Since evil spirits possess this wand of human bone, its suffocatingly accursed aura can be sensed by those who wield it.
Property: Undead
Int + 4
Set Bonus
Evil Bone Wand
Skull Cap [1]
MATK + 10 per upgrade level of Evil Bone Wand.
If Evil Bone Wand upgrade level is +10 or higher,
Reduces the variable casting time of skills by 10%.
Compounds On: Headgear
Int + 1
Max SP + 50
Set Bonus
Loli Ruri Card
Parasite Card
Miyabi Doll Card
Evil Nymph
Harpy Card
Bloody Butterfly Card
Max HP + 500
Def + 5
Mdef + 5
Increases the damage of
Cold Bolt,
Fire Bolt, and
Lightning Bolt by 10%.
Mage Bonus
MATK + 3%
Reduces the variable casting time of skills by 15%.
Set Bonus
Yellow Novus Card
Evil Nymph Card
Miyabi Doll Card
Bloody Butterfly Card
Harpy Card
Int + 3
Increases the damage of Thunder Storm and Heaven's Drive by 10%.
Sage Bonus
Adds a 20% chance to reflect magical attacks that do not target the ground back to the attacker.
Reduces the variable casting time of skills by 20%.
Adds a chance of gaining Red Gemstone or Yellow Gemstone when a monster is killed.
This staff was once used for vanquishing an evil slayer and his followers.
Property: Neutral
Increases physical and magical damage on Demon and Undead race targets by 10%.
If upgrade level is +9 or higher, MATK + 5%
If upgrade level is +12 or higher, MATK + 7%
A glove possessed by a dark force. Enables the ability to move dolls vividly by controlling the strands of magical thread connected to the tips of fingers.
Max HP + 500
Max SP + 200
Enables Level 1 Fiber Lock.
Adds a 1% chance of casting Level 10 Frost Nova on the target when performing a physical attack.
Adds a 0.1% chance of casting Level 1 Psychic Wave on the target when performing a physical attack.
Adds a 0.1% chance of casting Level 1 Mystical Amplification on the user when performing a magical attack.
Adds a 0.1% chance of casting Level 1 Dazzler on the attacker when receiving a short-ranged or magical attack.
Set Bonus
Celine's Brooch [1]
Evil Spirit Glove [1]
ATK + 50
MATK + 50
Aspd + 2
Adds a 2% chance of casting Level 1 Varetyr Spear on the target when performing a physical attack.
Adds a 2% chance of casting Level 1 Earth Grave on the target when performing a physical attack.
Adds a 1% chance of casting Level 1 Recognized Spell on the user when performing a magical attack.
Adds a 5% chance of casting Level 3 Quaqmire on the user when receiving a physical or magical attack.
The symbol of good student, it represents the enthusiastic in helping.
VIT+2, INT+2, LUK+1.
If equipped with Red Pencil In Mouth and School Uniform, MATK increase according to Base Lv, (BaseLv 1/3, Maxmimum Lv150), EXP from monster +5%.
Series : Headgear Defense : 4
Location : Upper Weight : 10
A pair of boots said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
------------------------
MDEF + 15.
------------------------
When refined to +10 or higher,
All Basic Status + 2.
When Base STR is 108 or higher, ATK + 50.
When Base AGI 108 or higher, ASPD + 1.
When Base VIT 108 or higher, MHP + 8%.
When Base INT 108 or higher, MATK + 60.
When Base DEX 108 or higher, Fixed Casting Time - 0.5 seconds, Long-range Physical Damage + 5%.
When Base LUK 108 or higher, Critical Damage + 30%.
------------------------
Set Bonus:
Exotic Temporal Boots [1]
Giant Faceworm Snake Skin [1]
OR
Giant Faceworm Snake Skin
MHP + 15%, MSP + 5%.
------------------------
Def : 25
MHP +15%, MSP +5%.
------------------------
When refine level 10 or more,
When pure STR is 108 or higher, ATK +80.
When pure AGI is 108 or higher, ASPD +2.
When pure VIT is 108 or higher, MHP +10%.
When pure INT is 108 or higher, MATK +80.
When pure DEX is 108 or higher, fixed casting time -0.5 sec.
[=[long range physical damage +10%.
When pure LUK is 108 or higher, critical damage +35%.
------------------------
When refine level 13 or more,
When pure POW is 60 or higher, physical damage to all size enemies +15%.
When pure STA is 60 or higher, after cast delay -5%. P.ATK +15.
When pure WIS is 60 or higher, after cast delay -5%. S.MATK +15.
