A robe that emanates an aura of holiness.
Mdef + 5
Reduces damage taken from Demon race enemies by 15%.
Reduces damage taken from Shadow property attacks by 10%.
The beard which asdignity of the holy Santa.
+2% of physical damage from dark type of monsters
if equipped with 'Holy Christmas Tress' MDEF + 3, able to drop "bush de noel '.
Location : low Weight : 10
Req Level : 1
A monster Hyegun's hat. It looks nasty and tattered but it has better defense than what you thought.
Add a 10% resistance against Demon monster.
MDEF + 3.
This item cannot be refined.
Location : Upper, Middle & Bottom
VIT +3, MDEF + 3.
------------------------
When refined to +7 or higher, VIT + 5.
------------------------
When refined to +9 or higher, reduce after cast delay by 12%.
------------------------
Set Bonus:
Illusion Goibne's Helm [1]
Illusion Goibne's Armor [1]
Illusion Goibne's Spaulder [1]
Illusion Goibne's Greaves [1]
VIT + 5.
MHP + 15%, MSP + 5%.
DEF + 5, MDEF + 15.
------------------------
When each piece of equipment in the set is refined to +7 or higher, MHP + 10%.
------------------------
When the total sum of refine is 36 or higher, reduce fixed casting time by 0.7 seconds.
------------------------
When the total sum of refine is 40 or higher, reduce after cast delay by 20%.
------------------------
Def : 25
Location : Upper
VIT + 1, MDEF + 2.
------------------------
When refined to +7 or higher, increase physical damage against Water, Wind, Earth, and Fire property monsters by 5%.
------------------------
When refined to +9 or higher, increase physical damage against Water, Wind, Earth, and Fire property monsters by additional 10%.
------------------------
Def : 47
A hood said to contain the true power of Morpheus.
Legend says several items are needed to break the seal.
------------------------
INT + 10, MDEF + 15, MSP + 20%.
------------------------
For every 2 refine level, reduce variable casting time by 3%.
------------------------
When refined to +7 or higher, MATK + 30.
------------------------
When refined to +9 or higher, casting will not be interrupted.
------------------------
Set Bonus:
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
Illusion Morpheus's Ring [1]
Illusion Morpheus's Bracelet [1]
INT + 5, MSP + 10%, DEF + 100.
Increase Water, Earth, and Neutral property magic damage by 10%.
------------------------
When the following items are refined to +7 or higher,
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
MATK + 40.
------------------------
When the total refine level of following items are 18 or higher,
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
MATK + 40.
Increase Ghost, Wind, and Holy property magic damage by 15%.
------------------------
When the total refine level of following items are 22 or higher,
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
MATK + 10%.
Ignore magic defense of Formless, Brute, and Demon race enemies by 50%.
------------------------
Def : 15
Location : Upper
One of the keys to unlocking the power of Morpheus.
This shawl is decorated with ancient spells written on it.
------------------------
MSP + 10%. MDEF + 5.
------------------------
When refined to +7 or higher, reduce variable casting time by 10%.
------------------------
When refined to +9 or higher, reduce variable casting time by additional 10%.
------------------------
Def : 8
A ceremonial robe made of green cloth and blessed by God.
It is said to have excellent defensive power.
------------------------
MHP + 10%, MSP + 10%.
------------------------
MDEF + 10.
------------------------
When refined to +9 or higher, reduce damage taken from Fish race monsters by 15%.
------------------------
When refined to +11 or higher, ignore physical defense of Fish race monsters by 20%.
------------------------
Set Bonus:
Illusion Saint Robe [1]
Illusion Combo Battle Glove [2]
ATK + 30.
------------------------
When the refine level of each item in the set is 7 or higher, ATK + 5%.
------------------------
When the total refine level of set is 18 or higher, increase Sky Blow damage by 20%.
------------------------
When the total refine level of set is 22 or higher, reduce After Cast Delay by 10%.
------------------------
Def : 60
Beautiful boots adorned with patterns representing the Rune Midgard kingdom.
Max HP + 3%
Max SP + 3%
Mdef + 10
Enables Level 1 Increase Agility.
If Inspiration is at level 5,
Reduces the cooldown of Shield Spell by 2 seconds.
Increases the damage of Vanishing Point by 10% for every level of Cannon Spear known.
