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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “The Cross” in Renewal

Page 5 of 9
Illusion Katar of Frozen Icicle

Illusion Katar of Frozen Icicle [2]

#610012 · Katar · Weapon (Two-Handed)
ATK
220
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A katar made of crystalized ice. Its sharp point will chill enemies down to the bone. ------------------------ For every refine level, ATK + 5. ------------------------ When refined to +7 or higher, increase Cross Impact damage by 20%. ------------------------ When refined to +9 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, CRI + 15, increase physical damage against Fire property and Insect race monsters by 10%. ------------------------ Set Bonus: Illusion Katar of Frozen Icicle [2] Illusion Ring [1] ATK + 5%. ------------------------ When the refine level of weapon is 9 or higher, Critical Damage + 20%. ------------------------ When the refine level of weapon is 11 or higher, gain CRI + 15 for 30 seconds when using Venom Impression. ------------------------
Full item details & effects
Imperial Assassin Suit

Imperial Assassin Suit [1]

#450069 · Armor · Armor
DEF
90
Armor Lv.
1
Required Lv.
125
Slots
1
Weight
0
Buy value
20 z
Sell value
10 z
A noble Guillotine Cross suit with the Rune-Midgarts crest engraved on it. ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Critical Damage +7% SET BONUS Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1 Critical Damage +5% ATK +2% SET BONUS Imperial Assassin Suit Imperial Attack Manteau Imperial Attack Boots If combined upgrade levels are 27 or higher, Additional ASPD +1 Additional Critical Damage +5% Additional ATK +3%
Full item details & effects
Imperial Feather

Imperial Feather

#18823 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
70
Slots
0
Weight
50
Buy value
10 z
Sell value
5 z
A hair accessory made from a griffon feather. Position: Middle Aspd + 1% Additional Aspd + 1%, if the users base Agi is 108 or higher. Aspd + 1, if the users base Agi is 108 or higher. Reduces damage taken from Wind property attacks by 5%. Set Bonus Imperial Feather Imperial Guard [1] Imperial Spear [1] Increases the damage of Banishing Point, Cannon Spear and Shield Press by 20%. Set Bonus Imperial Feather Imperial Ring [1] Reduces the variable casting time of Grand Cross by 100%. Increases the damage of Genesis Ray by 1% for every 30 base levels. Increases the damage of Grand Cross by 1% for every base level. Reduces the SP cost of Genesis Ray by 10. Set Bonus Imperial Feather Imperial Guard [1] Imperial Ring [1] Imperial Spear [1] Reduces the SP cost of Banishing Point by 15. Reduces the SP cost of Cannon Spear by 10. Reduces the SP cost of Grand Cross by 30. Reduces the SP cost of Shield Press by 5. Set Bonus Imperial Feather Royal Guard Necklace ATK + 40 Additional ATK + 60, if the users base Agi is 108 or higher. Additional ATK + 80, if the users base Agi is 120 or higher. Aspd + 3% Additional Aspd + 5%, if the users base Agi is 108 or higher. Additional Aspd + 7%, if the users base Agi is 120 or higher. Reduces damage taken from Demi-Human race enemies by 2%. Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Agi is 108 or higher. Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Agi is 120 or higher. Immune to Blind and Silence. Set Bonus Imperial Feather Imperial Glove [1] Reduces the cooldown of Overbrand by 2 seconds. Increases long-ranged damage on targets by 2% per level of Cannon Spear known. Increases long-ranged damage on targets by an additional 2% per level of Overbrand known. Increases the damage of Cannon Spear by 30%. Increases the damage of Overbrand by 20%.
Full item details & effects
Imperial Guard

Imperial Guard [1]

