification ritual.
MATK + 210.
------------------------
Increases Metallic Sound damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Metallic Sound damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher,
increases Metallic Sound damage by additional 25%.
If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Metallic Sound damage by additional 15%.
[Grade B] MATK + 7%.
[Grade A] SPL + 1 and S.MATK + 1 per 3 refine rate.
------------------------
ATK : 100
Weapon Lv : 5
Rifle reborn through the power of true faith through a purification ritual.
------------------------
Can't be destroyed.
Increases God's Hammer damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher, increases God's Hammer damage by additional 20%.
If refine rate is 9 or higher, reduces skill cooldown of God's Hammer by 8 seconds.
If refine rate is 11 or higher, increases God's Hammer damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases God's Hammer damage by additional 15%.
[Grade B] ATK +7%.
[Grade A] CON + 1 and P.ATK + 1 per 3 refine rate.
------------------------
Weapon Lv: 5
Required Lv: 210
A rod reborn with the power of true faith through a purification ritual.
------------------------
MATK +340.
Can't be destroyed in battle
Increases Soul Expansion damage by 10%.
MATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Soul Expansion damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage against all size enemies by 15%.
If refine rate is 11 or higher,
increases Soul Expansion damage by additional 25%.
If refine rate is 12 or higher,
increases ghost property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.
[Grade C] Increases Soul Expansion damage by additional 15%.
[Grade B] MATK +7%.
[Grade A] SPL +1 and S.MATK +1 per 3 refine rate.
------------------------
ATK : 200
Weapon Lv : 5
An mace reborn with the power of true faith through a purification ritual.
Can't be destroyed in battle.
------------------------
Increases Cart Tornado damage by 10%.
ATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Cart Tornado damage by additional 20%.
If refine rate is 9 or higher,
reduces global cooldown by 10%.
If refine rate is 11 or higher,
increases Cart Tornado damage by additional 25%.
If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Cart Tornado damage by additional 15%.
[Grade B] ATK + 7%.
[Grade A] POW + 1 and P.ATK + 1 per 3 refine rate.
------------------------
ATK : 230
Weapon Lv : 5
Shotgun reborn through the power of true faith through a purification ritual.
------------------------
Splash attack.
Increases Shatter Storm damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Shatter Storm damage by additional 20%.
If refine rate is 9 or higher, reduces skill cooldown of Shatter Storm by 1 second.
If refine rate is 11 or higher, increases Shatter Storm damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Shatter Storm damage by additional 15%.
[Grade B] ATK +7%.
[Grade A] CON + 1 and P.ATK + 1 per 3 refine rate.
------------------------
Weapon Lv: 5
Required Lv: 210
A book reborn through the power of true faith through a purification ritual.
------------------------
Increases Falling Stars damage by 10%.
ATK + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Falling Stars damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Falling Stars damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Falling Stars damage by additional 15%.
[Grade B] ATK +7%.
[Grade A] POW + 1 and P.ATK + 1 per 3 refine rate.
------------------------
Weapon Lv: 5
Required Lv: 210
A two-handed staff reborn with the power of true faith through a purification ritual.
------------------------
MATK +340.
Can't be destroyed in battle
Increases Comet damage by 10%.
MATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Comet damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage against all size enemies by 15%.
If refine rate is 11 or higher,
increases Comet damage by additional 25%.
If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.
[Grade C] Increases Comet damage by additional 15%.
[Grade B] MATK +7%.
[Grade A] SPL +1 and S.MATK +1 per 3 refine rate.
------------------------
ATK : 200
Weapon Lv : 5
A two-handed sword reborn with the power of true faith through a purification ritual.
------------------------
Increases Wind Cutter damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Wind Cutter damage by additional 20%.
If refine rate is 9 or higher,
reduces global cooldown by 10%.
If refine rate is 11 or higher,
increases Wind Cutter damage by additional 25%.
If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Wind Cutter damage by additional 15%.
