Increases player's tolerance by 5%
MaxHP+3% MaxSP+3% ATK+10 MATK+10
If refine rate is 5 or higher, additional
MaxHP+7% MaxSP+7% ATK+20 MATK+20
When refine rate is 7 or higher, additional
MaxHP+10% MaxSP+10% ATK+30 MATK+30
When equipped with Hero Nependess shoes
Increase player's tolerance by 5%
Reduce variable cast time for skill by 10% INT+10 Agi+10
When equipped with Hero Silverleather Boots
Increases resistance to players by 5%
Reduce after cast delay by 20% Str+10 Dex+10
When equipped with Hero Ungloiant Boots
Increases resistance to players by 5%
Reduce SP comsumption by 10% Luk+10 Vit+10
Increases the effect of the Healing skills by 20%
Position: Garment
DEF : 20
Varmund's concentration essence.
------------------------
CON +2.
ATK +4 and P.ATK +2 per 20 base CON of the user.
If the enchanted equipment is grade D, additional P.ATK +1 per 20 base CON.
If the enchanted equipment is grade C, additional P.ATK +1 per 20 base CON.
If the enchanted equipment is grade B, additional P.ATK +1 per 20 base CON.
If the enchanted equipment is grade A, additional P.ATK +2 per 20 base CON.
A crown filled with courage.
It might resonate well with equipment from a certain tomb palace.
------------------------
MDEF + 10.
------------------------
For every 2 refine level, ATK + 15.
------------------------
For every 3 refine level, ATK + 5%.
------------------------
For every 4 refine level, increase physical and magical damage against all property enemies by 3%.
------------------------
When refined to +9 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, increase physical damage against all size enemies by 15%.
------------------------
When refined to +13 or higher, increase physical damage against all race enemies by 20%, Fixed Casting Time - 0.5 seconds.
------------------------
Set Bonus:
Poenetentia Courage Crown [1]
Poenitentia Ensis [2]
Melee Physical Damage + 15%.
For every 2 refine level of Weapon, increase Storm Blast and Storm Slash damage by 8%.
------------------------
Set Bonus:
Poenetentia Courage Crown [1]
Poenitentia Katapulta [2]
Melee Physical Damage + 15%.
For every 2 refine level of Weapon, increase Hundred Spears and Madness Crusher damage by 10%.
------------------------
Set Bonus:
Poenetentia Courage Crown [1]
Poenitentia Asta [2]
Melee Physical Damage + 15%.
For every 2 refine level of Weapon, increase Overbrand and Overslash damage by 10%.
------------------------
Set Bonus:
Poenetentia Courage Crown [1]
Poenitentia Liber [2]
Melee Physical Damage + 15%.
For every 2 refine level of Weapon, CRI + 3, increase Petitio damage by 15%.
------------------------
Def : 40
Location : Upper
A crown filled with ambition.
It might resonate well with equipment from a certain tomb palace.
------------------------
MDEF + 10.
------------------------
For every 2 refine level, ATK + 15.
------------------------
For every 3 refine level, Critical Damage + 5%.
------------------------
For every 4 refine level, Melee Physical Damage + 4%.
------------------------
When refined to +9 or higher, CRI + 8.
------------------------
When refined to +11 or higher, increase physical damage against all size enemies by 15%.
------------------------
When refined to +13 or higher, increase physical damage against all race enemies by 20%, Fixed Casting Time - 0.5 seconds.
------------------------
Set Bonus:
Poenetentia Ambition Crown [1]
Poenitentia Manus [2]
P.ATK + 10.
For every 2 refine level of Weapon, increase Rolling Cutter and Impact Crater damage by 10%.
------------------------
Set Bonus:
Poenetentia Ambition Crown [1]
Poenitentia Mucro [2]
Critical Damage + 20%.
For every 2 refine level of Weapon, increase Cross Impact and Shadow Stab damage by 10%.
------------------------
Set Bonus:
Poenetentia Ambition Crown [1]
Poenitentia Dilacero [2]
P.ATK + 10.
For every 2 refine level of Weapon, increase Fatal Menace and Deft Stab damage by 10%.
------------------------
Set Bonus:
Poenetentia Ambition Crown [1]
Poenitentia Caestus [2]
Melee Physical Damage + 15%.
For every 2 refine level of Weapon, increase Tiger Cannon and Second Faith damage by 8%.
------------------------
Set Bonus:
Poenetentia Ambition Crown [1]
Poenitentia Ungula [2]
Long Ranged Physical Damage + 15%.
For every 2 refine level of Weapon, increase Rampage Blast and Explosion Blaster damage by 8%.