#2153 · Armor · Shield
DEF
120
Armor Lv.
1
Required Lv.
102
Slots
1
Weight
250
Buy value
20 z
Sell value
10 z
A beautiful shield engraved with the patterns of the Rune Kingdom. Mdef + 5 Increases the damage of Shield Press by 20%. Increases the damage of Shield Press by an additional 2% per upgrade level of the item past the upgrade level of 5. Set Bonus Imperial Guard [1] Imperial Ring [1] Increases the damage of Shield Press by 8% per upgrade level of the item past the upgrade level of 5. Set Bonus Imperial Guard [1] Imperial Spear [1] Increases the damage of Genesis Ray and Grand Cross by 10%. Set Bonus Imperial Feather Imperial Guard [1] Imperial Spear [1] Increases the damage of Banishing Point, Cannon Spear and Shield Press by 20%. Set Bonus Imperial Feather Imperial Guard [1] Imperial Ring [1] Imperial Spear [1] Reduces the SP cost of Banishing Point by 15. Reduces the SP cost of Cannon Spear by 10. Reduces the SP cost of Grand Cross by 30. Reduces the SP cost of Shield Press by 5.
Full item details & effects
Imperial Ring

Imperial Ring [1]

#28372 · Armor · Accessory
DEF
3
Armor Lv.
1
Required Lv.
50
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A beautiful ring engraved with the patterns of the Rune Midgard Kingdom. Str + 1 Int + 1 Max HP + 3% Max SP + 3% Set Bonus Imperial Guard [1] Imperial Ring [1] Increases the damage of Shield Press by 8% per upgrade level of the item past the upgrade level of 5. Set Bonus Imperial Ring [1] Imperial Spear [1] Increases the damage of Cannon Spear and Vanishing Point by 7% per 2 upgrade levels of Imperial Spear [1]. Set Bonus Imperial Feather Imperial Ring [1] Reduces the variable casting time of Grand Cross by 100%. Increases the damage of Genesis Ray by 1% for every 30 base levels. Increases the damage of Grand Cross by 1% for every base level. Reduces the SP cost of Genesis Ray by 10. Set Bonus Imperial Feather Imperial Guard [1] Imperial Ring [1] Imperial Spear [1] Reduces the SP cost of Vanishing Point by 15. Reduces the SP cost of Cannon Spear by 10. Reduces the SP cost of Grand Cross by 30. Reduces the SP cost of Shield Press by 5.
Full item details & effects
Imperial Rolling Suit

Imperial Rolling Suit [1]

#450068 · Armor · Armor
DEF
90
Armor Lv.
1
Required Lv.
125
Slots
1
Weight
0
Buy value
20 z
Sell value
10 z
A noble Guillotine Cross suit with the Rune-Midgarts crest engraved on it. ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Long-ranged Physical damage +7% SET BONUS Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring After cast delay -5% ATK +2% Rolling Cutter damage +10% SET BONUS Imperial Rolling Suit Imperial Attack Manteau Imperial Attack Boots If combined upgrade levels are 27 or higher, Additional after cast delay -10% Additional ATK +3% Additional Rolling Cutter damage +15%
Full item details & effects
Imperial Spear

Imperial Spear [1]

#1433 · One-Handed Spear · Weapon
ATK
180
MATK
40
Weapon Lv.
3
Required Lv.
102
Slots
1
Weight
180
Buy value
20 z
Sell value
10 z
A beautiful spear engraved with patterns of the Rune Kingdom. Property: Neutral MATK + 40 Increases the damage of Banishing Point and Cannon Spear by 20%. Increases the damage of Banishing Point and Cannon Spear by an additional 3% per 2 upgrade levels of this item. Set Bonus Imperial Ring [1] Imperial Spear [1] Increases the damage of Cannon Spear and Vanishing Point by 7% per 2 upgrade levels of Imperial Spear [1]. Set Bonus Imperial Guard [1] Imperial Spear [1] Increases the damage of Genesis Ray and Grand Cross by 10%. Set Bonus Imperial Feather Imperial Guard [1] Imperial Spear [1] Increases the damage of Banishing Point, Cannon Spear and Shield Press by 20%. Set Bonus Imperial Feather Imperial Guard [1] Imperial Ring [1] Imperial Spear [1] Reduces the SP cost of Banishing Point by 15. Reduces the SP cost of Cannon Spear by 10. Reduces the SP cost of Grand Cross by 30. Reduces the SP cost of Shield Press by 5.
Full item details & effects
Janus Armor

Janus Armor [1]