[Grade B] ATK +7%.
[Grade A] POW +1 and P.ATK +1 per 3 refine rate.
------------------------
ATK : 300
Weapon Lv : 5
A violin reborn with the power of true faith through a purification ritual.
------------------------
Increases Severe Rainstorm damage by 10%.
ATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Severe Rainstorm damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Severe Rainstorm by 2.5 seconds.
If refine rate is 11 or higher,
increases Severe Rainstorm damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Severe Rainstorm damage by additional 15%.
[Grade B] ATK + 7%.
[Grade A] POW + 1 and P.ATK + 1 per 3 refine rate.
------------------------
ATK : 170
Weapon Lv : 5
A wand reborn with the power of true faith through a purification ritual.
MATK +210.
Can't be destroyed in battle
------------------------
Increases Adoramus damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Adoramus damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher,
increases Adoramus damage by additional 25%.
If refine rate is 12 or higher,
increases holy property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Adoramus damage by additional 15%.
[Grade B] MATK +7%.
[Grade A] SPL + 1 and S.MATK + 1 per 3 refine rate.
------------------------
ATK : 160
Weapon Lv : 5
A manteau made out of the wings of a Wakwak. By wearing it, you will feel like you can fly.
Required Jobs: All Jobs
ATK + 5%
If upgrade level is +5 or higher,
ATK + 2 for every 10 base Str
If upgrade level is +7 or higher,
Additional ATK + 3 for every 10 base Str
Set Bonus
Wakwak Card
Wakwak Manteau
Disables the following effects of Wakwak Card, ATK + 5 for every 10 base Str.
A magical tool used in welding.
Many use it in battle since it significantly boosts the wielder's magical prowess.
MATK +200.
Neutral, Water, Fire Magic damage +7%.
When refined to +7 or higher, MATK +40, Variable Cast Time -10%.
When refined to +9 or higher, Additional Neutral, Water, Fire Magic damage +8%.
When dealing magic damage, create a chance to gain additional Magic damage +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
ATK: 160
Two-handed Axe equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Axe.
------------------------
Can't be destroyed.
Increases Axe Stomp damage by 7% per 2 refine rate.
Increases Axe Tornado damage by 8% per 3 refine rate.
Increases melee physical damage by 3% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Axe Stomp damage by additional 10%.
[Grade B] P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
Sword equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Blade.
------------------------
Increases Acidified Zone (Fire/Wind) damage by 6% per 2 refine rate.
Increases Cart Tornado damage by 7% per 3 refine rate.
ATK + 5% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Acidified Zone (Fire/Wind) damage by additional 10%.
[Grade B] P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
Dagger equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Edge.
------------------------
Increases Shadow Dance damage by 5% per 2 refine rate.
Increases Shadow Flash damage by 7% per 3 refine rate.
Increases melee physical damage by 3% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW +1.
[Grade C] Increases Shadow Dance damage by additional 7%.
[Grade B] P.ATK +1.
------------------------
Weapon Lv: 5
Required Lv: 220
Katar equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Katar.
------------------------
Increases Impact Crater damage by 6% per 2 refine rate.
Increases Savage Impact damage by 7% per 3 refine rate.
Increases melee physical damage by 3% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Impact Crater damage by additional 10%.
[Grade B] P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
Foxtail equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Plant.
------------------------
Can't be destroyed.
MATK + 220.
Increases Howling of Chulho and Hyunrok Breeze damage by 6% per 2 refine rate.
Increases Hohogong Strike and Hyunrok Cannon damage by 7% per 3 refine rate.
Increases long ranged physical and all property magical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW, SPL +1.
[Grade C] Increases Howling of Chulho and Hyunrok Breeze damage by additional 10%.
[Grade B] P.ATK, S.MATK +1.
------------------------
Weapon Lv: 5
Required Lv: 220
Reduces damage from normal and boss monsters by 20%.
For every refine level,
Increases physical and magical damage for all attribute monsters by 3%.