When pure SPL is 60 or higher, magical damage to all size enemies +15%.
When pure CON is 60 or higher, ASPD +10%.
When pure CRT is 60 or higher, fixed casting time -0.2 sec. critical damage +10%.
------------------------
[Grade Bonus]
[Grade D] RES & MRES +30.
[Grade C] ATK & MATK +50.
[Grade B] physical/magical damage to all size enemies +15%.
[Grade A] P.ATK & S.MATK +7.
------------------------
Def : 20
A mysterious cape said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
------------------------
MDEF + 10.
------------------------
For every 2 refine level, ATK + 1%, MATK + 1%, CRI + 3, Long-range physical damage + 1%, Critical Damage + 1%.
------------------------
For every 4 refine level, MHP + 3%, ASPD + 3%, After Cast Delay - 3%, Critical Damage + 3%, Physical damage against all size enemies + 3%, All property magic damage + 3%.
------------------------
When refined to +9 or higher, ATK + 7%, MATK + 7%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Bear's Power
ATK + 25.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Speed of Light
Reduce After Cast Delay by 4%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Muscle Fool
MHP + 7%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Runaway Magic
MATK + 25.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Hawkeye
Increase long-range physical damage by 5%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Lucky Day
Critical Damage + 5%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Boots [1]
MDEF + 5.
When total refine level of set is 22 or higher,
When Base STR is 108 or higher, ATK + 50.
When Base AGI is 108 or higher, ASPD + 1.
When Base VIT is 108 or higher, After Cast Delay - 5%.
When Base INT is 108 or higher, MATK + 50.
When Base DEX is 108 or higher, Long-range physical damage + 7%.
When Base LUK is 108 or higher, Critical Damage + 7%.
------------------------
Def : 40
MDEF+10.
------------------------
For every 2 refine level, ATK & MATK +15.
For every 3 refine level, ATK +4%, MATK +4%, CRI +3.
For every 4 refine level,
melee/ranged physical damage +5%,
all property magical damage +5%,
MHP +5%, ASPD +5%, critical damage +5%, after skill delay -5%.
------------------------
When refine level 7 or more, ATK & MATK +7%.
When refine level 9 or more, physical/magical damage to all size enemies +15%.
When refine level 12 or more, physical/magical damage to all property enemies +15%.
------------------------
Set Bonus:
Exotic Temporal Manteau-LT [1]
Exotic Temporal Boots-LT [1]
MDEF +5, fixed casting time -0.2 sec.
If the sum of refinement is 25 or higher,
When pure STR is 108 or higher, ATK +120.
When pure AGI is 108 or higher, ASPD +1.
When pure VIT is 108 or higher, after skill delay -8%.
When pure INT is 108 or higher, MATK +120.
When pure DEX is 108 or higher, long range physical damage +15%.
When pure LUK is 108 or higher, critical damage +20%.
------------------------
[Grade Bonus]
[Grade D] ATK & MATK +5%.
[Grade C] POW & SPL +5.
[Grade B] P.ATK & S.MATK +7.
[Grade A] When refine level 13 or more, physical/magical damage to all race enemies +15%.
------------------------
Def : 40
A mysterious bracelet said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
------------------------
All Basic Status + 2.
------------------------
MDEF + 5.
------------------------
Set Bonus:
Exotic Temporal Bracelet [1]
Exotic Temporal Boots [1]
MDEF + 5.
When Base STR is 120 or higher, ATK + 8%, Physical damage against all size enemies + 8%.
When Base AGI is 120 or higher, ASPD + 4%, Critical Damage + 15%.
When Base VIT is 120 or higher, MHP + 8%, After Cast Delay - 8%.
When Base INT is 120 or higher, MATK + 8%, All property magic damage + 8%.
When Base DEX is 120 or higher, long-range physical damage + 5%, ATK + 8%.
When Base LUK is 120 or higher, Critical Damage + 10%, ASPD + 1.
------------------------
Set Bonus:
Exotic Temporal Bracelet [1]
Exotic Temporal Manteau [1]
MDEF + 5.
When garment is refined to +9 or higher,
ignore physical and magic defense of all race enemies (except players) by 5%.
When garment is refined to +12 or higher,
ignore physical and magic defense of all race enemies (except players) by additional 10%.
------------------------
Def : 0
a pitch engulfed by the force of swift lightning.
------------------------
ATK + 50, MATK + 50.
------------------------
Increases physical/magical damage to Boss enemies by 10%.
Reduces after cast delay by 10%.