#450390 · Armor · Armor
DEF
30
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
An armor modeled after Janus, the god of duality and beginnings. It is said this armor witnessed the beginning and the end. ------------------------ ATK + 100, MATK + 100. ------------------------ For every 4 refine level, increase Storm Gust, Meteor Storm, Lord of Vermilion, Holy Cross, and Shield Boomerang damage by 30%. ------------------------ When refined to +12 or higher, reduce After Cast Delay by 15%. ------------------------ When equipped by Super Novice series, enable to use Lv.5 Soul Expansion and Lv.5 Wind Cutter. ------------------------ Set Bonus: Janus Armor [1] Mastering Card When equipped by Super Novice series, Increase physical and magic damage against all size enemies by 6%. For every 2 refine level, increase physical and magic damage against all size enemies by additional 3%. ------------------------ Set Bonus: Janus Armor [1] Big Eggring Card When equipped by Super Novice series, Increase physical and magic damage against all size enemies by 10%. For every 3 refine level, increase physical and magic damage against all size enemies by additional 5%. ------------------------ Def : 0
Full item details & effects
Judgement Slasher

Judgement Slasher [2]

#28765 · Dagger · Weapon
ATK
195
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
110
Buy value
20 z
Sell value
10 z
One of the two daggers believed to have been awarded to Doomsday judges. It can't be used unless it's connected to the other dagger, Repentance Slasher, which has long been lost and forgotten. If equipped with Repentance Slasher, Meteor Assault and Soul Destroyer damage +40% ATK +8 for every 2 combined upgrade levels If combined upgrade levels are 16 or higher, Cross Impact and Counter Slash damage +20%. If combined upgrade levels are 18 or higher, ATK +12%. If combined upgrade levels are 20 or higher, Meteor Assault and Soul Destroyer damage +20%. (Additional)
Full item details & effects
Kagerou Shadow Armor

Kagerou Shadow Armor

#24403 · Shadowgear · Shadow armor
Weight
0
Buy value
10 z
Sell value
5 z
The armor worn on the armor provides additional defensive effects. It can be used as a single, but has little defensive effect. Increases Damage of Swirling Petal by 20%. For every refine level, increases Damage of Swirling Petal by an additional 5%. Kagerou Shadow Shoes Increases Ranged Physical Damage by 5%. Reduces Skill Cooldown of Cross Slash by 1 second. Ninja Shadow series, Kagerou Shadow series All Stats + 7 MaxHP + 3% MaxSP + 3%
Full item details & effects
Kagerou Stone (Garment)

Kagerou Stone (Garment)

#25853 · Miscellaneous
Weight
10
Buy value
0 z
Sell value
0 z
Powerful stone that unleashes power. Enchants the following options to the garment slot. Increases Swirling Petal damage by 25%. When equipped with Ninja Stone (Upper), increases Cross Slash damage by 25%. When equipped with Ninja Stone (Middle), increases Kunai Explosion damage by 25%. When equipped with Ninja Stone (Lower), has a 1% chance to restore 1% of damage as SP when dealing physical damage. [Lace La Zard]
Full item details & effects
Katar of Shiver

Katar of Shiver [2]

#28039 · Katar · Weapon (Two-Handed)
ATK
185
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Katar specially made to inflict lethal damage, it was once used by famous assassin in the past.. It seems to resonate with Ancient Hero Boots. Every 2 Refine levels ATK + 10. Every 3 Refine levels increases Critical Damage by 4%. When Refine level is , increases physical damage against Demi-Human and Brute race monsters by 15%. When Refine level is 9, decreases After Attack Delay by 10%). When Refine level is 11, increases physical damage against Demi-Human and Brute race monsters by 20%.. When equipped together with Ancient Hero Boots and using physical attacks, with a fixed rate for 7sLUK +20, Crital Damage + 10%. Weapon Lv : 4 Required Lv : 100 Required Job: Guillotine Cross Jobs
Full item details & effects
Khalitzburg Knight White Helm

Khalitzburg Knight White Helm [1]

#400454 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A helm worn by the Knights of Khalitzburg. It seems to have been purified during the dimension investigation. ------------------------ SPL + 3 ------------------------ Reduce damage taken from Players by 13%. ------------------------ Reduce damage taken from normal and boss monsters by 20%. ------------------------ MATK + 40% ------------------------ Every 10 Base Level, increase damage of Cross Rain and Judgement Cross by 1%. ------------------------ Every refine level, SPL + 1. ------------------------ Def : 10 Location : Upper
Full item details & effects
Kiri no Tsuyu

