The armor worn on the armor provides additional defensive effects. It can be used as a single, but has little defensive effect.
Only Doram can wear this.
Increases Damage of Catnip Meteor by 20%
For every refine level, increases Damage of Silvervine Stem Spear by an additional 3%.
Doram Magical Shadow Shoes
Reduces Skill Cooldown of Silvervine Stem Spear by 1 second.
Doram Magical Shadow Weapon, Shield, Armor, Shoes
All Stats + 7
MaxHP + 3%
MaxSP + 3%
Ignores physical and magical defense of normal enemies by 50%.
When equipped by swordsman classes,
reduce incoming damage from large size monsters by 5%,
reduce incoming damage from medium size monsters by 3%,
When equipped by magician classes,
Increase all resistance by 5%,
When equipped by thief classes,
Increase perfect dodge by 3, Flee +10
When equipped by merchant classes,
reduce incoming damage from boss monsters by 5%,
reduce incoming damage from normal monsters by 3%,
When equipped by archer classes,
Increase resistance of ranged attacks by 10%
When equipped with Yellow Scarf,
the effect of Yellow Dragon's Skywing does not activate.
When equipped by acolyte classes,
Increase heals by 10%
When equipped by Novice or Expanded classes,
MAX HP +1000, MAX SP +100
Location : Middle Weight : 10
A rare foxtail staff that has a dragonfly sitting on it. You shake the staff, but the dragonfly doesn't fly away?
Account Bound
Property: Neutral
Int + 1
Max HP + 100
Max SP + 150
SP+50
HP+500
Physical damage against all class enemies +3%
When refine rate is +9 or higher additional bonus of
SP+100
HP+1000
Physical damage against all class enemies +3%
When refine rate is +11 or higher additional bonus of
SP+150
HP+1500
Physical damage against all class enemies +4%
Remove weapon's size damage penalty to all monsters.
An old wind-key used in theater for many years.
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MDEF +5.
Restores 5 SP when defeating Formless monsters with a melee physical attack.
Restores 100 HP when defeating monsters with a melee physical attack.
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When refined to +5 or higher, reduces damage taken from Formless monsters by 5%.
When refined to +7 or higher, reduces damage taken from Formless monsters by an additional 5%.
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Def : 5
Location : Upper
A special hairband which is designed to use the most frequently used tools.
Str +1, Dex +1, Mdef +5.
When pure Str is 120, ATK +10, CRI +3.
Location: Upper
A special hairband which is designed to use the most frequently used tools.
Account Bound
Position: Upper
Str + 1
Dex + 1
Mdef + 5
ATK + 10 and Crit + 3, if the user's base Str is 120 or higher.
All Basic Stat +5.
For every 2 refine level, All Basic Stat +1.
For every 3 refine level, ATK+3, ATK+1%, MATK+3, MATK+1%.
For every 4 refine level, increases physical and magical damage against all property enemies by 3%.
If refine rate is 9 or higher, ATK+3%, MATK+3%, reduces the global delay of skills by 5%,
reduces variable casting time by 5%.
If refine rate is 11 or higher, ATK+25, ATK+7%, MATK+25, MATK+7%, ASPD +5%.
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Set Bonus:
Dual Shadow World Cloak
Petal Card
POW +4.
Increases Critical Damage by 20%.
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Set Bonus:
Dual Shadow World Cloak
Menblatt Card
CRT +4.
Increases long ranged physical damage by 15%.
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Set Bonus:
Dual Shadow World Cloak
Cenere Card
CON +4.
Increases ASPD +15%.
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Set Bonus:
Dual Shadow World Cloak
Antique Book Card
SPL +4.
Increases magical damage to all property by 15%.
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Set Bonus:
Dual Shadow World Cloak
Wakwak Card
STA +4.
Increases physical damage to all property by 15%.
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Set Bonus:
Dual Shadow World Cloak
Jejeling Card
WIS +4.
Increases MHP by 20%.
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Def : 30
When an evil spirit is sealed, it will reside in the person's ear.
Wearing it will bring fear to those around you.
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Increase physical damage against all size enemies by 10%.
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Reduce damage taken from Human and Doram Player by 5%.
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Casting will not be interrupted.