------------------------
Def : 40
Location : Upper
Multipurpose wing improved for high efficiency and high output.
Critical process is installed.
Compatible with various items.
------------------------
For every 2 refine levels, Increases ATK +5 and CRI +2.
For every 3 refine levels, Increases physical damage against all size enemies by 3%.
------------------------
If refine rate is 7 or higher, increases ASPD by 7%.
If refine rate is 9 or higher, reduces damage taken from neutral property by 7%.
If refine rate is 11 or higher, increases melee and long ranged physical damage by 10%.
------------------------
Set Bonus
Convertible Critical Wing
Deep Blue Sunglasses [1]
Increases critical damage by 7%, reduces variable casting time by 15%.
------------------------
Set Bonus
Convertible Critical Wing
Victory Wing Ear [1]
increases critical damage by 7%, reduces global cooldown by 15%.
------------------------
Set Bonus
Convertible Critical Wing
Battle Processor [1]
increases critical damage by 7%, increases melee and long ranged physical damage by 5%.
------------------------
Multipurpose wing improved for high efficiency and high output.
Physical process is installed.
Compatible with various items.
------------------------
For every 2 refine levels, Increases ATK +5 and ATK +1%.
For every 3 refine levels, Increases physical damage against all size enemies by 3%.
------------------------
If refine rate is 7 or higher, increases ASPD by 7%.
If refine rate is 9 or higher, reduces damage taken from neutral property by 7%.
If refine rate is 11 or higher, increases melee and long ranged physical damage by 10%.
------------------------
Set Bonus
Convertible Physical Wing
Deep Blue Sunglasses [1]
ATK + 7%, reduces variable casting time by 15%.
------------------------
Set Bonus
Convertible Physical Wing
Victory Wing Ear [1]
ATK + 7%, reduces global cooldown by 15%.
------------------------
Set Bonus
Convertible Physical Wing
Battle Processor [1]
ATK + 7%, increases melee and long ranged physical damage by 5%.
------------------------
MHP + 500, MSP + 50
------------------------
Increase damage taken from angel race monsters by 50%.
------------------------
When equipped with Orc Baby Card, reduces damage taken from neutral property by 5%, FLEE + 5.
------------------------
When equipped with Baby Desert Wolf Card, INT + 3, MSP + 100, MATK + 5%.
------------------------
When equipped with Familiar Card, ATK + 15, increase physical damage against shadow property enemies by 20%.
------------------------
When equipped with Orc Warrior Card, reduce damage taken from Demi Human and Human Player race by 15%.
------------------------
When equipped with Desert Wolf Card, increase physical damage against medium and large enemies by 15%.
------------------------
When equipped with Phen Card, reduces variable casting time by 25%.
------------------------
When equipped with Orc Zombie Card, HIT + 15, FLEE + 15, Critical Damage + 15%.
------------------------
When equipped with Verit Card, MHP + 4%, MSP + 4%.
------------------------
When equipped with Megalodon Card, DEF + 100.
------------------------
A box that contains enchantment stones for costume equipment.
Opening this will give you one of the following enchantment stones:
HP Absorption Stone (Garment)
SP Absorption Stone (Garment)
ASPD Stone(Garment)
ATK Stone (Upper)
MATK Stone (Upper)
ATK Stone (Middle)
MATK Stone (Middle)
STR Stone (Upper)
INT Stone (Upper)
AGI Stone (Upper)
DEX Stone (Upper)
VIT Stone (Upper)
LUK Stone (Upper)
STR Stone (Middle)
INT Stone (Middle)
AGI Stone (Middle)
DEX Stone (Middle)
VIT Stone (Middle)
LUK Stone (Middle)
HP Stone (Middle)
SP Stone (Middle)
HP Stone (Lower)
Large Stone (Upper)
Medium Stone (Upper)
Small Stone (Upper)
Recovery Stone (Upper)
Recovery Skill Stone (Upper)
Recovery Stone (Middle)
Recovery Stone (Lower)
HIT Stone (Lower)
FLEE Stone (Lower)
Varmund's fatal essence.
------------------------
CRT +2.
ATK +4, P.ATK +2 and critical damage +4% per 20 base CRT of the user.
If the enchanted equipment is grade D, additional P.ATK +1 per 20 base CRT.
If the enchanted equipment is grade C, additional P.ATK +1 per 20 base CRT.
If the enchanted equipment is grade B, additional P.ATK +1 per 20 base CRT.
If the enchanted equipment is grade A, additional P.ATK +2 per 20 base CRT.
Increase Crescive Bolt damage by 5%.