For every 2 base level, Increases damage of Chain Lightning, Varetyr Spear, Lightning Ride skills by 1% (Up to 250 levels).
------------------------
When equipped by Sura class:
Increase ranged physical damage by 10%.
Reduce Variable Casting Time of Lightning Ride skill by 100%.
When equipped by Sorcerer class:
Reduce cooldown of Varetyr Spear skill by 1 second.
Reduce cooldown of Water Insignia skill by 55 seconds.
When equipped by Warlock class:
Enable to use the skill Water Insignia Lv. 1.
------------------------
Def : 0
Location : Middle
A Robe faintly imbued with the magic of the stars.
------------------------
MATK +125.
Every 2 refine, MATK +15.
------------------------
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases all property magical damage by 10%.
------------------------
Def : 105
A Suit faintly imbued with the magic of the stars.
------------------------
ATK +75, MATK +75.
Every 2 refine, ATK +10 MATK +10.
------------------------
If refine rate is 9 or higher, ASPD +7%.
If refine rate is 11 or higher, increases long ranged physical damage by 10%.
------------------------
Def : 135
Wings made with the image of a fairy flying in the Garden of Eden
Reduces incoming damage from Normal and Boss monsters by 5%.
------------------------
Every refine level, ASPD + 1%, MATK + 2%.
------------------------
When refined to +9 or higher, all basic stats + 10,
Cannot be knocked back.
------------------------
When refine to +11 or higher, Energy Coat Lv. 1 becomes available to use.
When Energy Coat Lv. 1 is learned, Def + 300, Mdef + 15.
When unequipped, Energy Coat effect will be removed.
------------------------
Set Bonus:
Fairy of Eden [1]
Release of Truth
ASPD + 10%, after skill delay - 30%.
------------------------
Set Bonus:
Fairy of Eden [1]
Wizard of Veritas Card
INT + 40
Enable to see Hiding or Cloaking enemies.
When equipped by Wizard type classes,
increase Sightrasher damage by 1500%.
When using Sightrasher, autocast Sight lv.1.
------------------------
A pair of black wings from a fallen angel.
Luk + 2
ATK + 1 for every 20 base Str.
MATK + 1 for every 20 base Int.
Mdef + 18
Aspd + 1% for every 20 base Agi.
Increases long-ranged damage on targets by 1% for every 20 base Dex.
Increases critical damage on targets by 1% for every 20 base Luk.
Reduces damage taken from Neutral property attacks by 1% for every 20 base Vit.
After losing his heart and being corrupted,
he turned into a fallen angel and contaminated the supreme will that this ring represents.
------------------------
MDEF+15,
ATK+10%, MATK+10%,
------------------------
Melee/Ranged physical damage increase 8%
All property magic damage increase 8%
Reduces variable casting by 10%, reduces global cooldown by 10%
ASPD +10%
Ignores of all physical and magical defense of targets by 10%
------------------------
Def: 10
A legendary manteau that has been worn by those who fought bravely and were killed in battle.
Required Jobs: All Jobs
If the users base Str is 90 or higher,
ATK + 10
Additional ATK + 2 per upgrade level of the item.
If the users base Agi is 90 or higher,
Aspd + 3%
Additional Aspd + 1% per 2 upgrade levels of the item.
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by 3%.
If the users base Int is 90 or higher,
MATK + 20
Additional MATK + 3 per upgrade level of the item.
If the users base Dex is 90 or higher,
Increases long-ranged damage on targets by 3%.
Increases long-ranged damage on targets by an additional 1% per 2 upgrade levels of the item.
If the users base Luk is 90 or higher,
Increases critical damage on targets by 5%.
Increases critical damage on targets by an additional 1% per upgrade level of the item.
If upgrade level is +8 or higher,
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by an additional 3%.
If upgrade level is +10 or higher,
If the users base Agi is 90 or higher,
Aspd + 1
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by an additional 4%.
A legendary manteau that has been worn by those who fought bravely and were killed in battle.
Required Jobs: All Jobs
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
If the users base Str is 90 or higher,
ATK + 10
Additional ATK + 2 per upgrade level of the item.
If the users base Agi is 90 or higher,
Aspd + 3%
Additional Aspd + 1% per 2 upgrade levels of the item.
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by 3%.
If the users base Int is 90 or higher,
MATK + 20
Additional MATK + 3 per upgrade level of the item.
If the users base Dex is 90 or higher,
Increases long-ranged damage on targets by 3%.
Increases long-ranged damage on targets by an additional 1% per 2 upgrade levels of the item.