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When learned Earth Shaker Lv.5, reduce Lion's Howl Fixed Casting Time by 100% and its cooldown by 9.5 seconds.
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When learned Lightning Ride Lv.5, ASPD + 15%.
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Set Bonus:
Ghostly Ears [1]
Devil's Hand
The Lion's Howl cooldown reduction effect of Devil's Hand will not be activated.
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Def : 2
Location : Middle
Earth Deleter Card.
Diable SP natural recovery.
Gain 10 SP each time a monster is killed by Physical Melee Attack.
Drain 100 SP as the armor is unequipped.
A mantle that was distributed to certain special forces.
It's known to be used for operations in mountainous areas.
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MHP + 10% , MSP + 10%.
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Recover 50 HP and 10 SP every 10 seconds.
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Def : 0
Location : Lower
A pair of elegant shoes designed to fit the small feet of a Doram.
Max HP + 10%
Max HP + 100 per 2 upgrade levels of the item.
Max SP + 5%
Max SP + 20 per 2 upgrade levels of the item.
If upgrade level is +9 or higher,
Reduces the SP cost of Lope by 5.
Set Bonus
Elegant Doram Suit [1]
Elegant Doram Manteau [1]
Elegant Doram Shoes [1]
Max HP + 4000
Reduces the fixed casting time of skills by 25%.
Reduces the fixed casting time of skills by an additional 1% per upgrade level of Elegant Doram Suit [1], Elegant Doram Manteau [1], Elegant Doram Shoes [1].
The users casting cannot be interrupted outside of WoE.
Set Bonus
Elegant Doram Suit [1]
Elegant Doram Manteau [1]
Elegant Doram Shoes [1]
Charming Grass Necklace [1]
Advanced Leaf Charm [1]
Max HP + 20%
Max SP + 20%
Increases the damage of Catnip Meteor by 200%.
A special earring for your rapid growth.
Specialized in elemental Magic Attack.
ASPD + 10%
MaxSP + 3%
Reduces Variable Cast Time by 10%.
Increases Water, Wind, Earth, Fire, Neutral property Magic Damage by 5%.
A special muffler for your rapid growth.
Specialized in elemental Magic Attack.
Cannot be refined.
Reduces variable cast time by 5%.
For every 3 refine levels, increases MATK + 4.
If refined to +7, increases Water, Wind, Earth, Fire, Neutral property Magic Damage by 5%.
If refined to +9, reduces after cast delay by 10%.
A special robe for your rapid growth.
Specialized in elemental Magic Attack.
Cannot be refined.
MATK + 100
Variable Cast Time reduced by 5%.
For every 2 refine levels, increases MATK + 1%.
For every 3 refine levels, reduces Variable Cast Time by 1%.
If refined to +7, increases MATK + 50.
If refined to +9, reduces Variable Cast Time by 5%.
A special set of shoes for your rapid growth.
Specialized in elemental Magic Attack.
Cannot be refined.
MATK + 20
FLEE + 20
For every 3 refine levels, increases MHP + 400.
If refined to +7, increases MHP + 1800.
If refined to +9, decreases fixed casting time by 0.5 seconds.
A grimoire that explains the origin of elemental magic and compiles all elemental spells.
Property: Neutral
Required Jobs: Sorcerer
Int + 4
MATK + 150
Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by 10%.
If upgrade level is +7 or higher,
Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by an additional 10%.
If upgrade level is +9 or higher,
Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by an additional 10%.
Set Bonus
Elemental Cape
Elemental Origin
Elemental Robe
Adds a 5% chance of casting Level 5 Fire Ball on the target when performing a magical attack, if a higher level of this skill is known, it will be cast instead.
Adds a 100% chance of buffing the user for 1 minute when using Double Bolt; MATK + 50.
Robes made for experienced Sorcerers. It contains special enchantments favored by spirits.
MHP +10%, MSP +10%.
When refined to +5 or higher, INT +15.
When refined to +7 or higher, Additional INT +15.
When refined to +10 or higher :
Armor will be indestructible.
Increase neutral,fire,water,wind,earth, and poison property magical damage by 15%.
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When learned Varetyr Spear lv 10 :
Reduce cooldown of Varetyr Spear by 1 sec.