------------------------
For every 2 refine level, CRI + 1, ATK + 4.
------------------------
For every 3 refine level, increase Crescive Bolt damage by additional 1%.
------------------------
Set Bonus:
Crescive Shadow Armor
Crescive Shadow Shoes
ATK + 2%, P.ATK + 2.
When total refine level of set is 15 or higher, increase physical damage against all size enemies by 7%.
When total refine level of set is 18 or higher, ignore physical defense of all race enemies (except players) by 50%.
------------------------
Set Bonus:
Crescive Shadow Armor
Crescive Shadow Shoes
Master Shadow Shield
CRI + 3, C.RATE + 1.
When total refine level of set is 27 or higher, ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location : Armor
A book with a reddish radiance.
Property: Neutral
Required Job: Priest Jobs, Sage Jobs, Taekwon Master
ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15.
MATK + (Upgrade Level * Upgrade Level) / 2 up to a maximum Upgrade Level of 15.
If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.
The revolver decorated with red roses used by those who have reached the master's level.
It seems to resonate with the boots of an ancient hero.
ATK + 10 per 2 refine rate.
Reduce delay after attack by 3% per 3 refine rate.
When refined to +7 or higher, ASPD + 1, ATK + 5%.
When refined to +9 or higher, increase critical damage by 20%.
When refined to +11 or higher, when using Hit Barrel, increase ranged physical damage by 15%, CRI + 20 for 60s
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases long range physical damage by 4%.
When refined to +7 or higher, increases Fire Dance damage by 25%, reduces physical and magic damage from all size enemies by 20%.
When refined to +9 or higher, ATK +7%, increases Fire Dance damage by additional 35%.
When refined to +11 or higher, reduces global cooldown by 10%, increases physical damage against all size enemies by 15%.
------------------------
Set Bonus:
Crimson Rose-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
------------------------
[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases long ranged physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 190
A rod that adds flair to anyone who swings it.
MATK 180, indestructible
Fire/Shadow Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Inferno damage +30%
+11 Effect: Crimson Rock cooldown -1 sec.
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, CRI + 5, ASPD + 5%.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Abyss Chaser) [1]
Dark Angel Ray Bow [2]
For every 3 refine level of Weapon, increase Chain Reaction Shot damage by 4%, increase Frenzy Shot damage by 5%.
When weapon grade is B or higher, increase Chain Reaction Shot damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Abyss Chaser) [1]
Dark Angel Ray Bow [2]
Evil Spell
Increase Chain Reaction Shot damage by additional 15%, increase Frenzy Shot damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Abyss Chaser) [1]
Holy Light Dagger [2]
For every 3 refine level of Weapon, increase Abyss Dagger damage by 4%, increase Deft Stab damage by 5%.
When weapon grade is B or higher, increase Abyss Dagger damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Abyss Chaser) [1]
Holy Light Dagger [2]
Good Spell
Increase Abyss Dagger damage by additional 15%, increase Deft Stab damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, CON + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase magic damage against all races enemies by 5%.
------------------------
For every 4 refine level, increae Ghost, Shadow, and Water property magic damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Devil Wing Staff [2]
For every 3 refine level of Weapon, increase Soul Vulcan Strike damage by 4%, increase Mystery Illusion damage by 5%.
When weapon grade is B or higher, increase Soul Vulcan Strike damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Devil Wing Staff [2]
Evil Spell
Increase Soul Vulcan Strike damage by additional 15%, increase Mystery Illusion damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Destiny Staff [2]
For every 3 refine level of Weapon, increase Frozen Slash damage by 4%, increase Crystal Rain damage by 5%.
When weapon grade is B or higher, increase Frozen Slash damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Destiny Staff [2]
Good Spell
Increase Frozen Slash damage by additional 15%, increase Crystal Rain damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, CRI + 5, ASPD + 5%.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Biolo) [1]
Blood Rapier [2]
For every 3 refine level of Weapon, increase Mayhemic Thorns damage by 4%, and Critical Damage by 10%.
When weapon grade is B or higher, increase Mayhemic Thorns damage by additional 10%.
When equipped with Evil Spell, increase Mayhemic Thorns damage by additional 15% and Critical Damage by additional 25%.
------------------------
Set Bonus:
Crown of Good and Evil (Biolo) [1]
Victory Sword [2]
For every 3 refine level of Weapon, increase Explosive Powder damage by 4%, and melee physical damage by 5%.
When weapon grade is B or higher, increase Explosive Powder damage by additional 10%.