ATK + 4% per level of Sacrifice known
Bypass 20% of hard defense of All race targets when performing a physical attack for every level of Pinpoint Attack known.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Increases long-ranged damage on targets by 5%.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Increases long-ranged damage on targets by an additional 5%.
A beautiful shield engraved with the patterns of the Rune Kingdom.
Mdef + 5
Increases the damage of Shield Press by 20%.
Increases the damage of Shield Press by an additional 2% per upgrade level of the item past the upgrade level of 5.
Set Bonus
Imperial Guard [1]
Imperial Ring [1]
Increases the damage of Shield Press by 8% per upgrade level of the item past the upgrade level of 5.
Set Bonus
Imperial Guard [1]
Imperial Spear [1]
Increases the damage of Genesis Ray and Grand Cross by 10%.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Spear [1]
Increases the damage of Banishing Point, Cannon Spear and Shield Press by 20%.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Ring [1]
Imperial Spear [1]
Reduces the SP cost of Banishing Point by 15.
Reduces the SP cost of Cannon Spear by 10.
Reduces the SP cost of Grand Cross by 30.
Reduces the SP cost of Shield Press by 5.
A weird looking hat made for circus clown. Remodeled for extra effect.
LUK + 2, MDEF + 5.
When refined to +7 or higher, Increases critical damage by 5%
Location : Upper
MDEF + 5.
------------------------
When Shoes refined to +7 or higher, MDEF + 10.
------------------------
When Shoes refined to +9 or higher, MDEF + 15.
------------------------
At first glance, it looks like an ordinary chip, but the energy inside it is so powerful that modern technology cannot explain it.
------------------------
MDEF + 10
------------------------
All Basic Status + 5.
------------------------
Reduce Variable Casting Time by 5%.
------------------------
ATK + 5%.
------------------------
Increase melee and long-ranged physical damage by 5%.
------------------------
Reduce After Cast Delay by 5%.
------------------------
When equipped by Merchant classes,
ATK + 8%.
Increase physical damage against all size enemies by 8%.
------------------------
Set Bonus:
Infinity Chip MAX [1]
Pure Heart [1]
When equipped by Merchant classes,
POW + 3, CON + 3, P.ATK + 3.
Reduce Fixed Casting Time by 0.5 seconds.
Madogear Fuel will not be consumed.
When using Activate Attack Device or Activate Defense Device,
increase Arm Cannon and Axe Stomp damage by 30% for 120 seconds.
------------------------
Def : 10
Formal wear was worn by the priest who revered Odin's intelligence.
It's imbued with a blessing that enhances the wearer's intelligence.
------------------------
MaxHP +5%, MaxSP +15%
Reduces variable casting by 10%
------------------------
For every 2 refine levels, MATK +3%.
For every 3 refine levels, INT +5.
For every 4 refine levels, magical damage against angel and demon race monsters by 8%
------------------------
Set Bonus
Soutane of Intelligence
Clergy's Manteau
Clergy's Boots
INT +8, DEF +30, MDEF +15.
Reduces physical/magical damage taken from angel and demon race by 15%.
If the sum of refine rate of the Soutane of Intelligence, Clergy's Manteau, and Clergy's Boots is 27 or higher.
MATK +10%, reduces global cooldown by 20%, reduces fixed casting by 20%.
------------------------
A crown imbued with the special magic of Ysgard.
It is said to be endowed with power specialized for magical combat.
SPL +7, CON +7.
Increases all property magic damage by 10%.
------------------------
For every 2 refines, MATK +3%.
------------------------
For every 3 refines, increases magical damage to all size enemies by 4%.
------------------------
When refined to +7, reduces Global Cooldown by 8%.
------------------------
When refined to +9, S.MATK +10, increases all property magic damage by 10%.
------------------------
Set Bonus:
Issgard Magician Crown [1]
Glacier Weapon Series
MATK +5%, MATK +50,
For every 3 refines of the weapon, increases ASPD +4% and increases all property magic damage by 5%.
------------------------
[Grade Bonus]
[Grade D] S.MATK +5.
[Grade C] DEF +150, MDEF +30.
[Grade B] SPL +5, CON +5.
[Grade A] RES +50, MRES +50.
------------------------
Location : Upper
A crown imbued with the special magic of Ysgard.
It is said to be endowed with power specialized for ranged combat.