If the users base Luk is 90 or higher,
Increases critical damage on targets by 5%.
Increases critical damage on targets by an additional 1% per upgrade level of the item.
If upgrade level is +8 or higher,
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by an additional 3%.
If upgrade level is +10 or higher,
If the users base Agi is 90 or higher,
Aspd + 1
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by an additional 4%.
Set Bonus
Fallen Warrior Armor
Fallen Warrior Manteau
ATK + 3 per upgrade level of the item.
If Fallen Warrior Manteau upgrade level is +7 or higher,
Additional ATK + 5 for every 10 base Str.
If Fallen Warrior Manteau upgrade level is +8 or higher,
Additional ATK + 7 for every 10 base Str.
Cute red mini crown.
MATK + 3%, Variable casting time decreased 3%. When using skill, decrease SP 3%.
Recovery class skill increased 3%.
INT + 1, MDEF + 5.
If refine over +5, add MATK + 1%.
If refine over +7, add MATK + 2%.
Location : Upper
Req Level : 30
When used, receives the Main character buff from the book Fantasy Series 006 Raw Rice, Seyren Windsor's Recipe for 30 minutes.
Cooldown: 30 minutes.
All buffs in the Fantasy Series share same cooldown.
------------------------
[Fantasy Series 006 Main character Buff]
All base stats +5, ATK +2%, MATK +2%.
------------------------
A sword awarded to the holy agents of gods.
MATK +180, Gloria Domini damage +40%
Variable Cast Time -1% for every upgrade level
+9 Effect: Genesis Ray damage +30%
+11 Effect: Gloria Domini and Genesis Ray damage +20% (Additional)
Together with fire, water, wind and earth.
This magic shoes was infused with the power of the 5th element.
------------------------
MaxHP +3% , MaxSP +3%
------------------------
Reduces damage taken from players by 10%.
------------------------
When refined to +5 or higher,
MaxHP +7% , MaxSP +7%,
Wind Magic property damage +10%.
When refined to +7 or higher,
MaxHP +10% , MaxSP +10%,
Wind Magic property damage +10%.
------------------------
When learned Varetyr Spear Lv 10,
INT +40,
Enables to use Lord of Vermilion level 10.
Every level of Spirit Symphaty,
Increase Magic damage by 10%.
Every level of Total level learned : Call Agni, Call Aqua, Call Tera, and Call Ventus:
Reduce After cast delay by 3%,
MATK +15
When learned Call Ventus Lv 3,
When using Electric Walk: Increase Movement speed for 30 sec.
------------------------
Def : 12
MDef : 10
mATK + 35
mATK versus boss monsters +2%
If the user's base Dex is 90 or higher
an additional mATK + 70
an additional mATK versus boss monsters +3%
If the user's base Dex is 125 or higher
an additional mATK + 140
an additional mATK versus boss monsters +5%
Position: Middle
DEF : 0
Detecting Staff strengthened by the energy of Mjolnir.
MATK +350, Can't be destroyed.
Matk + 10%.
Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by 20%.
If refine rate is 7 or higher,
Matk + 90, reduces variable casting time by 15%.
If refine rate is 9 or higher,
Increases fire and wind property magical damage by 15%, increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%, increases magical damage against all size enemies by 20%, increases SP consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by 25.
If refine rate is 11 or higher,
reduces global cooldown by 15%, increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%, increases SP consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane Soul by 25.
------------------------
[Grade Bonus]
[Grade D] S.Matk + 10.
[Grade C] Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by 10%.
[Grade B] Increases magical damage against all property enemies by 10%.
[Grade A] Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%.
------------------------
Weapon Lv : 5
Rubber Hammer strengthened by the energy of Mjolnir.
Matk + 210, can't be destroyed.
Matk + 10%.
Increases heal effectiveness by 15%, increases Adoramus damage by 20%, increases Arbitrium damage by 20%.
If refine rate is 7 or higher,
increases holy property magical damage by 10%, reduces variable casting time by 10%.
If refine rate is 9 or higher,
increases Adoramus damage by additional 15%, increases Arbitrium damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Adoramus and Arbitrium by 25.
If refine rate is 11 or higher,
reduces global cooldown by 15%, increases Adoramus damage by additional 10%, increases Arbitrium damage by additional 10%, increases SP consumption of Adoramus and Arbitrium Soul by 25.
------------------------
[Grade Bonus]
[Grade D] S.Matk +10
[Grade C] Increases Adoramus damage by 10%, increases Arbitrium damage by 10%.