------------------------
When using Gray Wolf Suit, Gray Wolf Manteau, and Gray Wolf Boots.
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
------------------------
When using Gray Wolf Robe, Gray Wolf Muffler, and Gray Wolf Shoes,
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
------------------------
When using Gray Wolf Pendant, ATK +15%.
------------------------
When using Gray Wolf Ring, ATK +15%.
------------------------
When using Gray Wolf Earring, MATK +15%.
------------------------
When using Gray Wolf Necklace, MATK +15%.
------------------------
When using Wolf Orb (STR) Level 1, STR +15.
------------------------
When using Wolf Orb (AGI) Level 1, AGI +15.
------------------------
When using Wolf Orb (VIT) Level 1, VIT +15.
------------------------
When using Wolf Orb (INT) Level 1, INT +15.
------------------------
When using Wolf Orb (DEX) Level 1, DEX +15.
------------------------
When using Wolf Orb (STR) Level 2, POW +15.
------------------------
When using Wolf Orb (VIT) Level 2, STA +15.
------------------------
When using Wolf Orb (AGI) Level 2, WIS +15.
------------------------
When using Wolf Orb (INT) Level 2, SPL +15.
------------------------
When using Wolf Orb (DEX) Level 2, CON +15.
------------------------
When using Wolf Orb (DEF) Level 1, DEF +300.
------------------------
When using Wolf Orb (MDEF) Level 1, MDEF +30.
------------------------
When using Wolf Orb (Speed) Level 2, MHP and MSP +10%.
------------------------
When using Wolf Orb (Speed) Level 1, ASPD +10%.
------------------------
When using Wolf Orb (Caster) Level 1,
reduces variable casting time by 15%.
------------------------
When using Wolf Orb (After Cast Delay),
reduces global cooldown by 15%.
------------------------
When using Wolf Orb (Robust) Level 1,
for every base level, ATK +1.(Up to level 250)
------------------------
When using Wolf Orb (Robust) Level 2,
for every base level, MATK +1.(Up to level 250)
------------------------
When using Wolf Orb (Warrior) Level 2,
Ignore physical defense of all races enemies (including players) by 50%.
------------------------
When using Wolf Orb (Mage) Level 2,
Ignore magical defense of all races enemies (including players) by 50%.
------------------------
When using Wolf Orb (Caster) Level 2, MHP and MSP +10%.
------------------------
When using Wolf Orb (Fixed Casting) Level 1,
reduce fixed casting time by 70%.
------------------------
Def : 0
Location : Upper
Increase Only One Bullet damage by 8%.
------------------------
For every 2 refine level, CRI + 1, ATK + 4.
------------------------
For every 3 refine level, increase Only One Bullet damage by additional 2%.
------------------------
Set Bonus:
Wild Bullet Shadow Armor
Wild Bullet Shadow Shoes
ATK + 2%, P.ATK + 2,
When the total refine level of set is 15 or higher,
increase physical damage against all size enemies by 7%.
When the total refine level of set is 18 or higher,
ignore physical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
Wild Bullet Shadow Armor
Wild Bullet Shadow Shoes
Master Shadow Shield
CRI + 3, C.RATE + 1.
When the total refine level of set is 27 or higher,
Ignore physical resistance of all race monsters (except Player) by 10%.
------------------------
Location : Armor
Reduce damage taken from normal and boss monsters by 5%.
------------------------
Reduce damage taken from Players by 10%.
------------------------
For every refine level, MATK +4%.
------------------------
When refined to +10 or higher,
Reduce After Cast Delay by 15%.
ATK and MATK +15%.
------------------------
When refined to +12 or higher,
Reduce After Cast Delay by additional 25%.
ATK and MATK additional +25%.
------------------------
When refined to +13 or higher,
CRI +20.
Increases critical damage by 30%.
------------------------
Def : 25
ATK + 2%, ATK + 25.
------------------------
When refine level is 7 or higher, increase melee physical damage by additional 3%.