Reduce cooldown of Call Ventus by 25 sec.
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Every level of Total level learned : Call Agni, Call Aqua, Call Tera, and Call Ventus :
ASPD +1%, MATK +15.
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For every level of Spirit Sympathy learned,
Increase magic damage against all races by 14%,
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Def : 100
A legendary ring made of rare materials that are compatible with four elemental magic.
It was inlaid with rare magic stones that can store large amounts of magic power.
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MATK + 30, INT + 10.
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ASPD + 20%.
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Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
MATK + 40, MATK + 3%, INT + 20.
Increase Water, Wind, Earth, and Fire property magic damage by 20%.
When refined to +13 or higher,
there's a 5% chance to ignore magic defense by 100% for 5 seconds when performing magic attack.
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Set Bonus:
Elemental Ring [1]
Elemental Sword [3]
MATK + 60, MATK + 5%, ASPD + 5.
Increase magical damage against all size enemies by 15%.
When refined to +12 or higher, there's a 30% chance to auto cast Lv.1 Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, and Summon Stone when performing melee physical attack.
When refined to +14 or higher, there's a 30% chance to auto cast Lv.2 Release when performing melee physical attack.
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Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
Elemental Sword [3]
MATK + 120,
increase magical damage against all Class enemies by 30%.
When the total refine level of Weapon and Shoes is 26 or higher,
MATK + 7%, SPL + 10, S.MATK + 10.
When performing melee physical attack, there's a 5% chance to auto cast Lv.1 Recognized Spell.
When performing melee physical attack, there's a 30% chance to auto cast Lv.10 Tetra Vortex.
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Def: 0
A towel empowered with the four great elements.
Increases long-ranged damage on targets by 2%.
If upgrade level is +7 or higher,
Reduces the SP cost of Arrow Storm by 20.
Reduces the SP cost of Severe Rainstorm by 60.
If upgrade level is +8 or higher,
Increases long-ranged damage on targets by an additional 2%.
If upgrade level is +9 or higher,
Increases long-ranged damage on targets by an additional 3%.
Set Bonus
Elemental Towel [1]
Burning Bow [1]
Fire Arrow
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel [1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
If Burning Bow [1] upgrade level is +10 or higher,
Aspd + 1
Set Bonus
Elemental Towel [1]
Frozen Bow [1]
Crystal Arrow
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel [1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
If Frozen Bow [1] upgrade level is +10 or higher,
Aspd + 1
Set Bonus
Elemental Towel [1]
Earth Bow [1]
Stone Arrow
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel [1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
If Earth Bow [1] upgrade level is +10 or higher,
Aspd + 1
Set Bonus
Elemental Towel [1]
Gust Bow [1]
Arrow of Wind
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel [1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
If Gust Bow [1] upgrade level is +10 or higher,
Aspd + 1
A beautiful ring with a big shiny emerald inserted into it.
Agi + 5
Additional Agi + 1 per 2 levels of Double Strafe known.
Vit + 5
Additional Vit + 1 per 2 levels of Double Strafe known.
Dex + 5
Additional Dex + 1 per 2 levels of Double Strafe known.
ATK + 20 per 2 levels of Double Strafe known.
Increases the damage of Arrow Shower and Double Strafe by 1% for every base level.
Increases the damage of Severe Rainstorm by 2% for every 10 base levels.
Reduces the SP cost of Improvised Song by 18.
Special shoes made for the assassin. By wearing it, it creates strong awakening and rotational power.
MaxHP + 3% , MaxSP + 3%, Reduce resistance against players by 10%.
Reduce cooldown of Hallucination Walk by 5 sec per 1 skill level of Cross Impact.
Increase physical damage to all types of monsters by 10% per 1 skill level of Cross Reaper Slasher.
When Halluciation Walk lv5, increase resistance against normal and boss type monsters by 5%.
Increase resistance against shadow type attacks by 30%.
Increase damage of Rolling Cutter by 100% per 1 skill level of Rolling Cutter.
When refined to +5 or higher, additional MaxHP + 7% and MaxSP + 7%, reduce after cast delay by 10%.