[Grade B] Increases magical damage against all property enemies by 10%.
[Grade A] Increases Adoramus damage by additional 10%, increases Arbitrium damage by additional 10%.
------------------------
Weapon Lv : 5
Safety Foxtail strengthened by the energy of Mjolnir.
Matk + 370, can't be destroyed.
Atk + 10%, Matk + 10%.
Increases Catnip Meteor and Picky Peck damage by 20%, increases Hogogong Strike and Hyunrok Breeze damage by 20%.
If refine rate is 7 or higher,
increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.
If refine rate is 9 or higher,
increases Catnip Meteor and Picky Peck damage by additional 20%, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%, increases physical and magical damage against all size enemies by 15%, increases SP consumption of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze by 25.
If refine rate is 11 or higher,
reduces global cooldown by 15%, increases Catnip Meteor and Picky Peck damage by additional 10%, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%, increases SP consumption of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze by additional 25.
------------------------
[Grade Bonus]
[Grade D] P.Atk +10, S.Matk +10
[Grade C] Increases Catnip Meteor and Picky Peck damage by 10%, increases Hogogong Strike and Hyunrok Breeze damage by 10%.
[Grade B] Increases physical and magical damage against all property enemies by 10%.
[Grade A] Increases Catnip Meteor and Picky Peck damage by additional 10%, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%.
------------------------
Weapon Lv : 5
Welding Wand strengthened by the energy of Mjolnir.
Matk + 220, can't be destroyed.
Matk + 10%.
Increases all property magical damage by 10%, increases Exorcism of Malicious Soul damage by 20%.
If refine rate is 7 or higher,
Matk + 70, reduces variable casting time by 10%.
If refine rate is 9 or higher,
increases all property magical damage by additional 15%, increases Exorcism of Malicious Soul damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Exorcism of Malicious Soul by 25.
If refine rate is 11 or higher,
reduces global cooldown by 15%, increases Exorcism of Malicious Soul damage by additional 10%, increases SP consumption of Exorcism of Malicious Soul by 25.
------------------------
[Grade Bonus]
[Grade D] S.Matk +10
[Grade C] Increases Exorcism of Malicious Soul damage by 10%.
[Grade B] Increases magical damage against all property enemies by 10%.
[Grade A] Increases Exorcism of Malicious Soul damage by additional 10%.
------------------------
Weapon Lv : 5
A shield with the power of fire. There are various effects depending on the user's stats.
Mdef + 10
This item is indestructible in battle.
Reduces damage taken from Fire property attacks by 10%.
Increases physical and magical damage on Fire property targets by 5%.
If Fotia Shield [1] upgrade level is +6 or higher,
Reduces damage taken from Fire property attacks by an additional 15%.
Increases physical and magical damage on Fire property targets by an additional 10%.
If upgrade level is +8 or higher,
If the user's base Str is 90 or higher, ATK + 50.
If the user's base Agi is 90 or higher, Aspd + 5%.
If the user's base Vit is 90 or higher, increases the recovery rate of recovery skills and recovery items by 10%.
If the user's base Int is 90 or higher, MATK + 30.
If the user's base Dex is 90 or higher, reduces the variable casting time of skills by 5%.
If the user's base Luk is 90 or higher, increases critical damage on targets by 5%.
A masterpiece of the magician guild.
The power of fire resides in clovers, water in hearts, wind in spades, and earth in diamonds.
------------------------
MHP + 10% , MSP + 10%
------------------------
When learned Comet lv 5, reduce Tetra Vortex fixed casting time by 100%.
------------------------
For every level of Tetra Vortex learned, increase magic damage against all race monsters (except players) by 7%.
------------------------
For every level of Radius learned, INT + 10, MATK + 50.
------------------------
When refined to +10 or higher, MDEF + 25.
------------------------
When refined to +11 or higher, additional MDEF + 25.
------------------------
When refined to +12 or higher,
Increase fire, water, wind, earth, and neutral property magic damage by 15%.
Armor will be indestructible.
------------------------
Def : 100
One-handed cane used by a hero who was not bound by any form.
It resonates with the Ancient Hero's Boots.
Cannot be destroyed.
MATK + 160.
MATK + 10 per 2 refine rates.
Increase damage of Heavens Drive by 20% per 3 refine rates.
When refined to +9 or higher, reduce variable casting by 10%.
When refined to +11 or higher, can cast Psychic Wave slv3.
When equipped with Ancient Hero's Bootsm adds a chance to INT + 20, MATK + 15% for 7 sec when magic attack.