------------------------
When refine level is 9 or higher, increase melee physical damage by additional 3%.
------------------------
When refine level is 11 or higher, increase melee physical damage by additional 3%.
ATK + 4%, ATK + 50.
------------------------
When refine level is 7 or higher, increase melee physical damage by additional 3%.
------------------------
When refine level is 9 or higher, increase melee physical damage by additional 3%.
------------------------
When refine level is 11 or higher, increase melee physical damage by additional 5%.
ATK + 6%, ATK + 100.
------------------------
When refine level is 7 or higher, increase melee physical damage by additional 5%.
------------------------
When refine level is 9 or higher, increase melee physical damage by additional 5%.
------------------------
When refine level is 11 or higher, increase melee physical damage by additional 5%.
Armguard with a threatening wolf drawing. You feel indiscriminating wild instincts when wearing this.
Adds a chance of buffing the user for 5 seconds when performing a physical attack;
ATK + 100
Flee - 50
Set Bonus
Wolf Armguard [1]
Ninja Scale Armor [1]
Str + 2
ATK + 10%
A hat used by machinists at work. As stylish as it is functional.
Position: Upper
Mdef + 15.
Vit + 10.
Increases the skill damage bonus of Axe Tornado by 20%.
Reduces casting time of Greed by 100%.
If FAW Magic Decoy is level 5, increases physical damage against boss monsters by 50%.
If Axe Boomerang is level 5, ATK + 100.
If Lava Flow is level 5, adds a chance of gaining 3carat Diamond when a monster is killed.
If upgrade level is +7 or higher, increases skill damage bonus of Axe Tornado by an additional 30%.
If upgrade level is +9 or higher, increases skill damage bonus of Axe Tornado by an additional 50%.
If upgrade level is +10, bypass 100% of hard defense of normal monsters/boss monsters/players when performing a physical attack.
Once it was an ordinary dagger you could see everywhere, but now
It has been horribly distorted by the magic-jamming device that Illusion has installed.
MATK +170.
Flaming Petals and Freezing Spear damage +10%.
MATK +6 for every 3 refine levels.
When refined to +7 or higher, Additional Flaming Petals and Freezing Spear damage +10%.
When refined to +9 or higher, Variable Cast Time -10%.
When refined to +11 or higher, Additional Flaming Petals and Freezing Spear damage +10%.
A big chunk of metal that came from somewhere in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
Swirling Petal damage +15%.
ATK +6 and Variable Cast Time -2% for every 3 refine levels
When refined to +7 or higher, Cross Slash damage +15%.
When refined to +9 or higher, Swirling Petal cooldown -2 sec., Cross Slash cooldown -1 sec.
When refined to +11 or higher, Additional Swirling Petal and Cross Slash damage +20%.
ATK: 320 Property: Wind
The leaf of Yggdrasil, the origin of this world. Resonates with the equipment of time to bring out hidden power.
------------------------
Set Bonus:
Sprout of World Tree (AGI)
Overwelm Agi Armor [1]
Temporal Agi Manteau [1]
Increases physical damage against all race monsters (excepts players) by 7%.
If the sum of refine rate is 14 or higher, ATK + 80,
If the sum of refine rate is 18 or higher, ASPD + 1, increases physical damage against all race monsters (excepts players) by 7%,
If the sum of refine rate is 22 or higher, reduces global cooldown by 10%.
------------------------
Def : 0
Location : Lower
The leaf of Yggdrasil, the origin of this world. Resonates with the equipment of time to bring out hidden power.
------------------------
Set Bonus:
Sprout of World Tree (DEX)
Overwelm Dex Armor [1]
Temporal Dex Manteau [1]
Increases physical damage against all size enemies by 7%.
If the sum of refine rate is 14 or higher, ATK + 80,
If the sum of refine rate is 18 or higher, ATK + 5%, increases physical damage against all size enemies by 7%,
If the sum of refine rate is 22 or higher, increases long ranged physical damage by 10%.
------------------------
Def : 0
Location : Lower