When equipped with Good Spell, increase Explosive Powder damage by additional 15% and melee physical damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical and magic damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee physical damage and Holy property magic damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce After Cast Delay by 5%, CRI + 5.
------------------------
When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Cardinal) [1]
Sealed Bible [2]
For every 3 refine level of Weapon, increase Petitio damage by 4%, increase Critical damage by 10%.
When weapon grade is B or higher, increase Petitio damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Cardinal) [1]
Sealed Bible [2]
Evil Spell
Increase Petitio damage by additional 15%, increase Critical damage by additional 25%.
------------------------
Set Bonus:
Crown of Good and Evil (Cardinal) [1]
Saint Bringer [2]
For every 3 refine level of Weapon, increase Flamen damage by 4%, increase Arbitrium damage by 5%.
When weapon grade is B or higher, increase Flamen damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Cardinal) [1]
Saint Bringer [2]
Good Spell
Increase Flamen damage by additional 15%, increase Arbitrium damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce After Cast Delay by 5%, ASPD + 5%.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Dragon Knight) [1]
Execution Great Sword [2]
For every 3 refine level of Weapon, increase Hack and Slash damage by 4%, and Storm Slash damage by 5%.
When weapon grade is B or higher, increase Hack and Slash damage by additional 10%.
When equipped with Evil Spell, increase Hack and Slash damage by additional 15% and Storm Slash damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Dragon Knight) [1]
Jupiter Spear [2]
For every 3 refine level of Weapon, increase Dragonic Breath damage by 4%, and Madness Crusher damage by 5%.
When weapon grade is B or higher, increase Dragonic Breath damage by additional 10%.
When equipped with Good Spell, increase Dragonic Breath damage by additional 15% and Madness Crusher damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase magic damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase Fire, Poison, Water, and Earth property magic damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Doom Bible [2]
For every 3 refine level of Weapon, increase Venom Swamp damage by 4%, increase Conflagration damage by 5%.
When weapon grade is B or higher, increase Venom Swamp damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Doom Bible [2]
Evil Spell
Increase Venom Swamp damage by additional 15%, increase Conflagration damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Blessed Bible [2]
For every 3 refine level of Weapon, increase Diamond Storm damage by 4%, increase Terra Drive damage by 5%.
When weapon grade is B or higher, increase Diamond Storm damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Blessed Bible [2]
Good Spell
Increase Diamond Storm damage by additional 15%, increase Terra Drive damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refinement levels, Increases physical and magical damage against all races enemies by 5%.
------------------------
For every 4 refinement levels, Increases long ranged physical damage, ghost and neutral property magical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduces variable casting time by 5%, reduces global cooldown by 5%.
------------------------
When refined to +11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Hyper Novice) [1]
Devil Cursed Sword [2]
For every 3 weapon refinements, increases Napalm Vulcan Strike damage by 4% and Ground Gravitation damage by 5%,
When weapon grade is B or higher, increases Napalm Vulcan Strike damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Hyper Novice) [1]
Devil Cursed Sword [2]
Evil Spell
increases Napalm Vulcan Strike damage by additional 15% and Ground Gravitation damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Hyper Novice) [1]
Guardian Saber [2]
For every 3 weapon refinements, increases Shield Chain Rush damage by 4% and Spiral Pierce Max damage by 5%,
When weapon grade is B or higher, increases Shield Chain Rush damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Hyper Novice) [1]
Guardian Saber [2]
Good Spell
increases Shield Chain Rush damage by additional 15% and Spiral Pierce Max damage by additional 20%.
------------------------
[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
------------------------
Position : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical and magic damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee physical and Holy property magic damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 5%, ASPD + 5%.
------------------------
When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Imperial Guard) [1]
Devil Guardian Sword [2]
For every 3 refine level of Weapon, increase Cross Rain damage by 4%, increase Holy property magic damage by 5%.
When weapon grade is B or higher, increase Cross Rain damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Imperial Guard) [1]
Devil Guardian Sword [2]
Evil Spell
Increase Cross Rain damage by additional 15%, increase Holy property magic damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Imperial Guard) [1]
Holy Light Spear [2]
For every 3 refine level of Weapon, increase Overslash damage by 4%, increase melee physical damage by 5%.
When weapon grade is B or higher, increase Overslash damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Imperial Guard) [1]
Holy Light Spear [2]
Good Spell
Increase Overslash damage by additional 15%, increase melee physical damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, CRI + 10.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Inquisitor) [1]
Demonic Claw [2]
For every 3 refine level of Weapon, increase Explosion Blaster damage by 4%, and Oleum Sanctum damage by 5%.