Kiri no Tsuyu [2]

#28764 · Dagger · Weapon
ATK
150
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
100
Buy value
20 z
Sell value
10 z
Knife that was used by ninja who was good. It must be equipped with Sharp Wind Sword for its real power. When equipped with Sharp Wind Sword, ATK + 10 per 3 refine rate. ATK + 2% per 5 refine rate. When sum of refine rate if higher than 14, increase damage of Cross Slash by 25. When sum of refine rate if higher than 16, reduce cool time of Cross Slash by 2s. When sum of refine rate if higher than 18, enables to use Distorted Crescent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned. When sum of refine rate is higher than 20, increase damage of Cross Slash by additional 25%.
Full item details & effects
Kiri no Tsuyu-LT

Kiri no Tsuyu-LT [2]

#510060 · Dagger · Weapon
ATK
190
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Set Bonus: Kiri no Tsuyu-LT [2] Sharp Wind Sword [2] When base level is 210 or higher, POW +2, P.ATK +1. For every 3 sum refine level, ATK + 15. For every 5 sum refine level, ATK + 4%. If the sum of refine rate is 14 or higher, increases Cross Slash damage by 35%, reduces skill cooldown of Cross Slash by 2 seconds. If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned, increases physical damage against all property enemies by 15%. If the sum of refine rate is 18 or higher, increases Cross Slash damage by additional 25%. If the sum of refine rate is 20 or higher, increases physical damage against all size enemies by 15%. ------------------------ Set Bonus: Kiri no Tsuyu-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Bonus by Grade] [Grade D] ATK +3%. [Grade C] Increases long range physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 190
Full item details & effects
Krishna

Krishna [2]

#1284 · Katar · Weapon (Two-Handed)
ATK
120
Weapon Lv.
3
Required Lv.
50
Slots
2
Weight
120
Buy value
20 z
Sell value
10 z
A katar decorated in black. It requires great strength just to wield it. Property: Neutral Increases the damage of Grim Tooth by 10%. Adds a 10% chance of casting Level 1 Sonic Blow on the target when performing a physical attack. If a higher level of this skill is known, it will be cast instead. Set Bonus Krishna [1] Assassin Handcuffs [1] ATK + 50 Flee - 30 Increases the damage of Sonic Blow by 50%.
Full item details & effects
M. Shadow Cross Shadow Armor

M. Shadow Cross Shadow Armor

#24808 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: M. Shadow Cross Shadow Armor Master Shadow Shield All Talent Status + 2. ------------------------ Set Bonus: M. Shadow Cross Shadow Armor M. Shadow Cross Shadow Shoes Master Shadow Shield P.ATK + 1, S.MATK + 1. When the total refine level of set is 27 or higher, ignore physical and magical defense of all race monsters (except Player) by 50%. ------------------------ Set Bonus: M. Shadow Cross Shadow Armor M. Shadow Cross Shadow Shoes M. Shadow Cross Shadow Earring M. Shadow Cross Shadow Pendant Master Shadow Shield Master Shadow Weapon Ignore physical and magical resistance of all race monsters (except Player) by 20%. ------------------------ Location: Armor
Full item details & effects
M. Shadow Cross Shadow Earring

M. Shadow Cross Shadow Earring

#24810 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: M. Shadow Cross Shadow Earring Master Shadow Weapon All Talent Status + 2. ------------------------ Set Bonus: M. Shadow Cross Shadow Earring M. Shadow Cross Shadow Pendant Master Shadow Weapon P.ATK + 1, S.MATK + 1. When the total refine level of set is 27 or higher, ignore physical and magical defense of all race monsters (except Player) by 50%. ------------------------ Location: Earring
Full item details & effects
Magic Rabbit Hat Box