POW +7, CON +7.
Increases ranged physical damage by 10%.
------------------------
For every 2 refines, ATK +3%.
------------------------
For every 3 refines, increases physical damage to all size enemies by 4%.
------------------------
When refined to +7, reduces Global Cooldown by 8%.
------------------------
When refined to +9, P.ATK +10, increases ranged physical damage by 10%.
------------------------
Set Bonus:
Issgard Ranger Crown [1]
Glacier Weapon Series
ATK +5%, ATK +50,
For every 3 refines of the weapon, increases ASPD +4% and increases ranged physical damage by 5%.
------------------------
[Grade Bonus]
[Grade D] P.ATK +5.
[Grade C] DEF +150, MDEF +30.
[Grade B] POW +5, CON +5.
[Grade A] RES +50, MRES +50.
------------------------
Location : Upper
A crown imbued with the special magic of Ysgard.
It is said to be endowed with power specialized for close combat.
POW + 7, CON + 7.
Increases melee physical damage by 10%.
------------------------
For every 2 refines, ATK + 3%.
------------------------
For every 3 refines, increases physical damage to all size enemies by 4%.
------------------------
When refined to +7, reduces Global Cooldown by 8%.
------------------------
When refined to +9, P.ATK + 10, increases melee physical damage by 10%.
------------------------
Set Bonus:
Issgard Warrior Crown [1]
Glacier Weapon Series
ATK + 5%, ATK + 50,
For every 3 refines of the weapon, increases ASPD + 4% and increases melee physical damage by 5%.
------------------------
[Grade Bonus]
[Grade D] P.ATK + 5.
[Grade C] DEF + 150, MDEF + 30.
[Grade B] POW + 5, CON + 5.
[Grade A] RES + 50, MRES + 50.
------------------------
Location : Upper
MDEF + 15.
The users casting cannot be interrupted outside of WoE.
Reduces after cast delay by 15%
Reduces Cast Time of Acid Bomb by 50%
Reduces Cast Time of Crazy Vines by 50%
Reduces Cast Time of Full Chemical Protection by 50%
Increases damage of Acid Bomb by 10%
Increases damage of Crazy Vines by 10%
Reduces after cast delay by 6% per level of Crazy Vines Known
If Jejecap Type J is refined to +9 or higher
Increases damage of Acid Bomb by an additional 15%
Increases damage of Crazy Vines by an additional 15%
If Jejecap Type J is refined to +11 or higher
Increases damage of Acid Bomb by an additional 25%
Increases damage of Crazy Vines by an additional 25%
If Jejecap Type J is refined to +13 or higher
Bypass 100% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
If Fire Expansion Lv 5 is learned
Increases damage to boss type monsters by 50%
If Mandragora Lv 5 is learned
Reduces after cast delay by 25%
Reduces cast delay of Crazy Vines by .45 seconds
Location: Upper Weight: 100
MATK+150.
------------------------
Every 2 level refine, MATK+15.
Every 3 level refine, increase Skills Diamond Dust/Soul Expansion/Hell Inferno/Earth Grave damage by 20%.
------------------------
When refined to +9 or higher, MATK+15%.
When refined to +11 or higher, increase magic damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
------------------------
Set Bonus:
Jupiter Light Armor-LT
Nightmare Verit Card
MATK+100, MDEF+10.
Increase magic damage to all races by +15%.
------------------------
Set Bonus:
Jupiter Light Armor-LT
Fallen Bishop Card
MATK+100, MaxSP+50%, MDEF+20.
Increase magic damage to all races by +30%.
------------------------
[Grade Bonus]
[Grade D] Every 2 level refine, MATK+8.
Every 3 level refine, increase physical/magic damage to all sizes by 4%.
[Grade C] Every 3 level refine, Intensification skill cooldown time -7 seconds and Diamond Dust skill cooldown time -0.2 seconds.
[Grade B] Every 2 level refine, S.MATK+1.
Every 3 level refine, increase physical/magic damage to all sizes by 5%.
[Grade A] Every 3 level refine, increase Soul Vulcan Strike/Diamond Storm skills damage by 7%.
When refined to +13 or higher, Intensification skill cooldown time -30 seconds and Diamond Dust skill cooldown time -1 second.
------------------------
Def: 30
A magical robe worn by the king of the Laphine tribe.