When weapon grade is B or higher, increase Explosion Blaster damage by additional 10%.
When equipped with Evil Spell, increase Explosion Blaster damage by additional 15% and Oleum Sanctum damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Inquisitor) [1]
Punish Scepter [2]
For every 3 refine level of Weapon, increase Third Punishment damage by 4%, and First Brand damage by 5%.
When weapon grade is B or higher, increase Third Punishment damage by additional 10%.
When equipped with Good Spell, increase Third Punishment damage by additional 15% and First Brand damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, CRI + 5, ASPD + 5%.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Meister) [1]
Destruction Axe [2]
For every 3 refine level of Weapon, increase Triple Laser damage by 4%, and Critical Damage by 10%.
When weapon grade is B or higher, increase Triple Laser damage by additional 10%.
When equipped with Evil Spell, increase Triple Laser damage by additional 15% and Critical Damage by additional 25%.
------------------------
Set Bonus:
Crown of Good and Evil (Meister) [1]
Divine Buster [2]
For every 3 refine level of Weapon, increase Mighty Smash damage by 4%, and Axe Stomp damage by 5%.
When weapon grade is B or higher, increase Mighty Smash damage by additional 10%.
When equipped with Good Spell, increase Mighty Smash damage by additional 15% and Axe Stomp damage by additional 20%.
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[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
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Def : 10
Location : Upper
Crown imbued with the power of good and evil.
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For every 3 refinement levels, Increases physical damage against all races enemies by 5%.
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For every 4 refinement levels, Increases long ranged physical damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%).
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When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
RG-5649 [2]
For every 3 weapon refinements, increases The Vigilante at Night damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases The Vigilante at Night damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
RG-5649 [2]
Evil Spell
increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
Lightning Splatter [2]
For every 3 weapon refinements, increases Magazine for One damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases Magazine for One damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
Lightning Splatter [2]
Good Spell
Increases Magazine for One damage by additional 15% and long ranged physical damage by additional 20%.
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[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
------------------------
Position : Upper
Crown imbued with the power of good and evil.
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For every 3 refinement levels, Increases physical damage against all races enemies by 5%.
------------------------
For every 4 refinement levels, Increases long ranged physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%).
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When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
Devil Lord Launcher [2]
For every 3 weapon refinements, increases Spiral Shooting damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases Spiral Shooting damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
Devil Lord Launcher [2]
Evil Spell
increases Spiral Shooting damage by additional 15% and long ranged physical damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
Justice Bomber [2]
For every 3 weapon refinements, increases Wild Fire damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases Wild Fire damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
Justice Bomber [2]
Good Spell
increases Wild Fire damage by additional 15% and long ranged physical damage by additional 20%.
------------------------
[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
------------------------
Position : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refinement levels, Increases physical damage against all races enemies by 5%.
------------------------
For every 4 refinement levels, Increases long ranged physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%).
------------------------
When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Night Watch - Revolver) [1]
Devil's Bullet [2]
For every 3 weapon refinements, increases Only One Bullet damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases Only One Bullet damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Revolver) [1]
Devil's Bullet [2]
Evil Spell
increases Only One Bullet damage by additional 15% and long ranged physical damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Revolver) [1]
Devil Hunter [2]
For every 3 weapon refinements, increases Magazine for One damage by 4% and critical damage by 10%,
When weapon grade is B or higher, increases Magazine for One damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Revolver) [1]
Devil Hunter [2]
Good Spell
increases Magazine for One damage by additional 15% and critical damage by additional 25%.
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[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
------------------------
Position : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refinement levels, Increases physical damage against all races enemies by 5%.
------------------------
For every 4 refinement levels, Increases long ranged physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%).
------------------------
When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Night Watch - Rifle) [1]
Screaming Rifle [2]
For every 3 weapon refinements, increases Hasty Fire in the Hole damage by 4% and Grenades Dropping damage by 5%,
When weapon grade is B or higher, Increases Hasty Fire in the Hole damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Rifle) [1]
Screaming Rifle [2]
Evil Spell
Increases Hasty Fire in the Hole damage by additional 15% and Grenades Dropping damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Rifle) [1]
Last Dawn [2]
For every 3 weapon refinements, increases Spiral Shooting damage by 4% and Only One Bullet damage by 5%,
When weapon grade is B or higher, increases Spiral Shooting damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Rifle) [1]
Last Dawn [2]
Good Spell
Increases Spiral Shooting damage by additional 15% and Only One Bullet damage by additional 20%.
------------------------
[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
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Position : Upper