Magic Rabbit Hat Box

#14459 · Cash
Weight
1
Buy value
20 z
Sell value
10 z
A box that contains class specific headgears created by the iRO community. Open this to receive one of the following class headgears. Ascendant Crown (Super Novice) Autumn Headband (Ranger) Black Ribbon (Rune Knight) Divine Guard Hat (Royal Guard) Focus Beret (Sura) Harvester Hat (Geneticist) Dead man bandana (Mage, Soul Linker) Very normal hat (Shadow Chaser) Lyrica Hat (Maestro) Oni Horns (Guillotine Cross) Sea Captain Hat (Mechanic) Shrine Maiden Hat (Arch Bishop) Magician's Night Cap (Sorcerer) Ordinary Black Magician Hat (Warlock) Night Sparrow Hat (Wanderer) Drooping Kiel (All Jobs) Drooping Aliot (All Jobs)
Full item details & effects
Magical Booster

Magical Booster

#18720 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
30
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
A helm which increases the magical powers of the wearer by controlling the brainwaves. It has voice recognition function and interacts with other equipment. MATK + 3% Set Bonus Hypnotist's Staff Magical Booster MATK + 20 per upgrade level of Hypnotist's Staff. If Hypnotist's Staff upgrade level is +10 or higher, Additional MATK + 50 Reduces the cast delay of skills by 10%. Set Bonus Magical Booster Piercing Staff MATK +15 per upgrade level of Piercing Staff. If Piercing Staff upgrade level is +10 or higher, Additional MATK + 50 Reduces the variable casting time of skills by 10%. Set Bonus Magical Booster Southern Cross Increases magical damage on boss monsters by 2%. If Southern Cross upgrade level is +5 or higher, Increases magical damage on boss monsters by an additional 3%. Increases damage taken from normal monsters by 5%. If Southern Cross upgrade level is +7 or higher, Increases magical damage on boss monsters by an additional 4%. Increases damage taken from normal monsters by an additional 5%.
Full item details & effects
MH-P89-OS

MH-P89-OS [2]

#18179 · Bow · Weapon (Two-Handed)
ATK
170
Weapon Lv.
4
Required Lv.
130
Slots
2
Weight
120
Buy value
20 z
Sell value
10 z
A crossbow with its prototype serial number, 89, imprinted on it. It's equipped with a meter to display shooting power as a numerical value. ATK +3% If upgrade level is +7 or higher, Increases long-ranged physical damage on targets by an additional 7%. If upgrade level is +9 or higher, Severe Rainstorm cooldown -2 sec. Reduces the cooldown of Severe Rainstorm by 2 seconds. If upgrade level is +11 or higher, Increases the damage of Severe Rainstorm by 15%.
Full item details & effects
Muqaddas Sasyiir

Muqaddas Sasyiir [2]

#500074 · One-Handed Sword · Weapon
ATK
100
MATK
230
Weapon Lv.
5
Required Lv.
250
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A Sword created by combining holy relics and magical power. MATK +230. MATK + 5%. Increase The Cross Rain damage by 10%. If refine rate is 7 or higher, reduces skill cooldown of Genesis Ray by 1 second. If refine rate is 9 or higher, increase Cross Rain damage by additional 10%. If refine rate is 11 or higher, increase Cross Rain damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Magical damage to small size enemies +15%. [Grade C] Magical damage to medium size enemies +15%. [Grade B] Magical damage to large size enemies +15%. [Grade A] S.MAtk + 5, reduces skill cooldown of Genesis Ray by 0.5 seconds. ------------------------ Weapon Lv : 5
Full item details & effects
Nab Hood

Nab Hood

#2578 · Armor · Garment
DEF
13
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
An ancient relic that belonged to an unknown Assassin. Increases Flee and Attack Power per 2 upgrade levels of the item. Set Bonus Nab's Cloth [1] Nab Shoes [1] Nab Hood Nab Ring Adds a chance of casting Level 1 Soul Destroyer on the target when performing a physical attack. If higher level of this skill is learned then it will be cast instead. ATK + 10% MATK + 10% ATK + 30, if the user's base Str is 120 or higher. Crit - 20
Full item details & effects
Nab Ring

Nab Ring

#2887 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
An assassin's famous historical relic. ATK + 10 MATK + 20 Set Bonus Nab's Cloth [1] Nab Shoes [1] Nab Hood Nab Ring Adds a chance of casting Level 1 Soul Destroyer on the target when performing a physical attack. If higher level of this skill is learned then it will be cast instead. ATK + 10% MATK + 10% ATK + 30, if the user's base Str is 120 or higher. Crit - 20
Full item details & effects
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