Property: Neutral
MATK + 10
Mdef + 5
Reduces damage taken from Demi-Human race enemies by 1%.
Reduces damage taken from Human Player race enemies by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Reduces damage taken from Human Player race enemies by an additional 2%.
If upgrade level is +8 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Reduces damage taken from Human Player race enemies by an additional 2%.
This item is indestructible in battle.
If upgrade level is +9 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Reduces damage taken from Human Player race enemies by an additional 2%.
Set Bonus
Angeling Card
Kardui Robe [1]
If upgrade level is +9 or higher,
Immune to Frozen.
Set Bonus
Kardui Robe [1]
Laphine Staff
MATK + 3 per upgrade level of Laphine Staff.
If Kardui Robe [1] upgrade level is +7 or higher,
Additional MATK + 5 per upgrade level of Laphine Staff.
If Kardui Robe [1] upgrade level is +8 or higher,
Additional MATK + 7 per upgrade level of Laphine Staff.
The power of the king of the spirits was put in this jeweled circlet.
Position: Upper
Mdef + 15
Reduces the global delay of skills by 10%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by 10%.
If Warmer is level 5,
Reduces the cooldown of Earth Grave by 1 second
Reduces the cooldown of Diamond Dust by 1 second.
Reduces the cooldown of Varetyr Spear by 1 second.
If Elemental Shield is level 5,
Increases magical damage on boss monsters by 25%.
For every level of Spirit Sympathy known,
Reduces the variable casting time of skills by 6%.
Reduces the fixed casting time of skills by 7% per upgrade level of the item up to a maximum upgrade level of 10.
If upgrade level is +7 or higher,
Reduces the global delay of skills by an additional 5%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by an additional 15%.
If upgrade level is +9 or higher,
Reduces the global delay of skills by an additional 5%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by an additional 25%.
If upgrade level is +10 or higher,
Bypass 100% of hard magic defense of All race targets when performing a magical attack.
The guardian deity of minerals.
On the day of judgment, he will burn and purify the world with scorching hot molten ore.
------------------------
MDEF + 15.
------------------------
Reduce damage taken from Normal and Boss enemies by 5%.
------------------------
Reduce damage taken from Human and Doram Player by 10%.
------------------------
Increase physical damage against all class enemies by 40%.
------------------------
MATK + 40%.
------------------------
For every refine level, All Basic Status + 3.
------------------------
When refined to +10 or higher, MHP + 15%, reduce After Cast Delay by 15%.
------------------------
When refined to +11 or higher, MHP + 25%, reduce After Cast Delay by 25%.
------------------------
When refined to +12 or higher, MATK + 30%, increase physical damage against all class enemies by 30%.
------------------------
When refined to +13 or higher,
increase physical and magic damage against all size enemies by 15%.
When performing physical or magic attack, there's a low chance to enter [Divine Blessing] status for 10 seconds.
[Divine Blessing]
For every 10 Base Level, All Basic Status + 1, MHP + 1%, FLEE + 10, ATK + 10, MATK + 10.
------------------------
Def : 25
[RO x Kung Fu Panda Collaboration]
------------------------
ATK +100, MATK +100.
For every 10 Base Level, MHP + 200, MSP + 50, DEF + 5, MDEF + 2, up to Base Level 200.
------------------------
A high-class mage's staff decorated with rich tail-feathers. It has been especially treated for the ice elemental magical spell, 'Stormgust'.
Property: Neutral
Int + 4
For every upgrade level of the item,
Mdef + 1
Increases the damage of Storm Gust by 1%.
If upgrade level is +10 or higher,
Reduces the variable casting time of Storm Gust by 8%.
Set Bonus
La'cryma Stick [2]
Geffenia Water Book [1]
Reduces the variable casting time of Jack Frost, Frost Misty and Storm Gust by 4% per upgrade level of Geffenia Water Book [1].
Set Bonus
La'cryma Stick [2]
Pororoca Shoes
Increases the damage of Water property magical attacks on targets by 4% per upgrade level of La'cryma Stick [2].
Bypass 5% of hard magic defense of normal monsters and boss monsters when performing a magical attack per level of Frost Nova known.
Increases the damage of Water Ball by 30% per level of Water Ball known.
Increases the damage of Water Ball by an additional 20% per upgrade level of La'cryma Stick [2].