When refined to +7 or higher, additional MaxHP + 10% and MaxSP + 10%, reduce after cast delay by additional 10%.
This blood soaked cape releases a terrible aura.
Required Jobs: All Jobs
Mdef + 10
Reduces the cast delay of skills by 5%.
If Grimtooth is at maximum level,
Increases the damage of Grimtooth by 50%.
If upgrade level is +7 or higher,
Reduces the cast delay of skills by an additional 3%.
Increases the damage of Grimtooth by an additional 1% for every base level.
If upgrade level is +9 or higher,
Max SP + 5%
Reduces the cast delay of skills by an additional 3%.
Guillotine Cross Bonus
Max HP + 15%
Reduces damage taken from long-ranged attacks by 20%.
If upgrade level is +7 or higher,
Additional Max HP + 5%
Reduces damage taken from long-ranged attacks by an additional 15%.
Set Bonus
Enforcer Cape
Horn Card
Disables the following effects of Horn Card, Reduces damage taken from long-ranged attacks by 35%.
Set Bonus
Enforcer Cape
Imuke Upper Shield
Disables the following effects of Imuke Upper Shield, Reduces damage taken from long-ranged attacks by 35%.
These blood soaked shoes releases a terrible aura.
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Max HP + 3%
Max SP + 3%
Mdef + 10
Physical damage against all class enemies + 4% per level of Weapon Crush known.
Reduces the variable casting time of Meteor Assault by 7% per level of Counter Slash, Weapon Blocking and Weapon Crush known.
Reduces the cooldown of Hallucination Walk by 5 seconds per level of Weapon Blocking known.
Bypass 20% of hard defense of normal monsters, boss monsters and players when performing a physical attack per level of Counter Slash known.
Enables Level 1 Power Maximize.
Reduces the SP cost of Meteor Assault by 8.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Increases the damage of Meteor Assault by 1% for every base level.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Increases the damage of Meteor Assault by an additional 1% for every base level.
Increases the damage of Meteor Assault by an additional 30% per level of Poison React known.
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This armor is made from Naga scales and is dazzling in its sharpness and sparkle.
If you get close, it looks like you will get seriously hurt by the scales.
Enhanced by Varmund's rune engraving.
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Reflects 5% of melee physical damage taken back to the attackers.
MRES +3.
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When armor refined to +7 or higher,
reflects additional 5% of melee physical damage taken back to the attackers.
When armor refined to +9 or higher,
increases melee physical damage by 10%.
When armor refined to +11 or higher,
has a chance to transform into Naga for 7 seconds when dealing physical damage, gains P.ATK +15 while in Naga form.
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Set Bonus:
Engraved Naga's Scale Armor
Engraved Naga's Scale Shield
increases melee physical damage by additional 10%.
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Def: 450
Armor Lv: 2
Req Level: 210
A wide circular iron plate that appears to have been used to transport food. Polished well and shiny.
Enhanced by Varmund's rune engraving.
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MRES +2.
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If refine rate is 7 or higher, MRES +3, S.MATK +1.
If refine rate is 11 or higher, MATK +5%, increases all property magical damage by 5%.
------------------------
Set Bonus:
Engraved Orlean's Server
Engraved Orlean's Glove
Reduces variable time by 5%, S.MATK +2,
If refine rate of Orlean's Server is 9 or higher,
reduces variable time by additional 5%, SPL +1.
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Def: 75
Armor Lv: 2
Req Level: 210
Crafted for more experienced adventurers by coating the existing Time guardian's Boots with a mixture of Elunium and Emperium.
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HP +500, SP +100
MDEF +4
Reduce Variable Casting Time by 5%. Increase HP and SP recovery by 15%.
------------------------
Def : 23
Crafted for more experienced adventurers by coating the existing Time guardian's Hat with a mixture of Elunium and Emperium.
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All basic stats +2
HP +500, SP +100
Reduce Variable Casting Time by 5%.
When performing physical attacks, has a 3% chance to absorb 3% of the damage as HP (For every 3 refine levels, HP absorption amount increases by 1%).
When performing physical attacks, has a 1% chance to absorb 1% of the damage as SP (For every 4 refine levels, SP absorption amount increases by 1%).
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Def : 10
Location : Upper